• Title/Summary/Keyword: Shared Web

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Examining Portraits in Digital Fashion Art Non-Fungible Tokens (NFTs) through Baudrillard's Simulation

  • Yoon Kyung Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.5
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    • pp.929-942
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    • 2023
  • Web 3.0 enables people and machines to connect, evolve, share, and use knowledge on an unprecedented scale and in new ways, drastically improving our Internet experience. The metaverse is a collective, virtual shared space supporting all digital activities. Prompted by the rapid growth of digital art and digital fashion, this theoretical analysis explores using Jean Baudrillard's simulation concept to create unique digital art non-fungible tokens (NFTs), allowing them to express and communicate ideas like real-world art. Specifically, this study analyzes 120 digital fashion portraits of humans and animals and classifies them under three types of simulacra covering four stages of Baudrillard's simulation process. The result shows that NFT fashion artworks reflect the core features of a digital reality by connecting and transcending the boundaries of cultures, genders, and nationalities. However, in the final simulation stage (the fourth step), the simulacrum can only coexist in the virtual world as a hyperreal object (the Type III of simulacrum): an object more real than reality.

Analysis of e-Learning Style Based on Learner Characteristics

  • In-Suk RYU;Jin-Gon SHON
    • Fourth Industrial Review
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    • v.4 no.2
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    • pp.1-9
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    • 2024
  • Purpose: While most studies focus on learning styles in face-to-face education, research on online learning environments, especially by age in lifelong education, is limited. This study aims to propose a direction for online learning by analyzing digital literacy and e-Learning learning styles by age in lifelong education. Research design, data and methodology: The study surveyed 100 online learners from an open university in Seoul. Using an e-Learning learning styles test, frequency analysis was conducted by gender, age, and digital literacy. A learning plan was then proposed based on the results. Results: The study found no age-related differences in digital literacy. Both men and women shared similar ratios of Environment-dependent and self-directed learning styles, reflecting the characteristics of online learners using digital devices. Conclusions: In lifelong education, e-Learning design should accommodate diverse learning styles: web/app designs for Environment-independent and self-directed learners, short/long formats for Passive learners, real-time (LMS)/non-real-time (ZOOM) systems for Positive and cooperative learners, and AI/human tutors for Environment-dependent and self-directed learners.

Reengineering Template-Based Web Applications to Single Page AJAX Applications (단일 페이지 AJAX 애플리케이션을 위한 템플릿 기반 웹 애플리케이션 재공학 기법)

  • Oh, Jaewon;Choi, Hyeon Cheol;Lim, Seung Ho;Ahn, Woo Hyun
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.1
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    • pp.1-6
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    • 2012
  • Web pages in a template-based web application (TWA) are automatically populated using a template shared by the pages with contents specific to the pages. So users can easily obtain information guided by a consistent structure of the template. Reduced duplicated code helps to increase the level of maintainability as well. However, TWA still has the interaction problem of classic web applications that each time a user clicks a hyperlink a new page is loaded, although a partial update of the page is desirable. This paper proposes a reengineering technique to transform the multi-page structure of legacy Java-based TWA to a single page one with partial page refresh. In this approach, hyperlinks in HTML code are refactored to AJAX-enabled event handlers to achieve the single page structure. In addition, JSP and Servlet code is transformed in order not to send data unnecessary for the partial update. The new single page consists of individual components that are updateable independently when interacting with a user. Therefore, our approach can improve interactivity and responsiveness towards a user while reducing CPU and network usage. The measurement of our technique applied to a typical TWA shows that our technique improves the response time of user requests over the TWA in the range from 1 to 87%.

Scalable and Dynamically Reconfigurable Internet Service System Based on Clustered System (확장과 동적재구성 가능한 클러스터기반의 인터넷서비스 시스템)

  • Kim Dong Keun;Park Se Myung
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1400-1411
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    • 2004
  • Recently, explosion of internet user requires fundamental changes on the architecture of Web service system, from single server system to clustered server system, in parallel with the effort for improving the scalability of the single internet server system. But current cluster-based server systems are dedicated to the single application, for example, One-IP server system. One-IP server system has a clustered computing node with the same function and tries to distribute each request based on the If to the clustered node evenly. In this paper, we implemented the more useful application service platform. It works on shared clustered server(back-end server) with an application server(front-end server) for a particular service. An application server provides a particular service at a low load by itself, but as the load increases, it reconfigures itself with one or more available server from the shared cluster and distributes the load on selected server evenly We used PVM for an effective management of the clustered server. We found the implemented application service platform provides more stable and scalable operation characteristics and has remarkable performance improvement on the dynamic load changes.

