• Title, Summary, Keyword: Senior-friendly industry

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A Study on Classification of Senior Friendly Products by Difficulty of Daily Living for Senior Citizens (노인의 일상생활장애 정도에 따른 고령친화제품 분류 연구)

  • Lee, Yun-Hee;Hwang, Sung-Won;Choi, Ryung
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • pp.327-331
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    • 2008
  • In Korea, welfare needs brought on by the rapidly growing of elderly population. Also, the senior group with spare time, wealth and health is increasing. Currently, the people have known about needs welfare system for improving quality of life during senescence personally and socially. In addition to the senior friendly industry, having distinction with simple approach medical services, will be great expanding after 2010. And there will be a new welfare services plan supporting long term care insurance for senior citizens. But we don't have prepared systematically organized senior friendly industry and products yet. So, the purpose of the study is to analyze systematically the classification characteristics of the senior friendly products according to the difficulty of daily living for senior citizens. Above all, the study finds out the senior friendly products characteristics according to the consumer's various situations about health and housing space. Therefore the result of the study reveals that the simulation guidelines for choosing the products depend on the customer's needs are essential and useful to improve senior friendly industry. And the post evaluation data of senior friendly products would be put to practical use in the industry.

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A Study on Safety Management for Senior-Friendly Medical Devices (고령친화 의료기기의 안전관리방안 연구)

  • Lim, Kyeongmin;Song, Tongjin
    • Journal of Biomedical Engineering Research
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    • v.39 no.6
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    • pp.256-267
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    • 2018
  • The number of items and the market size of the senior-friendly medical devices are rapidly increasing, and it is necessary to come up with a safety management plan for senior-friendly medical devices. We searched and analyzed the definition and policy of senior-friendly medical device, and classified medical device items of the Ministry of Food and Drug Safety, calculated market sizes and manufacturing export import results by classification, and investigated the current state of senior-friendly industry and the fields of its culture. In order to prepare a safety management plan, we reduce the number of items that need to be managed intensively by extracting 69 items for administration, that are substantially harmful to the elderly. As specific safety management plans of items for administration, we propose plans for introductions of readability-enhanced labeling, QR codes for cautions and manuals, universal design mandatory, UDI code system with considering a balanced viewpoint of the industry development.

A Study on Priority Setting for Promising Technology in Division of Senior Friendly Product using the AHP (AHP를 이용한 고령친화제품 유망기술의 우선순위 설정에 관한 연구)

  • Yoo, Jae Seong
    • Journal of the Korea Safety Management & Science
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    • v.17 no.2
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    • pp.207-214
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    • 2015
  • The purpose of this paper is an application of AHP(Analytic Hierarchy Process) in the priority setting of promising technology in division of senior friendly product based on the previous studies. In this paper, the decision criteria for evaluating promising technologies in division of senior friendly product are identified and the hierarchical structure of decision making process is developed systematically. Subsequently the values of weights for relative importance among decision criteria are derived using AHP methodology, and the score of importance of promising technology in division of senior friendly product with respect to each criterion is evaluated. Finally the score of each promising technology in division of senior friendly product is quantified in order to prioritize them. We discuss implications of our results with a viewpoint of technology policy in division of senior friendly product.

Usability Evaluation and Company Supporting of Senior-friendly Products (고령친화제품 사용성평가 및 기업지원)

  • Jung, Kwang-Tae;Chun, Keyoung-Jin;Won, Byeong-Hee
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.2
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    • pp.157-164
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    • 2010
  • In these days, the frequency in use of senior friendly products including walker, mattress preventing bedsore, etc. is going up by an increase in the elderly population. In the case of the elderly, bad ergonomic design causes some problems in the aspects of usability and safety. In fact, lots of accidents came from using senior friendly products. In this paper, older adults' usability when using senior friendly products was studied through industry-university collaboration. Usability evaluation program was developed to support companies that develop or manufacture a senior-friendly product. Walker and mattress preventing bedsore were evaluated in aspect of its usability and the result were provided to the company.

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Policies and industrial technology trends for senior-friendly foods (고령친화식품의 정책 및 산업기술 동향)

  • Lee, Hyun-Sun;Nam, Young-Joo;Kim, Yang-Eun;Kim, Jong-Chan;Shin, YunJeong;Lee, YoungJin;Heo, Wan
    • Food Science and Industry
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    • v.53 no.4
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    • pp.435-443
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    • 2020
  • Korea has entered into an aged-society in 2018. If this trend continues to increase, it is expected that a super-aging society will take place by 2026. Therefore, Korea is placed in the situation of becoming the world's fastest aging nation as it becomes a super-aging society from an aged-society in twenty-six years. In order to provide an effective supply of nutrition for the socially weak, Japan developed a variety of foods with food texture improvements. Germany improved accessibility for meal service development. Senior-friendly food is a softened food or a highly concentrated drink, which is considered a texture-modified food, for the elderly with eating disorders to digest food more easily by making food particles smaller. Varying food processing techniques such as freeze-thawing enzyme impregnation, high-pressure processing, super-heated steam processing, 3D food print, and others used to produce texture-modified foods.

