• 제목/요약/키워드: Sketch Analysis

검색결과 78건 처리시간 0.031초

아동 그림 심리분석을 위한 인공지능 기반 객체 탐지 알고리즘 응용 (Application of object detection algorithm for psychological analysis of children's drawing)

  • 임지연;이성옥;김경표;유용균
    • 한국산업정보학회논문지
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    • 제26권5호
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    • pp.1-9
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    • 2021
  • 아동 그림은 내면의 감정을 표현할 수 있는 수단으로 아동 심리 진단에 널리 이용되고 있다. 본 논문에서는 아동 그림 분석에 적용할 수 있는 아동 그림 기반의 객체 탐지 알고리즘을 제안한다. 먼저 사진에서의 그림 영역을 추출하였고 데이터 라벨링 과정을 수행하였다. 이후 라벨링된 데이터 셋를 사용하여 Faster R-CNN 기반 객체 탐지모델을 학습하고 평가하였다. 탐지된 객체 결과를 기반으로 그림 면적 및 위치 또는 색상 정보를 계산하여 그림에 대한 기초정보를 쉽고 빠르게 분석할 수 있도록 설계하였다. 이를 통해 아동 그림을 이용한 심리분석에 있어 인공지능 기반 객체 탐지 알고리즘의 활용성을 보였다.

쌍체비교기법을 통한 중정의 시각적 선호에 관한 연구 (A Study on the Visual Preference in Enclosed Spaces Based on the Paired Comparison Method)

  • 이태희;임승빈
    • 한국조경학회지
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    • 제14권3호
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    • pp.3-19
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    • 1987
  • The purpose of this study was to investigate desirable width / height ratio of enclosed space and to offer basic information for the design of enclosed spaces. The data of this study were gathered from the experiment through simulation. Photographic sampling of 7 campus sites located in Kwanak campus of Seoul National University and slides of perspective drawings of enclosed spaces with various D/H ratio (12, 1, 2, 4, 6, 9, 12)were used for simulation. A response format was made using the method of paired comparison and students from various departments were randomly selected for evaluation. In the method of analysis of data Thurstone's equation of Comparative Judgement was used for calculating preference score. A1so non-linear regression analysis was used for finding out relations between preference and D/H ratio. The other method of data analysis were correlation, Chi - test. And the results were summarized as follows. 1. In sketch simulation the ratio of D/H 4 got the highest preference store. This result suggests that desirable D/H ratio of enclosed space is D/H 4. And at the lower range of D/H ratio, as ratio increases, the preference score increases. At the higher range of D/H ratio, however, as ratio increases, the preference score starts to decrease from the cardinal point of D/H 4. 2. In campus photograph simulation preference is influenced by slope, elevation change of floor, trees, lawn area, familiarity, space arrangement, and exterior shape of building besides D/H ratio. 3. The preference virtue was not significantly affected by order effect. This result suggests that order effect can be ignored in the study of visual preference. 4. There are so many factors related to preference that it is difficult to explore those factors without scientific information based on scientific method. We must carry out study for scientific approach of planning and design based on precise, complete simulation technique.

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양측성 및 편측성 이악물기시 상하악골 응력변화 및 변위에 관한 3차원 유한요소법적 연구 (THREE-DIMENSIONAL FINITE ELEMENT STRESS ANALYSIS OF THE JAWS AT THE SIMULATED BILATERAL AND UNILATERAL CLENCHINGS)