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An Efficient VM-Level Scaling Scheme in an IaaS Cloud Computing System: A Queueing Theory Approach

  • Lee, Doo Ho
    • International Journal of Contents
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    • v.13 no.2
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    • pp.29-34
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    • 2017
  • Cloud computing is becoming an effective and efficient way of computing resources and computing service integration. Through centralized management of resources and services, cloud computing delivers hosted services over the internet, such that access to shared hardware, software, applications, information, and all resources is elastically provided to the consumer on-demand. The main enabling technology for cloud computing is virtualization. Virtualization software creates a temporarily simulated or extended version of computing and network resources. The objectives of virtualization are as follows: first, to fully utilize the shared resources by applying partitioning and time-sharing; second, to centralize resource management; third, to enhance cloud data center agility and provide the required scalability and elasticity for on-demand capabilities; fourth, to improve testing and running software diagnostics on different operating platforms; and fifth, to improve the portability of applications and workload migration capabilities. One of the key features of cloud computing is elasticity. It enables users to create and remove virtual computing resources dynamically according to the changing demand, but it is not easy to make a decision regarding the right amount of resources. Indeed, proper provisioning of the resources to applications is an important issue in IaaS cloud computing. Most web applications encounter large and fluctuating task requests. In predictable situations, the resources can be provisioned in advance through capacity planning techniques. But in case of unplanned and spike requests, it would be desirable to automatically scale the resources, called auto-scaling, which adjusts the resources allocated to applications based on its need at any given time. This would free the user from the burden of deciding how many resources are necessary each time. In this work, we propose an analytical and efficient VM-level scaling scheme by modeling each VM in a data center as an M/M/1 processor sharing queue. Our proposed VM-level scaling scheme is validated via a numerical experiment.

Social Bookmarking Use in University Courses: Student Perceptions and Behaviors (대학 수업에서 소셜 북마킹의 활용: 학생 인식 및 행태를 중심으로)

  • Park, Ok-Nam;Jung, Young-Sook
    • Journal of the Korean Society for information Management
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    • v.26 no.2
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    • pp.65-82
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    • 2009
  • This exploratory study describes the social bookmarking perceptions and behaviors of students in university courses. Although an emerging discussion regarding the value of social bookmarking tools exists, how users adopt tools in practice is not well known. Students were asked to utilize the bookmarking tool del.icio.us to store information relating to course projects. They were also asked to comment how they employed del.icio.us for course projects. The study analyzed student perceptions and behaviors when using social bookmarking tools for university coursework. The study noted that the use of tags, notes, and networking within these social bookmarking tools remained less active and social bookmarking services in Web 2.0 as shared collaboration, shared communities, and vertical search were less present. Utilizing social bookmarking tools to facilitate personal information management includes the activities of information use, information re-use, and mobility.

A Study on Safety Management System for Shipbuilding Industry (조선업 사업장의 안전관리 시스템 구축에 관한 연구)

  • Choi, Jeong-Woo;Yoo, Jin-Hwan;Kim, Hyun-Joon;Seo, Jae-Min;Kim, Seong-Bin;Yoon, Kee-Bong
    • Journal of the Korean Society of Safety
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    • v.23 no.6
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    • pp.14-20
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    • 2008
  • A large number of accidents have been occurred in the domestic shipbuilding industry. Its number of accidents is approximately twice than that of manufacturing industry and three times larger than that of whole industry in general. There are several reasons that make it hard to control the accidents. First, it is because the shipbuilding industry is composed of many subcontractors who may need improvement in safety education and safety management. Second, the shipyard environments are exposed to lots of hazards such as high elevation works, isolated workspaces, heavyweight and huge structures/components. Last, the shipbuilding industry has grown too rapidly in a short period. For that reason, the safety management standards and safety consciousness could not catch up the speed of its development. In this study, it is suggested to use a more efficient and easier way to conduct safety management using a web-based safety management system for the shipbuilding industry. This system is composed of four main parts, which is available for self-auditing with legal support. Those are checklists based safety and health evaluation, safety inspection, user shared accident database and user shared bulletin board. It is expected that this system can help us to reduce risks in the shipbuilding industry considerably.

Multi-day Trip Planning System with Collaborative Recommendation (협업적 추천 기반의 여행 계획 시스템)

