• Title/Summary/Keyword: Simulation environment

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The dynamic production scheduling on flexible flowshop systems using simulation (유연흐름 생산시스템에서의 시뮬레이션을 이용한 동적일정계획 연구)

  • 우훈식
    • Journal of the Korea Society for Simulation
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    • v.5 no.2
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    • pp.1-12
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    • 1996
  • Utilizing the simulation approaches, the dynamic production scheduling system FOLS(Flexible flowshop On-Line Simulation) is developed under the flexible flowshop environment. When an interruption such as machine failure/recovery is occurred at the shop floor, the FOLS system performs evaluations for job selection rule oriented alternatives, and generates a dynamic production schedule based on the collected current shop floor data. For the case study, the FOLS system is applied to the printed circuit card assembly(PCCA) line and simulation results are reported.

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PC-Based Real-Time Driving Simulation (PC 베이스의 실시간 차량 시뮬레이션)

  • 조준희;최동찬;유승철;이운성
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.11a
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    • pp.192-197
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    • 2000
  • Real-time driving simulation is a comprehensive technology that can be applied effectively to vehicle and traffic safety improvement, by reproducing various driving conditions and situations realistically in a safe and controlled environment. This paper describes PC-based real-time driving simulation technology in terms of design factors and simulation components. It also introduces Kookmin University Driving Simulators developed based on these considerations, which have been applied effectively to ABS HILS and a human factor study concerning sudden acceleration accident reconstruction.

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A real time simulation for IR Guided Missile (적외선 유도탄의 실시간 시뮬레이션)

  • Kim, T.Y.;Kim, Y.J.;Lee, J.H.
    • Proceedings of the KIEE Conference
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    • 1993.07a
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    • pp.421-423
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    • 1993
  • A real time simulation is an effective tool for use in design, performance evaluation, and testing of the vehicle dynamic system. An alternate approach is to use a computer system designed specifically to provide an integrated simulation environment in which all aspects of hardware-in-the-loop simulation task have been taken into account.

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Design of Web based Simulation Provenance Data Sharing Service (웹 기반 시뮬레이션 이력출처 데이터 공유 서비스 설계)

  • Jung, Youngjin;Nam, Dukyun;Yu, Jinseung;Lee, JongSuk Ruth;Cho, Kumwon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.5
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    • pp.1128-1134
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    • 2014
  • Web based simulation service is actively utilized to computably analyze various kinds of phenomena in real world according to progress of computing technology and spread of Network. However it is hard to share data and information among users on the services, because most of web based simulation services do not share and open simulation processing information and results. In this paper, we design a simulation provenance data sharing service on EDISON_CFD (EDucation-research Integration Simulation On the Net for Computational Fluid Dynamics) to share the calculated simulation performance information. To store and share the simulation processing information, we define the simulation processing step as "Problem ${\rightarrow}$ Plan, Design ${\rightarrow}$ Mesh ${\rightarrow}$ Simulation performance ${\rightarrow}$ Result ${\rightarrow}$ Report." Users can understand a problem solving method through a computer simulation by searching the simulation performance information with Search/Share API of the store. Besides, this opened simulation information can reduce the waste of calculation resource to process same simulation jobs.

Analysis of the Change of Intensity Distribution and Luminous Environment by Reflector Shape in Indirect Reflected LED Luminaires (간접 반사형 LED 조명기구의 반사판 형태에 따른 배광형태 및 조명환경 변화 분석)

  • Kim, Yu-Sin;Choi, An-Seop
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.25 no.1
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    • pp.9-17
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    • 2011
  • Development of high efficiency and eco-friendly LED source has been progressed continuously. Also, by nation's regulations, public institutions have changed existing luminaires to LED luminaires. However, there are several differences between existing luminaires and the intensity distribution of general planar LED luminaires. In case of changing existing luminaires to LED luminaires, by such differences, there are inefficiencies both quality aspect and energy aspect in luminous environment. Therefore, this study aims to conduct a study on the changes of intensity distribution and luminous environment by reflector shapes in indirect reflected LED luminaires with software for optical design of a luminaire (Photopia 2.0) and lighting design of a space (ReluxPro). This study shows the changes of intensity distribution and luminous environment of indirect reflected LED luminaires and indirect fluorescent lamp luminaires by reflector shapes.

