• Title/Summary/Keyword: Shared Object Manipulation

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Adaptive Concurrency Control Approach on Shared Object Manipulation in Mixed Reality

  • Lee, Jun;Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.11
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    • pp.75-84
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    • 2021
  • In this paper, we propose an adaptive concurrency control scheme to reduce conflicts and working time in the cooperative work in mixed reality. To this ends, we first classified the goals, tasks and ownerships of the cooperative work. Then, the classified relationships are mapped according to their temporal and hierarchical relationships of shared object manipulation in the cooperative work. The proposed system provides adaptive concurrency controls of the shared object according to temporal orders of the sub-goals. With the proposed scheme, a participant is enable to move and rotate a shared object although another already has an ownership of the shared object in a specific order of the sub-goal. Thus, the proposed system provides adaptive and realistic cooperative working environment. We conducted a user study of the proposed scheme. The proposed system could reduce conflicts and working times comparing to conventional approaches.

Cooperative Manipulation of a Virtual Object by Multiple Remote Users

  • Choi, Hyouk-Ryeol;Ryew, Sung-Moo
    • Journal of Mechanical Science and Technology
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    • v.14 no.9
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    • pp.956-967
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    • 2000
  • In this paper, we explore the issues of force display in the cooperative virtual environment shared by multiple users distributed over the network with heterogeneous hardware platforms. The proposed method is to cope with the problem of small time delay and the difference of sampling rate in the distributed configuration. In the proposed approach the interaction forces of the participants are just treated as the independent sources of acceleration. Thus the action of a participant simply changes the acceleration of the virtual object and consequently the states of the virtual object will be updated. When the updated states are reported to all the participants, the information on the time of state changes is delivered, too. Employing the discrete state information updated by the other users, each user modifies his own virtual environment and pseudo-realtime simulation can be realized. Excluding the software interface and the communication technique, it is proposed the simulation method for the operation of respective users and the way of calculating the driving input to the display device. For experimental verification we construct a cooperative virtual environment shared by two remote users and outline the results of experiments.

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Design and Implementation of a Collaborative Software Development Management System (협업적 소프트웨어 개발 관리 시스템의 설계 및 구현)

  • Han, Kwan-Hee;Song, Hee-Seok
    • Journal of Information Technology Services
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    • v.5 no.2
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    • pp.79-92
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    • 2006
  • Since software development team members have been more geographically spread due to the globalization of business and Internet technologies, the management of deliverables and communication efforts for developing high-quality software products on time is becoming more complicated. Among the functional requirements for collaborative software development management, the manipulation of shared information objects is essential for the collaborative work among distributed development team members. This paper proposes an integrated information object management framework comprised of a so-called BOC (Bill Of Class) scheme and a standardized software part dictionary for managing shared information objects efficiently among distributed co-workers. In order to manage these complex information objects, the proposed framework adopt product structures represented by Bills Of Materials (BOM) as stems for integrating the various information objects. Based on the proposed framework, a collaborative software development management system (CSDMS) is implemented, and the functionalities and the structure of the system are also described in this paper. The proposed system provides sufficient functionalities for the change management of information objects and the management of their relationship to other objects rather than existing system.

Product Model for the Integration of Design and Manufacturing Information in Shipbuilding (선박의 설계 및 생산 정보의 통합을 위한 Product Model 의 구축)

  • S.B. Yoo;J.W. Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.30 no.2
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    • pp.1-12
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    • 1993
  • The role of product model in CIM environemt(where such heterogenous application programs as CAD, CAE, CAM, Database, and Expert Systems are included) is system integration. Product model manages all the information related to manufacuring activities. This information includes shapes, operation, process, scheduling, quality, and mangement. Product model architecture includes product model kernel, object schema, model manipulation language, and user interface. Objects to be shared are defined using the model manipulation luage and the defintions are saved in the object schema. In this paper, we present the design and implementation of a prototype. In this prototype, application programs for CAPP(Computer Aided Process Planning) are used.

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