• Title/Summary/Keyword: Screen Design

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A Research on the Creation of Floral Art Works as Public Installation : The Case of a Vertical Mini-Garden in Island Type Bus Stop (공공설치용 화예작품 창작에 관한 연구 -도심 중앙차로 버스정류장의 수직형 미니정원을 중심으로-)

  • Bae, Myung Hwa;Yoo, Teak Sang
    • Journal of the Korean Society of Floral Art and Design
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    • no.41
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    • pp.133-153
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    • 2019
  • This study is about the development and creation of the public installation to enhance the contact chances with plants for the city dwellers who are living in the environment of limited green space. The researcher tried to create a floral art work at an island type bus stop on the central bus only lane, where the passers-by can enjoy the contact with plants for a second on that crowded space. The researcher made the study of various related cased world-widely and existing island type bus stop on the central bus only lane. The researcher also made pre-creation study of applicable forms and elements, and developed the prototype of the installation on the base of that study. Therefore the researcher created 1 installable screen type floral art work offering abundant contact experience to the viewers which has multiple shelves in the vertical frame to fit and be substituted by the designated wall unit of the island type bus stop structure. Also the researcher developed the prototypes of 2 small interior pieces. The meaning of this study can be found in the contribution of increasing visual experiencing rate of green space and chances of experiencing plants to create positive psychological, emotional effects by developing floral art works to be installed at crowded urban public space.

UX Design of Mobile Banking Usage Improvement for Seniors (시니어들을 위한 모바일 뱅킹 이용률 개선을 위한 UX 디자인)

  • Jongbin Lee;Homin Boun
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.7
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    • pp.325-332
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    • 2023
  • Currently, the world's population has already entered a super-aging era, and the rate is expected to increase rapidly to about 40% by 2050. However, the rapid development of automation technology and the online service sector, the main technologies of the Fourth Industrial Revolution, are still further isolating them in a world where many inconveniences and development technologies are applied. As such, alienation in daily life is widely expanded in various fields, but the financial service sector is one of the must-use areas regardless of age because of its strong nature in the public service sector, and is a very important factor in the period when branches are rapidly decreasing. However, the current utilization rate of mobile banking services is not around 5%, so users over 60 are rarely able to use them. The UX design of the most frequently used remittance service screen in mobile banking services was proposed, and the difficulty of trying to find the preferred bank among 56 or more banks was solved by analyzing the usage rate of each bank and dividing it into three stages by age group from 50 or older. In addition, it was designed to strengthen customized services by showing their recently used banks as the top priority. The design proposed in this study obtained an average of 4.8 points or more out of 5 points as a result of usability satisfaction through interviews with less than 50 senior groups. This study is believed to help each bank upgrade its different mobile banking designs in a unified manner.

Morphological Characteristics Optimizing Pocketability and Text Readability for Mobile Information Devices (모바일 정보기기의 소지용이성과 텍스트 가독성을 최적화하기 위한 형태적 특성)

  • Kim, Yeon-Ji;Lee, Woo-Hun
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.323-332
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    • 2006
  • Information devices such as a cellular phone, smart phone, and PDA become smaller to such an extent that people put them into their pockets without any difficulties. This drastic miniaturization causes to deteriorate the readability of text-based contents. The morphological characteristics of size and proportion are supposed to have close relationships with the pocketability and text readability of mobile information devices. This research was aimed to investigate the optimal morphological characteristics to satisfy the two usability factors together. For this purpose, we conducted an controlled experiment, which was designed to evaluate the pocketability according to $size(4000mm^2/8000mm^2)$, proportion(1:1/2:1/3:1), and weight(100g/200g) of information devices as well as participants' pose and carrying method. In the case of male participants putting the models of information device into their pockets, 2:1 morphological proportion was preferred. On the other hand, the female participants carrying the models in their hands preferred 2:1 proportion$(size:4000mm^2{\times}2mm)$ and 3:1 proportion$(size:8000mm^2{\times}20mm)$. For the device in the size of $4000mm^2$, it was found that the weight of device has an significant effect on pocketability. In consequence, 2:1 proportion is optimal to achieve better pocketability. The second experiment was about how text readability is affected by size $(2000mm^2/4000mm^2/8000mm^2)$ and proportion(1:1/2:1/3:1) of information devices as well as interlinear space of displayed text(135%/200%). From this experiment result, it was found that reading speed was increased as line length increased. Regarding the subjective assessment on reading task, 2:1 proportion was strongly preferred. Based on these results, we suggest 2:l proportion as an optimal proportion that satisfy pocketability of mobile information devices and text readability displayed on the screen together. To apply these research outputs to a practical design work efficiently, it is important to take into account the fact that the space for input devices is also required in addition to a display screen.

