• Title/Summary/Keyword: Simulation of Actions

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Collection of Philosophical Concepts for Video Games -Theory of Art in the Age of Artificial Intelligence by Shinji Matsunaga's The Aesthetics of Video Games (인간과 컴퓨터가 공유하는 인공적인 놀이에 관한 개념상자 -마쓰나가 신지의 『비디오 게임의 미학』이 체계화하는 인공지능시대의 예술과 유희 이론)

  • Kim, Il-Lim
    • Journal of Popular Narrative
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    • v.26 no.4
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    • pp.215-237
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    • 2020
  • This paper is written to introduce and review Shinji Matsunaga's The Aesthetics of Video Games which published in Japan in 2018. Shinji Matsunaga has studied video games from a philosophical and aesthetic perspective. In The Aesthetics of Video Games, he took video games as a hybrid form of traditional games. Shinji Matsunaga particularly notes that video games can design human behaviors and experiences. From this point of view, he tries to construct a theoretical framework that will be able to describe the ways of signification in games and fiction respectively. In previous studies, video games have been mainly discussed in the context of cultural studies and entertainment culture in Japan. The Aesthetics of Video Games is distinguished from the previous studies in the following points. First, The Aesthetics of Video Games pioneered the method of studying video games in art theory. Second, it established various types of relationships with video games and traditional aesthetic concepts. Third, this book connects new concepts that emerged in the age of artificial intelligence to video games as an aesthetic action. Through this work, not only video games were discussed academically, but also the fields of aesthetics and art were expanded. The Aesthetics of Video Game is like a collection of philosophical concepts for video games. Through this book, it can be said that the path for artificial intelligence to approach human secrets is closer than before.

Characteristics of Sediment and Flow with Channel Patterns in Alluvial Rivers (충적하천(沖積河川)의 수로양상(水路樣相)에 따른 유사(流砂) 및 흐름특성(特性))

  • Lee, Jong Seok;Lee, Dae Cheol;Pai, Dong Man;Cha, Young Kee
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.14 no.5
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    • pp.1177-1189
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    • 1994
  • This paper aims to develop the numerical model for prediction of the channel migration by analyzing of sediment and flow characteristics with patterns of channel in alluvial rivers. Flow in rivers constitutes to be the meandering or the braided form and rarely straight channel through morphologically stable patterns with mutual actions between the flowing water and bed materials. In order to develop the model for simulation of the channel migration, the channels are divided into two types with positive or negative sign by the direction of curvature radius of the centerline channel ($r_c$). That is, the single bend-channel consists of only one curvature of positive or negative sign and the multi-bend channel consists of two more curvatures of positive or negative sign, respectively. The model analyzes the sediment and flow characteristics under the influence of superelevation, spiral motion, irregularity in bed topography and depth-averaged velocity of channels. For reliability of this model, the single bend-channel and the multi bend channel are compared with experiment data in other models and the measured field data in the Keum-River, respectively. As a result, the both com parisians turn out to be excellent.

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Design and evaluation of a VPRS-based misbehavior detection scheme for VANETs (차량애드혹망을 위한 가변정밀도 러프집합 기반 부정행위 탐지 방법의 설계 및 평가)

  • Kim, Chil-Hwa;Bae, Ihn-Han
    • Journal of the Korean Data and Information Science Society
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    • v.22 no.6
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    • pp.1153-1166
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    • 2011
  • Detecting misbehavior in vehicular ad-hoc networks is very important problem with wide range of implications including safety related and congestion avoidance applications. Most misbehavior detection schemes are concerned with detection of malicious nodes. In most situations, vehicles would send wrong information because of selfish reasons of their owners. Because of rational behavior, it is more important to detect false information than to identify misbehaving nodes. In this paper, we propose the variable precision rough sets based misbehavior detection scheme which detects false alert message and misbehaving nodes by observing their action after sending out the alert messages. In the proposed scheme, the alert information system, alert profile is constructed from valid actions of moving nodes in vehicular ad-hoc networks. Once a moving vehicle receives an alert message from another vehicle, it finds out the alert type from the alert message. When the vehicle later receives a beacon from alert raised vehicle after an elapse of time, then it computes the relative classification error by using variable precision rough sets from the alert information system. If the relative classification error is lager than the maximum allowable relative classification error of the alert type, the vehicle decides the message as false alert message. Th performance of the proposed scheme is evaluated as two metrics: correct ratio and incorrect ratio through a simulation.

