• Title/Summary/Keyword: Shutter Glasses

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LED Scanning Backlight Stereoscopic Display with Shutter Glasses

  • Liou, Jian-Chiun;Lee, Kuen;Tseng, Fan-Gang
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.710-713
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    • 2008
  • LED Scanning Backlight Stereoscopic Display with Shutter Glasses is provided to realize stereoscopic image viewing even in a liquid crystal display. The eye shutter signal is alternately switched from the left eye to the right eye with 120Hz of LCD Vertical synchronization (V-sync).

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Low-Power Discrete-Event SoC for 3DTV Active Shutter Glasses (3DTV 엑티브 셔터 안경을 위한 저전력 이산-사건 SoC)

  • Park, Dae-Jin;Kwak, Sung-Ho;Kim, Chang-Min;Kim, Tag-Gon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.18-26
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    • 2011
  • Debates concerning the competitive edge of leading 3DTV technology of the shutter glasses (SG) 3D and the film-type patterned retarder (FPR) are flaring up. Although SG technology enables Full-HD 3D vision, it requires complex systems including the sync transmitter (emitter), the sync processor chip, and the LCD lens in the active shutter glasses. In addition, the transferred sync-signal is easily affected by the external noise and a 3DTV viewer may feel flicker-effect caused by cross-talk of the left and right image. The operating current of the sync processor in the 3DTV active shutter glasses is gradually increasing to compensate the sync reconstruction error. The proposed chip is a low-power hardware sync processor based discrete-event SoC(system on a chip) designed specifically for the 3DTV active shutter glasses. This processor implements the newly designed power-saving techniques targeted for low-power operation in a noisy environment between 3DTV and the active shutter glasses. This design includes a hardware pre-processor based on a universal edge tracer and provides a perfect sync reconstruction based on a floating-point timer to advance the prior commercial 3DTV shutter glasses in terms of their power consumption. These two techniques enable an accurate sync reconstruction in the slow clock frequency of the synchronization timer and reduce the power consumption to less than about a maximum of 20% compared with other major commercial processors. This article describes the system's architecture and the details of the proposed techniques, also identifying the key concepts and functions.

Picture Quality Compensation for PDP-TV in Shutter-Glass type 3D Image (셔터 글래스 방식 3D 영상에서의 PDP-TV 화질 보상)

  • Choi, Seog-Gweon;Lee, In-Soo;Kim, Kwang-Tae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.2
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    • pp.133-140
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    • 2014
  • 3D stereoscopic display is becoming increasingly common. Most stereoscopic displays still require the viewers to wear 3D glasses to watch 3D contents. As it is widely known, especially in shutter glass method, 3D glasses normally cause to reduce the perceived colorfulness and sharpness considerably as well as brightness. In this paper, we have estimated and analyzed the degradation of perceptual brightness in 3D images viewed through the shutter glasses by using CIECAM02 model. This study focuses on loss of colorfulness and sharpness when PDP-TV is watched at 3D mode in shutter-glass type 3D-TV. We analyze perceptual colorfulness and sharpness of 3D display with glasses and propose a method to compensate 3D colorfulness and sharpness for the best 3D experience.

A Study on a Stereoscopic Display System Using a Rotary Disk Type Beam Shutter (회전 디스크형 빔 셔터를 이용한 입체영상 디스플레이 시스템에 관한 연구)

  • Lee, Kwang-Hyung;Jang, Tae-Jeong
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.196-198
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    • 2006
  • In this paper, a stereoscopic display system using a rotary disk tyre beam shutter and two beam projectors is proposed. It is a kind of active stereoscopic display and can be easily converted from passive stereoscopic system using polarizing filters. If it is possible to synchronize the revolution speed of the beam shutter with the integer multiple of the scanning frequency of the beam projectors, we can obtain a comparable performance with our system to an active stereoscopic system using one expensive high performance beam projector. Further, if we rotate the beam shutter at sufficiently high revolution speed, our active stereoscopic system works regardless of synchronization and thus the system is much easier to implement.

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A Study on a Stereoscopic Display System Using a Rotary Disk Type Beam Shutter (회전 디스크형 빔 셔터를 이용한 입체영상 디스플레이 시스템에 관한 연구)

  • Lee, Kwang-Hyung;Jang, Tae-Jeong
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.739-743
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    • 2007
  • In this paper, a stereoscopic display system using a rotary disk type beam shutter and two beam projectors is proposed. It is a kind of active stereoscopic display and can be easily converted from passive stereoscopic system using polarizing filters. If it is possible to synchronize the revolution speed of the beam shutter with the integer multiple of the scanning frequency of the beam projectors, we can obtain a comparable performance with our system to an active stereoscopic system using one expensive high performance beam projector. Further, if we rotate the beam shutter at sufficiently high revolution speed, our active stereoscopic system works regardless of synchronization and thus the system is much easier to implement.

