• 제목/요약/키워드: Screen Layout

검색결과 78건 처리시간 0.022초

효율적인 화면요소 배치에 관한 연구 (A Study on the Efficient Layout Method of the Screen Components)

  • 김태우;박선이;여정모
    • 한국멀티미디어학회논문지
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    • 제23권2호
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    • pp.274-281
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    • 2020
  • The use of information systems improves a company's service quality and provides efficient information management. The establishment of an information system has become an essential element. In designing and developing a large number of screens when building an information system, As the number of screens increases, so does the cost and time. In addition, modifications can increase the cost of maintenance and exceed the cost of development. In order to solve these problems, there have been studies to design the screen simply and easily, but there is a shortage in reducing the maintenance cost. In this paper, we have studied the layout algorithm for managing the attributes of the screen components as data structures based on the designed screen and arranging the components on the screen. And we compared the proposed method and the methods that have been studied in the related studies. Screen component layout methods can automatically deploy screen components to consistently develop a large number of screens and reduce cost and manpower by reducing the time it takes to deploy screens.

인터페이스 디자인을 위한 그래픽 화면 구성요소 (A Study on Screen Layout Visual Elements of Interface Design)

  • 이화종
    • 디자인학연구
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    • 제11권2호
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    • pp.265-272
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    • 1998
  • 인터페이스 디자인(Interface Design)을 제작하는 디자이너는 그 정보를 사용자 입장에서 쉽고 빠르게 얻을 수 있게하는 기능성과 심미성을 적절히 조합하여 기능성이 강조된 진보적인 인포메이션 디자인(Inforrnation Design)을 하는 것이다. 그러므로 인터페이스 디자인 작업은 디자이너의 입장이 아닌 사용자 입장이어야 하며, 사용자의 'NEED'를 반영하고 충족시키는 정보전달을 최우선 하는 디자인이 되어야 할 것이다. 본 논문은 지금까지 정립되어있지 않은 인터페이스 디자인의 시각적인 화면(Screen Layout) 구성요소 중 필자가 선정한 10가지의 소재(Visual Elements)를, 디자이너의 입장에서 심미성을 치우쳐 시각적인 아름다움을 강조하여 자칫 인터페이스 디자인의 기본되는 기능성을 배제하는 오류를 범하는 상황을 조금이나마 축소할 수 있는 기능성을 찾아보려 한다.

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다양한 파지 방법에 따른 터치스크린 폰 메뉴 레이아웃에 관한 연구 (Menu Layout for Touch-screen Phones Based on Various Grip Postures)

  • 조성일;박성준;정의승;임영재;최재호
    • 대한산업공학회지
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    • 제36권1호
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    • pp.52-58
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    • 2010
  • The level of competition has reached the limits in cellular phone market and the cellular phone manufacture companies started to focus their solution in user interface. Design issues with controllability led the development and renovation of such products to the use of the touch-screen phone. Depending upon the readability, technical advances, portability and controllability, user satisfaction of touch-screen phones could vary significantly. In this research, the controllability was dealt in regard to various grip postures, in order to improve menu layout which fits for using the thumbs of both hands and a thumbs of single hand. Regression models are found to the suggest the location of buttons on the screen by redesigning the menu layout, it is expected to improve both controllability and satisfaction of the user. This result can be applicable not only to mobile phone design, but also to the design of various hand-held devices using a touch screen.

저연령층 게임유저를 위한 Screen Layout Design 연구 (A Study on Screen Layout Design for The Younger Game Users)

  • 이지원;경병표
    • 한국게임학회 논문지
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    • 제5권1호
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    • pp.25-31
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    • 2005
  • 게임 인터페이스는 게임의 정보를 전달하는 수단이라고 할 수 있으며, 게임이 복잡해짐에 따라 인터페이스의 역할은 커지게 되었다. 그 중 현재 MMORPG는 과거의 RPG보다 규모가 크며 캐릭터의 특징, 성장시스템, 아이템 등 게임유저가 알아야할 정보가 많기 때문에 게임 경험이 적은 초보자가 MMORPG를 처음 접했을 경우 게임의 화면 인터페이스를 통해 게임의 정보를 한눈에 파악하는 일은 쉽지 않다. 따라서 게임유저가 게임의 정보를 이해하고 적응할 수 있도록 도와주는 인터페이스 디자인에 관한 연구가 필요하다. 본 논문에서는 게임경험이 적은 저 연령층 게임유저가 게임의 정보를 쉽고 빠르게 이해하여 게임의 접근을 도와주는 MMORPG의 스크린 레이아웃 디자인에 대하여 연구하였다.

