• Title/Summary/Keyword: Simulators

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Design and Implementation of Interoperable Adaptor for Simulators Interoperation using IEEE 1516 HLA/RTI (IEEE 1516 HLA/RTI 기반 연동 시뮬레이션을 위한 연동 어댑터의 설계 및 구현)

  • Hong, Jeong-Hee;Sung, Chang-Ho;Ahn, Jung-Hyun;Kim, Tag-Gon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.1
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    • pp.88-96
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    • 2009
  • Interoperation between heterogeneous simulators employs definition of standard protocols for data exchange and time synchronization among simulators. The High Level Architecture(HLA) is a specification of common services for such interoperation, which is approved as IEEE standard 1516. This paper presents the design and implementation of an interoperable adaptor which supports development of interoperable simulators under the IEEE 1516 HLA/RTI environment. The adaptor, KHLAAdaptor1516, is implemented as a library form which is linked to HLA-compliant simulators. Design of the adaptor employs a protocol conversion method, the model of which is finite state machine. KHLAAdaptor1516 allows developers to separate interoperable adaptors from stand-alone simulators. The interoperable adaptor manages mapping between HLA services and simulation messages for simulator, This separation increases robustness of a federation and reusability of simulators as well as alleviates much effort and time for maintenance.

전동차 시뮬레이터의 기술사양 분석과 시뮬레이션 기술의 이식성에 관한 고찰

  • 윤석준
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.03a
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    • pp.78-85
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    • 1998
  • The paper introduces major technical specifications of the Line II railway simulators of Pusan City in Korea. Comparing design specifics of the railway simulators with of the light aircraft Flight Training Device(FTD, the paper reveals commonality of implementation technologies applied to both simulators: Overall configurations and design philosophies are basically the same. In both programs VMEbus computing systems with UNIX are adapted as backbones of the simulators. It is found that the railway simulators are less stringent in real-time requirements than the aircraft FTD, and the railway simulators are designed to be more event-driven and object-oriented. The experiences show that models may be diverse depending on the objects but implementation technologies are about the same. Maximizing portability of implementation technologies is a matter of an organizations strategy of adopting standardized processes and modular technologies available and most economic to them.

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Collaboration to Enhance Development and Application of Shiphandling Simulators

  • Shi, Chaojian;Chen, Jinbiao;Xiao, Baojia;Ding, Baocheng
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.459-464
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    • 2006
  • It has been well proved that shiphandling simulators are efficient and useful facilities for training and education of cadets and seafarers. Most of the maritime universities and many maritime training institutes all over the world have installed shiphandling simulators, which play important roles in maritime education and training. However, most of the Shiphandling simulators are standalone facilities with diversities on system architectures, layouts and functions. STCW78/95 requires simulators used for simulator-based training shall be suitable for the selected objectives and training tasks. To ensure the shiphandling simulator facilities meet the requirements of STCW convention and other expanded applications, collaborated research and coordination are needed in development and application of shiphandling simulators. Performance standard should be established for shiphandling simulator systems considering the advanced research needs as well as the needs in education, training, and assessment of competence. Standardizing and exchanging shiphandling mathematical models will improve critical performance of the system. Cooperated research on model course and training assessment approaches will enhance the training standard. In addition, the rapid spread of the internet technology has shown a promising future of application of shiphandling simulators through internet. Research has been carried out on internet based integration of multiple shiphandling simulators. A multi-agent based system, including necessary hardware, has been developed. Collaborated operation of the system can be of benefit in filling the gaps of the technical and operational level and methodology between maritime universities, enhancing mutual understanding of the navigation customs and culture background among cadets and seafarers from different countries, facilitating communication and maritime English training, and extending the functions of shiphandling simulators.

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Visual Requirements of Port Design Simulators-A Comparative Study (항만설계 시뮬레이터의 영상정보 신뢰성 분석에 관한 연구)

  • ;Ian R. McCallum
    • Journal of the Korean Institute of Navigation
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    • v.15 no.3
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    • pp.25-33
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    • 1991
  • One of the main uses for ship simulators is I the field of port design, and an increasing number of simulators, of vary in degree s of fidelity, are being used for this purpose. An essential feature of all such simulators is their visual scene, which must be of sufficient fidelity to convey the key visual cues adequately. This paper examines the ability of a number of experienced mariners to perceive speeds and distances correctly using Computer Generated Imagery visual scenes of different fidelity, compared with their performance at sea.

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Present Situation & Requirement Review of Domestic Helicopter Simulator (국내 헬리콥터 시뮬레이터 현황 및 필요성 검토)

  • Cho, Young-jin
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.25 no.3
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    • pp.108-114
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    • 2017
  • A flight simulator is an instrument which lets pilots attain proficiency of handling various emergency situations, and the sense of flying. In this thesis, current status of domestic simulators will be stated, and after showing the problems with the present management of these simulators, comparisons of how and what kind of facilities they are managed around the globe will be made. After comparing and analyzing the difference in the way the simulators are ran, measures of improvement in domestically appropriate simulators and increase of operating facilities will be drawn.

