• 제목/요약/키워드: Shortest-Path Algorithm

검색결과 438건 처리시간 0.026초

MODELS AND SOLUTION METHODS FOR SHORTEST PATHS IN A NETWORK WITH TIME-DEPENDENT FLOW SPEEDS

  • Sung, Ki-Seok;Bell, Michael G-H
    • Management Science and Financial Engineering
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    • 제4권2호
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    • pp.1-13
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    • 1998
  • The Shortest Path Problem in Time-dependent Networks, where the travel time of each link depends on the time interval, is not realistic since the model and its solution violate the Non-passing Property (NPP:often referred to as FIFO) of real phenomena. Furthermore, solving the problem needs much more computational and memory complexity than the general shortest path problem. A new model for Time-dependent Networks where the flow speeds of each link depend on time interval, is suggested. The model is more realistic since its solution maintains the NPP. Solving the problem needs just a little more computational complexity, and the same memory complexity, as the general shortest path problem. A solution algorithm modified from Dijkstra's label setting algorithm is presented. We extend this model to the problem of Minimum Expected Time Path in Time-dependent Stochastic Networks where flow speeds of each link change statistically on each time interval. A solution method using the Kth-shortest Path algorithm is presented.

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로봇 경로 제어를 위한 속도기반 Dijkstra 알고리즘 (A Speed-Based Dijkstra Algorithm for the Line Tracer Control of a Robot)

  • 천성권;김근덕;김종근
    • 한국IT서비스학회지
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    • 제10권4호
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    • pp.259-268
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    • 2011
  • A robot education system by emulation based on Web can be efficiently used for understanding concept of robot assembly practice and control mechanism of robot by control programming. It is important to predict the path of the line tracer robot which has to be decided by the robot. Shortest Path Algorithm is a well known algorithm which searches the most efficient path between the start node and the end node. There are two related typical algorithms. Dijkstra Algorithm searches the shortest path tree from a node to the rest of the other nodes. $A^*$ Algorithm searches the shortest paths among all nodes. The delay time caused by turning the direction of navigation for the line tracer robot at the crossroads can give big differences to the travel time of the robot. So we need an efficient path determine algorithm which can solve this problem. Thus, It is necessary to analyze the overhead of changing direction of robot at multi-linked node to determine the next direction for efficient routings. In this paper, we reflect the real delay time of directional changing from the real robot. A speed based Dijkstra algorithm is proposed and compared with the previous ones to analyze the performance.

Auction 알고리즘을 이용한 최단경로에 관한 연구 (A Study on the Shortest path of use Auction Algorithm)

  • 우경환
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 1998년도 The Korea Society for Simulation 98 춘계학술대회 논문집
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    • pp.11-16
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    • 1998
  • The classical algorithm for solving liner network flow problems are primal cost improvement method, including simplex method, which iteratively improve the primal cost by moving flow around simple cycles, which iteratively improve the dual cost by changing the prices of a subset of nodes by equal amounts. Typical iteration/shortest path algorithm is used to improve flow problem of liner network structure. In this paper we stdudied about the implemental method of shortest path which is a practical computational aspects. This method can minimize the best neighbor node and also implement the typical iteration which is $\varepsilon$-CS satisfaction using the auction algorithm of linear network flow problem

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A Shortest Path Planning Algorithm for Mobile Robots Using a Modified Visibility Graph Method

  • Lee, Duk-Young;Koh, Kyung-Chul;Cho, Hyung-Suck
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1939-1944
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    • 2003
  • This paper presents a global path planning algorithm based on a visibility graph method, and applies additionally various constraints for constructing the reduced visibility graph. The modification algorithm for generating the rounded path is applied to the globally shortest path of the visibility graph using the robot size constraint in order to avoid the obstacle. In order to check the visibility in given 3D map data, 3D CAD data with VRML format is projected to the 2D plane of the mobile robot, and the projected map is converted into an image for easy map analysis. The image processing are applied to this grid map for extracting the obstacles and the free space. Generally, the tree size of visibility graph is proportional to the factorial of the number of the corner points. In order to reduce the tree size and search the shortest path efficiently, the various constraints are proposed. After short paths that crosses the corner points of obstacles lists up, the shortest path among these paths is selected and it is modified to the combination of the line path and the arc path for the mobile robot to avoid the obstacles and follow the rounded path in the environment. The proposed path planning algorithm is applied to the mobile robot LCAR-III.

