• Title/Summary/Keyword: Shading Algorithm

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Ray Tracing Method Based on Spectral Distribution for Reproducing a Realistic Image (실사영상 재현을 위한 분광분포 기반의 광선추적기법)

  • Lee Myong-Young;Lee Cheol-Hee;Lee Ho-Keun;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.1
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    • pp.37-46
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    • 2004
  • In this paper, we propose an improved reproduction algorithm for a realistic image of the real scene based on the spectral distribution of lights and objects. The proposed method for the realistic image is focused on a more accurate reproduction of an image incident on the sight of the viewer. At first, to reproduce an image accurately incident on a sight of viewer, we used the backward ray tracing method based on spectral distribution of object and illuminant representing its physical characteristic used in real. Next, we propose utilizing the improved shading model of the reproduction algorithm of realistic image by applying Bouguer-Beer's law to consider an optical absorptive property of transparent objects. We also define a new ambient light term which is considered the diffuse reflection of neighboring objects instead of constant ambient light. The simulation results show that the proposed algorithm can reproduce the visually similar image with a scene incident on a sight of viewer.

Design of an Effective Bump Mapping Hardware Architecture Using Angular Operation (각 연산을 이용한 효과적인 범프 매핑 하드웨어 구조 설계)

  • 이승기;박우찬;김상덕;한탁돈
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.11
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    • pp.663-674
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    • 2003
  • Bump mapping is a technique that represents the detailed parts of the object surface, such as a perturberance of the skin of a peanut, using the geometry mapping without complex modeling. However, the hardware implementation for bump mapping is considerable, because a large amount of per pixel computation, including the normal vector shading, is required. In this paper, we propose a new bump mapping algorithm using the polar coordinate system and its hardware architecture. Compared with other existing architectures, our approach performs bump mapping effectively by using a new vector rotation method for transformation into the reference space and minimizing illumination calculation. Consequently, our proposed architecture reduces a large amount of computation and hardware requirements.

Real-Time Motion Blur using Approximated Motion Trails (이동궤적 근사 다면체를 이용한 실시간 모션블러 기법)

  • Hong, MinhPhuoc;Choi, Jinhyung;Oh, Kyoungsu
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.17-26
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    • 2017
  • Several algorithms have been introduced to render motion blur in real time by solving the visibility problem in the spatio-temporal domains. However, some algorithms render at interactive frame rates but have artifacts or noise. Therefore, we propose a new algorithm that renders real-time motion blur using extruded triangles. Our method uses two triangles in the previous and the current frame to make an extruded triangle then send it to the rasterization. To solve the occlusion between extruded triangles for a given pixel, we introduce a combining solution using a sorting in front to back order and bitwise operations in the spatio-temporal dimensions.

A Study on Optimizing of Roof-Top Photovoltaic Arrays Arrangement Based on Three-Dimensional Geo-Spatial Information (3차원 지형공간정보 기반 지붕형 태양광 어레이 배치 최적화 연구)

  • Kim, Se-Jong;Koo, Kyo-Jin
    • Korean Journal of Construction Engineering and Management
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    • v.12 no.6
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    • pp.151-159
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    • 2011
  • Due to the Korean government's renewable energy support policy such as the renewable energy utilization building certificate and enlarging the compulsory ratio of investment on the public building, the rooftop photovoltaic projects are expanding rapidly. It is very important for the rooftop photovoltaic projects to analyze the shading effect of the adjacent structures or own facilities. But, the photovoltaic arrangements are planned by the experience of the designers or simple graphic tools. The purpose of this study is to build the process model for optimizing of rooftop photovoltaic arrangement based on three-dimensional geo-spatial information.

Vibration Control of Beam using Distributed PVDF sensor and PZT actuator (분포형 압전 필름 감지기와 압전 세라믹 작동기를 이용한 보의 진동 제어)

  • 박근영;유정규;김승조
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1997.04a
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    • pp.413-417
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    • 1997
  • Distributed piezoelectric sensor and actuator have been designed for efficient vibration control of a cantilevered beam. Both PZT and PVDF are used in this study, the former as an actuator and the latter as a sensor for our integrated structure. For the PZT actuator, the position and size have been optimized. Optimal electrode shape of the PVDF sensor has been determined. For multi-mode vibration control, we have used two PZT actuators and a PVDF sensor. Electrode shading of PVDF is more powerful for modal force adjustment than the sizing and positioning of PZT. Finite element method is used to model the structure that includes the PZT actuator and the PVDF sensor. By deciding on or off of each PZT segment, the length and the location of the PZT actuator are optimize. Considering both of the host structure and the optimized actuators, it is designed that the active electrode width of PVDF sensor along the span of the beam. Actuator design is based on the criterion of minimizing the system energy in the control modes under a given initial condition. Sensor is designed to minimize the observation spill-over. Modal control forces for the residual(uncontrolled) modes have been minimized during the sensor design. Genetic algorithm, which is suitable for this kind of discrete problems, has been utilized for optimization. Discrete LQG control law has been applied to the integrated structure for real time vibration control. Performance of the sensor, the actuator, and the integrated smart structure has been demonstrated by experiments.

