• Title/Summary/Keyword: Security psychology

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Type based Access Control Model and Application of Rehabilitation Psychology Analysis System (재활심리분석시스템의 타입기반 접근제어 모델 및 응용)

  • Kim, Young-Soo;Kim, Jung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.9
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    • pp.2082-2090
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    • 2013
  • As rehabilitation psychology analysis system which manages examination information becoming more popular, interoperability, portability and security are becoming major concerns of modern computing. We propose a security model on the type information based access control system for rehabilitation psychology analysis that can enhance both security and availability by separating the functions delivered from object-oriented databases to solve these problems. We apply the access control model specifically to enhancement of security system and also perform a test to verify the security and availability of our model.

Personal Information Protection Behavior for Information Quality : Health Psychology Theory Perspectives (정보품질을 위한 개인정보 보호행위: 건강심리이론 관점을 중심으로)

  • Jee, Bum-Suk;Fan, Liu;Lee, Sang-Chul;Suh, Yung-Ho
    • Journal of Korean Society for Quality Management
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    • v.39 no.3
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    • pp.432-443
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    • 2011
  • The purpose of this research is to understand users' information protection behavior on personal information security from health psychology theory perspectives. Empirical results indicate that users' information protection behavior on personal information is predicted by perceived threat and perceived responsiveness. Perceived threat is determined by perceived susceptibility and perceived severity. Perceived responsiveness is determined by response efficacy and self-efficacy, but response cost is not significant. These findings provide an enriched understanding about users' information protection behavior on personal information security.

A Study of Improving Plan of Security Guard's Sixth Sense Utilization (경호원의 제육감(第六感)활용 향상방안에 대한 고찰)

  • Jung, Joo-Sub
    • Korean Security Journal
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    • no.16
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    • pp.305-319
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    • 2008
  • There are always possibilities for conflicts among individuals, between individuals and groups, and among groups because of the complex and diverse nature of contemporary society. Some form of bodyguard is required to protect oneself from this constant possibility of conflicts and thus the concept of security was developed to meet the needs of one's safety. Furthermore, the increase in the number of crime and intellectual crimes now threatens not only the people with power, fortune, reputation but also all citizens. Meeting the need for safety became a challenging task for the world and a security-related industry as well as security-related careers were born. Therefore, schools and security institutions must provide education and training to nurture morality and stable psychological condition for their students/trainees. In order to offer them such working and educational environments, utilizing the sixth-sense the five senses is recommended and it is called security psychology training. This study identifies the psychology, the five senses, and the sixth sense of bodyguards while on duty and explores the training and education contents to utilize the sixth sense.

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Videogames in Cybersecurity: Philosophical and Psychological Review of Possible Impact

  • Bogdan, Levyk;Maletska, Mariia;Khrypko, Svitlana;Leonid, Kryvyzyuk;Olga, Dobrodum;Pasko, Katerina
    • International Journal of Computer Science & Network Security
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    • v.21 no.7
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    • pp.249-256
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    • 2021
  • An issue of security and threat is urgent as well as it concerns everyone: a person, community, state, etc. Today, the question of cybersecurity has become especially relevant due to general digitalization and the spread of the cyberculture. In terms of it, the growing popularity of videogames can be observed. Their impact on society differs significantly, therefore, it needs thorough consideration. The purpose of the article is to disclose the role of videogames in cybersecurity. To achieve the stated purpose, such methods as analysis, synthesis, systematization and practical involvement of videogames have been used. As a result, three levels of possible threat of videogames has been distinguished: videogames as a possibly dangerous software, as a tool of propaganda and spread of stereotypes, as a space for the creation of virtual communities. In conclusion, it is stated that videogames can be not only a threat, but also a tool for strengthening the cybersecurity.

The effects of group guidance program using positive psychology for national security related university entrants' psychological wellbeing (긍정심리학을 활용한 집단지도 프로그램이 대학생의 심리적 안녕감에 미치는 영향 -국가안보관련학과 신입생을 중심으로-)

  • Jung, Joo-Sub
    • Korean Security Journal
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    • no.48
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    • pp.235-258
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    • 2016
  • The purpose of this study is to find out the effectiveness of the group guidance program using positive psychology for national security related university entrants' psychological wellbeing. This study is to investigate the influence of group guidance program on the increase of psychological well-being of university entrants through active and deliberate program based on the positive psychology. To achieve this purpose, thirty nine students (male 19, female 20) among national security related university entrants were selected and allocated to experimental and comparative groups. Experimental group was nineteen students (male 10, female 9), and comparative group was twenty students (male 9, female 11). Experimental group was divided into two teams (male and female team), and guided by each leader. The group guidance was participated in total ten-week sessions, fifty mins per week. The results were as follows; First, the group guidance program using positive psychology for national security related university entrants' had a positive effect on the students' psychological wellbeing. Second, effects of subordinate factors (autonomy, controling environment, personal growth, positive relations) in comparison in pre and post test of program had an influence very positive or positive, while one factor (purpose in life) didn't show a positive effect.

