• 제목/요약/키워드: Self-Balancing

검색결과 110건 처리시간 0.025초

수도작용 붐 방제기의 수평제어장치 개발에 관한 연구 (A Study on Control System for Balancing a Boom of Self-Propelled Boom Sprayer)

  • 정창주;노현권;최영수;장영창
    • Journal of Biosystems Engineering
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    • 제22권2호
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    • pp.151-162
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    • 1997
  • Chemical application is one of the most important field operation in rice production. Rolling of a boom due to local unevenness and softness in fields causes a local under/over-application of spray. In this study, the vertical movement of boom tips due to unevenness of ground in paddy fields was investigated, and an active pendulum suspension control system was designed and tested for compensating the movement and balancing the boom to the ground. The results for testing the performance of the control system showed that the system could balance the boom both in flat and inclined fields. The active pendulum control system developed in this study could be properly used for improving spraying performance of a boom sprayer.

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셀카봉 모델링과 최적설계 (Modeling of Self Camera Stick and Optimum Design)

  • 윤종찬;정희욱
    • EDISON SW 활용 경진대회 논문집
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    • 제4회(2015년)
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    • pp.460-466
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    • 2015
  • The remaining features in this study using the Freecad proceeds according to the overall effect was not supported by the modeling Freecad were conducted a study to complement using the CATIA program or other commercially available. The focus of this study is that there can be obtained the stability through the center of gravity of the balancing of two parts by increasing the weight of the other magnet through a Fortuna other end of the weight of the bar, using the center of gravity. Finally, to find the optimal design of the weight and thickness of the main bar through the center of gravity balancing is the purpose of this study.

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고 감지 전압을 이용한 개인 정보기기용 고정도 정전용량형 단결성 실리콘 가속도계 (A High Resolution Capacitive Single-Silicon Microaccelerometer using High Amplitude Sense Voltage for Application to Personal Information System)

  • 한기호;조영호
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집C
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    • pp.53-58
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    • 2001
  • This paper presents a high resolution capacitive microaccelerometer for applications to personal information systems. We reduce the mechanical noise level of the microaccelerometer by increasing the proof-mass based on deep RIE process. We reduce the electrical noise level by increasing the amplitude of an AC sense voltage. The high sense voltage is obtained by DC-to-DC voltage multiplier. In order to solve the nonlinearity problem caused by the high sense voltage, we modify the conventional comb electrode of straight finger type into that of branched finger type, resulting in self force-balancing effects for enhanced detection linearity. The proposed branched finger capacitive microaccelerometer was fabricated by the deep RIE process of an SOI wafer. The fabricated microaccelerometer reduces the electrical noise at the level of $2.4{\mu}g/\sqrt{Hz}$ for the sense voltage of l6.5V, which is 10.1 times smaller than the electrical noise level of $24.3{\mu}g/\sqrt{Hz}$ at 0.9V. For the sense voltage higher than 2V, the electrical noise level of the microaccelerometer became smaller than the constant mechanical noise level of $11{\mu}g/\sqrt{Hz}$. Total noise level, including the electrical noise and the mechanical noise, has been measured as $9{\mu}g/\sqrt{Hz}$ for the sense voltage of 16.5V, which is 3.2 times smaller than the total noise of $28.6{\mu}g/\sqrt{Hz}$ for the sense voltage of 0.9V. The self force-balancing effect results in the increased stiffness of 1.98 N/m at the sense voltage of 17.8V, compared to the stiffness of 1.35 N/m at 0V, thereby generating the additional stiffness at the rate of $0.002N/m/V^{2}$.

