• Title/Summary/Keyword: Server On/Off

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Analysis of E2E Latency for Data Setup in 5G Network (5G 망에서 Data Call Setup E2E Latency 분석)

  • Lee, Hong-Woo;Lee, Seok-Pil
    • Journal of Internet Computing and Services
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    • v.20 no.5
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    • pp.113-119
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    • 2019
  • The key features of 5G mobile communications recently commercialized can be represented by High Data Rate, Connection Density and Low Latency, of which the features most distinct from the existing 4G will be low Latency, which will be the foundation for various new service offerings. AR and self-driving technologies are being considered as services that utilize these features, and 5G Network Latency is also being discussed in related standards. However, it is true that the discussion of E2E Latency from a service perspective is much lacking. The final goal to achieve low Latency at 5G is to achieve 1ms of air interface based on RTD, which can be done through Ultra-reliable Low Latency Communications (URLLC) through Rel-16 in early 20 years, and further network parity through Mobile Edge Computing (MEC) is also being studied. In addition to 5G network-related factors, the overall 5G E2E Latency also includes link/equipment Latency on the path between the 5G network and the IDC server for service delivery, and the Processing Latency for service processing within the mobile app and server. Meanwhile, it is also necessary to study detailed service requirements by separating Latency for initial setup of service and Latency for continuous service. In this paper, the following three factors were reviewed for initial setup of service. First, the experiment and analysis presented the impact on Latency on the Latency in the case of 1 Data Lake Setup, 2 CRDX On/Off for efficient power, and finally 3H/O on Latency. Through this, we expect Low Latency to contribute to the service requirements and planning associated with Latency in the initial setup of the required services.

A study on the classification algorithm in order to information explosion prevention in building security network (빌딩 보안 네트워크상의 정보폭주 방지를 위한 분류 알고리즘에 관한 연구)

  • Kim Kye-Kook;Seo Chang-Ok
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.5 s.37
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    • pp.133-140
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    • 2005
  • The whole network system is paralyzed due to excess event of security server once in a while. If that happens, We have to analyze the cause of events, the time will require when we deal with a matter All the while, ACU(ACCESS CONTROL UNIT) and security server are off, We can not treat about information retrieval of people who come to building with real time. In this paper, we suggested classification algorithm in order to prevent of information explosion.

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LED Line Lamp System for Intelligent Road (지능형 도로 LED 라인조명 시스템)

  • Yang, Jin-Young;Kim, Won-Sik;Kim, Jin-Hee;Park, Chan-Won
    • Journal of Industrial Technology
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    • v.29 no.B
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    • pp.133-137
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    • 2009
  • This paper presents the development of smart road line lamp system consisting light control device. It can perform the individual power control or partial on/off control of a LED lamp by control center and can detect the error of the LEDs by current sensing. Also, the ability to control the brightness and period of on/off by detecting the car's existence. This light control circuit consists of road line lamp unit device. It can give a lot of solutions when the server, which controls the whole system, is operated through CDMA(Code-Division Multiple Access) network.

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Design and Implementation of Web Server for Controlling IoT Module Power (IoT 모듈 전원 제어를 위한 웹서버 설계 및 구현)

  • Kim, Ji-Seong;Jang, Si-Woong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.115-117
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    • 2019
  • 현재 우리나라는 지속되는 인구의 고령화와 단순 노동인구의 저하 등의 이유로 곳곳에 노동력이 부족한 상황이다. 그로인해 노동력을 대신할 기계들과 자동화 시스템이 많이 개발되었고, 발전해 나가고 있다. 본 논문의 웹서버는 IoT모듈의 전원을 무선통신을 통해 제어함으로 전원의 on/off기능을 통해 원거리에서 제어할 수 있는 방법으로 인력을 감소시킬 수 있다. 본 논문에서는 아두이노의 릴레이모듈, WiFi 모듈, 무선통신 웹서버를 통해 IoT 모듈의 전원을 제어하는 방법을 제안한다. HTTP 통신을 이용하여 웹서버에서 현재 on/off 제어 데이터를 IoT 모듈에서 읽어갈 수 있게 하고, IoT 모듈은 웹서버에서 읽어온 정보를 기반으로 작동하고 웹 서버로 자신의 정보를 전달한다.

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The Implementation of a User Location and Preference-based Appointed Place Recommendation Mobile Application (사용자의 위치와 선호도에 기반한 약속 장소 추천 모바일 애플리케이션 구현)

  • Bae, Hyeji;Song, Jina;Lee, Yujin;Lee, Jongwoo
    • KIISE Transactions on Computing Practices
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    • v.21 no.6
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    • pp.403-411
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    • 2015
  • Nowadays, in the so-called 'smart era', people are likely to feel more comfortable in on-line meetings than in off-line meetings. However, on-line meetings are often considered unimportant and it is difficult for participants to share their feelings. This paper suggests a mobile application that can revitalize off-line meetings to address these problems. Wecok Application, which suggests the best meeting place by applying users' preferences and their locations, provides a function-oriented user interface and simple touch flow. Wecok consists of a client/server software, and currently supports only three users simultaneously. It enables exchange of off-line and on-line communication by expanding meetings from on-line to off-line. By using Wecok, users can easily decide on an off-line meeting place.

