• Title/Summary/Keyword: Screen Design

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Design of Remote Control UI Application for Support of Silver Generation's Smartphone Uses (실버세대의 스마트폰 사용 지원을 위한 원격제어 UI 어플리케이션 설계)

  • Yu, Jae-Hyeong;Yun, Jong-Won;Han, Chang-Hee;Kwon, Myeong-Jun;Oh, Chang-Heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.709-711
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    • 2018
  • Although the supply of smartphones by the silver generation has increased in recent years, low learning, experience levels and understanding make it difficult to use them. In thid paper, we proposes remote control UI applications to support the use of smartphones by the silver generation. For the proposed application, the key features of the feature phone are arranged in a $3{\times}2$ arrangement on the Home screen to enable quick recognition and proposed application provides remote control via Node.js server and socket communication, in case of difficulties in the use of incidental function, increases the understanding and availability levels of the silver generation using smart phones by providing support through remote control.

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A Design of Cooperative Works Platform for software Development Productivity (소프트웨어 개발 생산성 향상을 위한 공동 작업 플랫폼 설계)

  • Cho, Sung-Been;Kim, Jin-Suk
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.1
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    • pp.73-85
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    • 1998
  • Today's Software Systems are becoming bigger, larger and more complex than ever before. To develop largerscale projects, it is required that many experts of different fields participate and cooperate in the same project. So, it is an applied area of CSCW(Computer Supported Cooperative Works} that centers around methodologies and tools that enable cooperative works by geographically distributed people engaged in all aspects of product development. In this paper, we designed a multi-user cooperative works platform, SPACE(Software Platform for distributed Application sharing under Cooperative Environment} as a infrastructure that support to CSCW based system development for telecommunication and information system. SPACE has a fully distributed architecture under Windows 95 environment, has an application sharing mechanism enabling collaborative use of mteractive application adapt to a mixed GUI sharing technology which capture GUI and screen information, and also, an event sharing technology that has a replicated architecture.

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Improvement of Comfortability and Ability on Nonwoven Fabric for Disposable Work Clothing Using Yellow Soil Printing (황토 날염을 이용한 일회용 작업복 소재의 쾌적성 및 기능성 향상에 관한 연구)

  • Jung, Myung-Hee;Park, Soon-Ja;Koshiba, Tomoko;Tamura, Teruko;Shin, Jung-Sook
    • The Research Journal of the Costume Culture
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    • v.15 no.2 s.67
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    • pp.276-283
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    • 2007
  • The purpose of this study were to investigate characteristic changes on nonwoven fabric for disposable work clothes by the yellow soil printing. It separate grind yellow soil as two different size of particles $45\sim52{\mu}m$ and $53\sim65{\mu}m$ for hand screen printing on three kind of nonwoven fabrics. To examine the effect of yellow soil printing on nonwoven fabric were to observe, dyeability by using spectrophotometer, moisture regain by oven method, air permeability, anion property and antibacterial activity. The results were as follows: When yellow soil concentration increased from 5 to 10%, K/S value also increased from 1.05 to 1.88. When yellow soil concentration increased, moisture regain also increased. In same concentration, moisture regain occurred higher as particle of small size. Air permeability decreased when the charcoal printing concentration increased. Anion occurrence appeared $140\sim160ion/cc$ from three different kinds of nonwoven fabrics in 3% and 9% yellow soil concentration. Therefore, occurred anion ineffectively. In concentration of 3%, rate of deodorization measured as 89%, 83% and 87%, and 9% concentration caused 96%, 86% and 93% of high deodorization. Antibacterial activity examination in nonfinished nonwoven fabric resulted range of 60%, however, 3% and 9% concentration finished nonwoven fabric resulted 99.9% of excellent antibacterial activity Surface temperature increased $1.5\sim2^{\circ}C$ by yellow soil finishing.

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Evaluation of Solder Printing Efficiency with the Variation of Stencil Aperture Size (스텐실 개구홀 크기 변화에 따른 솔더프린팅 인쇄효율 평가)

  • Kwon, Sang-Hyun;Kim, Jeong-Han;Lee, Chang-Woo;Yoo, Se-Hoon
    • Journal of the Microelectronics and Packaging Society
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    • v.18 no.4
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    • pp.71-77
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    • 2011
  • Main parameters of the screen printing were determined and the printing parameters were optimized for 0402, 0603, and 1005 chips in this study. The solder pastes used in this study were Sn-3.0Ag-0.5Cu and Sn-0.7Cu. The process parameters were stencil thickness, squeegee angle, printing speed, stencil separating speed and gap between stencil and PCB. The printing pressure was fixed at 2 $kgf/cm^2$. From ANOVA results, the stencil thickness and the squeegee angle were determined to be main parameters for the printing efficiency. The printing efficiency was optimized with varying two main parameters, the stencil thickness and the squeegee angle. The printing efficiency increased as the squeegee angle was lowered under 45o for all chips. For the 0402 and the 0603 chips, the printing efficiency increased as the stencil thickness decreased. On the other hand, for the 1005 chip, the printing efficiency increased as the stencil thickness increased.

