• Title/Summary/Keyword: Server power system

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File Block Management for Energy-Efficient Distributed Storages (파일 분산 저장 시스템의 에너지 효율성 증대를 위한 파일 블록 관리 기술)

  • Suh, Min-Kook;Kim, Seong-Woo;Seo, Seung-Woo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.1
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    • pp.97-104
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    • 2016
  • Because of rapid growth of data size, the number of data storage has been increased. When using multiple data storages, a distribute file system is essential to insure the availability of data files. The power consumption is a major problem when using a distributed file system with many data storages. Previous works have aimed at reducing the energy consumption with efficient file block layout by changing some data servers into stand-by mode. The file block migration has not been seriously considered because migration causes large cost. But when we consider addition of a new data server or file, file block migration is needed. This paper formulates the minimization of data block migration as an ILP optimization problem and solves it using branch-and-bound method. Using this technique, we can maximize the number of stand-by data servers with the minimum number of file block movement. However, computation time of branch-and-bound method of an ILP optimization problem increases exponentially as the problem size grows. Therefore this paper also proposes a data block and data server grouping method to solve many small ILP problems.

A Case Study on the Implementation of a River Water Level Monitoring System using PLC(Programmable Logic Controller) and Public Telecommunication Network (PLC(Programmable Logic Controller)와 공중통신망을 이용한 하천수위감시시스템 구축 사례 연구)

  • Kim, Seokju;Kim, Minsoo
    • The Journal of Society for e-Business Studies
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    • v.20 no.4
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    • pp.1-17
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    • 2015
  • A river water level monitoring system which prevents salt water damages and effectively excludes floods has been developed to contribute efficient operation of Nakdong river estuary barrage. The system can be used for monitoring upstream conditions more quickly and do appropriate responses over changes. Telemetry and telecontrols using PLCs have been built at the three sites that directly influence on the operation of barrage gates, and are linked to Nakdong river estuary barrage's IOS (Integrated Operation System) through public communication networks. By using PLC, the system can achieve even higher reliability and versatility than before as well as easy management. By power control devices, we can remotely control the power of PLCs to treat the minor troubles instantly without going on-sites. The power control devices also save data in preparation for the cases of communication failures. The system uses ADSL (FTTH) as a main network between SCADA server and PLCs, and CDMA (M2M) as a secondary network. In order to compensate security vulnerabilities of public communication network, we have installed the VPNs for secure communication between center and the observation stations, just like a dedicated network. Generally, river water level observations have been used custom-manufactured remote terminals to suit their special goals. However, in this case, we have established a system with open architecture considering the interface between different systems, the ease of use and maintenance, security, price, etc.

Embedded Multi-LED Display System based on Wireless Internet using Otsu Algorithm (오츠 알고리즘을 활용한 무선인터넷 기반 임베디드 다중 LED 전광판 시스템)

  • Jang, Ho-Min;Kim, Eui-Ryong;Oh, Se-Chun;Kim, Sin-Ryeong;Kim, Young-Gon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.6
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    • pp.329-336
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    • 2016
  • In the outdoor advertising and industrial sites, are trying to implement the LED electric bulletin board system that is based on image processing in order to express a variety of intention in real time. Recently, in various field, rather than simple text representation, the importance of intuitive communication using images is increasing. Thus, instead of outputting the simple input information for communication, a system that can output a real-time information being sought. Therefore, the system is directed to overcoming by converting the problem of mapping an image on a variety of conventional LED display that can not be output images, the possible image output formats. Using an LED of low power, it has developed to output the efficient messages and images within a limited resources. This paper provides a system capable of managing the LED display on the wireless network. Atmega2560, Wi-Fi module, using the server and Android applications client, rather than printing a text only, it is a system to reduce the load generated image output character output in to the conversion process as can be managed by the server.