Prediction of Power Consumption for Improving QoS in an Energy Saving Server Cluster Environment (에너지 절감형 서버 클러스터 환경에서 QoS 향상을 위한 소비 전력 예측)

  • Cho, Sungchoul;Kang, Sanha;Moon, Hungsik;Kwak, Hukeun;Chung, Kyusik
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.2
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    • pp.47-56
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    • 2015
  • In an energy saving server cluster environment, the power modes of servers are controlled according to load situation, that is, by making ON only minimum number of servers needed to handle current load while making the other servers OFF. This algorithm works well under normal circumstances, but does not guarantee QoS under abnormal circumstances such as sharply rising or falling loads. This is because the number of ON servers cannot be increased immediately due to the time delay for servers to turn ON from OFF. In this paper, we propose a new prediction algorithm of the power consumption for improving QoS under not only normal but also abnormal circumstances. The proposed prediction algorithm consists of two parts: prediction based on the conventional time series analysis and prediction adjustment based on trend analysis. We performed experiments using 15 PCs and compared performance for 4 types of conventional time series based prediction methods and their modified methods with our prediction algorithm. Experimental results show that Exponential Smoothing with Trend Adjusted (ESTA) and its modified ESTA (MESTA) proposed in this paper are outperforming among 4 types of prediction methods in terms of normalized QoS and number of good reponses per power consumed, and QoS of MESTA proposed in this paper is 7.5% and 3.3% better than that of conventional ESTA for artificial load pattern and real load pattern, respectively.

Measurement-Based Adaptive Statistical Admission Control Scheme for Video-On-Demand Servers (주문형 비디오 서버를 위한 실측 기반 적응형 확률 승인 제어 기법)

  • Kim, In-Hwa;Kim, Jeong-Won;Lee, Seung-Won;Chung, Ki-Dong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.12
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    • pp.3794-3803
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    • 2000
  • In a Video-on-Demand system, admission control that is used to serve multimedia data efficiently has to be perfonned by an accurate grasp of the condition of surplus resources. Most of all. we need to adaptable admission control mechanism because the disk has irregular response time caused by external elements of disk, and also has high deviation of amount demanded. In previous admission control schemes, they determined whether a new user is granted or not through a theoretical value. Although they based on the measurement, they left much to be desired in dealing with the service state. Measurement ~based statistical admission control scheme, as we su~~ested in this research, perfonns 2 processes of off-line process and on-line process in real service environment. Through this processes, we can grasp the accurate resource state of system and adaptive!y detennine the admission according to circumstances. Therefore, it can guarantee both maximum resource utilization and QoS(Quality of Service). On performance evaluations, we show that the video server can utilize maximum resource utilization with QoS guarantee through precision of perfonnance by measurement and adaptable admission control according to the requested bandwidth.

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Replication and Consistency Control in Hybrid Architectures for Multiplayer Online Games (멀티플레이어 온라인 게임을 위한 하이브리드 구조의 복제와 일관성 제어 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.73-80
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    • 2016
  • Multiplayer Online Games(MOG) using the Internet are typically organized based on a CS(client-server) or P2P(peer-to-peer) architecture. We then propose a method that combines a P2P architecture with a CS architecture in order to utilize their advantages. Most MOGs use a primary-copy replication approach that provides strong consistency control over an object. For each object and character there exists an authoritative copy, called primary copy and all other copies are secondary copies or replicas. Any update to the object has to be first performed on the primary copy. In the proposed hybrid architecture, primary copies may reside on the server or be held by clients. In this architecture, load balancing between a server and clients can be achieved by reducing the number of objects maintained by the server. Games consist of various types of actions with different consistency requirements. A multi-level approach to game consistency is sensible as it provides the best trade-off between consistency and performance. The performance for the hybrid game architecture with the primary-copy model is evaluated through simulation experiments and analysis in this paper.

Constrained Optimality of an M/G/1 Queueing System

  • Kim, Dong-Jin
    • Proceedings of the Korean Statistical Society Conference
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    • 2003.05a
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    • pp.203-206
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    • 2003
  • This paper studies constrained optimization of an M/G/1 queue with a server that can be switched on and off. One criterion is an average number of customers in the system and another criterion is an average operating cost per unit time, where operating costs consist of switching and running costs. With the help of queueing theory, we solve the problems of optimization of one of these criteria under a constraint for another one.

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A Study on Design and Implementation of the Ubiquitous Computing Environment-based Dynamic Smart On/Off-line Learner Tracking System

  • Lim, Hyung-Min;Jang, Kun-Won;Kim, Byung-Gi
    • Journal of Information Processing Systems
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    • v.6 no.4
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    • pp.609-620
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    • 2010
  • In order to provide a tailored education for learners within the ubiquitous environment, it is critical to undertake an analysis of the learning activities of learners. For this purpose, SCORM (Sharable Contents Object Reference Model), IMS LD (Instructional Management System Learning Design) and other standards provide learning design support functions, such as, progress checks. However, in order to apply these types of standards, contents packaging is required, and due to the complicated standard dimensions, the facilitation level is lower than the work volume when developing the contents and this requires additional work when revision becomes necessary. In addition, since the learning results are managed by the server there is the problem of the OS being unable to save data when the network is cut off. In this study, a system is realized to manage the actions of learners through the event interception of a web-browser by using event hooking. Through this technique, all HTMLbased contents can be facilitated again without additional work and saving and analysis of learning results are available to improve the problems following the application of standards. Furthermore, the ubiquitous learning environment can be supported by tracking down learning results when the network is cut off.