• Title/Summary/Keyword: Server network bandwidth

Search Result 188, Processing Time 0.03 seconds

A Slot Concession Scheme for Fairness Control of DQDB in Web Environment (웹 환경에서 분산-큐 이중-버스의 공정성 제어를 위한 슬롯양보 방식)

  • 김재수;김정홍;황하응
    • Journal of the Korea Society of Computer and Information
    • /
    • v.7 no.4
    • /
    • pp.133-140
    • /
    • 2002
  • Distributed-queue Dual-Bus (DQDB) shows an unfair behavior in bandwidth allocation due to the nature of unidirectional bus architecture. The study on fairness control method for DQDB has been performed under specific load types such as equal Probability load. symmetric load and asymmetric load type. A client-server load type is more practical traffic pattern than specific load type in Web environments. In this paper, we propose an effective fairness control method to distribute DQDB network bandwidth fairly to all stations under Web environments. The proposed method directly calculates an access limit from the bandwidth demand pattern. Based on an access limit, it controls the allocation of bandwidth by yielding empty slots in clients to servers. And we were certain that it outperforms other mechanisms from simulation results.

  • PDF

Minimum Variable Bandwidth Allocation over Group of Pictures for MPEG Video Transmission (MPEG 동영상 전송을 위한 GOP 단위의 최소 변경 대역폭 할당 기법)

  • Kwak, Joon-Won;Lee, Myoung-Jae;Song, Ha-Yoon;Park, Do-Soon
    • The KIPS Transactions:PartC
    • /
    • v.9C no.5
    • /
    • pp.679-686
    • /
    • 2002
  • The transmission of prerecorded and compressed video data without degradation of picture quality requires video servers to cope with large fluctuations in bandwidth requirement. Bandwidth smoothing techniques can reduce the burst of a variable-bit rate stream by prefetching data at a series of fixed rates and simplifying the allocation of resources in the video servers and the network. In this paper, the proposed smoothing algorithm results in the optimal transmission plans for (1) the smallest bandwidth requirements, (2) the minimum number of changes in transmission rate, and (3) the minimum amount of the server process overhead. The advantages of the proposed smoothing algorithm have been verified through the comparison with the existing smoothing algorithms in diverse environments.

Request Deduplication Scheme in Cache-Enabled 5G Network Using PON

  • Jung, Bokrae
    • Journal of information and communication convergence engineering
    • /
    • v.18 no.2
    • /
    • pp.100-105
    • /
    • 2020
  • With the advent of the 5G era, the rapid growth in demand for mobile content services has increased the need for additional backhaul investment. To meet this demand, employing a content delivery network (CDN) and optical access solution near the last mile has become essential for the configuration of 5G networks. In this paper, a cache-enabled architecture using the passive optical network (PON) is presented to serve video on demand (VoD) for users. For efficient use of mobile backhaul, I propose a request deduplication scheme (RDS) that can provide all the requested services missed in cache with minimum bandwidth by eliminating duplicate requests for movies within tolerable range of the quality of service (QoS). The performance of the proposed architecture is compared with and without RDS in terms of the number of requests arriving at the origin server (OS), hit ratio, and improvement ratio according to user requests and cache sizes.

Design and implementation of MPEG-4 streaming system with prioritized adaptive transport (우선순위화에 기반한 적응형 전송 기능을 가진 MPEG-4 스트리밍 시스템의 설계 및 구현)

  • 박상훈;장혜영;권영우;김종원;유웅식;권오형
    • Proceedings of the IEEK Conference
    • /
    • 2003.11a
    • /
    • pp.95-98
    • /
    • 2003
  • To provide high-quality media streaming service over the best-effort Internet, an efficient streaming system with a network-adaptive transport is essential. By adopting FEC-based adaptive transport and by matching it to the priority of media packets, in this paper, an enhanced MPEG-4 streaming system is implemented. The implemented adaptive transport can complement the existing MPEG-4 streaming server with components such as elementary stream provider, sync layer and DMIF layer. Sync layer packets of each MPEG-4 elementary stream are prioritized and then selectively dropped at the sender to match the currently available bandwidth. Also, with the proposed adaptive transport module, the level of FEC protection is dynamically adjusted based on the underlying network condition. With preliminary verification over the emulated network testbed, it is shown that the proposed implementation can mitigate the impact of network fluctuation and thus improve the quality of streaming.

  • PDF

Method for NoC Bottleneck Relaxation Using Proxy (프록시를 이용한 NoC의 병목현상 해소 방법)

  • Kim, Kyu-Chull;Kwon, Tai-Hwan
    • The KIPS Transactions:PartA
    • /
    • v.18A no.1
    • /
    • pp.25-32
    • /
    • 2011
  • NoC is actively being studied recently in order to overcome the limitations of shared-bus architecture. We proposed an NoC architecture which employs a buffer that plays a similar role of a proxy server in a computer network to enhance the communication efficiency of NoC architecture. In the proposed NoC architecture, whenever the master has a difficulty in communicating with the slave directly, the master communicates with the proxy server which is able to communicate with the slave on behalf of the master. With the proposed scheme in NoC, we can increase the speed and the bandwidth of communication channel. The experimental results showed that overall communication efficiency was significantly improved by sending the packets to the proxy server rather than holding them in the switch buffer.