Design and Implementation of Object Reusing Methods for Mobile Vector Map Services (모바일 벡터 지도 서비스를 위한 객체 재사용 기법의 설계 및 구현)

  • Kim, Jin-Deog;Choi, Jin-Oh
    • The KIPS Transactions:PartD
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    • v.10D no.3
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    • pp.359-366
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    • 2003
  • Although the reuse of the cached data for scrolling the map reduces the amount of passed data between client and server, it needs the conversions of data coordinates, selective deletion of objects, cache compaction and object structuring step in the clients. The conversion is a time- intensive operation due to limited resources of mobile phones such as low computing power, small memory. Therefore, in order to control the map efficiently in the vector map service based mobile phones, it is necessary to study the methods which reuse cached objects for reducing wireless network bandwidth and overwhelming the limited resources of mobile phones as well. This paper proposes the methods of reusing pre-received spatial objects for map control in the mobile vector map service system based on client-server architecture. The experiments conducted on the Web GIS systems with real data show that the proposed method is appropriate to map services for mobile phone. We also analyze the advantages and drawbacks between the reuse of cached data and transmission of raw data respectively.

A Hybrid Cloud-P2P Architecture for Scalable Massively Multiplayer Online Games (확장가능한 대규모 멀티플레이어 온라인 게임을 위한 클라우드와 P2P 하이브리드 구조)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.73-81
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    • 2020
  • Today's massively multiplayer online games(MMOGs) can contain millions of synchronous players scattered across the world and participating with each other within a single shared game. The increase in the number of players in MMOGs has led to some issues with the demand of server which generates a significant increase in costs for the game industry and impacts to the quality of service offered to players. In dealing with a considerable scale of MMOGs, we propose a cloud computing and peer-to-peer(P2P) hybrid architecture in this paper. Given the two nearly independent functionalities of P2P and cloud architectures, we consider the possibility of fusing these two concepts and researching the application of the resultant amalgamation in MMOGs. With an efficient and effective provisioning of resources and mapping of load, the proposed hybrid architecture relieves a lot of computational power and network traffic, the load on the servers in the cloud while exploiting the capacity of the peers. The simulation results show that MMOGs based on the proposed hybrid architecture have better performance and lower traffic received compared with MMOGs based on traditional client-server system.

Channel-Adaptive Mobile Streaming Video Control over Mobile WiMAX Network (모바일 와이맥스망에서 채널 적응적인 모바일 스트리밍 비디오 제어)

  • Pyun, Jae-Young
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.5
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    • pp.37-43
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    • 2009
  • Streaming video service over wireless and mobile communication networks has received significant interests from both academia and industry recently. Specifically, mobile WiMAX (IEEE 802.16e) is capable of providing high data rate and flexible Quality of Service (QoS) mechanisms, supporting mobile streaming very attractive. However, we need to note that streaming videos can be partially deteriorated in their macroblocks and/or slices owing to errors on OFDMA subcarriers, as we consider that compressed video sequence is generally sensitive to the error-prone channel status of the wireless and mobile network. In this paper, we introduce an OFDMA subcarrier-adaptive mobile streaming server based on cross-layer design. This streaming server system is substantially efficient to reduce the deterioration of streaming video transferred on the subcarriers of low power strength without any modifications of the existing schedulers, packet ordering/reassembly, and subcarrier allocation strategies in the base station.

Band Selection Algorithm based on Expected Value for Pixel Classification (픽셀 분류를 위한 기댓값 기반 밴드 선택 알고리즘)

  • Chang, Duhyeuk;Jung, Byeonghyeon;Heo, Junyoung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.107-112
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    • 2022
  • In an embedded system such as a drone, it is difficult to store, transfer and analyze the entire hyper-spectral image to a server in real time because it takes a lot of power and time. Therefore, the hyper-spectral image data is transmitted to the server through dimension reduction or compression pre-processing. Feature selection method are used to send only the bands for analysis purpose, and these algorithms usually take a lot of processing time depending on the size of the image, even though the efficiency is high. In this paper, by improving the temporal disadvantage of the band selection algorithm, the time taken 24 hours was reduced to around 60-180 seconds based on the 40000*682 image resolution of 8GB data, and the use of 7.6GB RAM was significantly reduced to 2.3GB using 45 out of 150 bands. However, in terms of pixel classification performance, more than 98% of analysis results were derived similarly to the previous one.

