• Title/Summary/Keyword: Ship maneuvering simulator

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Perception of Ship's Movement in Docking Maneuvering using Ship-Handling Simulator

  • Arai, Yasuo;Minamiya, Taro;Okuda, Shigeyuki
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2006.10a
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    • pp.3-10
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    • 2006
  • Recently it is coming to be hish reality on visual system in ship-handling simulator depending on the technical development of 3D computer graphics. Even with high reality, it is possible that visual information presented seafarers through screen or display is not equivalent to the real world. In docking maneuvering, visual targets or obstructs are sighted close to ship's operator or within few hundred meters, so it might be possible to affect visual information such as the difference between both eyes' and single eye's visual sight. Because it is not possible to perceive of very slow ship's movement by visual in case of very large vessels, so the Doppler Docking SONAR and/or Docking Speed and Distance Measurement Equipment were developed and applied for safety docking maneuvering. By the way, the simulator training includes the ship's maneuvering training in docking, but in Ship-handling Simulator and also onboard, there are some limitations of perception of ship's movement with visual information. In this paper, perception of ship's movement with visual system in Ship-handling Simulator and competition of performances of visual systems that are conventional screen type with Fixed Eye-point system and Mission Simulator. We got some conclusions not only on the effectiveness for visual system but also on the human behavior in docking maneuver.

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A Review on the Visualization Plan of Ocean Waves for Ship Maneuvering Simulator (선박운항 시뮬레이터를 위한 해양파 가시화 방안 고찰)

  • Park, Se-Kil;Oh, Jae-Yong;Park, Jin-Ah
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.21 no.2
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    • pp.215-222
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    • 2015
  • To improve the ocean waves of the ship maneuvering simulator, we study and summarize the visualization elements of the ocean waves and the overall direction of their implementation in detail. We categorize the visualization elements of the ocean waves into five groups, including wave surface, wave breaking, interaction, lighting effects, and underwater. We also analyze the design and implementation issues of the visualization of the ocean waves for ship maneuvering simulator with respect to realistic and real-time ocean visualization, ship dynamics, and application purposes. Through the analysis, we have found that the realistic visualization of ocean waves plays an important role in the generation of immersiveness, more accurate ship motion, and the various and controllable simulation scenarios for the ship maneuvering simulator. Additionally, we have confirmed that there are many visualization elements, methods, and limitations to be considered for the visualization of the ocean waves for ship maneuvering simulator, and we have concluded that the systematic design is required before implementation.

A Study on the Development of PC-based DestTop Ship Maneuvering Simulator for trainning purpose (PC를 이용한 선박조종연습 DESKTOP Simulator개발에 관한 연구)

  • 허용범;윤점동
    • Journal of the Korean Institute of Navigation
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    • v.20 no.2
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    • pp.1-13
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    • 1996
  • Most of the ShipHandling Simulators of full-mission-bridge system need vast area to install and even PC-based maneuvering simulators are often equipped with Steering Wheel or Engine Telegraphe etc. of data input interface, which necessarily makes the user face with excessive financial burden. These have been one of the obstacles for the officers, captains, pilots and students in access to maneuvering simulation whenever they want to try it in advance prior to actual ship maneuvering. Subsequently, all the officers and captains come to have little chances to train themselves until they arualified as a pilot after a long period of time of realship maneuvering practice on board, which means they have to control they have to control their own ship at sea without clear understanding on her maneuverability when they are forced to do it on the way. And these lack of capability for maneuvering have used so often to result in marine casualties of collision with other ships or pier facilities while maneuvering in harbor. To prevent those accidents by means of enhancing their maneuvering ability, PC-based DeskTop Simulator that allows anyong to access readily at anytime is needed and in conformation to such demand this simulator has been developed. The Software this simulator written in Turbo Pascal Ver. 5.0 has adopted MMG mathmatical model theoretically in part and also it was designed to make it possible that all numeric data inputs and outputs with graphic presentation for maneuvering operation be carried out just only with keyboard and monitor console. With the Simulation software, all the officers, captains, pilots and even students who has a proper computer at hand are expected to be able to make an attempt to simulate the maneuvering of their ownship or any other types of them at any port in which they want to do it.