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Screening of Non-Biogenic-Amine-Producing Bacillus subtilis and Medium Optimization for Improving Biomass by the Response Surface Methodology (바이오제닉 아민 비생성 Bacillus subtilis의 선별 및 반응표면 분석법에 의한 균체량 증가를 위한 배지 최적화)

  • Yang, Hee-Jong;Jeong, Su-Ji;Jeong, Seong-Yeop;Heo, Ju-Hee;Choi, Nack-Shick;Jeong, Do-Youn
    • Journal of Life Science
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    • v.26 no.5
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    • pp.571-583
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    • 2016
  • Biogenic amines are produced primarily by microorganisms found in fermented foods and are often implicated in poisoning incidents in humans. In this study, 620 strains of microorganisms were isolated from traditional Korean fermented food in Sunchang in order to screen for non-biogenicamine-producing microorganisms present in these foods. One strain was identified and named Bacillus subtilis SCJ1, by using 16S rRNA sequencing and biochemical characterization. We investigated the cell growth of this organism in order to understand its potential for industrial application. To this end, we optimized the culture medium constituents by using the response surface methodology. The Plackett-Burman experimental design was used for screening of the medium constituents, such as molasses, yeast extract and peptone, for improving cell growth. In order to determine the optimal concentration of each constituent, we used a central composite design. Consequently, the optimized concentrations of molasses, yeast extract and peptone were predicted to be 27.5 g/l, 7.5 g/l and 17.5 g/l, respectively. By model verification, we confirmed that a 1.49-fold increase in dry cell weight compared to the basal medium-from 1.32 g/l, to 1.9722 g/l-was achieved.

A study on the Relationship of Korean Film Costumes and Popular Fashion - Focused on the Retro Phenomenon Since the 1998 - (한국영화의상(韓國映畵衣裳)과 대중(大衆)패션의 연관성(聯關性)에 관(關)한 고찰(考察) -1998년(年) 이후(以後) Retro 현상(現狀)을 중심(中心)으로-)

  • Jung, Jee-Hae;Shin, Young-Sun
    • Journal of Fashion Business
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    • v.7 no.2
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    • pp.122-142
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    • 2003
  • This study examines the meaning of retro phenomenon and its background of establishment that showed in the pop culture. And it finds out the retro phenomena in the domestic fashion trends. And it defines the characteristics of dress and its ornament in the retro phenomena that have shown in the Korean movies since 1998. By doing this, it examines the relationship between movie dress and street fashion while it compares the styles in the 50s 70s with the retro fashion that is currently emerging. The results of the study are as follows. First, the hippie look in the 60s represented a distinctive characteristic of how they rejected traditional lifestyles. Hippie's romantic femininity that showed in the movie of 'Oollala Sisters' received a spotlight as a necessary style in the modern fashion trend. Second, while the funk look in the 70s was a style of disorder and disgust, the movie gives it a possibility of fashion with a converted sense as a vanguard fashion while embracing the funk look. Third, the layered look in the 70s was expressed with layered items, while the current layered look emphasizes layered textiles as shown in the movie of 'Hae-Jeok Became The Disco King'. Fourth, the feminine look which was a symbol of restraint shows a mixed style with delicate feminine items as shown in the movies, 'The Harmonium In My Memory' and 'Ditto'. Fifth, the training look that has two stripes as shown in the movie 'the Friends' is considered as casual wear, which is functional and easy to move at the end of the 20th century. Finally, the romantic images of school look, as shown in the movies 'the Friends' and 'Hae-Jeok Became The Disco King', show a renewed mixed & unique style. This study has its significance in the sense that it verifies the fact that the movie dress does not show the characteristics of the works that momentarily passes the screen, but it becomes a foundation of the future fashion design. At this time that Korean movies are highly developing, a through study on the movie fashion will not only give a direction of future in the modern fashion, but it will also give a developing momentum in the Korean movie dress.

