• Title/Summary/Keyword: Sensations

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Appetite control: worm's-eye-view

  • You, Young-Jai;Avery, Leon
    • Animal cells and systems
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    • v.16 no.5
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    • pp.351-356
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    • 2012
  • Food is important to any animal, and a large part of the behavioral repertoire is concerned with ensuring adequate nutrition. Two main nutritional sensations, hunger and satiety, produce opposite behaviors. Hungry animals seek food, increase exploratory behavior and continue feeding once they encounter food. Satiated animals decrease exploratory behavior, take rest, and stop feeding. The signals of hunger or satiety and their effects on physiology and behavior will depend not only on the animal's current nutritional status, but also on its experience and the environment in which the animal evolved. In our novel, nutritionally rich environment, improper control of appetite contributes to diseases from anorexia to the current epidemic of obesity. Despite extraordinary recent advances, genetic contribution to appetite control is still poorly understood partly due to lack of simple genetic model systems. In this review, we will discuss current understanding of molecular and cellular mechanisms by which animals regulate food intake depending on their nutritional status. Then, focusing on relatively less known muscarinic and cGMP signals, we will discuss how the molecular and behavioral aspects of hunger and satiety are conserved in a simple invertebrate model system, Caenorhabditis elegans so as for us to use it to understand the genetics of appetite control.

Characteristics of Thermal Environments and Evaluation of Thermal Comfort in Office Building in Summer (여름철 사무실내 온열환경 특성 및 쾌적성 평가)

  • Lee, C.H.;Bae, G.N.;Choi, H.C.;Lee, C.S.
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.6 no.3
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    • pp.206-217
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    • 1994
  • In this study, indoor thermal parameters were measured to investigate the characteristics of thermal environments and 212 occupants were questioned to evaluate Korean thermal comfort in office building in summer. Thermal and comfort sensations were estimated using PMV(Predicted Mean Vote) and ET* (New Effective Temperature) which are most widely used nowadays. Comparing this experimental result with international standards and that of other research, Korean thermal responses were discussed. It was found that TSV(Thermal Sensation Vote) is more sensitive than PMV to the variation of temperature and that the measured percentage of dissatisfied is higher than PPD(Predicted Percentage of Dissatisfied) in real office building environments. By regression analysis, the following regression equation has been obtained: TSV=0.461ET*-11.808 and neutral temperature is $25.6^{\circ}C$ in this case. Thermal comfort range based on 80% satisfaction is also $24.0{\sim}26.8^{\circ}C$, which is about $1^{\circ}C$ higher than that of ANSI/ASHRAE Standard.

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Tactile Sensibility of New Generation High Touch Polyester Fabrics for Women's Outerwear at Different Environmental Conditions (환경에 따른 여성외의용 신합섬 폴리에스테르 직물의 접촉감성)

  • 이선영;홍경희;이정순;이예진;김정화;최상섭;손진훈
    • Journal of the Korean Society of Clothing and Textiles
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    • v.24 no.1
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    • pp.77-86
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    • 2000
  • Purposes of this study were firstly to refine the measurement technique of tactile sensation and sensibility induced by touching the fabrics and secondly to investigate the differences of tactile sensibility depending on environmental conditions and the type of polyester fabrics. The environmental conditions were controlled at 20$\pm$1$^{\circ}C$, 65$\pm$3%RH(standard) and at 29$\pm$1$^{\circ}C$, 75$\pm$3%RH(warm & humid). As results, three factors were extracted from factor analysis of sensory assessment scale. The first factor was thickness and weight, the second one was surface-related property and the third one was stiffness in both environments. Depending on the environmental conditions, heat and moisture-related sensations such as [cold], [damp] and [dry & drapable] were affected significantly. Regression equations with the sensation descriptors were developed for the prediction of tactile sensibility(R2>.89). While the most efficient descriptor was [thin & flexible] in the standard environmental conditions, that was [dry & drapable] in the warm & humid environmental condition.