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무빙 포스터 디자인을 구성하는 요소 연구 (A Study on the Elements of Moving Poster Design)

  • 전 혜 연
    • 한국멀티미디어학회논문지
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    • 제23권2호
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    • pp.361-367
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    • 2020
  • This study analyzed the factors consisting moving poster design. In order to analyze the elements of moving poster, the researcher reorganized the elements of moving posters by referring to the previous studies on printed posters, motion graphics and works of moving posters. In this study, moving poster components were classified into 'communication', 'visual and form', and 'sound'. In 'communication' section, moving posters had narrative elements, including scenes, because of the time and movement added by the poster's original function. The 'visual and form' section was classified into graphics, layouts, movement, and time. Graphics refered to various graphic objects constituting the screen such as photo, illustration, typography, color, diagram. Layout means screen layout, size, and orientation of the screen. Movement section was divided into 'subject of movement' and 'attributes of movement'. Time was classified physical time such as playing time and subjective time felt by the audience. Also, the researcher categorized 'sound' as an additional section, since most moving posters did not include sound.

탐색작업에서 한글 VDT를 화면의 최적설계 모수의 결정 (Determination of the Optimal Design Parameters for Search Task with VDT Screen Written in Korean)

  • 황우상;이동춘
    • 산업경영시스템학회지
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    • 제20권42호
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    • pp.39-47
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    • 1997
  • There are four parameters (i.e. overall density, local density, grouping, layout complexity) to consider in designing screen of a visual display terminal. Among these, only the optimum level of overall density is known to be about 25~30% by some studies. Therefore, the present experiment is conducted to define the optimum levels of the other parameters to achieve the user's best performance in visual search task. The results are as follows; (1) The function related to the levels of local density and user's search times is shown to be U -shaped. When the level of local density is about 40%, the search time is shorter than those of any other levels. (2) In the experiment of grouping, user's performance is best when the number of group is 5, and the size of group does not exceed visual angle $5^{\circ}$ (0,088rad). (3) The user performance is improved as the layout becomes less complex.

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Visual Attention by Screen Vectors: Independent, Continuing, Converging, and Diverging Vectors

  • Kwon, Mahnwoo;Lee, Jiyoun;Bae, Soyoung
    • 한국멀티미디어학회논문지
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    • 제18권10호
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    • pp.1251-1260
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    • 2015
  • The measurement and evaluation of an audience's visual attention are crucial processes for the scientific production of various contents and services. It has been alleged that a vector exists between objects on a screen, but this has not been explored empirically. This study tested whether or not there are any positive correlations between screen vectors and viewers' eye movements. Participants were exposed to four groups of pictures representing an independent vector, continuing vector, converging vector, and diverging vector. The results showed that vectors on screens induced viewers' eye movements to the vector object by the directivity of the visual stimuli.

멀티 디스플레이 콘텐츠 전송 시스템을 위한 디바이스 연결 및 배치 인식 기법의 구현 (An Implementation of Device Connection and Layout Recognition Techniques for the Multi-Display Contents Delivery System)

  • 전소연;임순범
    • 한국멀티미디어학회논문지
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    • 제19권8호
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    • pp.1479-1486
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    • 2016
  • According to the advancement of display devices, the multi-screen contents display environment is growing to be accepted for the display exhibition area. The objectives of this research are to find communications technology and to design an editor interface of contents delivery system for the larger and adaptive multi-display workspaces. The proposed system can find existence of display devices and get information without any additional tools like marker, and can recognize device layout with only web-cam and image processing technology. The multi-display contents delivery system is composed of devices with three roles; display device, editor device, and fixed server. The editor device which has the role of main control uses UPnP technology to find existence and receive information of display devices. extract appointed color in captured picture using a tracking library to recognize the physical layout of display devices. After the device information and physical layout of display devices are connected, the content delivery system allows the display contents to be sent to the corresponding display devices through WebSocket technology. Also the experimental results show the possibility of our device connection and layout recognition techniques can be utilized for the large spaced and adaptive multi-display applications.

스마트폰 런처에서 아이콘 자동 균형 배치의 수학적 분석 (A Mathematical Analysis of Automatic Balanced Placement of Icons in A Smartphone Launcher)

  • 손경아;은성배
    • 한국정보통신학회논문지
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    • 제24권11호
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    • pp.1457-1462
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    • 2020
  • 스마트폰에는 다수의 응용 프로그램들이 탑재된다. 이 응용 프로그램들의 탑재, 삭제, 배치 등을 관리하는 서비스 응용 프로그램을 런처라고 하며 다양한 런처들이 사용된다. 기존 런처들 중에서 응용 프로그램의 사용자 활용 패턴들을 분석하여 아이콘을 자동으로 배치하는 기능을 제공하는 것도 있다. 본 논문에서는 스마트 폰 화면에서 아이콘들이 균형을 이루도록 아이콘을 자동으로 배치하는 방식을 제시한다. 사례를 통하여 이 방식의 자동 배치가 사용자에게 유용함을 보였다. 이 경우 높이가 m이고 너비가 n인 m × n 화면 레이아웃에서 n이 홀수이면 전체 화면이 n 값과 관계없이 항상 균형을 이루도록 배치할 수 있음을 수학적 귀납법으로 증명하였다.