• 제목/요약/키워드: Shortest Path Problem

검색결과 242건 처리시간 0.024초

A Dispatching and Routing Algorithm for Personal Rapid Transit by Considering Congestion (정체를 고려한 Personal Rapid Transit 배차 및 경로 계획 알고리즘)

  • Han, Chung-Kyun;Kim, Baek-Hyun;Jeong, Rag-Gyo;Ha, Byung-Hyun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • 제64권11호
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    • pp.1578-1586
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    • 2015
  • Personal rapid transit (PRT) is getting attention as a new form of transportation. It is energy efficient and provides the high level of passenger service. In this study, the dynamic PRT dispatching and routing problem is dealt with. Passengers request transportation service on a complex network, and an operating system monitors passenger arrivals and coordinates vehicles in real time. A new online dispatching and routing algorithm is proposed, which minimizes the total travel distance of vehicles and the waiting time of passengers. The algorithm dispatches vehicles by considering multiple vehicles' state and multiple passengers at the same time. In particular, finding the shortest-time path is attempted by taking into account the future congestion on lanes. Discrete-event simulation is employed to validate the performance of the proposed algorithm. The results show the algorithm in this study outperforms others.

Design and Implement of TIP in tour (TIP(Travel Interesting Plan in tour)의 설계 및 구현)

  • Wee, Chan-hyuk;Choi, Younggil;Cho, Wijae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2016년도 추계학술대회
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    • pp.605-607
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    • 2016
  • The trend is growing domestic and international travelers. Research before making plans to travel people, Leave the tour you do not know the way, there are people who can not find a better destination. In this paper, to solve this problem and provide a mobile-to efficiency in traveling through a smart-phone application. At the same time to improve the convenience and satisfaction, etc. Select the destination country and traveling through the guidance system and the destination in the shortest path from the current location of the user to select multiple destinations shorten the travel route and save time. Also implemented to provide a convenience to guide the position of the additional facilities.

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The study of Estimation model for the short-term travel time prediction (단기 통행시간예측 모형 개발에 관한 연구)

  • LEE Seung-jae;KIM Beom-il;Kwon Hyug
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • 제3권1호
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    • pp.31-44
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    • 2004
  • The study of Estimation model for the short-term travel time prediction. There is a different solution which has predicted the link travel time to solve this problem. By using this solution, the link travel time is predicted based on link conditions from time to time. The predicated link travel time is used to search the shortest path. Before providing a dynamic shortest path finding, the prediction model should be verified. To verify the prediction model, three models such as Kalman filtering, Stochastic Process, ARIMA. The ARIMA model should adjust optimal parameters according to the traffic conditions. It requires a frequent adjustment process of finding optimal parameters. As a result of these characteristics, It is difficult to use the ARIMA model as a prediction. Kalman Filtering model has a distinguished prediction capability. It is due to the modification of travel time predictive errors in the gaining matrix. As a result of these characteristics, the Kalman Filtering model is likely to have a non-accumulative errors in prediction. Stochastic Process model uses the historical patterns of travel time conditions on links. It if favorably comparable with the other models in the sense of the recurrent travel time condition prediction. As a result, for the travel time estimation, Kalman filtering model is the better estimation model for the short-term estimation, stochastic process is the better for the long-term estimation.

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A Variational Inequality Model of Traffic Assignment By Considering Directional Delays Without Network Expansion (네트웍의 확장없이 방향별 지체를 고려하는 통행배정모형의 개발)

  • SHIN, Seongil;CHOI, Keechoo;KIM, Jeong Hyun
    • Journal of Korean Society of Transportation
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    • 제20권1호
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    • pp.77-90
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    • 2002
  • Network expansion has been an inevitable method for most traffic equilibrium assignments to consider intersection movements such as intersection delays. The drawback of network expansion is that because it dramatically increases network sizes to emulate possible directional movements as corresponding links, not only is complexities for building network amplified, but computational performance is shrunk. This paper Proposes a new variational inequality formulation for a user-optimal traffic equilibrium assignment model to explicitly consider directional delays without building expanded network structures. In the formulation, directional delay functions are directly embedded into the objective function, thus any modification of networks is not required. By applying a vine-based shortest Path algorithm into the diagonalization algorithm to solve the problem, it is additionally demonstrated that various loop-related movements such as U-Turn, P-Turn, etc., which are frequently witnessed near urban intersections, can also be imitated by blocking some turning movements of intersections. The proposed formulation expects to augment computational performance through reduction of network-building complexities.

