• Title/Summary/Keyword: Shape Blending

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Thermal Properties of Linear Shape Polylactic Acid/Star Shape Polylactic Acid Blends (선형 폴리락틱산/스타형 폴리락틱산 블렌드의 열적 특성 변화에 대한 연구)

  • 천상욱;김수현;김영하;강호종
    • Polymer(Korea)
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    • v.24 no.3
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    • pp.333-341
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    • 2000
  • Blends consisting of linear shape polylactic acid and star shape polylactic acid (L-PLLA/S-PLLA) have been prepared by melt and solution blending. The effect of blending method on the thermal properties and crystallization behavior of L-PLLA/S-PLLA blends has been investigated. The molecular weight decrease was revealed both in melt and solution blending. S-PLLA was found to be more stable than L-PLLA in the reduction of molecular weight during the course of blending due to its star shape structure. As a result, broad molecular weight distribution was obtained in solution blending. It was found that melting temperature and glass transition temperature decrease with increasing S-PLLA content. Blending method had large influence on the glass transition temperature of PLLA blends, while less effect on melting temperature. From DSC results, it can be noticed that solution blending is more effective blending method to obtain higher crystallinity than melt blending for S-PLLA and blend with higher S-PLLA content.

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Blending Surface with Parameter Control in Compound Surface (복합 곡면에서 매개변수 조정에 의한 블렌딩곡면 생성)

  • 김종열;이희관;공영식;양균의
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.10
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    • pp.148-155
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    • 1998
  • For products of various shapes, compound surfaces are used. Blending surfaces are essential to the products of the compound surfaces. In this paper a method of making shape of blending surface flexible with parameter control is discussed. The parameter has quantitative control of shape of the blend. The blending surface is applied to NURBS and simple primitives in solid model. Intersection curves of surfaces is used to provide the blend with generality. Rail curve are found with the intersection curves. The blend is generated by rail curves and parameter control. Also, In strict constraint condition, blending surface with flexible shapes is discussed, keeping ;${GC}^1$ and ;${GC}^2$ continuity between free-formed surfaces and solids. Joining blending ,bridge blending and blending surface at corner are generated.

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A Study on The Construction of 3-Dimensional Edge Blend Surface Modeling (곡면 모델링에서 3차원 경계 곡면 블렌드 구성에 관한 연구)

  • 이창억
    • Journal of the Korean Professional Engineers Association
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    • v.27 no.3
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    • pp.121-131
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    • 1994
  • It is very difficult to partially describe the hull shape made up of 3-dimensional free form surface. With computerizing skill in ship design, the geometric modeling technique has been developed. In hull shape modeling, the blending technique has not yet been adapted to the hull shape surface has a variable curvature. By adapting the blend surface, small surface on drawing plane is to be softly blended with given hull surface and a projecting part. This study has adapted to the ship design one of the blending methods by which offsets data of the blend surface can be obtained by the input of blend radius on two base surfaces.

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Blending Surface Using Rail Curves (접촉 곡선을 이용한 BLENDING 곡면)

  • Lee, Hi-Koan;Yang, Gyun-Eui
    • Journal of the Korean Society for Precision Engineering
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    • v.12 no.8
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    • pp.114-121
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    • 1995
  • This paper describes a method which uses rail curves for blending surfaces. Blending surface between the free form surfaces which have the flexible shapes and are widely used today is investigated. The rail curves give blending surface continuty through Pointwise interpola- tion. It is the point in this paper that the blending surfaces give a good flexibility to modeling of base free form surfaces. Using rail curves for simple base surfaces, complicated models can be designed. Also this blending surfaces can be used for path generation in compoud surfaces.

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Interactive and Intuitive Physics-based Blending Surface Design for the Second Order Algebraic Implicit Surfaces

  • Park, Tae-Jung;Kam, Hyeong-Ryeol;Shin, Seung-Ho;Kim, Chang-Hun
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.842-855
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    • 2009
  • We present a physics-based blending method for the second order algebraic implicit surface. Unlike other traditional blending techniques, the proposed method avoids complex mathematical operations and unwanted artifacts like bulge, which have highly limited the application of the second order algebraic implicit surface as a modeling primitive in spite of lots of its excellent properties. Instead, the proposed method provides the designer with flexibility to control the shapes of the blending surface on interactive basis; the designer can check and design the shape of blending surfaces accurately by simply adjusting several physics parameter in real time, which was impossible in the traditional blending methods. In the later parts of this paper, several results are also presented.

