• Title/Summary/Keyword: Semantic Computing

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Mobile Cloud Context-Awareness System based on Jess Inference and Semantic Web RL for Inference Cost Decline (추론 비용 감소를 위한 Jess 추론과 시멘틱 웹 RL기반의 모바일 클라우드 상황인식 시스템)

  • Jung, Se-Hoon;Sim, Chun-Bo
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.1
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    • pp.19-30
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    • 2012
  • The context aware service is the service to provide useful information to the users by recognizing surroundings around people who receive the service via computer based on computing and communication, and by conducting self-decision. But CAS(Context Awareness System) shows the weak point of small-scale context awareness processing capacity due to restricted mobile function under the current mobile environment, memory space, and inference cost increment. In this paper, we propose a mobile cloud context system with using Google App Engine based on PaaS(Platform as a Service) in order to get context service in various mobile devices without any subordination to any specific platform. Inference design method of the proposed system makes use of knowledge-based framework with semantic inference that is presented by SWRL rule and OWL ontology and Jess with rule-based inference engine. As well as, it is intended to shorten the context service reasoning time with mapping the regular reasoning of SWRL to Jess reasoning engine by connecting the values such as Class, Property and Individual which are regular information in the form of SWRL to Jess reasoning engine via JessTab plug-in in order to overcome the demerit of queries reasoning method of SparQL in semantic search which is a previous reasoning method.

A Comparative Study on the Social Awareness of Metaverse in Korea and China: Using Big Data Analysis (한국과 중국의 메타버스에 관한 사회적 인식의 비교연구: 빅데이터 분석의 활용 )

  • Ki-youn Kim
    • Journal of Internet Computing and Services
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    • v.24 no.1
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    • pp.71-86
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    • 2023
  • The purpose of this exploratory study is to compare the differences in public perceptual characteristics of Korean and Chinese societies regarding the metaverse using big data analysis. Due to the environmental impact of the COVID-19 pandemic, technological progress, and the expansion of new consumer bases such as generation Z and Alpha, the world's interest in the metaverse is drawing attention, and related academic studies have been also in full swing from 2021. In particular, Korea and China have emerged as major leading countries in the metaverse industry. It is a timely research question to discover the difference in social awareness using big data accumulated in both countries at a time when the amount of mentions on the metaverse has skyrocketed. The analysis technique identifies the importance of key words by analyzing word frequency, N-gram, and TF-IDF of clean data through text mining analysis, and analyzes the density and centrality of semantic networks to determine the strength of connection between words and their semantic relevance. Python 3.9 Anaconda data science platform 3 and Textom 6 versions were used, and UCINET 6.759 analysis and visualization were performed for semantic network analysis and structural CONCOR analysis. As a result, four blocks, each of which are similar word groups, were driven. These blocks represent different perspectives that reflect the types of social perceptions of the metaverse in both countries. Studies on the metaverse are increasing, but studies on comparative research approaches between countries from a cross-cultural aspect have not yet been conducted. At this point, as a preceding study, this study will be able to provide theoretical grounds and meaningful insights to future studies.

Natural-Language-Based Robot Action Control Using a Hierarchical Behavior Model

  • Ahn, Hyunsik;Ko, Hyun-Bum
    • IEIE Transactions on Smart Processing and Computing
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    • v.1 no.3
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    • pp.192-200
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    • 2012
  • In order for humans and robots to interact in daily life, robots need to understand human speech and link it to their actions. This paper proposes a hierarchical behavior model for robot action control using natural language commands. The model, which consists of episodes, primitive actions and atomic functions, uses a sentential cognitive system that includes multiple modules for perception, action, reasoning and memory. Human speech commands are translated to sentences with a natural language processor that are syntactically parsed. A semantic parsing procedure was applied to human speech by analyzing the verbs and phrases of the sentences and linking them to the cognitive information. The cognitive system performed according to the hierarchical behavior model, which consists of episodes, primitive actions and atomic functions, which are implemented in the system. In the experiments, a possible episode, "Water the pot," was tested and its feasibility was evaluated.

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A Unit of Information-Based Content Adaptation Method for Improving Web Content Accessibility in the Mobile Internet

  • Yang, Stephen J.H.;Zhang, Jia;Chen, Rick C.S.;Shao, Norman W.Y.
    • ETRI Journal
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    • v.29 no.6
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    • pp.794-807
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    • 2007
  • In the mobile Internet, users generally work with handheld devices with limited computing power and small screens. Their access conditions also change frequently. In this paper, we present a novel method supporting intelligent content adaptation to better suit handheld devices. The underpinning is a unit of information (UOI)-based content adaptation method, which automatically detects semantic relationships among the components of Web contents and then reorganizes page layout to fit handheld devices based on identified UOIs. Experimental results demonstrate that our method enables more sensitive content adaptation.

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A Personal Videocasting System with Intelligent TV Browsing for a Practical Video Application Environment

  • Kim, Sang-Kyun;Jeong, Jin-Guk;Kim, Hyoung-Gook;Chung, Min-Gyo
    • ETRI Journal
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    • v.31 no.1
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    • pp.10-20
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    • 2009
  • In this paper, a video broadcasting system between a home-server-type device and a mobile device is proposed. The home-server-type device can automatically extract semantic information from video contents, such as news, a soccer match, and a baseball game. The indexing results are utilized to convert the original video contents to a digested or arranged format. From the mobile device, a user can make recording requests to the home-server-type devices and can then watch and navigate recorded video contents in a digested form. The novelty of this study is the actual implementation of the proposed system by combining the actual IT environment that is available with indexing algorithms. The implementation of the system is demonstrated along with experimental results of the automatic video indexing algorithms. The overall performance of the developed system is compared with existing state-of-the-art personal video recording products.

