• 제목/요약/키워드: Sketch on space

검색결과 43건 처리시간 0.021초

콘솔 디자인 개발에 관한 연구 (A Study on Design Development of Console)

  • 강신우;김상권
    • 한국가구학회지
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    • 제21권4호
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    • pp.304-313
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    • 2010
  • Since the significance of the living room has been stressed as the space for family gathering, the weight of an ornamental console among the living room furniture is being increased. A console is an excellent small-sized furniture to highlight the spatial characteristics by being placed in front of the plane wall, which is left as an empty space or between doors. Therefore, this study aims to defined a console and to understand the issues raised on it by analyzing the domestic and international data that are addressed until today. Meanwhile, various consoles in the market today were analyzed through catalogues, data derived from internet, and literature sources on furniture to conduct the processes of idea sketch, rendering, design confirmation, design draft, and computer rendering (3D). As for the design concept of a console, modern design equipped with practicability and ornamental is adopted in the form of a combined console table and flower vase. In terms of economic feasibility and versatility, the design is developed to allow the console use by removing the glass pipe depending on needs and in case of using a flower vase, small flower can be decorated using a glass pipe for the ornamental effect.

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위성의 개념설계 절차 (Conceptual Design Procedure of Satellites)

  • 윤중섭;박우성;유창경;최기영;김희섭
    • 한국항공우주학회지
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    • 제36권4호
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    • pp.384-392
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    • 2008
  • 위성의 전력계, 질량, 비용 등과 같은 형상 요소들의 개략적인 제원 도출은 본격적인 위성개발 전 반드시 수행되어야 할 중요한 과정이다. 본 논문에서는 최근 개발된 국내외 위성 개념설계 도구들의 주요한 특징들을 조사하고, 이를 바탕으로 초기 개념설계 절차를 정리하였다. 위성 개념설계는 탑재체와 임무에 근거하여 필요한 전력을 추정하고 위성운용에 필요한 태양전지판과 배터리와 같은 전력계를 추정한다. 다음으로 기존 위성들의 데이터베이스를 기반으로 탑재체질량에 따른 전체 위성 및 주요 서브시스템의 질량을 결정한다. 비용 역시 복잡한 계산 없이 기존 위성들의 데이터베이스를 바탕으로 대략적인 추정이 가능하다.

모양기반 식물 잎 이미지 검색을 위한 표현 및 매칭 기법 (A Representation and Matching Method for Shape-based Leaf Image Retrieval)

  • 남윤영;황인준
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제32권11호
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    • pp.1013-1020
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    • 2005
  • 본 논문은 모양 특성을 이용한 효과적인 식물 잎 이미지 검색 시스템을 제시한다. 잎 이미지의 더 효과적인 표현을 위해 개선된 MPP 알고리즘을 제안하고, 매칭에 소요되는 시간을 줄이기 위해 기존의 Nearest Neighbor(NN) 검색을 수정한 동적인 매칭 알고리즘을 제시한다. 특히, 더 나은 정확율과 효율성을 위해, 잎 모양과 잎차례를 스케치하여 질의할 수 있도록 하였다. 실험에서는 제안한 알고리즘과 기존의 알고리즘인 CCD(Centroid Contour Distance), Fourier Descriptor. Curvature Scale Space Descriptor (CSSD), Moment Invariants, MPP와 비교하였다. 1000여개의 식물 잎 이미지를 통한 실험결과는 제안한 방법이 기존의 기법보다 더 좋은 성능임을 보였다.

공동주택단지 커뮤니티 디자인을 위한 거주자 행태연구 (Users' Behavior Study for the Community Design in Apartment Housing)

  • 강혜경
    • 한국가정과학회지
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    • 제7권1호
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    • pp.69-80
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    • 2004
  • The purpose of this study is to suggest methods for the community design through users' behavior study in apartment housing. This study was approached by using both theoretical investigation and empirical research. The theoretical investigation actualized the concept of community design in apartment housing through a literature survey. The empirical survey focused on seeking out a user-oriented design criteria based on the analysis of residents' usage behavior and mental map. The results of this study are as follow: First. regarding the analysis of the residents' attitude toward the share community space(SCS), it was found that the SCS made a sense as community facilities in apartment housing. Second, regarding the SCS through the metal map, it was shown that the sketch map analysis was a useful research method for the community design by actualizing the residents' behavior characteristics. Third. as to the results of analyzing the metal map, it was found that the considered characteristics in recognition of the SCS were related to the liking with the main paths, cross nodes of the moving line, the location of center. and the complexity. In conclusion, the SCS is the main of community design in apartment housing and the above characteristics in recognition are useful as the guidelines in the SCS planning.

