• Title/Summary/Keyword: Simulation System

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Integrated Simulation System of Aircraft

  • Wang, Xingren
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.68-71
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    • 2001
  • Integrated Simulation System of Aircraft is a networked virtual synthetic environment. This paper presents hardware-in-the-loop simulation, man-in-the-loop simulation, computer generated aircraft, virtual prototype of aircraft dynamics, and networked simulation system.

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A Simulation Model for Master Production Schedule (MPS) Evaluation System (기준생산계획 평가 시스템을 위한 시뮬레이션 모델)

  • 최성훈
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.03a
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    • pp.106-110
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    • 1998
  • Some successful scheduling systems are based on simulation technique. However, they are relatively expensive. A cost-effective solution is to apply general-purpose simulation software to the scheduling system. This paper is concerned with developing a simulation model for MPS(Master Production Schedule) evaluation system. The target system of the model is PC production system. AIM (Analyzer for Improving Manufacturing system), a well-known manufacturing oriented simulation software, is used for modeling tool. Eventually, the model can be included into an MPS evaluation system as simulation module and a scheduler can use the system to verify the MPS in advance.

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System Level Network Simulation of Adaptive Array with Dynamic Handoff and Power Control (동적 핸드오프와 전력제어를 고려한 적응배열 시스템의 네트워크 시뮬레이션)

  • Yeong-Jee Chung;Jeffrey H. Reed
    • Journal of the Korea Society for Simulation
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    • v.8 no.4
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    • pp.33-51
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    • 1999
  • In this study, the system level network simulation is considered with adaptive array antenna in CDMA mobile communication system. A network simulation framework is implemented based on IS-95A/B system to consider dynamic handoff, system level network behavior, and deploying strategy into the overall CDMA mobile communication network under adaptive array algorithm. Its simulation model, such as vector channel model, adaptive beam forming antenna model, handoff model, and power control model, are described in detail with simulation block. In order to maximize SINR of received signal at antenna, Maximin algorithm is particularly considered, and it is computed at each simulation snap shot with SINR based power control and handoff algorithm. Graphic user interface in this system level network simulator is also implemented to define the simulation environments and to represent simulation results on real mapping system. This paper also shows some features of simulation framework and simulation results.

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System Level Simulation of CDMA Network with Adaptive Array

  • Chung, Yeong-Jee;Lee, Jae-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.3 no.4
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    • pp.755-764
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    • 1999
  • In this study, the system level network simulation is considered with adaptive array antenna in CDMA mobile communication system. A network simulation framework is implemented based on IS-95A/B system to consider dynamic handoff, system level network behavior, and deploying strategy into the overall CDMA mobile communication network under adaptive array algorithm. Its simulation model, such as vector channel model, adaptive beam forming antenna model, handoff model, and power control model, are described in detail with simulation block. In order to maximize SINR of received signal at antenna, maximin algorithm is particularly considered, and it is computed at each simulation snap shot with SINR based power control and handoff algorithm. Graphic user interface in this system level network simulator is also implemented to define the simulation environments and to represent simulation results on real mapping system. This paper also shows some features of simulation framework and simulation results.

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System of Systems Approach to Formal Modeling of CPS for Simulation-Based Analysis

  • Lee, Kyou Ho;Hong, Jeong Hee;Kim, Tag Gon
    • ETRI Journal
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    • v.37 no.1
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    • pp.175-185
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    • 2015
  • This paper presents a system-of-systems (SoS) approach to the formal modeling of a cyber-physical system (CPS) for simulation-based analysis. The approach is based on a convergence technology for modeling and simulation of a highly complex system in which SoS modeling methodology, hybrid systems modeling theory, and simulation interoperation technology are merged. The methodology maps each constituent system of a CPS to a disparate model of either continuous or discrete types. The theory employs two formalisms for modeling of the two model types with formal specification of interfaces between them. Finally, the technology adapts a simulation bus called DEVS BUS whose protocol synchronizes time and exchange messages between subsystems simulation. Benefits of the approach include reusability of simulation models and environments, and simulation-based analysis of subsystems of a CPS in an inter-relational manner.