A study on Design and Operational Factors of Rice Whitening Systems Consisting of Abrasive and Frictional whiteners -Design Criteria of Aerated-Abrasive Whitener- (조합식(組合式) 정백(精白)시스템의 설계(設計) 및 작동인자(作動因子)에 관(關)한 연구(硏究)(I) -분풍(噴風) 연삭식(硏削式) 정미기(精米機)의 설계기준(設計基準) 설정(設定)-)

  • Lee, J.W.;Noh, S.H.;Koh, H.K.
    • Journal of Biosystems Engineering
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    • v.12 no.1
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    • pp.20-30
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    • 1987
  • Major rice grain losses both in quality and in quantity are incurred in the whitening process which is indispensable in the milling process. Rice whitening it performed by two different whitening actions known as abrasive and frictional. In Korea, abrasive-type whiteners equipped with a emery-stone roller have been adopted in the whitening system in large scale milling plants, but not in customary small scale. However, researches on this type whitener have rarely been conducted in Korea. This study was attempted to establish design criteria or a modified abrasive-type whitener which is aerated with blower. The factors considered in this study were three levels of feedscrew pitch (20, 27, 34 mm) and three levels of clearance(11, 13, 15 mm) between surfaces or emery-stone roller and screen and two levels of moisture content (14.5%, 15.7%, w.b.) of brown rice. Also, the effect of aeration on whitening performance was examined, and a system performance consisting of one pass in the aerated abrasive-type and two passes in the existing friction type was compared with the performance of the existing whitening system consisting of three passes in friction type only. The latter system is prevailed in customery small milling plants. The results of this study are summarized as follows. 1. The interactions between feed-screw pitch and chamber clearance of the aerated abrasive-type whitener had great effect on the performance of the machine. When the value of a nondimensional parameter, $C^2/(P{\cdot}d_p)$, expressing the relations between feed-screw pitch, P, and chamber clearance, C, ranged from 0.40 to 0.45, the performance of the aerated abrasive-type whitener was the best. 2. Aeration to the abrasive-type whitener gave positive effect on milled and head rice recoveries. 3. The whitening system involving the aerated abrasive-type whitener, which has appropriate feed-screw pitch and chamber clearance as described in item 1 above, produced more milled and head rice recoveries by about 1.5% and 2.0%, respectively, than the existing frictional whitening system. The former also consumed less electricity by about 10% (0.9KwH/1000kg).

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Development of the Imaging Optical System for the 545 nm Fluorescent Plate of X-ray (X선용 545 nm 형광판 결상광학계 개발)