  • 허훈;강동완
    • 대한치과보철학회지
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    • 제37권1호
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    • pp.71-92
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    • 1999
  • This study is to analyze the stress and displacement on the jaws during the bilateral and unilateral clenching task on three dimensional finite element model of the dentated skull. For this study, the computed tomography(G.E.8800 Quick, USA) was used to scan the total length of human skull in the frontal plane at 1.9mm intervals. The CAD data were extracted from the tomograms through digitizer(Summa Sketch III, USA) and then reconstructed by means of the spline method in the CAD program. In this project, a commercial software I-DEAS(Master Series ver-sion 3.0, SDRC Inc, USA) was used for three-dimensional stress analysis on the finite element model. which consists of articular disc, maxilla, mandible, teeth, periodontal ligament and cranium. The results are as follows. ; 1. During the bilateral clenching, each major muscle forces caused high stresses on various areas of skull: masseter muscle on articular disc and teeth ; temporal muscle on mandible and periodontal ligament ; medial pterygoid muscle on the temporomandibular joint. During the unilateral clenching, masseter muscle induced the maximum stress ; medial pterygoid muscle the minimum stress. 2. During the bilateral clenching, higher compressive stresses on articular disc were generated by the masseter muscle and higher deformation occurred on the most front outer sites. And during the unilateral clenching, temporal muscle and medial pterygoid muscle exerted their forces to twist temporomandibular joint area of the balancing side and induced a higher compressive stresses on the front outer sites of articular disc. 3. During the bilateral clenching, the masseter muscle bended the mandible outwardly, and then caused tensile stresses on the lingual surface of mandibular symphysis. And the medial pterygoid muscle caused tensile stresses on the labial surface of mandibular symphysis. 4. When each muscles were simultaneously applied on jaws, a high stress and displacement took place on mandible rather than on the maxilla. Also, a high stress and displacement took place during the unilateral clenching rather than during the bilateral clenching.

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조선소 생산계획 업무 프로세스 분석을 통한 디지털 선박생산 시뮬레이션 적용 전략 수립 (Strategy Planning of Digital Shipbuilding Simulation byWorkflow Analysis of Production Planning in a Shipyard)

  • 이광국
    • 한국정보통신학회논문지
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    • 제17권8호
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    • pp.1761-1768
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    • 2013
  • 디지털 선박 생산기술은 조선소에서 필연적으로 발생하는 재계획 및 재작업에 따른 비용과 시간을 절감할 수 있는 기술이다 이 기술을 효율적으로 적용하기 위해서는 적용 가능한 . 분야에 대한 전략수립이 반드시 이루어져야 한다. 본 논문에서는 조선소 생산계획 업무 프로세스를 분석하여 디지털 선박생산 기술을 적용하기 위한 전략을 수립하는 것을 목표로 한다. BPR방법론을 기반으로 현행 생산계획 업무프로세스를 분석하고, 워크플로우를 모델링하여 병목프로세스를 도출한다. 도출된 병목프로세스를 심도있게 분석하여 핵심개선기회 다이어그램을 작성하고, 프로세스시뮬레이션을 수행하여 적용시나리오 생성뿐만 아니라 기대효과도 산출한다. 디지털 선박생산기술의 적용전략은 조선소에서 양질의 제품에 필요한 건조 비용 및 시간을 줄일 수 있는 밑그림을 제공할 것으로 사료된다.

패션디자인 능력 육성을 위한 창의성 개발 교육법 특성 연구 (A Study on the Characteristics of the Creativity Development Teaching Method for Promoting Fashion Design Ability)

  • 이은령
    • 한국의류산업학회지
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    • 제20권2호
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    • pp.156-166
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    • 2018
  • The purpose of this study is to present the suitable material that can be a real help to make the creativity development teaching method for creative inspirations of fashion design. To achieve these goals, researched and analyzed the creativity studies in the fields of psychology, education, and design (visual design, product design, fashion design, etc.) published in the national journal. Through this analysis, were extracted the characteristics of creativity, teaching methods for creativity learning, and expression methods. Based on this, intend to provide the creativity characteristic, the expression method, and the problem solving process in teaching methods for promoting fashion design ability. After the analysis, the results are as follows; First, the classical 4P (Place, Person, Process, Product) is important to a creativity development teaching method for fashion design. The elements of creativity of a creativity development teaching method for fashion design are 5elements; curiosity, openness, originality, patience, and synthetic ability. Second, the typical method is a drawing (such as a sketch) when visually express and embody ideas in fashion design. Drawing is an important activity that is working with the right brain and the left brain. Drawing exercises will reduce the burden of expressing ideas, providing pleasure and fulfillment in the development of creative ideas. Third, offered 5stages to solve problems of a creativity development teaching method for fashion design; understanding stage, idea stage, visualization stage, evaluation stage, and verification stage. Abstract intangible ideas are concreted and elaborated through stages of visual manifestation such as language, symbol, and drawing.