An Optimized Time-synchronization Method for Simulator Interworking

  • Kwon, Jaewoo;Kim, Jingyu;Woo, Sang Hyo Arman
    • Journal of Korea Multimedia Society
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    • v.22 no.8
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    • pp.887-896
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    • 2019
  • In this paper, we discuss an optimization approach for time-synchronizations in networked simulators. This method is a sub-technology that is required to combine heterogeneous simulators into a single simulation. In previous time-synchronization studies, they had built a network system among networked simulators. The network system collects network packets and adds time-stamps to the networked packets based on the time that occurs in events of simulation objects in the individual simulators. Then, it sorts them in chronological order. Finally, the network system applies time-synchronization to each simulator participating in interworking sequentially. However, the previous approaches have a limitation in that other participating simulators should wait for while processing an event in a simulator in a time stamp order. In this paper, we attempt to solve the problem by optimizing time-synchronizations in networked simulation environments. In order to prove the practicality of our approach, we have conducted an experiment. Finally, we discuss the contributions of this paper.

The LVC Linkage for the Interoperability of the Battle Lab (Battle Lab에서의 상호운용성을 위한 LVC 연동방안)

  • Yun, Keun-Ho;Shim, Shin-Woo;Lee, Dong-Joon
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.81-88
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    • 2012
  • In the M&S filed, The Battle Lab is available for acquisition, design, development tool, validation test, and training in the weapon system of development process. Recently, the Battle Lab in the military of Korea is still in an early stage, in spite of importance of battle lab construction. In the environment of network centric warfare, a practical use of the M&S which is connecting live, virtual and constructive model can be applied to all field of System Engineering process. It is necessary thar the Battle Lab is not restricted by time and space, and is possible for the technical implementation. In this paper, to guarantee the interoperability of live and virtual simulation, virtual simulators connect live simulators by using the tactical data link. To guarantee the interoperability of virtual and constructive simulation, both virtual simulators and constructive simulators use the RTI which is the standard tool of M&S. We propose the System that constructed the Air Defence Battle Lab. In case of the approach of target tracks, The Air Defence Battle Lab is the system for the engagement based on a command of an upper system in the engagement weapon system. Constructive simulators which are target track, missile, radar, and launcher simulator connect virtual simulators which are MCRC, battalion, and fire control center simulators using the RPR-FOM 1.0 that is a kind of RTI FOM. The interoperability of virtual simulators and live simulators can be guaranteed by the connection of the tactical data links which are Link-11B and ATDL-1.

Design Methodology of System-Level Simulators for Wideband CDMA Cellular Standards (광대역 CDMA 셀룰러 표준을 위한 시스템 수준 시뮬레이터의 설계 방법론)

  • Park, Sungkyung
    • Journal of the Korea Society for Simulation
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    • v.22 no.1
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    • pp.41-51
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    • 2013
  • This tutorial paper presents the design methodology of system-level simulators targeted for code division multiple access (CDMA) cellular standards such as EV-DO (Evolution-Data Only) and broadcast multicast service (BCMCS). The basic structure and simulation flow of system-level simulators are delineated, following the procedure of cell layout, mobile drops, channel modeling, received power calculation, scheduling, packet error prediction, and traffic generation. Packet data transmissions on the forward link of CDMA systems and EV-DO BCMCS systems are considered for modeling simulators. System-level simulators for cellular standards are modeled and developed with high-level languages and utilized to evaluate and predict air interface performance metrics including capacity and coverage.

3-D Graphics Simulators : SOFTGRA and RACA (3차원 그래픽스 시뮬레이터 : SOFTGRA와 RACA)

  • Eo, Kil-Su;Choi, Hun-Kyu;Kyung, Chong-Min
    • Proceedings of the KIEE Conference
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    • 1987.07b
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    • pp.1528-1531
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    • 1987
  • Two graphics simulators, SOFTGRA and RACA, have been developed. The SOFTGRA has been implemented by the scan line algorithm using 2 shading models with multi-light sources. The RACA is a ray casting simulator which produces shadowed images with realism. Above two simulators run on Sun micro system and MV10000 and produce image data which are transfered into IBM AT with Metheus' Omega graphics board and drawn there.

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항공기 시뮬레이타 모션시스템의 인간공학적 유용성평가

  • 박성하;오제상
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.587-595
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    • 1994
  • The use of flight training simulators has been increased remarkably during the past 20 years stimulated by the benefit that simulators can contribute to safety and training efficiency. Simulators have incorporated higher and higher levels of reality to provide more realistic training. Now, however, users are beginning to question how such reality is enough. Especially, it has raised question about the need for a notion system in the aircraft simulator. To help answer this question, this report describes notion cue requirements and types of motion system, and finally presents the assessment of the effectiveness of three different notion system alternatives.