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Temperature Regulation of the Young and the Aged during Hands and Feet Exposure to the Cold (한랭환경에서 손발노출에 의한 청년과 노인의 체온조절반응 비교)

  • ;W.L. Kenney
    • Journal of the Korean Society of Clothing and Textiles
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    • v.22 no.7
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    • pp.963-968
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    • 1998
  • A study was conducted to investigate the effect of cooling hands of feet on human thermoregulation in the cold. Eight young (22$\pm$1 yr) and eight aged (69$\pm$4 yr) men volun-teered as subjects They stayed at 1$0^{\circ}C$ in the supine posture during the experiment which included hands or feet exposure to the air for 20 minutes. Hand Exposure (HE) and Foot Exposure (FE) were conducted in radomized order and the baseline was kept before HE and FE. Core temperatures, limb skin temperatures adn thermal sensations were measured. Obtained data were analyze using t-test and correlation. Rectal and esophageal tem-peratures increased in the young (YG) and in aged (AG). Change rate of esophageal temperature (Tes) was maintained higher during FE than HE while rectal temperature showed no differences between YG and AG, and between HE and FE. Hand and foot skintemperature in YG and AG decreased similarly during HE and Fe. Forearm skin temperature during HE decreased while leg skin temperature during FE showed no change HE and Fe. It was concluded that the lower cooling. Furthermore, the increase of Tes was greater in young men than aged men. It is also suggested that the wearing behavior can be differently modified between young and aged men.

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A Study on Kitsch in Modern Fashion (현대패션에 표현된 키치(Kitsch)연구)

  • 김경옥
    • Journal of the Korean Society of Costume
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    • v.47
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    • pp.143-160
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    • 1999
  • The purpose of this dissertation is to interpret fashion through a socio-cultural phenomenon called kitsch by understanding its aesthetic characteristics and clarifying its significance in the modern consumer society and analyzing the examples of kitsch appearing in modern fashion. The following are the arguments and conclusion of this dissertation. First kitsch has negative meanings such as aesthetic inadequacy or bad tastes implying vulgar popular tastes of faked sensations just imitating elite culture and using things indiscriminately for inferior reproduction or at best the philosophical and aesthetic category that expresses the mass of people's attitudes toward life in accepting the consumer culture of the industrial society. It started from the art of romanticism accompanied by th commercializing of art with the bourgeois society background formed in the mid-19th century. Though kitsch started to prevail following the socio-cultural changes caused by the Industrial Revolution in the 19th century it is only in the late 20th century that kitsch has come tc our everyday life and has become an object of aesthetic arguments. Second formative characteristics of kitsch appearin in fashion have a cumulative inadequate romantic pleasure-seeking satirizing and multicomplex nature. Third the socio-cultural meanings of kitsch appearing in fashion are as follows: The extension of commercialism which gratifies the pleasure-seeking mass consumers the enlargement of the aesthetic category by inclining to everyday commonplace aesthetic sense the expression of one's identity through the gratification of desire and the new aesthetics of resistance and deviance by an anti-traditional and anti-elite tendency towards the traditional society and aesthetic values.

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Development of a Washout Algorithm for a Vehicle Driving Simulator Using New Tilt Coordination and Return Mode

  • You Ki Sung;Lee Min Cheol;Kang Eugene;Yoo Wan Suk
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.272-282
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    • 2005
  • A vehicle driving simulator is a virtual reality device which makes a man feel as if he drove an actual vehicle. Unlike actual vehicles, the simulator has limited kinematical workspace and bounded dynamic characteristics. So it is difficult to simulate dynamic motions of a multi-body vehicle model. In order to overcome these problems, a washout algorithm which controls the workspace of the simulator within the kinematical limitation is needed. However, a classical washout algorithm contains several problems such as generation of wrong sensation of motions by filters in tilt coordination, requirement of trial and error method in selecting the proper cut-off frequencies and difficulty in returning the simulator to its origin using only high pass filters. This paper proposes a washout algorithm with new tilt coordination method which gives more accurate sensations to drivers. To reduce the time in returning the simulator to its origin, an algorithm that applies selectively onset mode from high pass filters and return mode from error functions is proposed. As a result of this study, the results of the proposed algorithm are compared with the results of classical washout algorithm through the human perception models. Also, the performance of the suggested algorithm is evaluated by using human perception and sensibility of some drivers through experiments.

A Study on the Wearing Comfort in Velvet Fabrics (Velvet 직물의 인체 착의 실험을 통한 착용감 연구)

  • Cho, Ji-Hyun;Ryu, Duck-Hwan;Lee, Yj-Ja
    • Korean Journal of Human Ecology
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    • v.5 no.2
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    • pp.123-130
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    • 1996
  • The purpose of this study is to examine and to evaluate the wearing performance of pile materials to produce velvet fabrics which have excellent wearing comfort. Acetate velvet, Cuprammonium rayon velvet were combined as textiles for clothing and acetate and viscose rayon were as textiles for lining at the environmental condition of temperature $15^{\circ}C,\;18^{\circ}C,\;21^{\circ}C,\;24^{\circ}C$, relative humidity $50{\pm}5%$ and air velocity 0.25 m/sec. Wearing comfort among 4 materials combinations(Aa, Av, Ra, Rv) was examined and compared. The results are as follows. The investigation of mean skin temperature for environmental temperature and material combinations showed that the mean temperature had a significant difference at the p<0.01 level in accordance with environmental temperature and material combinations.(Aa>Av>Ra>Rv) Moreover, in clothing climate only clothing temperature tended to increase almost linearly but at $24^{\circ}C$ there was no significant difference among textiles for lining compared with the other environmental temperatures. In subjective sensations thermal sensation and comfort sensation showed a significant difference in environmental temperatures and materials.(Aa>Av>Ra>Rv) Though a subject felt warmer, more humid, and more uncomfortable at $24^{\circ}C$ for all of the material combinations comparing with the other temperatures, there was no significant difference in materials.

