• Title/Summary/Keyword: Simulation environment

Search Result 6,902, Processing Time 0.034 seconds

Framework for Component-based Modeling/Simulation of Discrete Event Systems

  • Cho, Young-Ik;Kim, Jae-Hyun;Kim, Tag-Gon
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 2001.10a
    • /
    • pp.484-484
    • /
    • 2001
  • The sophistication of current software applications results in the increasing cost fur software development time. The component-based software development framework is proposed to overcome the difficulty and time-consuming requirements by modularity and reusability. As is the general software case, a component-based simulation framework encourages the reusability of the real system model based on the modularity of the applied simulation methodology. This paper presents a component-based simulation environment that is based on the DEVS/COM run-time infrastructure. The DEVS (Discrete Event System Specification) formalism provides a formal modeling and simulation framework for the generic dynamic systems [1] and Microsoft's COM (Component Object Model) is one of the strongest competitor fur the component standard. The reusability by the DEVS/COM simulation environment saves model development time remarkably and component technology make simulator itself to be a subparts of real application.

  • PDF

Development of Online Quantum Chemistry Experiment Environment Based on Computational Science Platform (계산과학플랫폼 기반 온라인 양자화학 실험 환경 개발)

  • Jeon, Inho;On, Noori;Kwon, Yejin;Seo, Jerry H.;Lee, Jongsuk Ruth
    • Journal of Internet Computing and Services
    • /
    • v.21 no.5
    • /
    • pp.97-107
    • /
    • 2020
  • This paper introduces an online experiment environment based on a computational science platform that can be used for various purposes ranging from basic education to quantum chemistry and professional quantum chemistry research. The simulation environment was constructed using a simulation workbench and simulation workflow, which are execution environment services of Science App provided by the computational science platform. We developed an environment in which learners can learn independently without an instructor by selecting experiment topics that can be used in various areas of chemistry, and offering the learning materials of the topics in a form of e-learning content that includes theory and simulation exercises. To verify the superiority of the proposed system, it was compared with WebMO, a state-of-the-art web-based quantum chemistry simulation service.

Design and control performance validation of HILS system based on MATLAB/Simulink (MATLAB/Simulink기반 HILS 환경 구축 및 제어 성능 검증)

  • Min-Woo Ham;Insu Paek
    • Journal of Wind Energy
    • /
    • v.15 no.1
    • /
    • pp.60-68
    • /
    • 2024
  • In this study, a hardware-in-the-loop simulation (HILS) environment was established using MATLAB/Simulink to simulate and verify the power performance of a wind turbine. The target wind turbine was selected as the NREL 5 MW model, and modeling was performed based on the disclosed specifications. The HILS environment consists of a PC equipped with a MATLAB/Simulink program, a programmable logic controller (PLC) for uploading and linking control algorithms, and data acquisition (DAQ) equipment to manage wind turbine data input and output. The operation of the HILS environment was carried out as a procedure of operation (PC) of the target wind turbine modeled based on MATLAB/Simulink, data acquisition (PLC) of control algorithms, control command calculation (PLC), and control command input (PC). The simulation was performed using the HILS environment under turbulent wind conditions and compared with the simulation results performed under the same conditions in the HILS environment using the commercial program Bladed for performance verification. From the comparison, it was found that the dynamic simulation results of the Bladed HILS and the MATLAB HILS were close in power performances and the errors in the average values of rotor rotation speed and power generation between the two simulations were about 0.44 % and 3.3 %, respectively.

The DEVS Integrated Development Environment for Simulation-based Battle experimentation (시뮬레이션 기반 전투실험을 위한 DEVS 통합 개발 환경)

  • Hwang, Kun-Chul;Lee, Min-Gyu;Han, Seung-Jin;Yoon, Jae-Moon;You, Yong-Jun;Kim, Sun-Bum;Kim, Jung-Hoon;Nah, Young-In;Lee, Dong-Hoon
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.4
    • /
    • pp.39-47
    • /
    • 2013
  • Simulation based Battle Experimentation is to examine the readiness for a battle using simulation technology. It heavily relies on the weapon systems modeling and simulation. To analyze the characteristics and complexity of the weapon systems in the experiment, the modeling & simulation environment has to be able to break down the system of systems into components and make the use of high fidelity components such as real hardware in simulation. In that sense, the modular and hierarchical structure of DEVS (Discrete EVent System Specification) framework provides potentials to meet the requirements of the battle experimentation environment. This paper describes the development of the DEVS integrated development environment for Simulation based Battle Experimentation. With the design principles of easy, flexible, and fast battle simulation, the newly developed battle experimentation tool mainly consists of 3 parts - model based graphical design tool for making DEVS models and linking them with external simulators easily through diagrams, the experiment plan tool for speeding up a statistic analysis, the standard components model libraries for lego-like building up a weapon system. This noble simulation environment is to provide a means to analyze complex simulation based experiments with different levels of models mixed in a simpler and more efficient way.

An Internet-based computing framework for the simulation of multi-scale response of structural systems

  • Chen, Hung-Ming;Lin, Yu-Chih
    • Structural Engineering and Mechanics
    • /
    • v.37 no.1
    • /
    • pp.17-37
    • /
    • 2011
  • This paper presents a new Internet-based computational framework for the realistic simulation of multi-scale response of structural systems. Two levels of parallel processing are involved in this frame work: multiple local distributed computing environments connected by the Internet to form a cluster-to-cluster distributed computing environment. To utilize such a computing environment for a realistic simulation, the simulation task of a structural system has been separated into a simulation of a simplified global model in association with several detailed component models using various scales. These related multi-scale simulation tasks are distributed amongst clusters and connected to form a multi-level hierarchy. The Internet is used to coordinate geographically distributed simulation tasks. This paper also presents the development of a software framework that can support the multi-level hierarchical simulation approach, in a cluster-to-cluster distributed computing environment. The architectural design of the program also allows the integration of several multi-scale models to be clients and servers under a single platform. Such integration can combine geographically distributed computing resources to produce realistic simulations of structural systems.

