• Title/Summary/Keyword: Simulation of Situations

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The Effects of Simulation Training for New Graduate Critical Care Nurses on Knowledge, Self-efficacy, and Performance Ability of Emergency Situations at Intensive Care Unit (시뮬레이션 교육이 중환자실 신규간호사의 응급상황 관련 지식과 자기효능감 및 수행능력에 미치는 효과)

  • Chang, Sun-Ju;Kwon, Eun-Ok;Kwon, Young-Ok;Kwon, Hee-Kyoung
    • Korean Journal of Adult Nursing
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    • v.22 no.4
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    • pp.375-383
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    • 2010
  • Purpose: The purpose of this study was to examine if simulation training affects new graduate critical care nurses' knowledge, self-efficacy, and performance ability in emergency situations. Methods: Forty new graduate critical care nurses were randomly assigned to either an experimental or a control group. The experimental group had didactic with simulation. The control group received only didactic without simulation about emergency situations. The data were collected before and after the training interventions. An independent t-test used for difference among variables. Results: There were no significant demographic differences between the two groups or any differences on data collected knowledge, self-efficacy and performance ability. Following the training, there were significant performance ability scores (p<.001) among the nurses receiving didactic with simulation. There were no significant difference between the two groups relative to knowledge scores (p=.117), or the self-efficacy scores (p=.100). Conclusion: This study showed that simulation training for new graduate critical care nurses is useful to improve performance ability on emergency situations. Hence, providing simulation training to critical care nurses during an orientation period would improve quality of critical care nursing and help the new graduates nurse's adaptation.

Battle Group Combat Simulation Model ('BAGSIM') as an Experimental Tool

  • Chol Sang-Yeong
    • Journal of the military operations research society of Korea
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    • v.16 no.2
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    • pp.29-42
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    • 1990
  • This paper describes a Battle Group Combat Simulation Model (called 'BAGSIM'). BAGSIM is developed to be used as an experimental tool for studies about combat modelling at battle group level. Thus it takes many of the parameters and situations into consideration at this level, and it is designed to be easily adapted to represent equivalent situations to the other more aggregated models. Further the main processes occurring in its simulation procedure such as target detection process, target selection process, firing and killing processes are verified by comparison with the existing stochastic duel models.

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A Study on Development of Civil Defense CBR Virtual Training Simulation Scenario (민방위 화생방 가상훈련 시뮬레이션 시나리오 개발 연구)

  • Jung, Tae-Ho;Jang, Jae-Soon;Park, Sang-Hyun
    • Journal of the Korea Safety Management & Science
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    • v.16 no.3
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    • pp.175-183
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    • 2014
  • In spite of international efforts to control nuclear weapons and chemical, biological, and radiological (CBR) weapons, North Korea obtains and sells CBR weapons illegally. As a result, the worldwide threat of CBR weapons is increasing. Unfortunately, civil defense education and training for CBR weapons have not been adopted for real situations because of the long period of absence of an actual combat. In this study, virtual training scenarios that are applied to the simulation were made in 5 steps to cope with CBR situations. These scenarios are expected to have three effects. First, trainings can be improved with experience and education. Second, the problems and health hazards of CBR weapons and supplies can be solved with CBR virtual training simulation experience. Finally, corresponding effects can be recognized and predicted in real situations through roles and mission procedures of simulation scenario.

Virtual Environment Hardware-In-the-Loop Simulation for Verification of OHT Controller (OHT 제어기 검증을 위한 가상환경 HIL 시뮬레이션)

  • Lee, Kwan Woo;Lee, Woong Geun;Park, Sang Chul
    • Journal of the Korea Society for Simulation
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    • v.28 no.4
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    • pp.11-20
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    • 2019
  • This paper presents a HILS(Hardware-In-the-Loop Simulation) approach for the verification of the OHT (Overhead Hoist Transport) controller in a semiconductor FAB. Since hundreds of OHTs can run simultaneously on the OHT network of a FAB, the full verification of the OHT controller is very essential to guarantee the stableness of the material handling system. The controller needs to fully consider not only normal situations but also abnormal situations that are difficult to predict. For the verification of the controller, we propose a HILS approach using a virtual environment including OHTs on a rail network, which can generate abnormal situations. The proposed HILS approach has been implemented and tested with various examples.

Multi-Vehicle Environment Simulation Tool to Develop and Evaluate Automated Driving Systems in Motorway (고속도로에서의 자율주행 알고리즘 개발 및 평가를 위한 다차량 시뮬레이션 환경 개발)

  • Lee, Hojoon;Jeong, Yonghwan;Min, Kyongchan;Lee, Myungsu;Shin, Jae Kon;Yi, Kyongsu
    • Journal of Auto-vehicle Safety Association
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    • v.8 no.4
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    • pp.31-37
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    • 2016
  • Since real road experiments have many restrictions, a multi-vehicle traffic simulator can be an effective tool to develop and evaluate fully automated driving systems. This paper presents multi-vehicle environment simulation tool to develop and evaluate motorway automated driving systems. The proposed simulation tool consists of following two main parts: surrounding vehicle model and environment sensor model. The surrounding vehicle model is designed to quickly generate rational complex traffic situations of motorway. The environment sensor model depicts uncertainty of environment sensor. As a result, various traffic situations with uncertainty of environment sensor can be proposed by the multi-vehicle environment simulation tool. An application to automated driving system has been conducted. A lane changing algorithm is evaluated by performance indexes from the multi-vehicle environment simulation tool.