Solving Escapee-Chaser Game via Model Checking (모델 체킹을 이용한 도망자-추적자 게임 풀이)

  • Park, Sa-Choun;Kwon, Gi-Hwon
    • Journal of Korea Game Society
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    • 제4권2호
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    • pp.13-20
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    • 2004
  • We have been interested in solving escapee-chaser game. In this game, with avoiding chaser, the escapee must escape from given male. The winning strategies of the escapee are driving the chaser to an intended place and closely evading from chaser by using some walls. According to our experience, some stages of the game are too difficult to solve manually. So we take the model checking method to get a solution of the game. Because the model checking with breadth fist search manner exhaustively searches the all state space of the game, the solution using model checking is best solution, shortest path. Fortunately, during the process of finding solution path, the state space explosion problem didn't occur, and the results of the game solving was applied to embedded system, Lego Mindstorm. Two agents, escapee and chaser, were implemented into robots and several experiments conformed the correctness of our solution.

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Path Selection Strategies and Individual Differences in a Navigation Task (어디에 표지판을 세울 것인가? 길 안내 과제를 통한 개인의 공간인식 및 문제해결에 대한 연구)

  • Lee, Jong-Won;Harm, Kyung-Rim;Yoon, Sae-Ra;Baek, Young-Sun
    • Journal of the Korean Geographical Society
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    • 제45권1호
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    • pp.144-164
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    • 2010
  • This study aims to reveal path selection strategies and individual differences in a navigation task. Two experiments were presented that studied human route planning performance as well as the cognitive strategies and processes involved. For the outdoor task, university students were asked to select a route based on the instruction, i.e. to find the best route from the campus main gate to the Education Building for conference visitors by locating eight signposts. Results indicate (1) that locations of signposts were selected preferably at decision points where the traveler needs to make a choice and starting/ending points of the navigation task and (2) a variety of route planning strategies considering efficiency goal (e.g., the shortest path), environmental characteristics (e.g., fewest turns), and aesthetic purpose (e.g., most scenic) were used. It is notable that some participants took into account more than one path by locating one or two signposts on an alternative route while others preferred a linear route connecting signposts between the start point and the destination. Prior to the main experiment, the same participants were asked to complete the same task inside the classroom to investigate changes in strategies between two tasks. Participants often tend to place signposts at more regular intervals for the indoor navigation task than the same task conducted outside.

A QoS-based Inter-Domain Routing Scheme for Distributed Multimedia Applications in a High Wide Area Network (분산 멀티미디어 응용을 위한 대규모 고속 통신망에서의 QoS-근거 계층적 도메인간 라우팅 방식)

  • 김승훈;김치하
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제24권7B호
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    • pp.1239-1251
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    • 1999
  • In this paper a scalable QoS-based hierarchical inter-domain routing scheme for distributed multimedia applications in a high speed wide area network. The problem of QoS-based routing is formulated as a multicriteria shortest path problem, known as NP-complete[21,30]. Our routing scheme consists of two phases. In Phase 1, two graph construction algorithms are performed to model the network under consideration as a graph. The graph contains a part of the network topology which is completely neglected or partially considered by existing routing schemes, thus maintaining more accurate topology information. In Phase 2, a heuristic call-by-call algorithm is performed for selecting a feasible path efficiently in depth first search-like manner on the graph and tailoring to each application's QoS requirements, beginning at a vertex that represents the source node. In this paper, a simple rule is also produced, by which the visiting order of outgoing edges at each vertex on the graph is determined. The rule is based on each edge's the minimum normalized slackness to the QoS requested. The proposed routing scheme extends the PNNI-type hierarchical routing framework. Note that our routing scheme is one of a few QoS-based hierarchical routing schemes that address explicitly the issue of selecting a path with multiple metrics.