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자연적 요소가 디지털 건축에 미친 영향에 관한 연구 (A Study on the influence of nature on digital architecture)

  • 윤재은;김주희
    • 한국실내디자인학회논문집
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    • 제15권6호
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    • pp.131-138
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    • 2006
  • Contemporary society is lately going through various changes in social, economic, and cultural aspects due to rapid growth of information and computer technology. The digital revolution generated from the development of network reflects the decentralizing characteristic that connects local and personal interconnections. The following paper is designed to develop a basic understanding of digital architecture and show that digital virtual reality is not accidental phenomenon but it is actually evolved from nature and recreated in cyber space. The relationship between nature and digital architecture will be explained through the background research of how digital architecture was born and how it has been transformed. Also, it is designed to find out modern trends of digital architecture through diagrams and virtual space of hyper architecture and follow up the new phenomena appearing in the field of architecture. It is said that digital architecture is a new trend of architecture created from computer bit but all architecture that has form and shape cannot be independent of nature. Nature is the root of everything and even mechanical abstraction such as 'digital' can find its form in the immanence melted in the pure essence of nature. The research found that the nature approach of digital architecture also needs no more than 5 sequential references to find its genuine sketch as the hypertext theory shows we need only 5 sequential references to prove we are all related. Additionally, the cyber space that is become a general living space and a indispensable factor of digital architecture is a space that has obscurity and more open culture. It represents the characteristics of contemporaries in various aspects of society.

Indoor Spatial Awareness Project and Indoor Spatial Data Model

  • Li, Ki-Joune
    • Spatial Information Research
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    • 제16권4호
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    • pp.441-453
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    • 2008
  • LBS, GIS 및 유비쿼터스 컴퓨팅의 기술의 빠른 발전과 함께, 우리가 다루는 공간은 더 이상실외공간에 한정되지 않고, 실내공간으로 확장되고 있다. 그런데 실내공간은 실외공간과 다른 특징을 가지고 있으므로 실내의 공간의 통합되고 연속적인 서비스를 제공하기 위하여서는 새로운 이론, 데이터모델 및 시스템을 개발하여야 한다. 이러한 이유로 실내공간인지를 위한 기초이론을 개발하고, 핵심기술 및 시스템을 구축하고, 서비스를 제공하기 위한 프로젝트가 시작되었다. 본 논문에서는 실내공간인지(ISA) 프로젝트의 목표와 연구주제들을 소개한다. 그리고 실내공간데이터베이스 관리시스템의 기초적 데이터타입과 연산자를 위한 프리즘데이터 모델을 소개한다. 또한 T. Kolbe가 제안한 실내공간 모델도 함께 소개한다. 이 모델은 다양한 공간을 통합하는데 기초가 될 것이다.

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High-resolution CMB bispectrum estimator for future surveys

  • 손우현
    • 천문학회보
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    • 제46권2호
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    • pp.44.1-44.1
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    • 2021
  • The Cosmic Microwave Background (CMB) contains a wealth of information about the perturbations in the early universe. Its bispectrum, the Fourier counterpart of three-point correlation functions, is a direct probe of primordial non-Gaussianity predicted by many physically well motivated inflation models. Motivated by the substantial improvement in sensitivity expected from future CMB surveys, we developed a novel bispectrum estimator capable of handling such high-resolution data. Our code, named CMB-BEst, utilises a set of separable basis functions to constrain a wide variety of models simultaneously. Flexibility in the choice of basis enables targeted analysis on highly oscillatory inflation models, which are previously unconstrained due to the numerical and computational challenges involved. We present the results of our thorough validation tests, both internal and against conventional approaches. We provide a proof-of-concept example with Planck satellite data and sketch out the road ahead.