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A Study of Purchase behavior and Wearing sensation of F/W Season Knit Wear (추동용 니트웨어 구매행동과 착용감에 관한 연구)

  • Park, Sun-Chun;Lee, Young-Ju
    • Korean Journal of Human Ecology
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    • v.18 no.2
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    • pp.431-439
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    • 2009
  • This research aims to invest consumers' purchase behavior and preference of F/W season knit wear to prepare for basic data in producing competitive knit wear which can meet consumers' demands. The results are as follows: 1. Consumers in their twenties are largely purchasing their knit wear at bonded clothing shops, consumers in their thirties at outlet stores and consumers in their forties and fifties at department stores. As for preferred materials in knit wear, the twenties like 100% of cotton, the thirties mixed wool, and the forties and the fifties 100% of wool. Across all age groups, they prefer knit wear pattern with no figures, while they consider its design and color as important factors in purchasing F/W knit wear. 2. As for the wearing sensations of F/W knitwear of three age groups, there are not significant differences in other factors except a factor of 'jacket length'. 3. As for the fitting sensation about F/W knit wear, consumers with 'thin' somatotype feel high comfort in the factor of 'girth', while consumers with standard somatotype feel high satisfaction in the factor of 'length'.

Development of Functional Fatigue Clothes for Plastic Greenhouse Workers (서열스트레스 경감을 위한 비닐하우스 작업복 개발)

  • Hwang, Kyoung-Sook;Kim, Do-Hee;Chae, Hye-Seon
    • The Korean Journal of Community Living Science
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    • v.21 no.4
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    • pp.551-558
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    • 2010
  • It is a normal circumstance to have high temperature and high humidity in Greenhouses even though these climates are changed by the area, season, climates, the size of the greenhouse, and the crops being raised. Workers in the greenhouses have complained about their uncomfortable work environment and discomfort from the hot conditions, including sunburn. The farmers' ailments are not significantly different between those working in the in greenhouses and those working in the fields. The Farmers' syndrome was almost two times higher for women than those of men for greenhouse workers. This study was developed for functional fatigue clothes for plastic greenhouses which are known for high temperatures and humidity. The ergonomic function and thermal comforts of fatigue clothes were evaluated in the climatic chamber($30.0^{\circ}C$, 70.0%R.H.). The current fatigue clothes which are made of cotton or nylon were purchased at the market. The developed clothes are made of highly absorbent and high speed drying polyester. And these fabrics have excellent elasticity. In this study, the functional fatigue clothes were designed with longsleeved sport shirts and Full length pants. Tre, Tsk, Hcl, HR and the personal subjective sensations such as heat, humidity, and comfortableness were significantly lower when subjects wore the developed clothes made with polyester than the previous attire.

Olfactory Interaction based on ISO/IEC 23005 Standard

  • Choi, Jang-Sik;Chang, Sung-June;Lee, Hae-Ryong;Byun, Hyung-Gi
    • Journal of Sensor Science and Technology
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    • v.26 no.5
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    • pp.297-300
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    • 2017
  • Realistic media comprised of metadata of the five senses to provide enhanced experiences by stimulating our memory and sensations have had an increasingly pervading effect in our daily lives. Many researchers and companies are in the process of developing their own authoring systems running on different platforms to serve realistic media, resulting in compatibility issues among the systems. To tackle these issues, the International Organization for Standardization have standardized the interface, data format, protocol, API, etc. required to provide the realistic media. In particular, the ISO/IEC 23005 standard, which is called MPEG-V in SC29/WG 11, has defined XML schemas for olfaction interaction based on electronic nose (E-Nose), and scent display. In this paper, the MPEG-V standard for olfaction interaction is reviewed, and a data flow diagram that can be used for olfactory interaction based on the MPEG-V standard was designed. In addition, the necessary schemas related to the E-Nose sensor for olfactory interaction was provided.