가정용 초음파 가습기 디자인개발에 관한 연구 - 국내가전 3사를 중심으로 - (A STUDY ON DEVELOPING A DESIGN OF SUPERSONIC HUMIDIFIER FOR HOME USE. - With a focus on 3 domestic companys Household electric appliances -)

  • 오성진
    • 디자인학연구
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    • 제6권1호
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    • pp.23-46
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    • 1993
  • The development of technology in modern industrial world which grows and changes every day is shortening the cycle of life span of products, so there is a flood of products around us. It is enough to say that this phenomenon leads to further emphasis on the aspect of design for human being. It is not a new fact that to design for the rational function and the modeling from to make a combination and to satisfy consumers' desire is a short cut to gain competitive superiority in developing new products for MIS security. Therefore the design which plays a leading role in the activity of creating more convenient, more aesthetic, and more econemical products is called 'NEW CORPORATE WEAPON'. The amount of effort made for developing products is different in each company, but recently the plan to develope new products and its process arouse more interest. This thesis purports to improve objective understanding about the development of design by investigating products development research and the process of analysis and designing as a case study on developing a domestic supersonic humidifier. This thesis consists of five chapters in all. In chapter one as a preface, the purpose the method and the scope of the study is described. Chapter two contains my effort to grasp the background of study on the design and the basic structure of supersonic humidifier. Chapter three is an examination into the present conditions of supersonic humidifier used in domestic and foreign area, and the shape of design. In chapter four, a guide for the development of design is established. The idea sketch based on a fundamental shape and the drawing are added to this. In chapter five on the basis of the result of analysis in the preceding research I describe the development of design of products on the premise that marketing gives proof for them but the products oriented by manufacturer are not included in this case. In this thesis, I try to recognize the process of the develpment of design and the importance of the plan for design in developing products by examining an investigative and analytic study on the design of products.

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야구 다리보호대 디자인을 위한 착용실태 및 착용감, 운동기능성, 3D 형태분석 (Analysis of Wearing Propensities, Wearing Comfort, Mobility of Movement, and 3D Shape for Advanced Baseball Leg Guards Design)

  • 이효정;엄란이;이예진
    • 한국의류학회지
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    • 제39권1호
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    • pp.63-76
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    • 2015
  • This study conducted a survey to gauge the buying and wearing propensities of wearers of leg guards made for baseball catchers, as well as product characteristics of preferred leg guards. Data from the survey were analyzed to obtain basic data for the development of an advanced leg guard design. Degree of compression, horizontal distance, cross section view and outline 3D sketch were also analyzed from the 3D data of leg guards; in addition, mobility and kinematic analysis were conducted through a wearing test. The survey indicated that imported products dominate the current retail market because they are appreciated by customers in terms of fit, price, brand, and protection. Representative complaints of products were discomfort, pressure, and the heavy-weight of the leg guards in general attributed to overall structure and 3D shape. When the pressure was lower on the front area of knee, it feels better to wear and the average knee angular velocity during the up and down motion increased, which suggests a better design from a kinematic point of view. The knee is the primary part of the body responsible for any movement of the lower limbs; consequently, the degree of compression and support stability of the leg guards near the knee area are important factors to evaluate the performance of leg guards. The results of our study indicate significant opportunities for improvement in product design and the development of baseball leg guards along with an ergonomic design that considers the mobility of the knee, skin deformations is necessary to improve performance. The process followed in this study will be applicable to studies on other personal protective equipment for sports.