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Real-time Graph Search for Space Exploration (공간 탐사를 위한 실시간 그래프 탐색)

  • Choi, Eun-Mi;Kim, In-Cheol
    • Journal of Intelligence and Information Systems
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    • 제11권1호
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    • pp.153-167
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    • 2005
  • In this paper, we consider the problem of exploring unknown environments with a mobile robot or an autonomous character agent. Traditionally, research efforts to address the space exploration problem havefocused on the graph-based space representations and the graph search algorithms. Recently EXPLORE, one of the most efficient search algorithms, has been discovered. It traverses at most min$min(mn, d^2+m)$ edges where d is the deficiency of a edges and n is the number of edges and n is the number of vertices. In this paper, we propose DFS-RTA* and DFS-PHA*, two real-time graph search algorithms for directing an autonomous agent to explore in an unknown space. These algorithms are all built upon the simple depth-first search (DFS) like EXPLORE. However, they adopt different real-time shortest path-finding methods for fast backtracking to the latest node, RTA* and PHA*, respectively. Through some experiments using Unreal Tournament, a 3D online game environment, and KGBot, an intelligent character agent, we analyze completeness and efficiency of two algorithms.

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A Problem of Locating Electric Vehicle Charging Stations for Load Balancing (로드밸런싱을 위한 전기차 충전소 입지선정 문제)

  • Kwon, Oh-Seong;Yang, Woosuk;Kim, Hwa-Joong;Son, Dong-Hoon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • 제41권4호
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    • pp.9-21
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    • 2018
  • In South Korea, Jeju Island has a role as a test bed for electric vehicles (EVs). All conventional cars on the island are supposed to be replaced with EVs by 2030. Accordingly, how to effectively set up EV charging stations (EVCSs) that can charge EVs is an urgent research issue. In this paper, we present a case study on planning the locations of EVCS for Jeju Island, South Korea. The objective is to determine where EVCSs to be installed so as to balance the load of EVCSs while satisfying demands. For a public service with EVCSs by some government or non-profit organization, load balancing between EVCS locations may be one of major measures to evaluate or publicize the associated service network. Nevertheless, this measure has not been receiving much attention in the related literature. Thus, we consider the measure as a constraint and an objective in a mixed integer programming model. The model also considers the maximum allowed distance that drivers would detour to recharge their EV instead of using the shortest path to their destination. To solve the problem effectively, we develop a heuristic algorithm. With the proposed heuristic algorithm, a variety of numerical analysis is conducted to identify effects of the maximum allowed detour distance and the tightness of budget for installing EVCSs. From the analysis, we discuss the effects and draw practical implications.

MDP(Markov Decision Process) Model for Prediction of Survivor Behavior based on Topographic Information (지형정보 기반 조난자 행동예측을 위한 마코프 의사결정과정 모형)

  • Jinho Son;Suhwan Kim
    • Journal of Intelligence and Information Systems
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    • 제29권2호
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    • pp.101-114
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    • 2023
  • In the wartime, aircraft carrying out a mission to strike the enemy deep in the depth are exposed to the risk of being shoot down. As a key combat force in mordern warfare, it takes a lot of time, effot and national budget to train military flight personnel who operate high-tech weapon systems. Therefore, this study studied the path problem of predicting the route of emergency escape from enemy territory to the target point to avoid obstacles, and through this, the possibility of safe recovery of emergency escape military flight personnel was increased. based problem, transforming the problem into a TSP, VRP, and Dijkstra algorithm, and approaching it with an optimization technique. However, if this problem is approached in a network problem, it is difficult to reflect the dynamic factors and uncertainties of the battlefield environment that military flight personnel in distress will face. So, MDP suitable for modeling dynamic environments was applied and studied. In addition, GIS was used to obtain topographic information data, and in the process of designing the reward structure of MDP, topographic information was reflected in more detail so that the model could be more realistic than previous studies. In this study, value iteration algorithms and deterministic methods were used to derive a path that allows the military flight personnel in distress to move to the shortest distance while making the most of the topographical advantages. In addition, it was intended to add the reality of the model by adding actual topographic information and obstacles that the military flight personnel in distress can meet in the process of escape and escape. Through this, it was possible to predict through which route the military flight personnel would escape and escape in the actual situation. The model presented in this study can be applied to various operational situations through redesign of the reward structure. In actual situations, decision support based on scientific techniques that reflect various factors in predicting the escape route of the military flight personnel in distress and conducting combat search and rescue operations will be possible.