An Analysis of Inquiry Activities Performed by Pre-service Elementary Teachers to Learn Optical Phenomena Using Algodoo Simulations (Algodoo 시뮬레이션을 활용한 초등 예비교사의 광학 현상 탐구 활동 분석)

  • Park, Jeongwoo
    • Journal of Korean Elementary Science Education
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    • v.41 no.3
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    • pp.538-552
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    • 2022
  • This study attempted to understand the characteristics of pedagogic activities performed by pre-service elementary school teachers. To this end, it applied Algodoo simulations to analyze the actions of students and obtain educational implications for optical learning. The study's participants comprised 79 first-year students enrolled in a teacher training college. Their activities could be classified as representation reproductions, verification experiments, and inquiry experiments. Students who performed representation reproduction exercises replicated renowned and authoritative exemplars, apprehending and demonstrating their principal features through simulations. Students performing verification experiments attempted to validate previously learned optical concepts by reviewing the relevant theoretical contexts. Such students primarily conducted simple experiments. Students accomplishing inquiry experiments used simulations to explore phenomena they did not know. Some of them even investigated optical phenomena beyond the domain of general physics. The above results confirmed that free optical experiments performed using Algodoo can effectively denote starting points for learners to engage in activities at varying levels. Additionally, students require assistance from instructors in addressing queries about the application of the principles and models related to optics. This study suggests ways in which instructors should help students at each level of activity. Additionally, the paper presents examples of varying levels of inquiry-related activities available on Algodoo. It also discusses the advantages and disadvantages of performing inquiry-based activities on Algodoo and suggests ways of enhancing the learning achieved through this platform.

Bandwidth Adjustment Techniques for MMOG in a Cloud-P2P Hybrid Architecture (클라우드와 P2P 하이브리드 구조의 MMOG를 위한 대역폭 조정 기법)

  • Jin-Hwan Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.3
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    • pp.55-61
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    • 2024
  • In a hybrid architecture that combines the technological advantages of P2P(peer-to-peer) and cloud computing, it is possible to efficiently supply resources and allocate loads. In other words, by appropriately utilizing the processing power of the players constituting P2P as well as the server in the cloud computing environment, MMOG(Massively Multiplayer Online Game) can be configured that considers the scale of economic cost and service quality. In fact, the computing power and communication bandwidth of servers in the cloud are important demand-based resources. The more it is used when renting, the higher the cost, while the quality of service improves. On the other hand, if the player's processing power is utilized a lot, the quality of service deteriorates relatively while the economic cost decreases. In this paper, a bandwidth adjustment technique between servers and players for MMOG based on this hybrid structure is described. When the number of players running at the same time increases, the players' actions are appropriately distributed to servers and players to effectively utilize the server's computing power and communication volume. Simulation results show that in the MMOG based on cloud and P2P hybrid architecture, the bandwidth of the server is proportionally decreased as the bandwidth directly handled by players is increased.

Study on the Performance Verification of PRB Isolation Device using Simulation and Experiment (PRB 지진격리장치의 성능 검증을 위한 해석 및 실험적 연구)

  • Kim, Sung-Jo;Kim, Se-Yun;Ji, Yongsoo;Kim, Bongsik;Han, Tong-Seok
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.33 no.5
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    • pp.311-318
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    • 2020
  • This study introduces a technique for improving the elastomeric-isolator performance using modular devices. The modular devices are shear resistance block, polymer spring, displacement acceptance guide, and anti-falling block. They are installed on the elastomeric isolator as a supplementary device. Each modularized device improves the isolator performance by performing step-by-step actions according to the seismic intensity and displacement. The PRB isolation device works in four stages, depending on the seismic magnitude, to satisfy the target performance. It is designed to accommodate design displacement in the first stage and large magnitude of earthquakes in the second and third stages. This design prevents superstructures from falling in the fourth stage due to large-magnitude earthquakes by increasing the capacity limit of the elastomeric isolator. In this study, the PRB isolation device is analyzed using finite element analysis to verify that the PRB isolation device works as intended and it can withstand loads corresponding to large-magnitude earthquakes. The performance of the PRB isolation device is validated by the analysis, which is further corroborated by actual experiments.

Effects of EMS Compression Belts with Different Muscular Patterns on Lumbar Stabilization (근육모양의 패턴을 달리한 EMS 복압벨트가 요추 안정화에 미치는 영향에 관한 연구)

  • Kim, Dae-Yeon;Park, Jin-hee;Kim, Joo-Yong
    • Science of Emotion and Sensibility
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    • v.24 no.2
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    • pp.81-92
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    • 2021
  • In this study, we investigated the effects of five EMS lumbar back pressure belts produced on an anatomical basis on lumbar spine stabilization. Five core muscles were selected, including the urinal, vertebral column, endotracheal, external abdominal, and large back muscles, and patterns were designed using a conductive fabric considering the appropriate muscle shape and pain-causing points. We experimented with four motions to examine the effects of different EMS abdominal compression belts on lumbar spine stabilization. Five healthy men in their 20s were selected. The selection conditions include no back pain history for the past three months, no restricted movements through pre-inspection, and the muscular strength of the body should belong to the normal grade. Using SLR, the sequence of experimental actions was chosen from the following but not limited to left-hand, body-hand, and back-line forces. Resting between movements lasted for 2 min, and the experiments were conducted after wearing the EMS abdominal pressure belt. Electrical stimulation was applied for 10 min to increase blood flow and muscle activation. The statistics of the experimental results were analyzed for specific differences by conducting the Wilcoxon and Friedman tests with nonparametric tests. The ranking results of each pattern were successfully assessed in the order of 5, 4, 3, 1, 2 for the five patterns, and we could identify slightly more significant results for experimental behavior associated with each muscle movement. Patterns produced based on anatomy showed differentiated effects when electric stimulation was applied to each muscle in different shapes, which could improve the stabilization of the lumbar spine in everyday life or training to the public. Based on these results, subsequent research would focus on developing smart healthcare clothing that is practical in daily life by employing different anatomical mechanisms, depending on the back pain, to utilize trunk-type tights.