  • Aprilia, Priska;Oh, Kyeong-Jin;Hong, Myung-Duk;Ga, Myeong-Hyeon;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.22 no.1
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    • pp.159-185
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    • 2016
  • Planning a multi-day trip is a complex, yet time-consuming task. It usually starts with selecting a list of points of interest (POIs) worth visiting and then arranging them into an itinerary, taking into consideration various constraints and preferences. When choosing POIs to visit, one might ask friends to suggest them, search for information on the Web, or seek advice from travel agents; however, those options have their limitations. First, the knowledge of friends is limited to the places they have visited. Second, the tourism information on the internet may be vast, but at the same time, might cause one to invest a lot of time reading and filtering the information. Lastly, travel agents might be biased towards providers of certain travel products when suggesting itineraries. In recent years, many researchers have tried to deal with the huge amount of tourism information available on the internet. They explored the wisdom of the crowd through overwhelming images shared by people on social media sites. Furthermore, trip planning problems are usually formulated as 'Tourist Trip Design Problems', and are solved using various search algorithms with heuristics. Various recommendation systems with various techniques have been set up to cope with the overwhelming tourism information available on the internet. Prediction models of recommendation systems are typically built using a large dataset. However, sometimes such a dataset is not always available. For other models, especially those that require input from people, human computation has emerged as a powerful and inexpensive approach. This study proposes CYTRIP (Crowdsource Your TRIP), a multi-day trip itinerary planning system that draws on the collective intelligence of contributors in recommending POIs. In order to enable the crowd to collaboratively recommend POIs to users, CYTRIP provides a shared workspace. In the shared workspace, the crowd can recommend as many POIs to as many requesters as they can, and they can also vote on the POIs recommended by other people when they find them interesting. In CYTRIP, anyone can make a contribution by recommending POIs to requesters based on requesters' specified preferences. CYTRIP takes input on the recommended POIs to build a multi-day trip itinerary taking into account the user's preferences, the various time constraints, and the locations. The input then becomes a multi-day trip planning problem that is formulated in Planning Domain Definition Language 3 (PDDL3). A sequence of actions formulated in a domain file is used to achieve the goals in the planning problem, which are the recommended POIs to be visited. The multi-day trip planning problem is a highly constrained problem. Sometimes, it is not feasible to visit all the recommended POIs with the limited resources available, such as the time the user can spend. In order to cope with an unachievable goal that can result in no solution for the other goals, CYTRIP selects a set of feasible POIs prior to the planning process. The planning problem is created for the selected POIs and fed into the planner. The solution returned by the planner is then parsed into a multi-day trip itinerary and displayed to the user on a map. The proposed system is implemented as a web-based application built using PHP on a CodeIgniter Web Framework. In order to evaluate the proposed system, an online experiment was conducted. From the online experiment, results show that with the help of the contributors, CYTRIP can plan and generate a multi-day trip itinerary that is tailored to the users' preferences and bound by their constraints, such as location or time constraints. The contributors also find that CYTRIP is a useful tool for collecting POIs from the crowd and planning a multi-day trip.

A Study on the Web Novel Writer's Identity as a Media Content Producer: An In-Depth Interview and Self-description (미디어 콘텐츠 생산자로서 웹소설 작가의 정체성 연구: 심층 인터뷰와 자기기술지를 중심으로)

  • Kim, Mi-Sook
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.658-675
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    • 2022
  • With the advent of the OTT platform, the world has become an era in which the same media content is shared and reacted in real time by being grouped into one culture. This study attempts a producer study of web novel writers, who are producers of the web novel market that is expanding into webtoons, dramas, and movies with IP (intellectual property rights) of the original story at a time when Korean K-content such as "Squid Game" and "Weird Lawyer Woo Young-woo" leads the global market. In this study, web novel writers were viewed as producers of commercial media content, not just 'Novelist', and their identities and characteristics of the labor process were examined. Web novel writers began writing web novels as a side job or two jobs, and cited the fact that they can make profits alone without barriers to entry and without incurring capital or facility costs. Although there is no barrier to entry, most writers experience severe failure in their first work, which is attributed to the misunderstanding that the word "writer" is someone who writes what they want in any genre. Web novels are different, so writers go through the process of realizing that in order to succeed by writing web novels, they must be thoroughly in the audience's shoes and write them according to the trends and codes they want. Web novel writers expressed their identity as "story sellers," "story producers," "people who can produce IP alone," and "people who satisfy fantasies that cannot be achieved in reality," and in common, there was a strong sense of being a person who provides stories and makes profits or sales. Regarding the burden of writing a huge amount of web novels, the writer with a high income expressed a generous position that "the income is higher than the effort," but ordinary writers complained of difficulties in the hard work, saying, "It seems like I am working hard on writing that I have to write constantly.

A Study of Web-Based Reading Education Support System for Elementary School (초등학교 웹기반 독서교육지원시스템 개발에 관한 연구)

  • Kim, Chul;Kim, Young-Hoon;Ma, Dai-Sung
    • Journal of The Korean Association of Information Education
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    • v.6 no.1
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    • pp.86-97
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    • 2002
  • Reading education in elementary school is being performed without connection between the curriculums and is searching for a diversified method of reading education. There are other problems in reading education such as absence of several reading education programs lack of experts with field experiences and difficulties in practicing a continuous reading education due to the emotional and disconnection between school and home. We designed a web-based reading education support system as a supplement for the reading education in which an electronic library and information about each reading-related activity can be shared. This reading education support system based on internet can connect reading education to the students everyday life. The electronic library can activate reading education by providing book management, a bulletin about the impression of a book and the information on recommended books. In addition, this electronic library can develop various reading education programs and can strengthen the relationship between school and home. This system also can make knowledge and information related activities after reading books be commonly available to all schools through the realization module, according to school and class. Therefore, various material related to reading education can be shared and statistical works are possible with the system we developed in this study.

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