Design and performance validation of a wireless sensing unit for structural monitoring applications

  • Lynch, Jerome Peter;Law, Kincho H.;Kiremidjian, Anne S.;Carryer, Ed;Farrar, Charles R.;Sohn, Hoon;Allen, David W.;Nadler, Brett;Wait, Jeannette R.
    • Structural Engineering and Mechanics
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    • v.17 no.3_4
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    • pp.393-408
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    • 2004
  • There exists a clear need to monitor the performance of civil structures over their operational lives. Current commercial monitoring systems suffer from various technological and economic limitations that prevent their widespread adoption. The wires used to route measurements from system sensors to the centralized data server represent one of the greatest limitations since they are physically vulnerable and expensive from an installation and maintenance standpoint. In lieu of cables, the introduction of low-cost wireless communications is proposed. The result is the design of a prototype wireless sensing unit that can serve as the fundamental building block of wireless modular monitoring systems (WiMMS). An additional feature of the wireless sensing unit is the incorporation of computational power in the form of state-of-art microcontrollers. The prototype unit is validated with a series of laboratory and field tests. The Alamosa Canyon Bridge is employed to serve as a full-scale benchmark structure to validate the performance of the wireless sensing unit in the field. A traditional cable-based monitoring system is installed in parallel with the wireless sensing units for performance comparison.

SSD-based RAID-6 System Architecture for Reliability and Performance Enhancement (신뢰성 향상과 성능개선을 위해 다양한 Erasure 코드를 적용한 SSD 기반 RAID-6 시스템 구조)

  • Song, Jae-Seok;Huh, Joon-Moo;Yang, Yu-Seok;Kim, Deok-Hwan
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.6
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    • pp.47-56
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    • 2010
  • HDD-based RAIDs have been used in high-capacity storage systems for traditional data server. However, their data reliability are relatively low and they consume lots of power since hard disk drive is weak on shock and its power consumption is high due to frequent spindle motor operation. Therefore, this paper presents new SSD based RAID system architecture using various erasure codes. The proposed methode applys Reed-Solomon, EVENODD, and Liberation coding schemes onto file system level and device driver level, respectively. Besides, it uses data allocation method to minimize the side effect of reducing the lifespan of SSD. Detail experimental results show that Liberation code increase wear-leveling rates of SSD based RAID-6 more than other codes. The SSD based RAID system applying erasure codes at the device driver level shows better performance than that at the file system level. I/O performance of RAID-6 system using SSD is 4.5%~8.5% higher than that of using HDD and the power consumption of the RAID system using SSD is 18%~40% less than that of using HDD.

A Study on an Efficient e-business System based on .NET (.NET을 기반으로 한 효율적인 전자상거래 시스템에 관한 연구)

  • 나윤지
    • The Journal of the Korea Contents Association
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    • v.2 no.4
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    • pp.51-58
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    • 2002
  • A electronic business user is increased rapidly, and load of a electronic business system and network traffic are increased rapidly. Also, the data which included an audio and video is increasing in a electronic business system gradually, and According to this an Internet service businessman is paying for an enormous cost for management of a system and a maintenance of a line. It is brought a delay of a response speed about a service wish of a Web customer this system load and network traffic raise. Also, this decreases customer satisfaction and becomes an important factor to decrease competitive power of an e-business enterprise. In this study, we proposed the electronic business system that improved answer delay time about a Web customer in an e-business system based on the .net which was a the latest version of Microsoft company, and analyzed performance of a proposal system through an experiment. In the experiment result, the system that proposed it can have response time to have been improved and fast adaptability about various requests of a Web customer. Also, in a proposed system, a decrease gets a delay of a response speed to occur because of the multiple user done.

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