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A Method for Rear-side Vehicle Detection and Tracking with Vision System (카메라 기반의 측후방 차량 검출 및 추적 방법)

  • Baek, Seunghwan;Kim, Heungseob;Boo, Kwangsuck
    • Journal of the Korean Society for Precision Engineering
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    • v.31 no.3
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    • pp.233-241
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    • 2014
  • This paper contributes to development of a new method for detecting rear-side vehicles and estimating the positions for blind spot region or providing the lane change information by using vision systems. Because the real image acquired during car driving has a lot of information including the target vehicle and background image as well as the noises such as lighting and shading, it is hard to extract only the target vehicle against the background image with satisfied robustness. In this paper, the target vehicle has been detected by repetitive image processing such as sobel and morphological operations and a Kalman filter has been also designed to cancel the background image and prevent the misreading of the target image. The proposed method can get faster image processing and more robustness rather than the previous researches. Various experiments were performed on the highway driving situations to evaluate the performance of the proposed algorithm.

A study on the realtime toon rendering with shadow (그림자를 포함한 실시간 툰 렌더링에 관한 연구)

  • Ko, HyeKyung;Kang, Daeuk;Yoon, Kyunghyun
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.4
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    • pp.9-14
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    • 2000
  • Non-Photorealistic rendering techniques, such as toon rendering, can enhance the quality of hand-drawn cell-animation images greatly with less effort. For this reason, to on rendering is one of the popular techniques used in the cell-animation image production field. The existing toon rendering techniques, however, have not been effective enough for the real-time image processing that the techniques have not been adequate for some processes that needs immediate responses such as virtual-realities, or video games. This paper will suggest the real-time toon rendering to overcome the limits through real-time outline detection and phong shading. In addition, a effective result-image is created as adding a shadow and a execution time remains by real-time through fast shadow generation algorithm.

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Comparative Study of Artificial-Intelligence-based Methods to Track the Global Maximum Power Point of a Photovoltaic Generation System (태양광 발전 시스템의 전역 최대 발전전력 추종을 위한 인공지능 기반 기법 비교 연구)

  • Lee, Chaeeun;Jang, Yohan;Choung, Seunghoon;Bae, Sungwoo
    • The Transactions of the Korean Institute of Power Electronics
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    • v.27 no.4
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    • pp.297-304
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    • 2022
  • This study compares the performance of artificial intelligence (AI)-based maximum power point tracking (MPPT) methods under partial shading conditions in a photovoltaic generation system. Although many studies on AI-based MPPT have been conducted, few studies comparing the tracking performance of various AI-based global MPPT methods seem to exist in the literature. Therefore, this study compares four representative AI-based global MPPT methods including fuzzy logic control (FLC), particle swarm optimization (PSO), grey wolf optimization (GWO), and genetic algorithm (GA). Each method is theoretically analyzed in detail and compared through simulation studies with MATLAB/Simulink under the same conditions. Based on the results of performance comparison, PSO, GWO, and GA successfully tracked the global maximum power point. In particular, the tracking speed of GA was the fastest among the investigated methods under the given conditions.

Rendering Method of Light Environment Based on Modeling of Physical Characteristic (물리적 특성 모델링에 기반한 라이팅 환경의 랜더링 기법)

  • Lee, Myong-Young;Lee, Cheol-Hee;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.6 s.312
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    • pp.46-56
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    • 2006
  • In this paper, we propose an improved reproduction algorithm for a realistic image of the real scene based on the optical characteristics of the light sources and the materials at the lighting environment. This paper is continuation of the previous study to improve the modeling method of the light sources and the materials and apply this to the real rear lamp of automobile. The backward ray tracing method is first used to trace the light ray from a light source, and also considers the physical characteristics of object surfaces and geometric properties of light radiation to estimate accurately the light energy incoming toward to human eyes. For experiments and verification of the proposed method, the simulation results are compared with the measured light stimuli. Accordingly, the simulation results show that the proposed algorithm can estimate light energy well and reproduce the visually similar image with a scene incident on a sight of viewer.

Obtaining 3-D Depth from a Monochrome Shaded Image (단시안 명암강도를 이용한 물체의 3차원 거리측정)

  • Byung Il Kim
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.29B no.7
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    • pp.52-61
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    • 1992
  • An iterative scheme for computing the three-dimensional position and the surface orientation of an opaque object from a singel shaded image is proposed. This method demonstrates that calculating the depth(distance) between the camera and the object from one shaded video image is possible. Most previous research works on $'Shape from Shading$' problem, even in the $'Photometric Stereo Method$', invoved the determination of surface orientation only. To measure the depth of an object, depth of the object, and the reflectance properties of the surface. Assuming that the object surface is uniform Lambertian the measured intensity level at a given image pixel*x,y0becomes a function of surface orientation and depth component of the object. Derived Image Irradiance Equation can`t be solved without further informations since three unknown variables(p,q and D) are in one nonlinear equation. As an additional constraints we assume that surface satisfy smoothness conditions. Then equation can be solved relaxatively using standard methods of TEX>$'Calculus of VariationTEX>$'. After checking the sensitivity of the algorithm to the errors ininput parameters, the theoretical results is tested by experiments. Three objects (plane, cylinder, and sphere)are used. Thees initial results are very encouraging since they match the theoretical calculations within 20$\%$ error in simple experiments.> error in simple experiments.

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