Improvement of the Throwing Power (TP) and Thickness Uniformity in the Electroless Copper Plating (무전해 동도금 Throwing Power (TP) 및 두께 편차 개선)

  • Seo, Jung-Wook;Lee, Jin-Uk;Won, Yong-Sun
    • Clean Technology
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    • v.17 no.2
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    • pp.103-109
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    • 2011
  • The process optimization was carried out to improve the throwing power (TP) and the thickness uniformity of the electroless copper (Cu) plating, which plays a seed layer for the subsequent electroplating. The DOE (design of experiment) was employed to screen key factors out of all available operation parameters to influence the TP and thickness uniformity the most. It turned out that higher Cu ion concentration and lower plating temperature are advantageous to accomplish uniform via filling and they are accounted for based on the surface reactivity. To visualize what occurred experimentally and evaluate the phenomena qualitatively, the kinetic Monte Carlo (MC) simulation was introduced. The combination of neatly designed experiments by DOE and supporting theoretical simulation is believed to be inspiring in solving similar kinds of problems in the relevant field.

Current State and Ways of Improvement of web-based science simulations about magnets and magnetic field (자석 및 자기장 주제에 대한 과학 학습용 웹기반 시뮬레이션의 현황 및 개선 방안)

  • Lee, Sooah;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.21 no.2
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    • pp.231-245
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    • 2017
  • This study is to review current state of web-based simulations for science learning about magnets and magnetic field, and evaluate the appropriateness of simulations in terms of contents, strategies and design. We designed a set of criteria for evaluating science simulations and applied it to 14 simulations about magnets and magnetic field. For the evaluation, eight elementary teachers participated and they described specific characteristics of each simulation according to the criteria. Based on the evaluation, we divided the simulations into two groups, excellent vs. normal groups. We analyzed strengths from the simulations in excellent group and weaknesses from the simulations in normal group according to the contents, learning strategies, screen format, and technical features. Implications for ways of improvement in developing web-based science simulations effective to science teaching and learning about magnets and magnetic field were discussed.

Intelligent Home Network System Design using Smart Phone (스마트 폰을 이용한 지능형 홈 네트워크 시스템 설계)

  • Lee, Tae-Woong;Kim, Won-Jung;Son, Cheol-Su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.351-354
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    • 2011
  • Home network system makes it available for controlling inside home and for controlling from outside as well with personal computer, cellular phone or smart phone, by connecting diverse information equipments within home such as lighting, gas, and heating equipments with network Integrated server and wall-pad, which form home network system, have demerits as saying of being high-priced and of needing to implement network infrastructure. Also, there is also risk, which is unavailable for controlling equipments inside home, or can cause malfunction of equipments given the occurrence of a problem about integrated server This study suggested the intelligent home network system, which uses smart phone of supplementing these merits of home network system. It substituted high-specification input & output equipment in the currently and widely supplied smart phone for display and touch screen, which are user interface part of the existing wall-pad, and suggest the common home network system by concentrating management and control function of home network on smart phone.

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Smartphone Based Retouching Method for Watercolor Painting Effect Using Mean Shift Segmentation (Mean Shift Segmentation을 이용한 스마트폰 기반의 수채화 효과 변환 기법)

  • Lee, Sang-Geol;Kim, Cheol-Ki;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.206-208
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    • 2010
  • We propose a retouching method that converts a photography taken by smartphone to a watercolor painting image using bilateral filtering and mean shift segmentation which are mostly used in image processing. The first step is to convert an input image to fit the screen resolution of smartphone. And next step is to weaken high frequency components of the image, while preserving the edge of image using the bilateral filtering. And after that we perform mean shift segmentation from the bilateral filtered image. We apply parameters of mean shift segmentation considering the processing speed of smartphone. Experimental result shows that our method can be applied to various types of image and bring better result.

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A Design of semantic web-based fish drug information system (시맨틱 웹기반 수산용 의약품 정보시스템 설계)

  • Ceong, Hee-Taek;Kim, Hae-Ran;Han, Soon-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.1
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    • pp.145-155
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    • 2010
  • In this paper, we suggest a fish drug domain ontology to show an associated information and hierarchy together through concept-relation and inference mechanism instead of keyword matching. First, we investigate competency questions from workers of fishery industry and then we derive concepts and terminologies. Next, we present a process of fish drug ontology modelling using Protege-OWL editor, which is an extension of Protege that supports the Web Ontology Language(OWL). Last, we suggest the user interface of semantic web-based fish drug information system to search easily associated informations of fish drug using this ontology. It is to provide an effective search method that fish disease manager, fish farmer, and students majoring in fisheries can confirm details of diseases, fish, and drug evaluations associated with fish drug within one screen without moving to another position.

Automated Generation of Software Systems in Systems Construction (시스템 구축 과정에서 소프트웨어 자동생성 도구의 적용)

  • 정일주
    • Journal of Information Technology Application
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    • v.3 no.4
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    • pp.63-92
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    • 2001
  • This paper makes an attempt to look at the process of automatically generating an application software system based on the Entity-Relationship (E-R) model. Basically, the process consists of five steps as follows: First, the designer develops an E-R model of an real-world system. Second, the software generator automatically generates a stereo-type application system. Third, the generator produces database schema and link information between application programs. Fourth, the designer designs the user interface including menu, screen design and so on. Finally, the generator completes the process integrating all the elements of an application system. Five basic program generation rules, three extended rules and a database generation rule have been suggested. By following each rule with the generator, the designer can build an application with an extremely efficient manner compared with traditional approaches. A case study has been included in order to show the applicability of the automated software generation process suggested in this paper. It has been demonstrated from the case study that the idea of applying an automated generator in systems development based upon the E-R model worked well.

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