• Title/Summary/Keyword: Screen cursor

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Moving Iris Tracking and Screen Cursor Real Time Matching (홍채의 움직임 추적과 화면커서의 실시간 정합)

  • Ryu, Kwang-Ryol;Chai, Duck-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.7
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    • pp.1508-1512
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    • 2005
  • A real time tracking and matching of the screen cursor corresponding to the iris moving by measuring distance between vertical movement and horizontal movement of iris is presented in this paper. The screen cursor is tracked and matched with the distance md direction moving the center-positioned coordinate of iris. The experimental result shows that the moving of iris and screen cursor are accord with distance and size of screen and the optimal tolerance is reduced the tracking error.

Real Time System Realization for Binocular Eyeball Tracking Screen Cursor

  • Ryu Kwang-Ryol;Chai Duck-Hyun;Sclabassi Robert J.
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.841-846
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    • 2006
  • A real time system realization for binocular eyeball tracking cursor on the computer monitor screen is presented in the paper. The processing for searching iris and tracking the cursor are that a facial is acquired by the small CCD camera, convert it into binary image, search for the eye two using the five region mask method in the eye surroundings and the side four points diagonal positioning method is searched the each iris. The tracking cursor is matched by measuring the iris central moving position, The cursor controlling is achieved by comparing two related distances between the iris maximum moving and the cursor moving to calculate the moving stance from gazing position and screen. The experimental result are obtained by examining some adults person on the system.

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A Study on the Moving Iris Tracking and the Screen Cursor Controlling (홍채의 이동추적과 화면커서 제어에 관한 연구)

  • Chai, Duck-Hyun;Lee, Seung-Yong;Lee, Young-Woo;Ryu, Kwang-Ryol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.332-335
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    • 2005
  • A Study on the moving iris tracking and the screen cursor controlling is presented in this paper. The screen cursor is moved by center position of iris moving to extent of eye. The experimental result shows that the moving of iris and screen cursor are accord with distance and size of screen for the optimal tolerance is reduced the tracking error.

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Real Time System Realization for Binocular Eyeball Tracking Mouse (실시간 쌍안구 추적 마우스 시스템 구현에 관한 연구)

  • Ryu Kwang-Ryol;Choi Duck-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.9
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    • pp.1671-1678
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    • 2006
  • A real time system realization for binocular eyeball tracking mouse on the computer monitor being far from 30-40cm is presented in the paper. The processing for searching eyeball and tracking the cursor are that a facial image is acquired by the small CCD camera, convert it into binary image, search for the eye two using the five region mask method in the eye surroundings and the side four points diagonal positioning method is searched the each iris. The tracking cursor is matched by measuring the iris central moving position. The cursor controlling is achieved by comparing two related distances between the iris maximum moving and the cursor moving to calculate the moving distance from gazing position and screen. The experimental results show that the binocular eyeball mouse system is simple and fast to be real time.

Communications with a Brain-wave bio-potential based computer interface

  • Choi, Kyoung-Ho;Minoru, Sasaki
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.46.3-46
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    • 2001
  • The overall aim of this research is to develop a computer communication interface based on brain-wave bio potentials for physically disabled people. The work focuses on using EOG and EMG signals to input characters one by one using cursor movements on a GUI screen. The Cyberlink TM system is used to acquire brain waves in real time with electrodes. EMG and EOG signals are used to direct a cursor in order to select, or to click on a character on the screen. We present a novel method for automatic EOG pattern detection by using wavelet transforms with a neuro-fuzzy approach ...

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Guidelines for Satisfactory Flick Performances in Touch Screen Mobile Phone (풀터치 휴대폰의 플릭(Flick) 성능에 대한 평가 및 가이드라인)

  • Kim, Huhn
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.541-546
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    • 2010
  • The gesture 'Flick' is the most fundamental and important part for efficient interactions in the touch screen that are being extensively applied to mobile phones. This study investigated users' satisfaction of the flick operation in representative touch phones, and measured their performances with established three measures: gap between finger and initial cursor, the number of moved lists per 0.2 seconds, and the number of moved lists after ten continuous flicks. The measurement was performed with high speed camera and motion analysis software. The flick movement in mobile phone with high users' satisfaction showed that the gap between finger and cursor positions was less and the speed reached high within 0.6 seconds quickly and then was drastically slow down. Especially, maximal and common time intervals between continuous flicks were measured with an experiment. Based on the evaluation and measurement, several design guidelines for efficient flick performances were suggested.