A Critical Review of Current Crisis Simulation Methodology

  • Kim, Hak-Kyong;Lee, Ju-Lak
    • International Journal of Contents
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    • v.7 no.1
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    • pp.58-64
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    • 2011
  • This paper is concerned with simulation exercises used to train key response agencies for crisis situations. While 'multi-agency' simulations are increasingly acknowledged as a necessary and significant training tool for emergency response organisations, many current crisis simulations are still focused on the revision of existing response plans only. However, a crisis requires a rapid reaction, yet in contrast to an 'emergency', the risks for critical decision makers in crisis situations are difficult to measure, owing to their ill-structure. In other words, a crisis situation is likely to create great uncertainty, unfamiliarity and complexity, and consequently should be managed by adaptive or second order expertise and techniques, rather than routine or structured responses. In this context, the paper attempts to prove that the current practices of simulation exercises might not be good enough for uncertain, unfamiliar, and complex 'crisis' situations, in particular, by conducting case studies of two different underground fire crises in Korea (Daegu Subway Fire 2003) and the UK (King's Cross Fire 1987). Finally, it is suggested that the three abilities: 'flexibility', 'improvisation' and 'creativity' are critical in responding to a crisis situation.

Development of Efficient Conservative Algorithm for Distributed Simulation (분산 시뮬레이션을 위한 효율적인 보수적 알고리즘 개발)

  • 이영해
    • Journal of the Korea Society for Simulation
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    • v.8 no.1
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    • pp.77-88
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    • 1999
  • There are two approaches to handle the Causality Error in parallel and distributed simulation. One approach is based on the conservative time synchronization and the other is the optimistic time synchronization. In this paper an efficient null message reduction method for the conservative time synchronization approach is suggested with the experimental results, which could improve performance of simulation and avoid deadlock situations.

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A Simulation Framework of Multi-Agent Based Small Engagement Using Cougaar Architecture (Cougaar Architecture 활용 다중 에이전트 기반 소규모 교전 시뮬레이션 Framework)

  • Hwam, Won-K.;Chung, Yong-Ho;Park, Sang-C.
    • Journal of the Korea Society for Simulation
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    • v.20 no.3
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    • pp.101-109
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    • 2011
  • M&S in the field of national defense is a battle system has been highly spotlighted for obtaining weapon systems, analyzing and experimentation of battle effects to reduce costs, time, and risks. It is classified as Campaign, Mission, Engagement, and Engineering levels by detail of description. In engagements, many situations on the battle field which are really unpredictable are required to be considered on the view of diverse tactics. Thus, engagement simulation is in demand to use for forecasting real-world battle situations by inserting various components which consists of real engaging situations into virtual local battle field. While developing the engagement simulation, adopting the concept of agent-based simulation gives it benefits which are improved autonomy, composability, and reusability of entities. It means reducing the time, cost and effort to develop the simulations. This paper concentrates on the framework of multi-agent based engagement simulation using Cougaar Architecture.

An Implementation of Spatio-Temporal Graph to Represent Situations in the Virtual World (가상현실 속의 상황 표현을 위한 시공간 그래프의 구현)

  • Park, Jong-Hee;Jung, Gung-Hun
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.9-19
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    • 2013
  • In this paper, we develop a Spatio-Temporal graph as of a key component of our knowledge representation Scheme. We design an integrated representation scheme to depict not only present and past but future in parallel with the spaces in an effective and intuitive manner. An event in general occupies not only a space but a time. Hence a crucial premise for the simulation of virtual situations is to position events in the multi-dimensional context, that is, 3-D space extended by the temporal dimension. Furthermore an event tends to have physical, social and mental aspects intertwined. As a result we need diverse information structures and functions to model entities and relations associated with events and to describe situations in different stances or perspectives of the virtual agents. These structures and functions are implemented in terms of integrated and intuitive representation schemes at different levels such as Ontology View, Instance View, ST View, Reality View. The resulting multi-dimensional comprehensive knowledge structure accommodates multi-layered virtual world developing in the time to maximize the diversity of situations in the historical context. The viability of this knowledge representation scheme is demonstrated with a typical scenario applied to a simulator implemented based on the ST Graph. The virtual stage based on the ST graph can be used to provide natural contexts for situated learning or next-generation simulation games.

Modeling and Simulation of Emergent Evacuation Using Affordance-based FSA Models (어포던스 기반 FSA모델을 이용한 대피자 행동 모델링 및 시뮬레이션)

  • Joo, Jae-Koo;Kim, Nam-Hun
    • Journal of Korean Institute of Industrial Engineers
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    • v.37 no.2
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    • pp.96-104
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    • 2011
  • Modeling and simulation of human-involved complex systems pose challenges to representing human decision makings into logical systems because of the nondeterministic and dynamic nature of human behaviors. In modeling perspectives, human's activities in systems can increase uncertainty and complexity, because he or she can potentially access all other resources within the system and change the system states. To address all of these human involvements in the system, this research suggests applying the Finite State Automata (FSA)-based formal modeling of human-involved systems that incorporates the ecological concept of affordances to an evacuation simulation, so that human behavioral patterns under urgent and dynamic emergency situations can be considered in the real-time simulation. The proposed simulation methodologies were interpreted using the warehouse fire evacuation simulation to clarify the applicability of the proposed methodology. This research is expected to merge system engineering technologies and human factors, and come out to the new predictive modeling methodology for disaster simulations. This research can be applied to a variety of applications such as building layout designs and building access control systems for emergency situations.