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단지형 도시근교주거의 실태 및 주거계획에 관한 연구 (A Study on The Housing Condition and Planning for The Suburban Housing Complexes)

  • 송빛나;주서령
    • 한국실내디자인학회논문집
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    • 제14권5호
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    • pp.141-150
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    • 2005
  • The purpose of this study is to understand the present status of life style and housing demands of residents in Yoing-in and Kwang-Ju in Kyung-Ki province, Korea. Field study methods were carried out practically using participant observation method and open-ended interview method, and the data were gotten by sketch, recording, photograph and memo. As a result, the followings were proposed. First, it was necessary to hide or reduce of the neighborhood's noise or direct view because those people thought the invasion of the privacy problem was very severe. The master planning of the complex method could be an alternative plan for this kind of problems. Second, it was needed to be the planning that could follow up the out-door friendly situations. To achieve this, the in between living space are needed that connected the outside and inside of the house. Third, the planning of the housing space should flexible for each participant's needs of the future. To achieve this, each unit in the suburban housing complexes should be fixed to the each character of the people's various needs.

쌍체비교기법을 통한 중정의 시각적 선호에 관한 연구 (A Study on the Visual Preference in Enclosed Spaces Based on the Paired Comparison Method)

  • 이태희;임승빈
    • 한국조경학회지
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    • 제14권3호
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    • pp.3-19
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    • 1987
  • The purpose of this study was to investigate desirable width / height ratio of enclosed space and to offer basic information for the design of enclosed spaces. The data of this study were gathered from the experiment through simulation. Photographic sampling of 7 campus sites located in Kwanak campus of Seoul National University and slides of perspective drawings of enclosed spaces with various D/H ratio (12, 1, 2, 4, 6, 9, 12)were used for simulation. A response format was made using the method of paired comparison and students from various departments were randomly selected for evaluation. In the method of analysis of data Thurstone's equation of Comparative Judgement was used for calculating preference score. A1so non-linear regression analysis was used for finding out relations between preference and D/H ratio. The other method of data analysis were correlation, Chi - test. And the results were summarized as follows. 1. In sketch simulation the ratio of D/H 4 got the highest preference store. This result suggests that desirable D/H ratio of enclosed space is D/H 4. And at the lower range of D/H ratio, as ratio increases, the preference score increases. At the higher range of D/H ratio, however, as ratio increases, the preference score starts to decrease from the cardinal point of D/H 4. 2. In campus photograph simulation preference is influenced by slope, elevation change of floor, trees, lawn area, familiarity, space arrangement, and exterior shape of building besides D/H ratio. 3. The preference virtue was not significantly affected by order effect. This result suggests that order effect can be ignored in the study of visual preference. 4. There are so many factors related to preference that it is difficult to explore those factors without scientific information based on scientific method. We must carry out study for scientific approach of planning and design based on precise, complete simulation technique.

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Study on the Development of Public Bench Design for Campus

  • Lee, Young-Choon
    • 한국가구학회지
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    • 제20권6호
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    • pp.566-574
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    • 2009
  • Recent tendency in modern society for urban design and public space forming it recommended diversity of studies and design development, for the interest in urban design is increasing. In particular, street furniture being one of the important components to construct public space has been researched and developed in aspects of formative and emotional style, broken from the old way of the function-oriented purpose. It could be said that this results from the desire of human pursuing a well-off life, the new value standard regarding design and the life styles in mode. The new development of street furniture could be a creating the value-added source potentially being able to raise community, identity of nation and international competitiveness, beyond the primary purpose, namely the improvement of surrounding environment, and therefore the most of countries in the world are concentrating their life and death on development of design in reality. For this investigation the concept of city design, the basic content analysis of the street furniture and also the contents in the related sectors were reported. In order to develop the bench design, one of the representative items of the street furniture furthermore it was proceeded that basic process for the design like data searching for the object place and the existing case studies. On the basis of this the series of the design development processes such as idea sketch, computer rendering and drawing work were described step by step. The aim of this study is therefore to contribute in compiling the development processes of bench design as a new shape into a data and in utilizing it as a design case study and research material in the related sectors.

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