A Study on the Urethane Foam Material Characteristics and Appropriate Soil Covering for Mine Reclamation Emergency Action through Atificial Fire Test (인공 화재 실험을 통한 광해방지 응급조치용 우레탄 폼 재료 특성 및 적정 복토에 관한 연구)

  • Kim, Soo Lo;Park, Jay Hyun;Lee, Jin Soo;Yang, In Jae
    • Economic and Environmental Geology
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    • v.53 no.3
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    • pp.287-296
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    • 2020
  • Mine Reclamation Project is being carried out with the aim of ensuring a sustainable green living and helping to develop eco-friendly mines by analyzing, removing and preventing the harmful factors. Mines developed during the japanese colonial period and mining boom period are still not repaired throughout the country, and from these scattered risks, public safety is worth pursuing as a top priority. The project that is close to public safety in the mine recalmation project is an emergency treatment, and the most widely used method is a filling method similar to the ground subsidence prevention. If dangerous mine cavity or tunnels are located in the mountains, charging with existing materials may not be possible, or unreasonable cases may occur, and new methods of technological development are required. Emergency actions should be carried out safely and efficiently to prevent the loss of precious people's lives on the hiking paths adjacent to dangerous mining sites. In these field conditions, urethane foam materials may be an alternative. In this study, the applicability of urethane foam materials in mining was reviewed through overseas cases. It was also tested on the appropriate depth of top soil for the protection of urethane foam materials through forest fire simulation test. The test result show that approximately 15cm of soil covering (recommended 20cm over) was suitable for maintaining the function of foam materials from forest fires.

Evaluation of SWMM Snow-melt Module to Secure Bi-Modal Tram Operation (바이모달 트램 운행 안전성 확보를 위한 SWMM 융설 모듈 적용성 평가)

  • Kim, Jong-Gun;Park, Young-Kon;Yoon, Hee-Taek;Park, Youn-Shik;Jang, Won-Seok;Yoo, Dong-Seon;Lim, Kyoung-Jae
    • Journal of the Korean Society for Railway
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    • v.11 no.5
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    • pp.441-448
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    • 2008
  • Increasing urban sprawl and climate changes have been causing unexpected high-intensity rainfall events. Thus there are needs to enhance conventional disaster management system for comprehensive actions to secure safety. Therefore long-term and comprehensive flood management plans need to be well established. Recently torrential snowfall are occurring frequently, causing have snow traffic jams on the road. To secure safety and on-time operation of the Bi-modal tram system, well-structured disaster management system capable of analyzing the show pack melt/freezing due to unexpected snowfall are needed. To secure safety of the Bi-modal tram system due to torrential snow-fall, the snow melt simulation capability was investigated. The snow accumulation and snow melt were measured to validate the SWMM snow melt component. It showed that there was a good agreement between measured snow melt data and the simulated ones. Therefore, the Bi-modal tram disaster management system will be able to predict snow melt reasonably well to secure safety of the Bi-modal tram system during the winter. The Bi-modal tram disaster management system can be used to identify top priority area for know removal within the tram route in case of torrential snowfall to secure on-time operation of the tram. Also it can be used for detour route in the tram networks based on the disaster management system prediction.

Q-learning Using Influence Map (영향력 분포도를 이용한 Q-학습)

  • Sung Yun-Sick;Cho Kyung-Eun
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.649-657
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    • 2006
  • Reinforcement Learning is a computational approach to learning whereby an agent take an action which maximize the total amount of reward it receives among possible actions within current state when interacting with a uncertain environment. Q-learning, one of the most active algorithm in Reinforcement Learning, is consist of rewards which is obtained when an agent take an action. But it has the problem with mapping real world to discrete states. When state spaces are very large, Q-learning suffers from time for learning. In constant, when the state space is reduced, many state spaces map to single state space. Because an agent only learns single action within many states, an agent takes an action monotonously. In this paper, to reduce time for learning and complement simple action, we propose the Q-learning using influence map(QIM). By using influence map and adjacent state space's learning result, an agent could choose proper action within uncertain state where an agent does not learn. When this paper compares simulation results of QIM and Q-learning, we show that QIM effects as same as Q-learning even thought QIM uses 4.6% of the Q-learning's state spaces. This is because QIM learns faster than Q-learning about 2.77 times and the state spaces which is needed to learn is reduced, so the occurred problem is complemented by the influence map.

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