• 제목/요약/키워드: Search distances

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The Processing Method for a Reverse Nearest Neighbor Queries in a Search Space with the Presence of Obstacles (장애물이 존재하는 검색공간에서 역최대근접질의 처리방법에 관한 연구)

  • Seon, Hwi Joon;Kim, Hong Ki
    • Convergence Security Journal
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    • v.17 no.2
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    • pp.81-88
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    • 2017
  • It is occurred frequently the reverse nearest neighbor queries to find objects where a query point can be the nearest neighbor object in recently applications like the encrypted spatial database. In a search space of the real world, however, there are many physical obstacles(e.g., rivers, lakes, highways, etc.). It is necessary the accurate measurement of distances considered the obstacles to increase the retrieval performance such as this circumstance. In this study, we present the algorithm and the measurement of distance to optimize the processing performance of reverse nearest neighbor queries in a search space with the presence of obstacles.

K-Hop Community Search Based On Local Distance Dynamics

  • Meng, Tao;Cai, Lijun;He, Tingqin;Chen, Lei;Deng, Ziyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.7
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    • pp.3041-3063
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    • 2018
  • Community search aims at finding a meaningful community that contains the query node and also maximizes (minimizes) a goodness metric. This problem has recently drawn intense research interest. However, most metric-based algorithms tend to include irrelevant subgraphs in the identified community. Apart from the user-defined metric algorithm, how can we search the natural community that the query node belongs to? In this paper, we propose a novel community search algorithm based on the concept of the k-hop and local distance dynamics model, which can naturally capture a community that contains the query node. The basic idea is to envision the nodes that k-hop away from the query node as an adaptive local dynamical system, where each node only interacts with its local topological structure. Relying on a proposed local distance dynamics model, the distances among nodes change over time, where the nodes sharing the same community with the query node tend to gradually move together, while other nodes stay far away from each other. Such interplay eventually leads to a steady distribution of distances, and a meaningful community is naturally found. Extensive experiments show that our community search algorithm has good performance relative to several state-of-the-art algorithms.

A Study for Effective Methodology of the Search Pattern of AUV (정지형 수중표적에 대한 수중무인체계의 효율적인 탐색 방법론에 관한 연구)

  • Hur, Junghaeng;Moon, Jungin;Choi, Bongwan;Oh, Hyunseung;Yim, Dongsoon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.6
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    • pp.751-763
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    • 2014
  • The paper is written to determine the optimal search pattern through search effects assessment on underwater targets. 5 types of search patterns are introduced such as, M-type pattern, W-type pattern, rectangular pattern, 4-type pattern and square pattern, In addition, Operational effectiveness analysis model is developed to obtain the optimum search pattern. The algorithms and mathematical models are also suggested to analyze the required search times, AUV's movement patterns, moving distances, overlapping areas and so on.

Strategy of Object Search for Distributed Autonomous Robotic Systems

  • Kim Ho-Duck;Yoon Han-Ul;Sim Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.3
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    • pp.264-269
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    • 2006
  • This paper presents the strategy for searching a hidden object in an unknown area for using by multiple distributed autonomous robotic systems (DARS). To search the target in Markovian space, DARS should recognize th ε ir surrounding at where they are located and generate some rules to act upon by themselves. First of all, DARS obtain 6-distances from itself to environment by infrared sensor which are hexagonally allocated around itself. Second, it calculates 6-areas with those distances then take an action, i.e., turn and move toward where the widest space will be guaranteed. After the action is taken, the value of Q will be updated by relative formula at the state. We set up an experimental environment with five small mobile robots, obstacles, and a target object, and tried to research for a target object while navigating in a un known hallway where some obstacles were placed. In the end of this paper, we present the results of three algorithms - a random search, an area-based action making process to determine the next action of the robot and hexagon-based Q-learning to enhance the area-based action making process.

k-NN Query Processing Algorithm based on the Matrix of Shortest Distances between Border-point of Voronoi Diagram (보로노이 다이어그램의 경계지점 최소거리 행렬 기반 k-최근접점 탐색 알고리즘)

  • Um, Jung-Ho;Chang, Jae-Woo
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.105-114
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    • 2009
  • Recently, location-based services which provides k nearest POIs, e.g., gas stations, restaurants and banks, are essential such applications as telematics, ITS(Intelligent Transport Systems) and kiosk. For this, the Voronoi Diagram k-NN(Nearest Neighbor) search algorithm has been proposed. It retrieves k-NNs by using a file storing pre-computed network distances of POIs in Voronoi diagram. However, this algorithm causes the cost problem when expanding a Voronoi diagram. Therefore, in this paper, we propose an algorithm which generates a matrix of the shortest distance between border points of a Voronoi diagram. The shortest distance is measured each border point to all of the rest border points of a Voronoi Diagram. To retrieve desired k nearest POIs, we also propose a k-NN search algorithm using the matrix of the shortest distance. The proposed algorithms can m inim ize the cost of expanding the Voronoi diagram by accessing the pre-computed matrix of the shortest distances between border points. In addition, we show that the proposed algorithm has better performance in terms of retrieval time, compared with existing works.