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A Study On Mathematical Model of Manoeuvring Motions of Twin-screw and Twin-rudder Ship for Construction of Real-time Ship-handling Simulator (시뮬레이터 구축을 위한 2축2타선박의 조종운동 수학모델에 관한 연구)

  • 손경호;김용민
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.7 no.3
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    • pp.1-16
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    • 2001
  • In view of the fact that marine casualties have more often occurred recently, there is a need for ship-handling simulator as a useful tool for maritime training, safety assessment and so on. Moreover various kinds of hull forms have appeared for the purpose of improving ship manoeuvrality. Therefore ship-handling simulator is in need of a database for various ships, and it can make diverse maneuvering simulations possible to apply respective mathematical model to ship-handling simulator. In this paper, we adopted twin-screw and twin-rudder ship and discussed mathematical model of maneuvering motions for her. It was discussed from the viewpoint of hull damping forces at low advance speed and interaction between hull, propeller and rudder. Using this model, maneuvering motion of twin-screw and twin-propeller ship was simulated numerically and her principal manoeuvrability was examined.

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Development of a PC-based Ship Maneuvering Simulator (소형 컴퓨터를 이용한 선박 조종 시뮬레이터 개발)

  • Lee, C.M.;Kang, C.G.;Gong, I.Y.;Kim, Y.G.
    • Journal of Korean Port Research
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    • v.5 no.2
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    • pp.39-63
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    • 1991
  • A PC-based ship maneuvering simulator was developed which was configured in a high performance IBM PC compatible i486 and i286 computer with a TMS 340 graphic signal processor and 10 MBPS Ethernet Cards. A real-time ship maneuvering simulation program was developed which includes computer generated imagery (CGI) for bird's eye view type and perspective view type. The simulator H/W was designed and manufactured and S/W for interface of various navigation equipments was made Especially, programs for output, analysis, and assessment of simulations results were developed. Communications between PC's are made by using Ethernet bus type LAN system. Simulations could be performed under various environments (current, wind, wave etc.) using data base of harbors and ships. This system can be used for various purposes such as crew's training, harbor and waterway design, and assessment of ship maneuverability in harbor.

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VR-Based Navigation Simulator Using VRML

  • Yim, Jeong-Bin
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2001.10a
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    • pp.121-140
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    • 2001
  • - We explored the application of VR technologies to implement VR-Based Navigation Simulator Using VRML. - VR Ship Simulator gave some useful functions such as maneuvering ship with ease of learning the International Conventions to Preventing Collisions at sea. - AtoN Simulator can give attractive and interesting experiences with ease of learning the rules of IALA system and ease of comprehension of Aids to Navigation characteristics in various weather conditions - Results from tests, it became apparent that the developed VR-based Navigation Simulator could be adequate to next generation ship simulator.

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Safety Assessment of Ship Navigation at Yeocheon Harbor for 320,000DWT VLCC (여천항에서의 32만 DWT급 원유 운반선의 선박운항 안전성 평가)

  • 공인영
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.3 no.S1
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    • pp.55-73
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    • 1997
  • It is well known that simulation study in the preliminary design stage of harbors or berths is of great use, since it can provide helpful informations to the designer from the view point of ship navigations. In this paper, a brief review is made in the safety assessment of ship navigation for a 320,000 DWT VLCC entering Yecocheon harbor area, which is carried out by shiphandling simulator system. The geographic data base for the harbor as well as the mathematical models of the ship and environmental effects are designed and developed. Based in the on-site inspections and interviews with pilots in Yeocheon area, basic maneuvering plans and consistence with real operation conditions. Berthing and deberthing maneuvering simulations as well as approaching and departing simulations are carried out by 3 experienced navigators according to the maneuvering plans and environmental scenarios. The simulation results are analysed in various ways to evaluate the quantitative and qualitative maneuvering difficulties and thereby to assess the safety of ship navigation in that area.