A Study on The Screen Cursor Control using Gaze Tracking (응시 위치 추적을 이용한 스크린 커서 제어)

  • Jang, Dong-Hyun;Kim, Chung-Kyue
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.113-116
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    • 2006
  • 컴퓨터의 급속한 발전 속도와 맞물려 사용자의 위지나 몸짓, 감성을 인지하는 보다 편리하고 자연스러운 휴먼 인터페이스에 대한 요구가 늘어나고 있다. 휴면 인터페이스 가운데 응시 위치 추적은 현재 사용자가 쳐다보고 있는 위치를 컴퓨터 시각 인식 방법을 통하여 파악하는 연구이다. 본 논문에서는 여러 감성 컴퓨터 인터페이스 중 눈동자를 통해 컴퓨터의 입력장치를 간접적으로 제어하는 방법에 대해 기술한다. 웹 카메라를 통해 입력 받은 영상을 이용하여 눈동자의 위치 이동을 탐색하여 마우스를 제어한다.

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Dial Menu User Interface Using Touch Screen (터치스크린을 이용한 다이얼 메뉴 유저 인터페이스)

  • Choi, Jung-Hwan;Kim, Youn-Woo;Jang, Hyun-Su;Eom, Young-Ik
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.584-589
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    • 2008
  • The in put system using the touch screen directly makes the input signals by the contact on the screen without the assistance of peripherals such as a pen or hands. These kinds of input systems using the flexible hands is maximizing suppleness and intuition of the input rather than those systems using a keyboard or a mouse which are moving a cursor or typing a word. However, using hands for an input may give rise to a mistake in control. And there are few interfaces utilizing the touch screen. Incorrectness and insufficiency of the interface are the weak point of the touch screen systems. In this paper, we propose the dial menu user interface for the mobile devices using touch screen for an efficient input. In this method, it consists of 2 states(Inactive states, Active states) and 4 actions(Rotation, Zoom in, and Zoom out, and Click). The intuitive control utilizing the suggested method overcomes the incorrect pointing, weak point of the touch screen system, and boosts the searching menu by utilizing the drag function of the touch screen.

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A study of Satellite Image-Based Stereoscopic Vision System (위성영상 관련 입체도시시스템 개발에 관한 연구)

  • 김감래;김훈정;김주용
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.04a
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    • pp.239-243
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    • 2004
  • It does not exist almost that Most satellite image has both high spectral and spatial resolution. In order to apply the satellite image for to be actual, we need numerical and analytical technique development to improve the resolution. Specially in the function of solid illustration, we represent the solid image through the image generation to solid screen. The main function includes magnification, reduction, screen center movement, Panning, territory magnification. The method to process the image includes histogram and contrast modulation. Afterwards, we will develop the function includes 3-dimension cursor to control the elevation position and calculate the ground coordination automatically. There is the layer control includes the representation and the edition of 3D vector, extraction the Z value by On the Ground and digital elevation.

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Tangible Interaction : Application for A New Interface Method for Mobile Device -Focused on development of virtual keyboard using camera input - (체감형 인터랙션 : 모바일 기기의 새로운 인터페이스 방법으로서의 활용 -카메라 인식에 의한 가상 키보드입력 방식의 개발을 중심으로 -)

  • 변재형;김명석
    • Archives of design research
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    • v.17 no.3
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    • pp.441-448
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    • 2004
  • Mobile devices such as mobile phones or PDAs are considered as main interlace tools in ubiquitous computing environment. For searching information in mobile device, it should be possible for user to input some text as well as to control cursor for navigation. So, we should find efficient interlace method for text input in limited dimension of mobile devices. This study intends to suggest a new approach to mobile interaction using camera based virtual keyboard for text input in mobile devices. We developed a camera based virtual keyboard prototype using a PC camera and a small size LCD display. User can move the prototype in the air to control the cursor over keyboard layout in screen and input text by pressing a button. The new interaction method in this study is evaluated as competitive compared to mobile phone keypad in left input efficiency. And the new method can be operated by one hand and make it possible to design smaller device by eliminating keyboard part. The new interaction method can be applied to text input method for mobile devices requiring especially small dimension. And this method can be modified to selection and navigation method for wireless internet contents on small screen devices.

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