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A New Worker Policy for Self-Balancing Production Line with Stations

  • Hirotani, Daisuke;Morikawa, Katsumi;Takahashi, Katsuhiko
    • Industrial Engineering and Management Systems
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    • 제10권3호
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    • pp.197-202
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    • 2011
  • In traditional production lines, such as assembly lines, each worker is usually assigned to a particular fixed work, and decreasing the task to master the assigned work is valuated. However, when an imbalance exists between workers' speeds, if a worker delays the overall work in the production line, the production rate of the particular line will also decrease. To avoid this problem, the "Self-Balancing Production Line" was introduced. In this type of production line, each worker is assigned work dynamically, and when specific conditions are satisfied, production remains balanced. Characteristics of these lines that can be preempted at any place have already been analyzed by some researchers. A previous paper examined the situation in which only a single worker can process one machine and cannot preempt processing, and the improved policy of an ordinary selfbalancing production line, which specifies which stations workers can process and how workers can behave. This policy achieveda high production rate with only four stations and two workers (Buzacott, 2002). In that paper, worker processing stations and the behavior of a specific worker were limited, andthe paper focused only on specific stations and workers. Therefore, it is not applicable to any worker sequence. In this paper, we focus on other ways to decrease cycle time. In this kind of line, a worker processes at his or her speed. Therefore, if a worker is assigned stations according to his or her speed, the line can decrease cycle time. To do so, we relax the assumptions of this type of line and set a new condition. Under these conditions, we compare our results to the results of previous papers.

ASO-TDMA기반 다중-홉 VHF 대역 데이터 통신 시스템의 주파수 재사용을 고려한 채널간 부하 균형을 위한 자원 할당 최적화 (Optimization of Resource Allocation for Inter-Channel Load Balancing with Frequency Reuse in ASO-TDMA-Based VHF-Band Multi-Hop Data Communication System)

  • 조구민;이준만;윤창호;임용곤;강충구
    • 한국통신학회논문지
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    • 제40권7호
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    • pp.1457-1467
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    • 2015
  • 해양 통신을 위한 VHF 대역 데이터 통신 시스템(VHF Data Exchange System: VDES)은 송수신단의 종류에 따라 서로 다른 주파수 대역을 사용하도록 설계되어 있으며, 육상국으로부터 멀리 떨어진 선박국에게 육상국과 연결성을 보장하기 위해 제안된 ASO-TDMA (Ad-hoc Self-Organizing TDMA) MAC 프로토콜을 이용하여 다중-홉 통신을 수행하는 경우에 주파수 채널간 부하 불균형 문제가 발생한다. 본 논문에서는 이러한 주파수 채널간 부하 불균형 문제를 해결하기 위해 통계적 기하(stochastic geometry) 모델링을 도입한다. 이를 기반으로 동일 홉 영역에서의 공간적 자원 재사용률을 분석하고, 각 홉 영역 별로 최적의 자원 할당을 통해 채널간의 부하 불균형 문제를 해결하여 자원 활용도를 극대화하는 것을 보인다.

A Solid State Controller for Self-Excited Induction Generator for Voltage Regulation, Harmonic Compensation and Load Balancing

  • Singh Bhim;Murthy S. S.;Gupta Sushma
    • Journal of Power Electronics
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    • 제5권2호
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    • pp.109-119
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    • 2005
  • This paper deals with the performance analysis of static compensator (STATCOM) based voltage regulator for self­excited induction generators (SEIGs) supplying balanced/unbalanced and linear/ non-linear loads. In practice, most of the loads are linear. But the presence of non-linear loads in some applications injects harmonics into the generating system. Because an SEIG is a weak isolated system, these harmonics have a great effect on its performance. Additionally, SEIG's offer poor voltage regulation and require an adjustable reactive power source to maintain a constant terminal voltage under a varying load. A three-phase insulated gate bipolar transistor (IGBT) based current controlled voltage source inverter (CC- VSI) known as STATCOM is used for harmonic elimination. It also provides the required reactive power an SEIG needs to maintain a constant terminal voltage under varying loads. A dynamic model of an SEIG-STATCOM system with the ability to simulate varying loads has been developed using a stationary d-q axes reference frame. This enables us to predict the behavior of the system under transient conditions. The simulated results show that by using a STATCOM based voltage regulator the SEIG terminal voltage can be maintained constant and free from harmonics under linear/non linear and balanced/unbalanced loads.