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Area-Based Q-learning Algorithm to Search Target Object of Multiple Robots (다수 로봇의 목표물 탐색을 위한 Area-Based Q-learning 알고리즘)

  • Yoon, Han-Ul;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.4
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    • pp.406-411
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    • 2005
  • In this paper, we present the area-based Q-learning to search a target object using multiple robot. To search the target in Markovian space, the robots should recognize their surrounding at where they are located and generate some rules to act upon by themselves. Under area-based Q-learning, a robot, first of all, obtains 6-distances from itself to environment by infrared sensor which are hexagonally allocated around itself. Second, it calculates 6-areas with those distances then take an action, i.e., turn and move toward where the widest space will be guaranteed. After the action is taken, the value of Q will be updated by relative formula at the state. We set up an experimental environment with five small mobile robots, obstacles, and a target object, and tried to search for a target object while navigating in a unknown hallway where some obstacles were placed. In the end of this paper, we presents the results of three algorithms - a random search, area-based action making (ABAM), and hexagonal area-based Q-teaming.

Navigation Sign Recognition in Indoor enviroments Using Fuzzy Inference (퍼지추론을 이용한 실내환경에서의 주행신호인식)

  • 김전호;유범재;조영조;박민용;고범석
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1997.11a
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    • pp.141-144
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    • 1997
  • This paper presents a method of navigation sign recognition in indoor environments using a fuzzy inference for an autonomous mobile robot. In order to adapt to image deformation of a navigation sign resulted from variations of view-points and distances, a multi-labeled template matching(MLTM) method and a dynamic area search method(DASM) are proposed. The DASM is proposed to detect correct feature points among incorrect feature points. Finally sugeno-style fuzzy inference are adopted for recognizing the navigation sign.

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A Fast Encoding Algorithm for Image Vector Quantization Based on Prior Test of Multiple Features (복수 특징의 사전 검사에 의한 영상 벡터양자화의 고속 부호화 기법)

  • Ryu Chul-hyung;Ra Sung-woong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.12C
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    • pp.1231-1238
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    • 2005
  • This paper presents a new fast encoding algorithm for image vector quantization that incorporates the partial distances of multiple features with a multidimensional look-up table (LUT). Although the methods which were proposed earlier use the multiple features, they handles the multiple features step by step in terms of searching order and calculating process. On the other hand, the proposed algorithm utilizes these features simultaneously with the LUT. This paper completely describes how to build the LUT with considering the boundary effect for feasible memory cost and how to terminate the current search by utilizing partial distances of the LUT Simulation results confirm the effectiveness of the proposed algorithm. When the codebook size is 256, the computational complexity of the proposed algorithm can be reduced by up to the $70\%$ of the operations required by the recently proposed alternatives such as the ordered Hadamard transform partial distance search (OHTPDS), the modified $L_2-norm$ pyramid ($M-L_2NP$), etc. With feasible preprocessing time and memory cost, the proposed algorithm reduces the computational complexity to below the $2.2\%$ of those required for the exhaustive full search (EFS) algorithm while preserving the same encoding quality as that of the EFS algorithm.

Group Search Optimization Data Clustering Using Silhouette (실루엣을 적용한 그룹탐색 최적화 데이터클러스터링)

  • Kim, Sung-Soo;Baek, Jun-Young;Kang, Bum-Soo
    • Journal of the Korean Operations Research and Management Science Society
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    • v.42 no.3
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    • pp.25-34
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    • 2017
  • K-means is a popular and efficient data clustering method that only uses intra-cluster distance to establish a valid index with a previously fixed number of clusters. K-means is useless without a suitable number of clusters for unsupervised data. This paper aimsto propose the Group Search Optimization (GSO) using Silhouette to find the optimal data clustering solution with a number of clusters for unsupervised data. Silhouette can be used as valid index to decide the number of clusters and optimal solution by simultaneously considering intra- and inter-cluster distances. The performance of GSO using Silhouette is validated through several experiment and analysis of data sets.

Design of a Fast Multi-Reference Frame Integer Motion Estimator for H.264/AVC

  • Byun, Juwon;Kim, Jaeseok
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.13 no.5
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    • pp.430-442
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    • 2013
  • This paper presents a fast multi-reference frame integer motion estimator for H.264/AVC. The proposed system uses the previously proposed fast multi-reference frame algorithm. The previously proposed algorithm executes a full search area motion estimation in reference frames 0 and 1. After that, the search areas of motion estimation in reference frames 2, 3 and 4 are minimized by a linear relationship between the motion vector and the distances from the current frame to the reference frames. For hardware implementation, the modified algorithm optimizes the search area, reduces the overlapping search area and modifies a division equation. Because the search area is reduced, the amount of computation is reduced by 58.7%. In experimental results, the modified algorithm shows an increase of bit-rate in 0.36% when compared with the five reference frame standard. The pipeline structure and the memory controller are also adopted for real-time video encoding. The proposed system is implemented using 0.13 um CMOS technology, and the gate count is 1089K with 6.50 KB of internal SRAM. It can encode a Full HD video ($1920{\times}1080P@30Hz$) in real-time at a 135 MHz clock speed with 5 reference frames.