• Title/Summary/Keyword: Simulator data

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A Real-Time Graphic Driving Simulator of the Construction Vehicle (건설 차량 실시간 그래픽 주행 시뮬레이터)

  • Son, Kwon;Choi, Kyung-Hyun;You, Chang-Houn
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.7
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    • pp.109-118
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    • 1999
  • A graphic software is one of the most important components of the vehicle simulator. To increase a visual reality of the simulator, the graphic software should require several technologies such as three-dimensional graphics, graphic modeling of the vehicle and the environment, drivers biomechanical models, and real-time data processing. This study presents a real time graphic driving simulator of a construction vehicle. The graphic simulator contains the three models of the construction vehicle, the human, and the environment, and employes a neural network approach to decrease an on-line dynamic computation. An excavator model is represented using an object-oriented paradigm and contains the detailed information about a real-size vehicle. The human model is introduced for objective visual evaluations of the developed excavator model. Since the environment model plays an important role in a real-time simulator, a block-based approach is implemented and a text format is utilized for easier construction of environment. The simulation results are illustrated in order to demonstrate the applicability of developed models and the neural network approach.

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Simulator Design Using a General Purpose PC and Off-The-Shelf Interface Boards for GNSS/INS Integrated Navigation System (GNSS/INS 통합항법 시스템을 위한 범용 PC와 Off-The-Shelf 인터페이스 보드를 이용한 시뮬레이터 설계)

  • Jae Hoon Son;Sang Heon Oh;Dong-Hwan Hwang
    • Journal of Positioning, Navigation, and Timing
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    • v.13 no.1
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    • pp.93-102
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    • 2024
  • Global Navigation Satellite System (GNSS)/Inertial Navigation System (INS) integrated navigation systems provide highly accurate and reliable navigation solutions and are widely used as civil and military navigation systems. In order to facilitate the GNSS/INS integrated navigation system development task, a simulator can be used to provide inputs for the GNSS/INS integrated navigation system. In this paper, a simulator design using general-purpose Personal Computer (PC) and Off-The-Shelf (OTS) interface boards for a GNSS/INS integrated navigation system is proposed and implementation results are presented. Requirements of the GNSS/INS integrated navigation system simulator are presented and a design method that satisfies the requirements is described. In order to show the usefulness of the proposed design method, a simulator using a general-purpose PC and OTS interface boards for the GPS/INS integrated navigation system are implemented and verified. The implementation results show that the simulator designed by the proposed method generates the GPS L1 C/A signal and IMU data without any problems.

The Data Generation for the V&V of KNPEC-2 Simulator with Best-estimated Codes (최적평가용 전산 코드를 이용한 원자력교육원 2호기 시뮬레이터 검증용 데이터 생산)

  • 김요한;이동혁;이명수
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.61-66
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    • 2000
  • The KEPRI has been upgrading the KNPEC(Korea Nuclear Power Education Center) #2 simulator, a replica of Yonggwang Unit 1 & 2, due to the outdated systems. The scenarios, such as the continuous load change, are selected to verify and validate the simulator, and the data required to V&V are generated with the best-estimated codes, RETRAN and MARS. The reactor coolant system and steam generator system are cut up into volumes and junctions for the accurate model of the scenarios, and other components and control systems are modeled. For the model the operation and design data of the plants is used and in some cases the data of Kori Unit 3 & 4 is used to fill up the lack of required data. The results of some selected analyses with the models are compared with the operating data of the plants to verify the models, and the analyses of the scenarios are carried out to generated the data for the V&V of the simulator

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Designing of real-time distributed simulator and controller architecture (실시간 분산처리 시뮬레이터 및 제어기 구조 설계)

  • 양광웅;박재현
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.744-747
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    • 1997
  • High performance digital computer technology enables the digital computer-based controllers to replace traditional analog controllers used for factory automations. This replacement, however, brings up the side effects caused by discrete quantization and non-real-time execution of control softwares. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by real-time simulator make the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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Development of Real-Time Distributed Simulator and Controller Based on Virtual Machine (가상머신을 이용한 실시간 분산처리 시뮬레이터 및 제어기)

  • 양광웅;박재현
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.1
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    • pp.115-121
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    • 1999
  • Advanced digital computer technology enables the computer-based controllers to replace the traditional analog controllers used in factory automations. This replacement, however, brings up the side effects caused by the quantization error and non-real-time execution of control software. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by the proposed real-time simulator makes the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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Development of Biped Walking Robot with Stable Walking (안정적 보행을 갖는 이족 보행 로봇의 개발)

