• 제목/요약/키워드: Sensory image

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운동감 및 다감각 가상현실 효과 시스템의 구조와 응용 (A Framework for VR Effects with Multi-sensory Motional Display)

  • 유병현;한순흥
    • 한국시뮬레이션학회논문지
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    • 제14권3호
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    • pp.55-66
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    • 2005
  • Virtual reality (VR) simulators have been extended to transfer knowledge and education, and demands for exhibition systems for science education and cultural experiences has also increased. Existing VR simulators, which are based on the dynamics equations of motion, cannot easily be adapted to changes in simulation contents. In order to effectively transfer knowledge and maintain interests through educational applications, an experiential system that has multi-sensory effects as well as motion effects is required. In this study, we designed and implemented a motion generation that is tailored to experiential exhibition systems and multi-sensory VR effects. Both the sense of motion which is generated from the movement of the viewpoint of the visual image, and motion effects which are constructed in advance, are applied to motion simulation. Motion effects which occur during interaction between the user and the exhibition system can be easily added. Various sensory cues that are appropriate to the exhibition system are also considered.

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실감미디어 기반의 다감각 가상 체감시스템 개발에 관한 연구 (A Study on the Development of Multi-sensory Virtual Reality System based on Realistic Media)

  • 이현철;박기창;김은석;허기택
    • 한국멀티미디어학회논문지
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    • 제20권9호
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    • pp.1574-1583
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    • 2017
  • This paper proposes how to develop a multi-sensory virtual reality system based on realistic media that can improve the sense of immersion and reality experienced by the user. We suggest four types of multi-sensory virtual reality system; a realistic media experience system which provides sensory experiences to user by interlocking the media file with the sensory informations and reproducing the sensory information suitable for the scene, a real image-based panorama experience system which maximizes the sense of reality, an experience ball system in which users engage themselves into the system environment to lead the story and immersion of the content through interaction with the system, and a cultural heritage experience system based on hand movement recognition. The suggested systems can be applied in a various area such as education, advertisement, culture and arts, performance, exhibition, sports, game, 4D Experience Center, and so on. We supposed that it can contribute to create a variety of sensible contents services in the realistic media industry through the convergence of media, contents, and devices.

패션 브랜드 이미지 기반 SNS가 플로우, 브랜드 태도에 미치는 영향 : 즐거움 감정의 매개변수를 중심으로 (The Effects of Image Based Fashion Brands' SNS Toward Flow and Brand Attitude : Focus on Pleasure Emotion as Mediator)

  • 고전미;신지예;고은주;채희주
    • 한국의류산업학회지
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    • 제16권6호
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    • pp.908-920
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    • 2014
  • As social networking service (SNS) users' needs and wants have become more diverse, SNS is designed to provide various services and functions. As a result, an image based SNS with the purpose of sharing various interests has emerged. More and more fashion companies are using image based SNS to use it as a medium to better communicate with their customers. This study investigates the effect of usage motivation of image based SNS with the emotion of pleasure as the mediator and its impact towards flow and brand attitude. In order to verify the research model and to test the proposed hypotheses, we conducted a pilot test on 8 image based SNS heavy users, and followed through with 215 questionnaires which were collected via online survey. The results of this study are as follows. Each usage motivation of image based SNS had significant effect on each pleasure. The visual impact had a positive effect on sensory pleasure and the common interest significantly influenced on user's affective preference. Curating, simplicity and interconnecting had a positive effect on cognitive pleasure. Affective and cognitive pleasures except sensory pleasure positively impacted the user on flow. The cognitive pleasure had a positive effect on the brand attitude. Lastly, flow had a positive effect on the brand attitude. This study is the foundation of the image based SNS academically in the new media research. Furthermore, it suggests managerial implications of a company to provide effective marketing strategy to make the best use of image based SNS.