Collaborative Maintenance Simulation System Using Virtual Mockup (가상목업을 활용한 협업 정비 시뮬레이션 시스템)

  • Lee, Jun-Kyu
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.1
    • /
    • pp.148-165
    • /
    • 2012
  • Applying maintenance simulation using virtual mockup in product design phase enables maintainability test before prototyping physical products, and it is expected to reduce product development costs. The simulation results can be reused as contents of service manuals and RAM (Reliability, Availability, Maintainability) analysis data. Maintenance simulation should provide realistic representation of physical property of virtual product, assembly relation between parts and manipulation process to verify feasibility of product design. The simulation system should be extended to collaborative virtual environment to perform collaborative maintenance procedures. In this paper, the three layered system architecture and the physics based collaborative interaction technique are proposed to extend current maintenance simulation into collaborative virtual environment. The proposed system was implemented as ViMMS (Virtual Mockup Maintenance Simulation system), and compared with case study results of VADE (Virtual Assembly Design Environment). As a result, the ViMMS encompassed broader range of maintenance tasks by using physics based collaborative interaction technique.

Motion-capture-based walking simulation of digital human adapted to laser-scanned 3D as-is environments for accessibility evaluation

  • Maruyama, Tsubasa;Kanai, Satoshi;Date, Hiroaki;Tada, Mitsunori
    • Journal of Computational Design and Engineering
    • /
    • v.3 no.3
    • /
    • pp.250-265
    • /
    • 2016
  • Owing to our rapidly aging society, accessibility evaluation to enhance the ease and safety of access to indoor and outdoor environments for the elderly and disabled is increasing in importance. Accessibility must be assessed not only from the general standard aspect but also in terms of physical and cognitive friendliness for users of different ages, genders, and abilities. Meanwhile, human behavior simulation has been progressing in the areas of crowd behavior analysis and emergency evacuation planning. However, in human behavior simulation, environment models represent only "as-planned" situations. In addition, a pedestrian model cannot generate the detailed articulated movements of various people of different ages and genders in the simulation. Therefore, the final goal of this research was to develop a virtual accessibility evaluation by combining realistic human behavior simulation using a digital human model (DHM) with "as-is" environment models. To achieve this goal, we developed an algorithm for generating human-like DHM walking motions, adapting its strides, turning angles, and footprints to laser-scanned 3D as-is environments including slopes and stairs. The DHM motion was generated based only on a motion-capture (MoCap) data for flat walking. Our implementation constructed as-is 3D environment models from laser-scanned point clouds of real environments and enabled a DHM to walk autonomously in various environment models. The difference in joint angles between the DHM and MoCap data was evaluated. Demonstrations of our environment modeling and walking simulation in indoor and outdoor environments including corridors, slopes, and stairs are illustrated in this study.

Web-Based Simulation under Distributed Environment (분산 환경하에서의 웹기반 시뮬레이션에 관한 연구)

  • 이영해
    • Journal of the Korea Society for Simulation
    • /
    • v.7 no.2
    • /
    • pp.79-90
    • /
    • 1998
  • This paper introduces the concept of web-based simulation and suggests the structure of web-based simulation which reduces the simulation run time and performs simulations in efficient way under distributed environments. Since its introducing in 1996, web-based simulation has been studied only with a tool of applet, but in this paper a method of server applications for client applets will be used. In server application, server transfers objects requested by clients such as simulation engines, reports, files. After each client connects to web-server, and then server allocates simulation modules to connected clients. These work magnify the transferring applets from server and simulation models which were made by clients. This paper also processes a structure for managing efficiently web-based simulation under distributed environment and steps in which clients connect, model, simulate with distributed structure, and programs of proposed structure.

  • PDF

Isolation Mount Design for the Combat Computer Console Installed in Surface Ship (함정용 전술 컴퓨터 콘솔의 방진)

  • Kwon, Byung-Hyun;Kim, Joon;Kim, Jin-Cheon;Seo, Song-Hoo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2000.06a
    • /
    • pp.1772-1777
    • /
    • 2000
  • The Combat Computer Consoles installed in surface ships should endure harsh environment such as vibration from engine or propeller and shock from underwater explosion. Generally, commercial isolation mounts are selected and used for anti-vibration and anti-shock design. In this research, the environment of the Combat Computer Console was analyzed first. Selected proper mount was modeled and computer simulation was performed to emulate the environment test. The real environment test was conducted with a manufactured Combat Computer Console. The test results were same as the simulation and satisfied the performance requirements. The computer simulation proved to be a useful design tool to predict the performance before the final environment test.

  • PDF

Integrated Simulation System of Aircraft

  • Wang, Xingren
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 2001.10a
    • /
    • pp.68-71
    • /
    • 2001
  • Integrated Simulation System of Aircraft is a networked virtual synthetic environment. This paper presents hardware-in-the-loop simulation, man-in-the-loop simulation, computer generated aircraft, virtual prototype of aircraft dynamics, and networked simulation system.

  • PDF