The Effect of the Artificial Ground on Building Thermal Environment (인공지반이 건물 열환경에 미치는 효과에 관한 연구)

  • Hwang, Hyo-Keun;Lim, Jong-Yeon;Ryu, Min-Kyung;Song, Doo-Sam
    • 한국태양에너지학회:학술대회논문집
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    • 2009.04a
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    • pp.170-175
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    • 2009
  • Apartment housing block has been spreaded according to rapid economic development and urbanization in Korea. A parking lot is located at underground, artificial ground is inevitably created in apartment housing block. Artificial ground creates different thermal environment compared to natural ground, because the composition and coverage of artificial ground are diverse. In this study, the effect of the artificial ground on building thermal environment will be disscussed by simulation. Considering the result of simulation, surface albedo is more important for building energy performance. A purpose of this study is to examine how the characteristic of surface effect to thermal environment, and to develop design method for sustainable outdoor space.

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A compatibility verification environment for HDL-modeled microprocessors

  • 이문기;김영완;서광수;손승일
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.2
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    • pp.409-416
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    • 1996
  • This paper describes the simulation environment that verifies whether a new microporcessor described with HDL is compatible with an existing microprocessor. The compatibility verification is done by showing that the new microprocessor executes the OS(Operating System) program used in the existing microprocessor without any modification of its binary code. The proposed verification environment consists of a virtual system and a graphic user interface (GUI) module. Each module is independently designed based on serve-client model and three exists a communication part for information interchange between the two modules. This paper describes the method of constructing the verification environment and presents the compatibility verification environment of the x86 microprocessor as the simulation result.

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Development of a CAE Middleware and a Visualization System for Supporting Interoperability of Continuous CAE Analysis Data (연속해석 데이터의 상호운용성을 지원하는 CAE 미들웨어와 가시화 시스템의 개발)

  • Song, In-Ho;Yang, Jeong-Sam;Jo, Hyun-Jei;Choi, Sang-Su
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.2
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    • pp.85-93
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    • 2010
  • This paper proposes a CAE data translation and visualization technique that can verify time-varying continuous analysis simulation in a virtual reality (VR) environment. In previous research, the use of CAE analysis data has been problematic because of the lack of any interactive simulation controls for visualizing continuous simulation data. Moreover, the research on post-processing methods for real-time verification of CAE analysis data has not been sufficient. We therefore propose a scene graph based visualization method and a post-processing method for supporting interoperability of continuous CAE analysis data. These methods can continuously visualize static analysis data independently of any timeline; it can also continuously visualize dynamic analysis data that varies in relation to the timeline. The visualization system for continuous simulation data, which includes a CAE middleware that interfaces with various formats of CAE analysis data as well as functions for visualizing continuous simulation data and operational functions, enables users to verify simulation results with more realistic scenes. We also use the system to do a performance evaluation with regard to the visualization of continuous simulation data.

Development of Distributed Generic Simulator (GenSim) through Invention of Simulated Network (simNetwork)

  • Koo, Cheol-Hea;Lee, Hoon-Hee;Cheon, Yee-Jin
    • Journal of Astronomy and Space Sciences
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    • v.28 no.3
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    • pp.241-252
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    • 2011
  • A simulated network protocol provides the capability of distributed simulation to a generic simulator. Through this, full coverage of management of data and service handling among separated simulators is achieved. The distributed simulation environment is much more conducive to handling simulation load balancing and hazard treatment than a standalone computer. According to the simulated network protocol, one simulator takes on the role of server and the other simulators take on the role of client, and client is controlled by server. The purpose of the simulated network protocol is to seamlessly connect multiple simulator instances into a single simulation environment. This paper presents the development of a simulated network (simNetwork) that provides the capability of distributed simulation to a generic simulator (GenSim), which is a software simulator of satellites that has been developed by the Korea Aerospace Research Institute since 2010, to use as a flight software validation bench for future satellite development.

Realtime Fire Simulation and Rendering on Mobile Environment (모바일 환경에서 불꽃의 실시간 시뮬레이션과 렌더링)

  • Woo, Sang-Hyuk;Jo, Mi-Ri-Na;Park, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.10 no.7
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    • pp.934-943
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    • 2007
  • This paper presents a real-time fire simulation on the mobile phone using stable fluid animation techniques. Stable and fast fluid simulation methods are developed in PC and console games, but fluid simulation and interactive fluid models require too much system resources for applying on mobile environment. We studied and implemented physics-based models for fluids like fire and smoke effects using billboard and stable fluids simulation method on mobile 3D system. The mobile platform of our system is WIPI, which is the standard mobile platform in Korea, also we adopted NF3D API for our 3D programming API. We implemented real-time fire simulation and added it in mobile 3D game, "Rupee Story".

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