White striping degree assessment using computer vision system and consumer acceptance test

  • Kato, Talita;Mastelini, Saulo Martiello;Campos, Gabriel Fillipe Centini;Barbon, Ana Paula Ayub da Costa;Prudencio, Sandra Helena;Shimokomaki, Massami;Soares, Adriana Lourenco;Barbon, Sylvio Jr.
    • Asian-Australasian Journal of Animal Sciences
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    • 제32권7호
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    • pp.1015-1026
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    • 2019
  • Objective: The objective of this study was to evaluate three different degrees of white striping (WS) addressing their automatic assessment and customer acceptance. The WS classification was performed based on a computer vision system (CVS), exploring different machine learning (ML) algorithms and the most important image features. Moreover, it was verified by consumer acceptance and purchase intent. Methods: The samples for image analysis were classified by trained specialists, according to severity degrees regarding visual and firmness aspects. Samples were obtained with a digital camera, and 25 features were extracted from these images. ML algorithms were applied aiming to induce a model capable of classifying the samples into three severity degrees. In addition, two sensory analyses were performed: 75 samples properly grilled were used for the first sensory test, and 9 photos for the second. All tests were performed using a 10-cm hybrid hedonic scale (acceptance test) and a 5-point scale (purchase intention). Results: The information gain metric ranked 13 attributes. However, just one type of image feature was not enough to describe the phenomenon. The classification models support vector machine, fuzzy-W, and random forest showed the best results with similar general accuracy (86.4%). The worst performance was obtained by multilayer perceptron (70.9%) with the high error rate in normal (NORM) sample predictions. The sensory analysis of acceptance verified that WS myopathy negatively affects the texture of the broiler breast fillets when grilled and the appearance attribute of the raw samples, which influenced the purchase intention scores of raw samples. Conclusion: The proposed system has proved to be adequate (fast and accurate) for the classification of WS samples. The sensory analysis of acceptance showed that WS myopathy negatively affects the tenderness of the broiler breast fillets when grilled, while the appearance attribute of the raw samples eventually influenced purchase intentions.

실내환경지수가 생산성에 미치는 영향 (The Effect of The Index of Indoor Environment on The Productivity)

  • 김명호;이예진
    • 한국산학기술학회논문지
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    • 제19권1호
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    • pp.615-621
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    • 2018
  • 본 연구에서는 에너지절감과 실내쾌적성을 높이기 위하여 색온도, 아로마 및 소리 변동리듬의 자극을 가하여 비교분석하였다. 온도$25[^{\circ}C]$, 상대습도 50[RH%], 기류속도 0.02[m/s] 및 조도 1000[lux]가 유지되는 항온항습실에서 뇌파, 심박동 변이 및 바이브라이미지가 측정되었다. 자극 종류는 자극을 가하기 전, 소리 변동리듬 a=1.106 재즈 음원으로 이루어지는 단일자극 그리고 붉은 조명, 아로마향기 및 소리 변동리듬 a=1.106 재즈 음원으로 이루어지는 다감각자극의 세종류로 측정이 이루어졌다. 변동리듬 a=1.106의 재즈 음원, 붉은 조명 및 아로마향기의 다감각자극에서 생산성과 집중력이 향상되었고, 스트레스지수와 피로도가 감소되었다. 또한 변동리듬 a=1.106의 재즈음원, 붉은 조명 및 아로마향기의 다감각자극에서 심박동이 안정되게 유지되었으며, 바이브라이미지의 긴장도와 스트레스 역시 감소되었다. 변동리듬 a=1.106 음원, RED조명 및 쟈스민 향기의 다감각자극이 쾌적성과 집중력 향상에 효과적이라는 것을 알 수 있었으며, 단일감각에 노출되기 전보다 뉴로에너지가 증가한다는 것을 알 수 있었다. 변동리듬 a=1.106 음원, RED조명 및 쟈스민 향기의 다감각자극이 자극을 가하기전보다 또한 단일감각자극을 가했을 때 보다 뉴로에너지가 증가된다는 것을 알 수 있었다.