  • Lee, Dong-Hee
    • Journal of Korean Ophthalmic Optics Society
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    • v.13 no.2
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    • pp.17-22
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    • 2008
  • To develop an imaging optical system for the 545 nm fluorescent plate of X-ray. Methods: We designed and manufactured a new imaging optical system for the 545 nm fluorescent plate of X-ray by Sigma 2000 program after deciding the design comparison standards referred to Canon CX2-70 model. Results: The characteristics of the new imaging optical system for the 545 nm fluorescent plate of X-ray have the magnification of -0.225x, the image field size of $90mm{\times}90mm$, and the 0.033 mm resolution line width at the 30% MTF value criterion. These mean that the new model has a capability of deciphering for the more large screen and the resolution of deciphering is superior to that of Canon CX2-70 model. Also the image side NA (-0.196) of the new model is about $\sqrt{2}$ times than that (-0.139) of CX2-70 and the object side NA (0.044) of the new model is about 2 times than that (0.022) of CX2-70. These mean that the sensitivity of the film in the new design model is able to be increased to about 4 times and there is the possibility of reducing the bombed time of X-ray to 1/4 times. Conclusions: We could design and manufacture the imaging optical system for the 545 nm fluorescent plate of X-ray having the possibility of reducing the bombed time of X-ray to 1/4 times in comparision to Canon CX2-70 model, the characteristics of which have the image field size of $90mm{\times}90mm$ and the MTF of 30% or more at 15 lines/mm criterion.

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A Study On Hardware Design for High Speed High Precision Neutron Measurement (고속 고정밀 중성자 측정을 위한 하드웨어 설계에 관한 연구)

  • Jang, Kyeong-Uk;Lee, Joo-Hyun;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.20 no.1
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    • pp.61-67
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    • 2016
  • In this paper, a hardware design method is proposed for high speed high precision neutron radiation measurements. Our system is fabricated to use a high performance A/D Converter for digital data conversion of high precision and high speed analog signals. Using a neutron sensor, incident neutron radiation particles are detected; a precision microcurrent measurement module is also included: this module allows for more precise and rapid neutron radiation measurement design. The high speed high precision neutron measurement hardware system is composed of the neutron sensor, variable high voltage generator, microcurrent precision measurement component, embedded system, and display screen. The neutron sensor detects neutron radiation using high density polyethylene. The variable high voltage generator functions as a 0 ~ 2KV variable high voltage generator that is robust against heat and noise; this generator allows the neutron sensor to perform normally. The microcurrent precision measurement component employs a high performance A/D Converter to precisely and swiftly measure the high precision high speed microcurrent signal from the neutron sensor and to convert this analog signal into a digital one. The embedded system component performs multiple functions including neutron radiation measurement for high speed high precision neutron measurements, variable high voltage generator control, wired and wireless communications control, and data recording. Experiments using the proposed high speed high precision neutron measurement hardware shows that the hardware exhibits superior performance compared to that of conventional equipment with regard to measurement uncertainty, neutron measurement rate, accuracy, and neutron measurement range.

Study on the optimal design of floor exhaust system using computational fluid dynamics for subway platform (수치해석을 활용한 승강장 바닥배기 시스템 최적화 연구)

  • Namgung, Hyeong-Gyu;Park, Sechan;Kim, Minhae;Kim, Soo-Yeon;Kwon, Soon-Bark
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.2
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    • pp.443-449
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    • 2017
  • The imbalance of air supply and the exhaust on subway platforms has led to the installation of platform screen doors in underground subway stations. This imbalance causes the accumulation of pollutants on the platform and loss of comfort due to the lack of ventilation. In this study, a floor exhaust system was optimized using computational fluid dynamics (CFD) and an optimization program. The optimized floor exhaust system was manufactured and tested experimentally to evaluate the particle collection efficiency. CFX 17.0 and HEEDS were used to analyze the flow field and optimize the principal dimensions of the exhaust system. As a result of the three-step optimization, the optimized floor exhaust system had a total height of 1.78 m, pressure drop of 430 Pa, and particle collection capability of 61%. A fine dust particle collection experiment was conducted using a floor exhaust system that was manufactured at full scale based on the optimized design. The experiment indicated about 65% particle collection efficiency. Therefore, the optimized design can be applied to subway platforms to draw in exhaust air and remove particulate matter at the same time.

A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement - (비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 -)

  • Lim, Jang-Hoon
    • Journal of Information Technology Applications and Management
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    • v.28 no.3
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.