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Use of Visual Digital Media to Develop Creativity: The Example of Video Games

  • V., Zabolotnyuk;S., Khrypko;I., Ostashchuk;D., Chornomordenko;A., Timchenko;T., Motruk;K., Pasko;O., Lobanchuk
    • International Journal of Computer Science & Network Security
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    • v.22 no.12
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    • pp.13-18
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    • 2022
  • In the post-information era, most of technologies have a visual part, or at least some functions related to visualization. It is also one of the popular means of presenting materials in education area. However, despite its popularity, the impact of visualization on the effectiveness of learning still remains controversial. Even more controversial is its usefulness in developing creativity, which is one of the most important skills for today's employee. The authors considered the use of visualization as a tool for the development of children's creativity on the example of learning video games, in particular, ClassCraft to distinguish features that, from the point of view of psychology, may lead to developing creativity even being not useful for educational purposes. It is concluded that video games useful for learning may have features, that are inappropriate in formal educational context, but important to develop creative thinking.

A Study on the Effectiveness of Secure Responses to Malicious E-mail (악성 이메일에 대한 안전한 대응의 효과성 연구)

  • Lee, Taewoo;Chang, Hangbae
    • Journal of Platform Technology
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    • v.9 no.2
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    • pp.26-37
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    • 2021
  • E-mail is one of the important tools for communicating with people in everyday life. With COVID-19 (Coronavirus) increasing non-face-to-face activity, security incidents through e-mail such as spam, phishing, and ransomware are increasing. E-mail security incidents are increasing as social engineering attack using human psychology rather than arising from technological weaknesses that e-mails have. Security incidents using human psychology can be prevented and defended by improving security awareness. This study empirically studies the analysis of changes in response to malicious e-mail due to improved security awareness through malicious e-mail simulations on executives and employees of domestic and foreign company. In this study, the factors of security training, top-down security management, and security issue sharing are found to be effective in safely responding to malicious e-mail. This study presents a new study by conducting empirical analysis of theoretical research on security awareness in relation to malicious e-mail responses, and results obtained from simulations in a practical setting may help security work.

Enhancing industrial security of casino business by developing criminal profiling of deviant behaviors in casino (범죄 프로파일링 기법을 활용한 카지노 위반 행동 분석과 카지노 산업보안 증대 방안 연구)

  • Lee, Chang-Hun;Lee, Seung-Hoon
    • Korean Security Journal
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    • no.48
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    • pp.113-146
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    • 2016
  • Criminal profiling is a effective and efficient measure for enhancing industrial security of casino business. Particularly, developing criminal profiling of deviant behaviors in casino will help security management to become more effective and efficient in practical ways. Unfortunately, however, there is lack of empirical profiling study in this regard. To fill the vacuum of literature on this topic, this study was purported to create offender profiles of different types of deviant behaviors in casino based on various theories and techniques in criminal profiling literature, such as investigative psychology, linkage analysis, and behavioral evidence analysis. To fulfill the purposes, this study collected behavioral evidence from 90 casino security officers in South Korea. Offenders' behavioral evidence was analyzed to develop offender profiles of seven different types of deviant behaviors, and then the profiles were compared with each profiles that security officers focus on to identify offenders during their work hours. Results showed that, first, there were unique profiles of each type of seven different categories of deviant behaviors in terms of offenders' ways of speaking and acting, their appearance and attitudes. In addition, this study found that there were some amount of gaps between actual offenders' profiles and profiles that security officers have in mind. Based on the results, this study provided policy implications in terms of managing casino industrial security, education and training for security officers, and future study on casino security.

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A Study on the Cases of the Disaster Psychology Course in the field of Disaster & Security based on the Problem-Based Learning (PBL(문제 중심 학습)을 적용한 방재안전분야의 재해 심리 수업사례 연구)

  • Lee, Mi-Suk;Kim, Soo-Jin
    • Journal of Korean Society of Disaster and Security
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    • v.11 no.2
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    • pp.75-82
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    • 2018
  • The purpose of this study is designed to apply the model of the problem-based learning in the class of Disaster Psychology and then analyze the experiences that its students felt. The participants in this research are 56 undergraduates. The class of Disaster Psychology was conducted with blended learning using lecture and PBL. The PBL problem should be solved just for 3 weeks. The data collected after the class is an analysis of the PBL problem, log on group activities, personal reflection diary, Group evaluation. Then, each data should be collected and analyzed quantitatively through the repetitive comparison, and the triangle-measurement. The findings suggest that there is a remarkable educational learning experience in seven categories: acquire expertise, confidence, practical problem-solving skill, communication ability, roles of calling, efficacy, change in perspective. This study introduces a case of PBL course development and expects subsequent applications and research.

Indirection based Multilevel Security Model and Application of Rehabilitation Psychology Analysis System (재활심리분석시스템의 다중 우회기반 접근통제 모델 및 응용)

  • Kim, Young-Soo;Jo, Sun-Goo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.10
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    • pp.2301-2308
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    • 2013
  • These days, Rehabilitation psychology analysis system is being used by world wide web in everyday's life. And on the other hand, we are facing spam messages' problems. To block these spam message, we are using filtering or pricing systems. But these solutions are raising other problems such as impediment in reception or availability caused by false positive or payment resistance. To solve these problems, we propose an Indirect Model on Message Control System(IMMCS) which controls an unsolicited message and prevents an useful message from discarding. We design and implement the IMMCS to enhance the usefulness and the availability. Being tested the IMMCS to verify the usability and the efficiency, it gave us a very successful result.