이더넷 통신기반의 자율적 고장 판단 및 복구 방법론 연구 (The Self-Fault Determination and Restoration Methodology based on the Ethernet Communication)

  • 고윤석;이서한;최현철;신재현
    • 전기학회논문지
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    • 제58권9호
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    • pp.1674-1680
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    • 2009
  • This paper proposes an autonomous fault determination, fault zone isolation and fault restoration strategy based on the ethernet communication as a new attempt to solve the problem the of the existing central control method. In proposed method, The FRTU(Feeder Remote Terminal Unit)s on the feeder determines autonomously where the faulted zone is by exchanging the voltage and current information with neighbor FRTUs based on the network communication, and then separates the faulted zone in an nil-voltage status to make the protective device to reclose successively. In particular, the minimization of outage time and relational load balancing is archived by each interconnection switch which determines autonomously the load zone to be allocated among those zones after the sound outage zones was separated individually. Finally, to show effectiveness of the proposed fault restoration strategy, the several fault cases are simulated for the test distribution system, and the load balancing index of the proposed solution is compared with all of feasible solutions.

무선 네트워크에서 자연계 동기화 현상을 모방한 자율적 부하 균형 기법 (Autonomous Load Balancing Method in a Wireless Network Inspired by Synchronization Phenomena in the Nature)

  • 박재성
    • 한국통신학회논문지
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    • 제40권11호
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    • pp.2230-2237
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    • 2015
  • 본 논문에서는 자연계에 존재하는 동기화 현상에 착안하여 무선 네트워크를 위한 자율적 부하균형 기법을 제안한다. 이를 위해 본 논문에서는 무선 접속 서비스를 제공하는 셀 사이의 부하균형 문제를 자연계 동기화 현상을 이용하여 모델링 한 후 각 셀들이 이웃 셀과의 부하 차이에 따라 자율적으로 부하를 분배하기 위한 알고리즘을 설계한다. 모의실험을 통해 제안 기법을 이용하여 각 셀들이 자신의 지역적 정보만을 이용하여 자율적으로 부하 분배 여부를 결정하더라도 셀 간 부하균형을 이룰 수 있다는 것을 검증하였다.

딥러닝이 적용된 게임 밸런스에 관한 연구 게임 기획 방법론의 관점으로 (Game Elements Balancing using Deep Learning in Artificial Neural Network)

  • 전준현
    • 한국HCI학회논문지
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    • 제13권3호
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    • pp.65-73
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    • 2018
  • 게임플레이어는 게임에서 수많은 적들을 만나고 싸우게 되는데, 이 때 너무나 손쉽게 이기거나 진다면 게임의 재미는 반감될 것이다. 그 반대로 너무 어렵게 이긴다거나 지는 것도 게임을 지루하게 만드는 요인으로 작용한다. 따라서 상대방과의 전투나 경쟁에서 아슬아슬하게 승리하는 긴장감을 주기 위해서는 게임의 밸런스가 잘 맞아야 한다. 그만큼 게임 밸런싱 작업은 게임의 재미와 가장 직접적으로 영향을 미치는 요소로 작용한다. 그리고 게임 밸런스만큼 중요한 것이 있는데, 그것은 플레이어에게 적절한 난이도의 상대를 계속 만나게 하는 것이다. 본 연구에서는 이러한 문제를 해결하려는 방법으로써 게임 밸런스에 딥러닝을 적용하여 지능 캐릭터가 플레이어를 통해 학습하고 스스로 플레이어의 난이도에 따라 자신의 난이도를 조절할 수 있도록 고안하였다. 이것이 활성화되면 게임 기획자나 개발자에게는 그만큼의 비용을 절약하는 동시에 플레이어에게는 항상 흥미로운 상대를 제공할 수 있는 획기적인 방법이 될 것이다.

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