Simulation of the Flexible Moving Blocks System to Shorten Headway of Subway Trains (지하철 운전시격 단축을 위한 이동폐색 시뮬레이션)

  • 정동윤
    • Journal of the Korea Society for Simulation
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    • v.6 no.2
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    • pp.59-69
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    • 1997
  • This paper proposes a simulation method of train control system to increase railroad transportation capacity in the Seoul Subway. Comparing with the conventional fixed block system, a new train operation method of "moving block system" shows a more capability of same railroad. A graphic simulation program is developed for application of moving block system to Seoul subway train control system. The result of the simulation program shows a shorten headway i.e. a more dense operation of trains and a higher efficiency of railroad with the suggested moving block system.

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Co-Simulation for Electric Motor Drive System Using RecurDyn and Matlab with Simulink (RecurDyn과 Matlab/Simulink를 연동한 전동기 구동시스템의 시뮬레이션)

  • Kim, Sang-Hoon
    • Journal of Industrial Technology
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    • v.27 no.A
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    • pp.163-168
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    • 2007
  • For an accurate computer simulation to motor drive systems, the target mechanical load system driven by a motor needs to be model its characteristics accurately. In general, a load system is modeled simply with system parameters such as approximated system inertia and friction. So, simulation results have some errors compared with experimental results for a real load system. RecurDyn is a mechanics simulation program for 3-dimension analysis to mechanical load systems. From this program, parameters such as a load torque, a system inertia and a viscous friction can be obtained accurately which are required to model a mechanical system. Also, this program operates together Matlab/Simulink which is used to simulate electrical motor drive systems. So, an accurate simulation for the whole system with a motor drive system and a mechanical load is possible. This paper introduces an application of RecurDyn program to an electric forklift drive system using IPMSM(Interior Permanent Magnet Synchronous Motor) and examines the feasibility of co-simulation it with Matlab/Simulink.

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Gun-oriented Engagement Simulation System (함포교전 시뮬레이션 시스템)

  • Lee, Dong-Hoon;Kim, Cheol-Ho;Kim, Tae-Su
    • Journal of the Korea Institute of Military Science and Technology
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    • v.10 no.1
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    • pp.78-85
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    • 2007
  • A gun is still one of the major weapons of a combat ship. To assess the ship's fire control capability which is influenced by tracking system, fire control algorithm, gun, the ship itself, target behavior, environment and engagement situation, simulation system for gun-oriented engagement for surface ship is needed. This paper proposes the process for designing and implementing a gun-oriented engagement simulation system using DEVS(Discrete Event Simulation Specification), which is a formalism based on the set theory. It consists of the following activities : 1) analyzing the characteristics of a gun-oriented engagement, 2) constructing the deterministic model of the combat ship of study with DEVS, 3) modeling properties of each entity showing as stochastic errors. With this process, the gun-oriented engagement simulation system is developed and applied for the combat system under development.

Development of a Distributed Road Traffic Simulation System

  • Keawmanee, T.;Seubpradit, K.;Tandayya, P.
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1324-1326
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    • 2002
  • This paper concerns the development of distributed interactive simulation of a road traffic system. The simulation involved models of multiple and distributed road vehicles running on different locations. The simulation system represented a traffic system as if the distributed simulation models were in the same environment. The development of the distributed road traffic simulation was based on High Level Architecture (HLA), a state-of-the-art IEEE standard for the distributed and real-time simulation. Other work concerned modeling and simulating the road vehicles and building the map database for the virtual distributed shared environment. The information used in the simulation system was only in X-axis and Y-axis as the insignificant data in the Z-axis was omitted to simplify the simulation. However, the traffic system has visualized a 3-D coordinate system. The road vehicle models were able to avoid collision. The next direction of a vehicle can be chosen from the provided choices of further paths.

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User Intervention for Controllable Engagement Simulation System (교전급 시뮬레이션 시스템의 통제를 위한 사용자 개입)

  • Ham, Won K.;Chung, Yongho;Park, Sang C.
    • Journal of Korean Institute of Industrial Engineers
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    • v.39 no.6
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    • pp.473-479
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    • 2013
  • This paper introduces user intervention to control simulation states during the execution of a simulation for military engagements. In an engagement simulation, it covers both a discrete event system and a continuous state system. Thus a system for the engagement simulation can have numerous simulation states, because there are lots of factors to decide states of an engagement that are derived during an execution of the simulation (e. g. detection probability, moving speed, moving path, and so on). It means both a result and progression of simulations are important outputs. Configuration of an engagement simulation scenario and expectation of simulation states, though, is hindered by the number of generate-able states. In order to solve the obstacle, the engagement simulation system should be controllable by user intervention during a simulation execution. This paper is to define objects of user intervention, and to design control processes of defined objects.