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복합대중교통망의 링크표지갱신 다목적 경로탐색 (A Link-Based Label Correcting Multi-Objective Shortest Paths Algorithm in Multi-Modal Transit Networks)

  • 이미영;김형철;박동주;신성일
    • 대한교통학회지
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    • 제26권1호
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    • pp.127-135
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    • 2008
  • 교통망에서 출발지와 도착지를 연결하는 최적경로탐색(Optimum Shortest Path)의 기준은 통행시간, 통행비용, 통행요금, 통행거리 등 복수의 기준에서 단일기준(Single Attribute Objective)을 선정하여 선정된 기준에 대하여 최소화되는 경로를 탐색하는 것을 의미하며 최적경로 탐색기법으로 탐색이 가능하다. 다목적 경로탐색(Multi-Objective Shortest Paths)에서는 이들 복수의 기준 (Multi-Objective)을 고려하여 경로를 탐색한다. 최근까지 다목적경로탐색에 대한 연구는 대부분 단일의 교통수단만으로 구성된 교통망에 대한 가정을 기반으로 이루어졌으며, 다수의 교통수단이 혼재된 교통망(Multi-Modal Transportation Network)에서 다목적경로탐색에 대한 연구는 환승에 대한 문제를 최적해법 차원에서 고려하지 않았으며, 교통정보 분야에서 일반적으로 적용되는 동적계획법(Dynamic Programming)에 기반한 알고리즘에 대한 연구는 다수단교통망에서 다목적경로탐색 문제에서 검토되지 않았다. 본 연구는 다수단교통망에서 다목적경로탐색 문제에서 최적 해를 도출하기 위한 동적계획법 알고리즘을 제안한다. 제안된 알고리즘은 Skriver & Andersen (2000)이 제시한 2기준 노드표지갱신 알고리즘을 기반으로 네트워크의 확장없이 수단 간의 환승이 반영되도록 2기준 이상의 다기준 링크표지갱신 알고리즘으로 개발하는 방안으로 확대한다. 본 연구는 다기준 링크표지가 다수단 교통망에 적용했다는 점 이외에, 출발지에서 모든 링크까지 비지배경로를 탐색하는 과정이 효율적으로 이루어지도록 출발지에서 개별 링크까지의 비지배경로/트리(Path/Tree) 집합을 표지처럼 활용하였다. 다수단교통망에서 다목적경로탐색문제에 적합한 도시부의 대중교통망에 한정하여 경로탐색속성을 환승과 링크주행속성으로 구분하였다. 본 연구에서 제안된 알고리즘의 계산과정을 소규모 복합대중교통망을 통해 검증하였다.

대중교통망에서의 최단경로 탐색을 위한 유전자 알고리즘 (A Genetic Algorithm for Searching Shortest Path in Public Transportation Network)

  • 장인성;박승헌
    • 경영과학
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    • 제18권1호
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    • pp.105-118
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    • 2001
  • The common shortest path problem is to find the shortest route between two specified nodes in a transportation network with only one traffic mode. The public transportation network with multiple traffic mode is a more realistic representation of the transportation system in the real world, but it is difficult for the conventional shortest path algorithms to deal with. The genetic algorithm (GA) is applied to solve this problem. The objective function is to minimize the sum of total service time and total transfer time. The individual description, the coding rule and the genetic operators are proposed for this problem.

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A Simple Shortest Path Algorithm for L-visible Polygons

  • Kim, Soo-Hwan
    • Journal of information and communication convergence engineering
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    • 제8권1호
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    • pp.59-63
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    • 2010
  • The shortest path between two points inside a simple polygon P is a minimum-length path among all paths connecting them which don't pass by the exterior of P. A linear time algorithm for computing the shortest path in a general simple polygon requires triangulating a given polygon as preprocessing. The linear time triangulating is known to very complex to understand and implement it. It is also inefficient in case that the input without very large size is given because its time complexity has a big constant factor. Two points of a polygon P are said to be L-visible from each other if they can be joined by a simple chain of at most two rectilinear line segments contained in P completely. An L-visible polygon P is a polygon such that there is a point from which every point of P is L-visible. We present the customized optimal shortest path algorithm for an L-visible polygon. Our algorithm doesn't require triangulating as preprocessing and consists of simple procedures such as construction of convex hulls and operations for convex polygons, so it is easy to implement and runs very fast in linear time.