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Applying Metricized Knowledge Abstraction Hierarchy for Securely Personalized Context-Aware Cooperative Query

  • Kwon Oh-Byung;Shin Myung-Geun;Kim In-Jun
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2006.06a
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    • pp.354-360
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    • 2006
  • The purpose of this paper is to propose a securely personalized context-aware cooperative query that supports a multi-level data abstraction hierarchy and conceptual distance metric among data values, while considering privacy concerns around user context awareness. The conceptual distance expresses a semantic similarity among data values with a quantitative measure, and thus the conceptual distance enables query results to be ranked. To show the feasibility of the methodology proposed in this paper we have implemented a prototype system in the area of site search in a large-scale shopping mall.

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A Study on the Design and Implementation of the Lightweight Object Model Supporting Distributed Trader (분산 트레이더를 지원하는 경량 (lightweight) 객체 모델 설계 및 구현 방안 연구)

  • Jin, Myeong-Suk;Song, Byeong-Gwon
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.4
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    • pp.1050-1061
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    • 2000
  • This paper presents a new object model, LOM(Lightweight Object Model) and an implementation method for the distributed trader in heterogeneous distributed computing environment including mobile network. Trader is third party object that enables clients to find suitable servers, which provide the most appropriate services to client in distributed environment including dynamic reconfiguration of services and servers. Trading service requires simpler and more specific object model than genetic object models which provide richer multimedia data types and semantic characteristics with complex data structures. LOM supports a new reference attribute type instead of the relationship, inheritance and composite attribute types of the general object oriented models and so LOM has simple data structures. Also in LOM, the modelling step includes specifying of the information about users and the access right to objects for security in the mobile environment and development of the distributed storage for trading service. Also, we propose and implementation method of the distributed trader, which integrates the LOM-information object model and the OMG (object Management Group) computational object model.

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Language Modeling Approaches to Information Retrieval

  • Banerjee, Protima;Han, Hyo-Il
    • Journal of Computing Science and Engineering
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    • v.3 no.3
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    • pp.143-164
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    • 2009
  • This article surveys recent research in the area of language modeling (sometimes called statistical language modeling) approaches to information retrieval. Language modeling is a formal probabilistic retrieval framework with roots in speech recognition and natural language processing. The underlying assumption of language modeling is that human language generation is a random process; the goal is to model that process via a generative statistical model. In this article, we discuss current research in the application of language modeling to information retrieval, the role of semantics in the language modeling framework, cluster-based language models, use of language modeling for XML retrieval and future trends.

A Comparative Study of Local Features in Face-based Video Retrieval

  • Zhou, Juan;Huang, Lan
    • Journal of Computing Science and Engineering
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    • v.11 no.1
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    • pp.24-31
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    • 2017
  • Face-based video retrieval has become an active and important branch of intelligent video analysis. Face profiling and matching is a fundamental step and is crucial to the effectiveness of video retrieval. Although many algorithms have been developed for processing static face images, their effectiveness in face-based video retrieval is still unknown, simply because videos have different resolutions, faces vary in scale, and different lighting conditions and angles are used. In this paper, we combined content-based and semantic-based image analysis techniques, and systematically evaluated four mainstream local features to represent face images in the video retrieval task: Harris operators, SIFT and SURF descriptors, and eigenfaces. Results of ten independent runs of 10-fold cross-validation on datasets consisting of TED (Technology Entertainment Design) talk videos showed the effectiveness of our approach, where the SIFT descriptors achieved an average F-score of 0.725 in video retrieval and thus were the most effective, while the SURF descriptors were computed in 0.3 seconds per image on average and were the most efficient in most cases.

ADDC: Active Display Device Change in Ubiquitous Computing Environments (유비쿼터스 컴퓨팅 환경에서의 능동적 디스플레이 디바이스 변경)

  • Park, Jong-Min;Kim, Gwang-Hun;Lee, Kyung-Min;Lee, Dong-Man
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10d
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    • pp.140-145
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    • 2006
  • 유비쿼터스 컴퓨팅 환경에서 사용자는 언제 어디서나 서비스를 제공받기를 원한다. 특히 멀티미디어 서비스의 경우 사용자의 위치가 변함에 따라 사용자와 가장 가까운 디스플레이를 통한 끊김없는(seamless) 멀티미디어 서비스를 요구한다. 본 논문은 이와 같이 다양한 디스플레이 디바이스를 통한 끊김없는 멀티미디어 서비스를 지원하기 위한 ADDC (Active Display Device Change) 프레임워크를 제안한다. 우리가 제안하는 프레임워크는 사용자의 위치에 따라 더 좋은 성능을 가진 최적의 디스플레이 디바이스를 검색하기 위하여 시맨틱(semantic) 서비스 디스커버리 기법을 이용하였다. 또한, 디스플레이 변경 시 능동적인 멀티미디어 세션 이동을 지원하는 핸드오프 관리자를 각 디스플레이 디바이스에 둔다. 마지막으로 디스플레이 디바이스의 특성을 고려한 멀티미디어 품질 적응(adaptation)을 위하여 트랜스코딩 서버를 이용한다. 제안한 프레임워크는 ICU에서 개발한 유비쿼터스 컴퓨팅 환경을 위한 미들웨어인 Active Surroundings를 이용하여 구현하였다.

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