소아 망진을 위한 얼굴 영역 분할과 오관 및 명당 추출 방법 (Face Regions Segmentation and Five Sensory Organs & Myeongdang Extraction Method for Baby Ocular Inspection)

  • 김봉현;이세환;김승연;이복기;구경옥;조동욱
    • 한국콘텐츠학회논문지
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    • 제6권4호
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    • pp.69-80
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    • 2006
  • 현대 사회에서 평생 건강의 약속으로 소아 건강에 대한 관심이 증가되고 있다. 소아 건강은 질병의 예방이나 치료도 중요하지만 무엇보다도 정확한 진단을 통해 소아의 상태를 파악하는 것이 중요하다. 본 논문에서는 한의학의 진단 방법 중 망진(望診)을 영상 처리 기술을 적용하여 소아의 건강 상태를 진단하는 방법을 제안한다. 이를 위해 살색에 기반 하여 소아 안면 영상을 추출하고 이에 오관을 추출하는 방법과 위치 정보에 기반한 명당 영역을 추출하는 방법에 대해서 제안하고자 한다. 끝으로 실험에 의해 제안한 방법의 유용성을 입증하고자 한다.

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Effects of marbling on physical and sensory characteristics of ribeye steaks from four different cattle breeds

  • Shahrai, Nurul Nuraliya;Babji, Abdul Salam;Maskat, Mohamad Yusof;Razali, Ahmad Faisal;Yusop, Salma Mohamad
    • Animal Bioscience
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    • 제34권5호
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    • pp.904-913
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    • 2021
  • Objective: Marbling or intramuscular fat (IMF) has been widely reported to directly impact the sensory acceptance of meat. This study was carried out to determine the physical and sensory characteristics of ribeye, Longissimus dorsi steaks obtained from four different cattle breeds namely Wagyu, Angus, Brahman, and Malaysian local beef, the Kedah-Kelantan (KK). Methods: The degree of marbling was determined by using an established combined camera-image analysis technique while instrumental texture determination was carried out by using Warner-Bratzler shear force analysis. Sensory evaluation of the beef steaks was performed following a quantitative descriptive analysis incorporating 10 trained consumer panelists. Results: Wagyu was found to possess the highest (p<0.05) percentage of IMF at 33.90% and the lowest shear force (raw = 5.61 N/㎟; cooked = 14.72 N/㎟) followed by Angus (20.87%), Brahman (12.17%), and KK (p<0.05, 6.86%). The difference in sensory properties of the four steaks was evident, with Wagyu appearing to be highly correlated with most sensory attributes measured namely sustained buttery, tooth-packing, chewiness, juiciness, tenderness, mouthfeel, oiliness, and overall acceptability. The Malaysian local beef, KK was found to be less acceptable (p<0.05), although most of its sensory attributes were found similar (p>0.05) in appearance, aroma, texture, juiciness, and flavour to the cooked steak from Angus and Brahman. Conclusion: This present study demonstrated the role of IMF in determining the quality and sensory acceptance of beef from different cattle breeds. These data have provided new information and further understanding on the physical and sensory quality of Malaysian local beef.

Ruffle의 gather 효과에 대한 시각평가의 연구 (A Study on the Visual Evaluation of the Gather Effect in Ruffle)