A Distributed Real-time 3D Pose Estimation Framework based on Asynchronous Multiviews

  • Taemin, Hwang;Jieun, Kim;Minjoon, Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.17 no.2
    • /
    • pp.559-575
    • /
    • 2023
  • 3D human pose estimation is widely applied in various fields, including action recognition, sports analysis, and human-computer interaction. 3D human pose estimation has achieved significant progress with the introduction of convolutional neural network (CNN). Recently, several researches have proposed the use of multiview approaches to avoid occlusions in single-view approaches. However, as the number of cameras increases, a 3D pose estimation system relying on a CNN may lack in computational resources. In addition, when a single host system uses multiple cameras, the data transition speed becomes inadequate owing to bandwidth limitations. To address this problem, we propose a distributed real-time 3D pose estimation framework based on asynchronous multiple cameras. The proposed framework comprises a central server and multiple edge devices. Each multiple-edge device estimates a 2D human pose from its view and sendsit to the central server. Subsequently, the central server synchronizes the received 2D human pose data based on the timestamps. Finally, the central server reconstructs a 3D human pose using geometrical triangulation. We demonstrate that the proposed framework increases the percentage of detected joints and successfully estimates 3D human poses in real-time.

A Selective Layer Discard Algorithm for Stored Video Delivery over Resource Constrained Networks (자원 제약이 있는 네트워크에서 저장 비디오 데이터의 효율적인 전송을 위한 선택적 계층삭제 알고리즘)

  • No, Ji-Won;Lee, Mi-Jeong
    • The KIPS Transactions:PartC
    • /
    • v.8C no.5
    • /
    • pp.647-656
    • /
    • 2001
  • Video delivery from a server to a client across a network system is an important part of many multimedia applications. Usually, the network system has constraint in both the amount of network bandwidth and the buffer size in the client. While delivering a video stream across such a constrained network system, loss of frames may be unavoidable. The system resources consumed by the dropped frames are wasted, and the losses of frames would result in discontinuous display at the client. In this paper, for delivering hierarchically encoded video stream, we introduce the notion of selective layer discard algorithm at the server which not only preemptively discards data at the server but also drops less important part of a frame instead of the entire frame. By the simulation, we compare the proposed selective layer discard algorithm and the existing selective frame discard algorithm. The simulation results show that the proposed algorithm may improve the quality of decoded video, and decrease the replay discontinuity at the client.

  • PDF

A feedback Scheme for Synchronization in a Distributed Multimedia (분산 멀티미디어 프리젠테이션 시스템에서 동기화를 위한 피드백 기법)

  • Choi, Sook-Young
    • The KIPS Transactions:PartB
    • /
    • v.9B no.1
    • /
    • pp.47-56
    • /
    • 2002
  • In the distributed multimedia document system, media objects distributed over a computer network are retrieved from their sources and presented to users according to specified temporal relations. For effective presentation, synchronization has to be supported. Furthermore, since the presentation in the distributed environment is influenced by the network bandwidth and delay, they should be considered for synchronization. This paper proposes a distributed multimedia presentation system that performs presentation effectively in the distributed environment. And it also suggests a method to supports synchronization, in which, network situation and resources are monitored when media objects are transferred from servers to a client. Then a feedback message for the change of them is sent to the server so that the server might adjust the data sending rate to control synchronization. To monitor the situation of network, we use two methods together. One is to manage the level of the buffer by setting thresholds on a buffer and the other is to check the difference between the sending time of a packet from the server and the arrival time of the packet to the client.

Storage System Performance Enhancement Using Duplicated Data Management Scheme (중복 데이터 관리 기법을 통한 저장 시스템 성능 개선)

  • Jung, Ho-Min;Ko, Young-Woong
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.37 no.1
    • /
    • pp.8-18
    • /
    • 2010
  • Traditional storage server suffers from duplicated data blocks which cause an waste of storage space and network bandwidth. To address this problem, various de-duplication mechanisms are proposed. Especially, lots of works are limited to backup server that exploits Contents-Defined Chunking (CDC). In backup server, duplicated blocks can be easily traced by using Anchor, therefore CDC scheme is widely used for backup server. In this paper, we propose a new de-duplication mechanism for improving a storage system. We focus on efficient algorithm for supporting general purpose de-duplication server including backup server, P2P server, and FTP server. The key idea is to adapt stride scheme on traditional fixed block duplication checking mechanism. Experimental result shows that the proposed mechanism can minimize computation time for detecting duplicated region of blocks and efficiently manage storage systems.

Greedy Precedent Frame Transmission Technique in VOD System (VoD 시스템에서 탐욕적 선행 전송 기법)

  • Lee, Joa-Hyoung;Jung, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.3
    • /
    • pp.603-612
    • /
    • 2010
  • Recently, with the advance of computing and networking technique, the high speed internet becomes widespread, however, it is still hard job to do streaming the media which requires high network bandwidth over the internet. Previous VoD system researches for streaming over the internet mainly proposed techniques that controls the QoS(Quality of Service) of the media in proportion to the network status. Though, this could be the solution for the service provider while the service user who wants constant QoS may not satisfy with variable QoS. In the paper, we propose greedy precedent frame transmission technique, GPFT, for guarantee of constant QoS. In GPFT, Streaming VoD server prefetches precedent frames and transmits the frame greedily by increasing the frame transmission rate while the available network bandwidth is high. The GPFT uses the prefetched precedent frames to guarantee the QoS while the available network bandwidth is low. The experiment result shows that the proposed GPFT could guarantee the constant QoS by prefetching the frames adaptively to the network bandwidth with the characteristic of video stream.