크리놀린 스타일 및 버슬 스타일 재킷의 패턴분석과 재현에 관한 연구 (A Study of Crinoline and Bustle Style Jacket Pattern Analysis and its Reproduction)

  • 이진숙;이정란
    • 한국의류산업학회지
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    • 제8권1호
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    • pp.80-88
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    • 2006
  • This study attempted to undertake comparative analysis of woman's jacket pattern and details based on the Crinoline and Bustle style of the 19th century, comprehend the relation and differences between the two styles. And it also presented the resultant characteristics and attempted reproducing the original dress of the past for the development of modern woman's jacket design. Larger portion was occupied for the breast front width than the back width for both Crinoline and Bustle style, which indicated the remarkable difference between these styles and modern jackets in terms of pattern size. Circumferences also showed that both styles had larger size for the front region than for the back. Divided by two types of pattern shape. The Crinoline style has a waist line and flare. On the other hand, the Bustle style does not have a waist line and has pleats. These two styles shows distinct differences of patterns even if they seem similar. It was essential to undertake the designing of models by giving a consideration to the characteristics of patterns of the two styles. With respect to how to sketch the study models which will be applied for the reproduction to modern body sizes were as follows: the front bust circumference; B/4 +1+1 cm, the back bust circumference; B/4 +1-1 cm, front waist circumference; W/4 +1+1 cm, back waist circumference; W/4 +1-1 cm, the height of sleeve crown; AH/3, armhole line; B/4, the back width /2; 17.5 cm, the breast front width /2; 16.5cm. And for the rest parts, sizes reflecting the characteristics of the patterns of two styles have been applied.

두뇌활용영역에 따른 디자인 사고 유형 분석에 관한 연구 (A Study on Analysis of Design Thinking Type based on Brain Conjugation Area)

  • 석재혁;한정완
    • 디지털융복합연구
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    • 제14권7호
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    • pp.355-362
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    • 2016
  • 본 연구에서는 디자인 사고 과정에서 디자이너의 시각적 표현도구 중 하나인 '에스키스(esquisse)'를 분석하였다. 결과물 이미지의 유사성에 근거하여 F.G.I를 통해 M, N, O, P, Q 5가지 유형으로 분류하였으며, Ned Herrmann의 두뇌 4분할 이론에 근거한 두뇌선호도검사(HBDI)를 통해 두뇌활용영역의 선호유형을 분류하였다. 분류된 5가지 에스키스 유형과 이에 따른 두뇌유형의 비교 대조분석을 통해 상관관계를 찾아내어 디자인 사고 유형을 정의하였다. 구조적인 좌뇌형(M), 감성적인 변연계형(N), 시각적인 우뇌형(O), 평면표현을 선호하는 우뇌형(P), 텍스트표현을 선호하는 우뇌형(Q)의 5가지 디자인 사고 유형을 통해 디자이너의 다양한 성향과 특징을 분석하는 것이 가능하였으며, 또한 두뇌의 결핍영역을 보완시켜 창의적인 결과물을 도출해낼 방법을 찾아내는 연구의 기틀을 마련하였다.

집합주거단지 거주자의 인지도에 따른 이미지 분석 (The Analysis of Image by Cognitive Map of residents in apartment housing)

  • 최지희
    • 대한가정학회지
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    • 제29권4호
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    • pp.45-64
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    • 1991
  • Each of us has personal and unique "Mental Images" of environment that are the results of a two-way process between an observer and his environment. By understanding of people's image on their physical settings through cognitive maps, congruent with their design environment. In this context, this study is to fine out the characteristics of the resident's image in apartment housing that are modern housing. This paper is theoretically based on Appleyard's cognitive maps types, Lynch's the components of image, Harrison and Howard's image enhancing factors and Applyard's image enhancing factors of buildings. For the purpose of this study, two-instruments were used. One was sketch mapping, that told of visual aspects of cognitive map. Another was verbal questionnaire, which was composed of nonvisual aspects of image components and image enhancing factors. For the methods of research analysis, Percentage, Frequency, and Chi-square test were used. The results of this study are as follows. Firstly, as for the types of cognitive maps, the rate of sequential maps and spatial maps are nearly same. Secondly, as for the components of images, landmarks and districts are significant elements in apartment housing, and edges, nodes and paths are rare element. Thirdly, with regard to image enhancing factors, landscaping is shown to be most effective at landmarks and districts. And finally, in examing the differences of images between various social groups, significant variables are years of living and housing size. Age and income are the next. In this study of image, we can learn about manner in which individuals come to see, understand, and cope with the environment at a personal level. So, user-oriented approach is useful in environmental design, and particularly, it is useful in the apartment housing of the future life space.

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