  • 권영숙;문명옥
    • 한국의류학회지
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    • 제11권1호
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    • pp.43-49
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    • 1987
  • To study the visual evaluation on the effect of ruffle's gather, the aesthetic evaluation on the gather's measurements and the image evaluation were performed. Evaluated fabrics were cotton, wool ani synthetic fiber, and 3 kinds of thickness for each fabric were selected. In order to seek for aesthetic gather's measurements, we performed the sensory test by the Rank Method on 5 kinds of gather's measurements(I.5 times, 1. 8times, 2times, 2.5 times, 3 times). For the image evaluation on the effect of the gather, we performed the sensory test by the Semantic Differential Method on the gather's measurements were got high score in the sensory test of the gather's measurements and analyzed by means of a Factor Analysis. The results were as follows. 1. Except 2 times of fabric $A_1$(thin cotton), the aesthetic gather's measurements of the ruffle were evaluted 2.5 times in cotton and synthetic fiber, and 2 times in wool. Generally the aesthetic gather's measurements of the ruffle were 2$\~$2.5 times. 2. The image characteristics of the ruffle were established the characteristics of the fabrics as factor 1, the characteristics of the atomosphere as factor 2 and the characteristics of the drape as factor 3. Therefore, we must consider the characteristics of the fabric, the atomosphere and the drape of the ruffle in production of the ruffle.

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PSYCHO-PHYSICAL ANALYSIS OF PAPER AND A NEW DESIGN CONCEPT OF PAPER MEDIA FOR THE NEXT CENTURY

  • Fumihiko ONABE
    • 한국펄프종이공학회:학술대회논문집
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    • 한국펄프종이공학회 1999년도 Proceedings of Pre-symposium of the 10th ISWPC
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    • pp.209-213
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    • 1999
  • In the society of the 21\ulcorner century under multiphase media conditions, the rapidly glowing electronic media will replace the conventional paper media in a variety of areas. However, if human being still has an affinity for paper media and an instinct for hardcopy from electronic-based text or image, the new market will be created for the paper industry. To what extent the consumer choses paper media for output will depend upon the availability of functions of paper media appealing to human senses; i.e., "sensory functions of paper". As a whole, on-demand type personal as well as business communications will increase in the next century and this trend will lead certainly to a rapidly expanding "contents hardcopy market". The technological progress of the paper industry in the 21\ulcorner century depends upon the market needs for higher products quality and higher efficiency of manufacturing process as well as an endeavour to overcome constraints from forest resource, energy, and environmental issues. Under the conditions with above constraints, the paper media will be polarized into two categories; (1)paper for higher image reproduction capability for original image or text and (2)paper for lower reproduction but with higher appeals for human senses. To cope with these trends, psycho-physical analysis and a sensory engineering approach for developing new paper media is vitally required. Also newly emerged roles of paper physics in the multimedia age is pointed out associated with sensory functions of paper that are not well-understood so far.

도트 무늬의 크기와 간격에 따른 침구류 직물 선호도에 대한 연구 (Preference of Bedding Fabric according to Size and Spacing of Dot Pattern)

  • 사아나;이선영;김정화;이정순
    • 한국의류산업학회지
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    • 제20권5호
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    • pp.592-599
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    • 2018
  • The purpose of this study is to investigate consumer needs, image sensibility and preference of bedding fabric according to size and spacing of dot pattern. 18 kinds of dot pattern fabrics were designed with different diameters(6, 8, 10cm) and distances(4, 7, 10cm) in regular arrangement of diamond figure. The subjects were 162 male and female university students. The data were analyzed by SPSS 24.0. Fabrics were assessed subjectively using a 5-point scale 17 consumer needs and 33 sensory descriptors. The most consumer's needs for bedding fabric was shown to be functionality of bedding including hygiene, touch, warmth, ease of washing and management, air permeability, and hygroscopicity. The other parameters of consumer's needs were shown to be physical property and design parameter. The results of analysis of the dimension of image sensibility for fabrics with different size and spacing of dots are derived from six factors including joyfulness, coziness, uniqueness, charm, femininity, and complexity. As a result of analysis of preference with fabric kinds, there was a significant difference in preference with fabrics. The preferred fabrics were characterized by the pattern and the base fabric being striking three-dimensionally with 1/3 twill and 3/1 twill fabric. Sensory descriptors related to joyful image and unique image were analyzed as evaluation terms that can distinguish the preferences of fabrics. Correlation analysis showed the fabrics are preferred as the difference in luminance and reflectance between the base and pattern of the fabric become larger and the spacing of patterns become closer.