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Characterization of one Time-Sequential Stereoscopic 3D Display - Part I: Temporal Analysis -

  • Pierre, Boher;Thierry, Leroux;Collomb-Patton, Veronique
    • Journal of Information Display
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    • v.11 no.2
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    • pp.57-62
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    • 2010
  • A method of characterizing time-sequential stereoscopic 3D displays based on the measurement of the temporal behavior of the systems vs. the grey levels is proposed. An Nvidia 3D vision kit with a 3D-ready SAMSUNG 2233RZ LCD display is characterized in the paper. OPTISCOPE SA especially designed for the precise measurements of the luminance and temporal behavior of LCD displays was used. The transmittance and response time of the shutter glasses was first evaluated. Then the grey-to-grey response times of the display were measured. The 2D and 3D behaviors of the display were then compared. Finally, the temporal behavior of the complete system was modeled, and the grey-level variations on one view were deduced as a function of the synchronization and level of the other eye. The main sources of imperfection were identified and quantified, and a full computation of the system performances was done.

Designing Vision Experiment Using Active-Shutter Glasses System (보급형 액티브 셔터 방식 안경을 이용한 시각 실험 설계)

  • Kang, Hae-In;Hyun, Joo-Seok
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.477-488
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    • 2012
  • The effort of implementing realistic 3-D depth on 2-D images has been continued persistently with a theoretical understanding of depth perception and its related technical development. The present article briefly reviews a number of popular stereoscopes for studying stereoscopic depth perception according to their implementation principles, and introduces a behavioral experiment as a technical example in which the active-shutter glasses were used. In the present study, participants were tested for their visual memory against perceived depth among a set of items. The depth of the memory and test items was manipulated to be 1) monocular, 2) binocular, or 3) both-monocular-and-binocular respectively. The memory performance was worst in the binocular-depth condition, and best however in the both-monocular-and-binocular condition. These results indicate that visual memory may benefit more from monocular depth than stereoscopic depth, and further suggest that the storage of depth information into visual memory would require both binocular and monocular information for its optimal memory performance.

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A GPU based Rendering Method for Multiple-view Autostereoscopic Display (무안경식 다시점 입체 디스플레이를 위한 GPU기반 렌더링 기법)

  • Ahn, Jong-Gil;Kim, Jin-Wook
    • Journal of the HCI Society of Korea
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    • v.4 no.2
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    • pp.9-16
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    • 2009
  • 3D stereo display systems gain more interests recently. Multiple-view autostereoscopic display system enables observers to watch stereo image from multiple viewpoints not wearing specific devices such as shutter glasses or HMD. Therefore, the Multiple-view autostereoscopic display is being spotlighted in the field of virtual reality, mobile, 3D TV and so on. However, one of the critical disadvantages of the system is that observer can enjoy the system only in a small designated area where the system is designed to work properly. This research provides an effective way of GPU based rendering technique to present seamless 3D stereo experiences from an arbitrary observer's view position.

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Implementation of Gray-to-Gray 3D Crosstalk Reduction using Look-Up Table and Sub-Field Mapping (룩업 테이블 및 서브필드 맵핑을 이용한 계조 레벨 간 3D 크로스토크 저감 기술 구현)

  • Hong, Jae-Geun;Chung, Hae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.10
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    • pp.928-936
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    • 2013
  • 3D crosstalk is one of the disturbing things to recognize 3D images. This is caused by the phenomenon that input image for left eye is transferred at the right eye and right eye is transferred at the left eye because of the imperfect isolation by the device characteristics. In this paper, we review the 3D PDP (Plasma Display Panel) operation using active shutter glasses and crosstalk measurement method and investigate the major cause of 3D crosstalk and extend conventional 3D crosstalk using full white and full black image input to Gray-to-Gray (GtoG) 3D crosstalk. We suggest a specific method to reduce Gray-to-Gray 3D crosstalk by using Look up Table (LUT) and sub-field mapping in PDP. And then, we verify the method by measuring GtoG 3D crosstalk rate through specific test images and numerical results.

Design and Implementation of VLID System by Back-Scattering Visible Light (가시광의 후방산란을 이용한 VLID 시스템 설계 및 구현)

  • Yun, Jisu;Jang, Byung-Jun
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.1
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    • pp.10-18
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    • 2017
  • In this paper, we designed and implemented a visible light identification(VLID) system consisting of a VLID reader and a tag which backscatters incident lights from the reader. A VLID tag sends its ID to the reader by switching an LCD shutter which is located on its surface. The VLID reader consists of six LEDs and a photodiode(PD). The LEDs emit visible light and a PD located in a center position of LEDs receives backscattered light from the VLID tag. A microcontroller and a commercial liquid crystal display(LCD) shutter for 3D-TV glasses are used to implement a VLID tag. Experiments were conducted to confirm VLID system performance. We successfully demonstrated experiments to send NRZ-OOK signal of 100 bps over a distance of 35 cm at daytime. Also, we suggested the theoretical maximum transmission rate and the various methods to enhance the separation distance between a VLID reader and a tag.