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Case Study on Formation and Evolution of New Innovation Systems of Senior Friendship Sector in Korea (국내 고령친화산업 혁신체제의 형성과 진화 분석)

  • Jung, Yuhan;Song, Wichin
    • Journal of Korea Technology Innovation Society
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    • v.17 no.1
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    • pp.219-241
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    • 2014
  • In general, Innovation Systems consists of actors, institution and network. And mutual learning through the innovation capacity is to be increased, which ultimately evolved through innovation that explains the system itself. In this study, Senior Friendly Industry in Korea for 'Innovation systems formation and evolution of the process' a dynamic perspective. The purpose of this paper is to provide suggestions that innovation policy implications for technological innovation in this sector or similar industry like a health industry, environment industry and etc. Study, a new type of formation and the evolution of the innovative system was confirmed. As the Senior Friendly Industry is a new case for innovation studies, our study may provide new research opportunities to the academia.

A Study on Senior friendly function Game Industry and Culture Contents Technology(CT) R&D development process. (고령친화 기능성 게임산업과 문화콘텐츠 기술(CT) R&D 발전랑안의 모색)

  • Kim, Yeon-Jeong;Park, Hyun-Sik
    • Journal of Digital Convergence
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    • v.7 no.4
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    • pp.57-65
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    • 2009
  • This study explored the current supply status on Contents Technology R&D(research and development) and friendly function Game Industry targeting to elderly consumers. The game contents including the functional components are categorized the sixth category of CT R&D's fundamental planning. The function game targeting to elderly focused on emotional and physical recovering to barrier, user friendliness, simplicity and certainty of game performance. The purpose of game participation are health, well-being, psychological wellness and communication. The functional game consisted of various version procedure by socio-demographic, the accessibility to game media and device.

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A Study on Analysis of Interaction Facts in Local Senior-Friendly Experience Exhibition - Based on a Case of Exhibition Experience Hall within the Senior Friendly Products and Services Experiencing Center in Seongnam City - (고령친화 전시체험관의 인터랙션 요소 분석에 관한 연구 - 성남 고령친화종합체험관 내 전시체험관 사례를 바탕으로 -)

  • Choo, Jin
    • Korean Institute of Interior Design Journal
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    • v.19 no.1
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    • pp.100-111
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    • 2010
  • All of us have no time to predict and prepare for a rapidly-approaching future change in the 21st century, thereby being reality that we feel uneasy about future society. Accordingly, there is necessity for re-consolidating environment and daily culture in preparation for future society, namely, aging society. Given well preparing for super-aging society that will approach in the future, by which this effort becomes what bad luck often brings good luck, our country's role is thought to get probably bigger even in the globally silver industrial market in near future. We need to synthetically recognize a human being's aging psychological and physical conditions through the aging experience exhibition available for publicizing properly this historical phenomenon, and to pay more attention to importance of interaction between a human being and product environment. The experience exhibition is a concept for the exhibition form and the spatial composition, which emphasized interaction, with having escaped from the simply exhibition space. Given trying to communicate information more scientifically with escaping from the conventional exhibition of seeing and listening, it is also important to research Into the basis for exhibition as the experience space based on interaction. After all, a human being's aging is the unavoidably future phenomenon. And, importance of environment, which influences a human being, is very mutual as well. Our country is desired to develop a research on interaction of the exhibition experience space available for broadening recognition of senior-friendly and for properly experiencing this, thereby being an opportunity that the business entity, which plans silver industry, and the academic circles, which research and develop this, do mutually cooperate and can make silver industry grow further.

A Study on Industrial Structural Analysis of Senior-Friendly Food Industry (시니어 식품산업의 산업구조에 대한 분석)

  • Na, Sehee;Lee, Min Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • pp.405-406
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    • 2019
  • 우리나라의 고령인구 수가 점점 늘어남에 따라 시니어 식품산업에 대한 관심이 높아지고 있다. 고령친화산업에 대한 연구는 "고령친화산업진흥법"이 제정된 2006년 이후 본격화되어 시니어 소비자, 의류, 금융 등 분야에서 연구되고 있으나, 시니어 식품산업에 대한 산업구조분석 연구는 미미한 실정이다. 본 연구에서는 미래 유망 성장 산업으로 기대되는 시니어 식품산업에 대해 마이클포터의 5 forces model을 적용하여 경쟁자를 파악하고, VRIO분석을 통해 내부자원을 분석하여 실질적인 시니어 식품산업의 경쟁력을 제고할 수 있는 전략을 도출하고자 한다. 이는 향후 관련 산업의 경제적 가치와 수요에 영향을 미치는 요인, 기업 내부 역량별 시장성 분석 등을 위한 기초 자료로 활용될 것이다.

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An Exploratory Study on the Demand & Supply to Senior friendly industry to Culture Contents Technology(CT) R&D (문화콘텐츠기술(CT) R&D 연계 고령친화산업의 수요와 공급에 관한 탐색적 연구)

  • Kim, Yeon-Jeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.12
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    • pp.3848-3855
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    • 2009
  • Many social and environmental changes emerged by the increasing of the number of the aged to entrance the aged society. This study explored the current supply status on Contents Technology R&D(research and development) of CT ministries and market policies(senior friendly industry) targeting to elderly consumers and the needs and demand of elderly generation to knowledge information technology. In, 2008, Ministries announced the sixth category of CT R&D's fundamental planning. The 'public culture service' to elderly and handicapped person is one of CT R&D category. This study investigated the information technology participation(internet participation rate, blog and internet cafe commitment) and contents technology to the elderly. The research indicated the desired needs of elderly consumers are creativity contents, emotional & experience and communication needs. These three factors of CT R&D to elderly consumers meets the needs non-game factors such as health, economic stability and information seeking in entertainment game.