  • Seo, Chang-Jun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.2
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    • pp.82-90
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    • 2008
  • In this paper, we introduce a biped walking robot which can do static walking with 22 degree-of-freedoms. The developed biped walking robot is 480mm tall and 2500g, and is constructed by 22 RC servo motors. Before making an active algorithm, we generate the motions of robot with a motion simulator developed using C language. The two dimensional simulator is based on the inverse kinematics and D-H transform. The simulator implements various motions as we input the ankle's trajectory. Also the simulator is developed by applying the principle of inverted pendulum to acquisite the center of gravity. As we use this simulator, we can get the best appropriate angle of ankle or pelvic when the robot lifts up its one side leg during the walking. We implement the walking motions which is based on the data(angle) getting from both of simulators. The robot can be controlled by text shaped command through RF signal of wireless modem which is connected with laptop computer by serial cable.

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Development of the Virtual Test Path for Eclipse-II, A Parallel Mechanism Motion Simulator (병렬구조 모션 시뮬레이터 이클립스-II 를 위한 가상현실 시험경로 개발)

  • 인우성;김종원
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.965-968
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    • 2004
  • This paper describes the development of the test path for Eclipse-II, a parallel mechanism motion simulator. Eclipse-II which can be used as a base for general motion simulators, enables unlimited continuous 360-degree spinning in any rotational axes plus finite X, Y, and Z translation motions. The advantage of enabling continuous 360-degree spinning allows various motions for virtual reality. In this paper, the development of the test path to verify the robustness of the Eclipse-II motion simulator is described. The test motions, which satisfy the requirements of test path, are suggested and washout filter enables these motions reproduced in the limited workspace. The trial run is conducted to verify the robustness of the Eclipse-II motion simulator. Additionally the standard data format of virtual reality for Eclipse-II One Man Ride is suggested.

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Development of Simulator for Wind Power Generation (풍력발전용 시뮬레이터 개발)

  • Seo, Young-Ger;Lee, Ji-Eun;Ko, Jong-Sun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.58 no.6
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    • pp.1123-1129
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    • 2009
  • The main goal of this paper is to simulate a Doubly-Fed Induction Generator (DFIG), which is similar to a real system. Wind velocity data is applied to a 2D Lookup table as a speed reference for a turbine model. A real electric machine's parameters are put in the simulator to get some results of the real system. The Matlab have been generally used to simulate DFIG, but it has some differences from the real system and is difficult to implement. A Simplorer simulator, however, simplifies DFIG simulation. The turbine is directly connected with the DFIG to be close to the real system. The machine's rotor is excited and controlled by the discrete carrier modulated matrix converter. It is possible to retrieve important information, like a generated power and wind quality etc., from the simulator without a huge wind turbine.

DEVELOPMENT OF DESKTOP SEVERE ACCIDENT TRAINING SIMULATOR

  • Kim, Ko-Ryuh;Park, Soo-Yong;Song, Yong-Mann;Ahn, Kwang-Il
    • Nuclear Engineering and Technology
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    • v.42 no.2
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    • pp.151-162
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    • 2010
  • A severe accident training simulator that can simulate important severe accident phenomena and nuclear plant behaviors is developed. The simulator also provides several interactive control devices, which are helpful to assess results of a particular accident management behavior. A simple and direct dynamic linked library (DLL) data communication method is used for the development of the simulator. Using the DLL method, various control devices were implemented to provide an interactive control function during simulation. Finally, a training model is suggested for accident mitigation training and its performance is verified through application runs.

Development of a Biped Walking Robot

  • Kim, Yong-Sung;Seo, Chang-Jun
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2350-2355
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    • 2005
  • In this paper, we introduce biped walking robot which can static walking with 22 degree-of-freedoms. The developed biped walking robot is 480mm tall and 2500g, and 22 RC servo motors are used to actuate. Before made an active algorithm, we generated the motions of robot with the motion simulator which developed using by C language. The two dimension simulator is Based on the inverse kinematics and D-H transform. The simulator implements various motions as inputted the ankle's trajectory. Also we developed a simulator which is applied the principle of inverted pendulum to acquires the center of gravity. As we use this simulator, we can get the best appropriate angle of ankle and pelvis when the robot lifts up its one side leg during the working. We implement the walking motions which is based on the data(angle) getting from both of simulators. The robot can be controlled by text shaped command through RF signal of wireless modem which connected with laptop computer by serial cable.

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