작업환경 모델 기반 AGV의 최단 경로 탐색 알고리즘 (Shortest Path Searching Algorithm for AGV Based on Working Environmental Model)

  • 주영훈;김종선
    • 한국지능시스템학회논문지
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    • 제17권5호
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    • pp.654-659
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    • 2007
  • 본 논문에서는 AGVS(Automated Guided Vehicle System)가 여러 복잡한 작업 환경 또는 작업 환경 변경 시 좀 더 유연하게 운용될 수 있도록 작업환경 내에서 AGVS에 필요한 작업공간요소를 분류하고 이들을 모델링하는 방법을 제안한다. 또한, 그래프 탐색 방법인 A* 알고리즘을 이용하여 AGV의 최단 경로 탐색 알고리즘을 본 논문의 작업환경 요소로서 재 표현한다. 생성된 최단 경로와 본 논문에서 가정한 AGV의 속도 테이블을 이용하여 운행 중인 AGV의 경로 점유 시간 알고리즘을 제안한다. 마지막으로 간단한 시뮬레이션을 통하여 제안한 방법의 적용 가능성을 증명한다.

A New Link-Based Single Tree Building Algorithm for Shortest Path Searching in an Urban Road Transportation Network

  • Suhng, Byung Munn;Lee, Wangheon
    • Journal of Electrical Engineering and Technology
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    • 제8권4호
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    • pp.889-898
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    • 2013
  • The shortest-path searching algorithm must not only find a global solution to the destination, but also solve a turn penalty problem (TPP) in an urban road transportation network (URTN). Although the Dijkstra algorithm (DA) as a representative node-based algorithm secures a global solution to the shortest path search (SPS) in the URTN by visiting all the possible paths to the destination, the DA does not solve the TPP and the slow execution speed problem (SEP) because it must search for the temporary minimum cost node. Potts and Oliver solved the TPP by modifying the visiting unit from a node to the link type of a tree-building algorithm like the DA. The Multi Tree Building Algorithm (MTBA), classified as a representative Link Based Algorithm (LBA), does not extricate the SEP because the MTBA must search many of the origin and destination links as well as the candidate links in order to find the SPS. In this paper, we propose a new Link-Based Single Tree Building Algorithm in order to reduce the SEP of the MTBA by applying the breaking rule to the LBA and also prove its usefulness by comparing the proposed with other algorithms such as the node-based DA and the link-based MTBA for the error rates and execution speeds.

An Efficient Algorithm for Dynamic Shortest Path Tree Update in Network Routing

  • Xiao, Bin;Cao, Jiannong;Shao, Zili;Sha, Edwin H.M.
    • Journal of Communications and Networks
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    • 제9권4호
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    • pp.499-510
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    • 2007
  • Shortest path tree(SPT) construction is essential in high performance routing in an interior network using link state protocols. When some links have new state values, SPTs may be rebuilt, but the total rebuilding of the SPT in a static way for a large computer network is not only computationally expensive, unnecessary modifications can cause routing table instability. This paper presents a new update algorithm, dynamic shortest path tree(DSPT) that is computationally economical and that maintains the unmodified nodes mostly from an old SPT to a new SPT. The proposed algorithm reduces redundancy using a dynamic update approach where an edge becomes the significant edge when it is extracted from a built edge list Q. The average number of significant edges are identified through probability analysis based on an arbitrary tree structure. An update derived from significant edges is more efficient because the DSPT algorithm neglect most other redundant edges that do not participate in the construction of a new SPT. Our complexity analysis and experimental results show that DSPT is faster than other known methods. It can also be extended to solve the SPT updating problem in a graph with negative weight edges.