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A Study on the Correlation between Shiphandler's Subjective Evaluation and Maneuvering Difficulty in Curved Narrow Channel (굴곡된 협수로 통항에서 조반자의 주관적 위험감지도와 조종인난도와의 상관관계에 관한 기초 연구)

  • 이동섭;윤점동;정태권
    • Journal of the Korean Institute of Navigation
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    • v.20 no.1
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    • pp.1-10
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    • 1996
  • The assesment of the safety of ship's transit in a curved narrow channel consists of the maneuvering safety determined by the chance of running aground, the maneuvering difficulty determined by ship's workload, and shiphandler's subjective evaluation. In this study, to examine the correlation between shiphandler's subjective evaluation and the maneuvering safety, the real-time and full-mission shiphandling simulator in the Korea Marine Training & Research Institute(KMTRI) was utilized. On the conning bridge of the shiphandling simulator, 50 experienced masters have conducted the modeled vessel of 60, 000 deadweight tonnage along the designed channel under 3 different environmental conditions. It was possible to assess and analyze theoretically the correlation between the shiphandler's subjective evaluation and maneuvering difficulty under each environmental condition by quantifying the data obtained from the tests. The results are as follows: $\circled1$ As the degree of maneuvering difficulty increases, the shiphandler's subjective evaluation increases in the designed channel under the designed environmental condition. $\circled2$ In the straight area, not the bend of the designed channel, maneuvering difficulty increases sharply under the environmental condition of current and wind coming from the stern.

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A Study on the Correlation between Shiphandler's Subjective Evaluation and Maneuvering Risk in Curved Narrow channel (굴곡된 수로 통항에서 조선자의 주관적 위험감지도와 조종위험도와의 상관관계에 관한 기초 연구)

  • 이동섭;윤점동;정태권
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.2 no.1
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    • pp.35-45
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    • 1996
  • The assesment of the safety of ship's transit in a curved narrow channel consists of the maneuvering safety determined by the chance of running aground, the maneuvering difficulty determined by ship's workload, and shiphandler's subjective evaluation. In this study to examine the correlation between shiphandler's subjective evaluation and the maneuvering risk, the real-time and full-mission shiphandling simulator in the Korea Marine Training & Research Institutes(KMTRI) was utilized. On the conning bridge of the shiphandling simulator, 50 experienced masters conducted the modeled vessel of 60,000 deadweight tonnage along the designed channel under 3 different environmental conditions. The findings were as follows : (1) The frequencies of stress levels, work difficulties, vessel controllability and overall workload of shiphandlers are similar irrespective of environmental conditions and they are able to be represented as shiphandler's subjective evaluation. (2) It s possible to assess and analyze theoretically the correlation between the shiphandler's subjective evaluation and maneuvering risk under each environmental condition by quantifying the data obtained from the test. The results are as follows : ① As the degree of maneuvering risk increases, the shiphandler's subjective evaluation increases sharply near the curvature area of the designed channel. ② In the area of the curvature of the designed channel, maneuvering risk sincreases sharply with the danger of running aground under the environmental condition of current and wind coming from the stern.

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PC Based Virtual Reality Ship Handling Simulator (PC 기반 가상현실 선박조종 시뮬레이터)

  • Lee Ku Dong;Yim Jeong Bin;Jung Jung Sik;Park Seong Hyeon;Kim Chang Kyeong;Sim Yeong Ho;Choi Ki Yeong
    • Proceedings of KOSOMES biannual meeting
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    • 2003.11a
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    • pp.53-57
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    • 2003
  • The last goof if the study is to develop a law cost and a readily available Virtual Reality (VR) based Ship Handling Simulator using Personal Computer. This paper mainly describes procedures and methods to control the dynamic motions if the 3D ship object with maneuvering coefficients in a virtual navigation world The creation if virtual navigation world, the mathematical background q a ship control, and the construction of the system are also discussed.

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