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Parametric Blending of Hole Patches Based on Shape Difference (형상 차이 기반 홀 패치의 파라미트릭 블렌딩 기법)

  • Park, Jung-Ho;Park, Sanghun;Yoon, Seung-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.39-48
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    • 2020
  • In this paper, we propose a new technique for filling holes in triangular mesh. First, arbitrary shaped holes are detected. Second, source and target hole patches are generated through triangulation, refinement, fairing, and smoothing. Finally, the shape difference between the two patches is analyzed and a patch with enhanced features is obtained through blending between patches. The effectiveness of the proposed technique is demonstrated by applying the hole filling technique to the triangular mesh model with various shaped holes.

Skinny Smudge Blending Method Using Arbitrary-shaped Master (임의 형상 마스터를 이용한 스키니 스머지 블렌딩 방법)

  • Kwak, Noyoon
    • Journal of Digital Convergence
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    • v.10 no.9
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    • pp.333-338
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    • 2012
  • This paper is related to a skinny smudge blending method using the arbitrary-shaped master adhered closely to the contour shape. The smudge tool is the popular graphic tool embedded in Adobe Photoshop CS6. The smudge tool is used to smear paint on your canvas. The effect is much like finger painting. We can use the smudge tool by selecting its icon on the toolbox of Adobe Photoshop CS6 and dragging in the direction you want to smudge while holding the mouse button down on the image. As the smudge tool blends all the pixels within a radius of the master to generate the result image, its disadvantages are to smudge even the pixels in the undesired region. In this paper to reduce the disadvantage, the skinny smudge blending method using arbitrary-shaped master is proposed. The proposed blending method has the advantage of applying the smudge effect to the desired regions regardless of the background as the arbitrary-shaped master adhered closely to the contour shape is extracted by color image segmentation.

Poisson Video Composition Using Shape Matching (형태 정합을 이용한 포아송 동영상 합성)

  • Heo, Gyeongyong;Choi, Hun;Kim, Jihong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.4
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    • pp.617-623
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    • 2018
  • In this paper, we propose a novel seamless video composition method based on shape matching and Poisson equation. Video composition method consists of video segmentation process and video blending process. In the video segmentation process, the user first sets a trimap for the first frame, and then performs a grab-cut algorithm. Next, considering that the performance of video segmentation may be reduced if the color, brightness and texture of the object and the background are similar, the object region segmented in the current frame is corrected through shape matching between the objects of the current frame and the previous frame. In the video blending process, the object of source video and the background of target video are blended seamlessly using Poisson equation, and the object is located according to the movement path set by the user. Simulation results show that the proposed method has better performance not only in the naturalness of the composite video but also in computational time.

A Virtual Makeup Program Using Facial Feature Area Extraction Based on Active Shape Model and Modified Alpha Blending (ASM 기반의 얼굴 특징 영역 추출 및 변형된 알파 블렌딩을 이용한 가상 메이크업 프로그램)

  • Koo, Ja-Myoung;Cho, Tai-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.8
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    • pp.1827-1835
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    • 2010
  • In this paper, facial feature areas in user picture are created by facial feature points extracted by ASM(Active Shape Model). In a existing virtual make-up application, users manually select a few features that are exactly. Users are uncomfortable with this method. We propose a virtual makeup application using ASM that does not require user input. In order to express a natural makeup, the modified alpha blendings for each cosmetic are used to blend skin color with cosmetic color. The Virtual makeup application was implemented to apply Foundation, Blush, Lip Stick, Lip Liner, Eye Pencil, Eye Liner and Eye Shadow.

The forecast of curve shape reforming by variation of B-spline knot vector values (B-스플라인 노트백터 값 변화에 의한 곡선 형상 변화 예측)

  • 김희중;정재현
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1994.10a
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    • pp.866-871
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    • 1994
  • B-spline curves and surfaces are effective solutions for design and modelling of the freeform models. The control methods of these are using with control points, knot vectors and weight of NURBS. Using control point is easy and resonable for representation of general models. But the movement of control points bring out the reformation of original convex hull. The B-splines with nonuniform knot vector provide good result of the shape modification without convex hull reforming. B-splines are constructed with control points and basis functions. Nonuniform knot vectors effect on the basis functions. And the blending curves describe the prorities of knot vectors. Applying of these, users will forecast of the reformed curves after modifying controllabler primitives.

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