• Title/Summary/Keyword: Screen Design

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An Automated Design Technique of Box Culverts for the Railroad (철도암거 자동화 설계)

  • 김진구;이종민;조선규
    • Proceedings of the KSR Conference
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    • 2002.10a
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    • pp.660-665
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    • 2002
  • A concrete box culvert has been widely used as a typical structure in case of crossing the railroad and highway. Due to the simplicity of it's own shape, in company with the development of computers many studies on the computer-aided automatic design have been continuously carried out. In this paper, an automated design algorithm has been proposed by the analysis of the existed design data of box culverts. From a viewpoint of the users, a data base system has been constructed to carry out the total design process completely through the minimum input data and by means of direct input method on the monitor screen. And an automatic design program for railroad box culverts, in which one-stop process from the structural calculation to the quantity estimation is possible, has been developed.

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The Application of a Quantitative Performance Assessment Model in Accordance with Button Menu Form Changes in Touch Screen Input Methods (터치스크린 입력방식에서 버튼메뉴의 형상변화에 따른 정량적 수행평가 모델 적용)

  • Han, Sang-Bok;Pyo, Jung-Sun
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.337-348
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    • 2015
  • Touch input method is unintended difficulties regarding touch and input have increased with touch input methods when compared to using a mouse for input in previously existing menus. This study attempted to analyze usability evaluations according to form and size changes of minimal button forms in button menus. This attempted to verify possibilities through more effective applications of the quantitative performance prediction evaluation model through comparative analysis of Fitts' Law, the representative model of the regression model formula and the interface human performance evaluation method, so that applications can be made in interface designs of touch input methods. Therefore it was significant in that it made reflections on design with consideration given to use user times according to button forms and size changes that can be applied to touch screens.

A study on User Experience of Artificial Intelligence speaker (인공지능 스피커(AI speaker) 사례 분석을 통한 고찰)

  • Jo, Gyu-Eun;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.9 no.8
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    • pp.127-133
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    • 2018
  • The purpose of this study is to analyze the technology trend of artificial intelligent speaker(AI speaker) and to suggest direction of domestic AI speaker through the case study of AI speaker. As a research method, technical background was studied through literature, and then, case of AI speaker was investigated. As a result, It attempts to extend it to the visual interface. One of these attempts is attention to the built-in screen AI speaker. AI speakers should be a platform for humans and computers to interact with, not just convenience facilities. Based on the implications presented in this study, we hope to be able to use it as a reference for predicting the service development direction of domestic artificial intelligent speakers in the future.

A Study of the Aesthetic Sense of Hanbok and Kimono by Analyzing Korean and Japanese Ink Painting Style (한국, 일본 수묵화 양식 분석을 통한 한복과 기모노의 미의식 연구)

  • Shim, Sangbo
    • Journal of the Korean Society of Costume
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    • v.66 no.5
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    • pp.82-98
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    • 2016
  • Korea and Japan have a cultural homogeneity because they were affected by China. However, each country has developed its own original culture due to their own national characteristic and endemism, In traditional clothing, though Korea and Japan share the same origin, they have developed their own form, Hanbok and Kimono, which have completely different looks. The differences in the traditional clothing is the result of the differences in each country's aesthetic sense, which is reflects in the artwork of those days. Ink-and-wash painting was the typical painting form in East Asia, so Korean and Japanese ink-and-wash painting from that period can be used to observe the differences in the aesthetic sense. This study aims to search for commonly shared aesthetic sense in the design process of Hanbok and Kimono by analyzing the styles of a representative Korean painting, "Sehando(Wintry Days)" and a representative Japanese painting, "Pine Trees Screen". H. Wolfflin's methodology influenced not only painting, but also architecture and sculpture. Therefore, this theory can be applied to clothing, which can be considered a type of sculpture. Modernization of traditional clothing has to start by analyzing the aesthetic sense of artisans that have affected the design of traditional clothing. To spread Hanbok globally and differentiate it from Japanese clothing, we have to acknowledge the differences between Korean and Japanese aesthetic sense, and based on this, we have to develop the design of Hanbok.

A Study on Design and Implementation of an Analog Addressable Detector and a Fire Alarm System (아날로그 주소형 감지기와 자동화재탐지 시스템의 설계 및 구현사례에 대한 고찰)

  • Kim, Chong-Tai;Hong, Se-Kwun;Yoo, Young-Shin;Jung, Hae-Sung
    • Fire Science and Engineering
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    • v.24 no.4
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    • pp.1-11
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    • 2010
  • This paper describes a design and implementation of an analog detector and a fire alarm system with recent technology on information and communication. A hierarchical architecture design from the detector to the main system enables to accommodate medium to large size buildings located nearby or far-away. And a software design from communication protocol to application program handles large amount of events efficiently to show information on a large LCD. A PC-based alarm system provides higher speed and larger capacity in a large LCD screen compared with foreign microprocessor-based small screen systems. Thus, very large buildings with several thousands of analog detectors can be easily covered in a single system. When an alarm occurs, a staff alarm scenario specially attempted only in the system is considered to play a major role to distinguish a real fire from unwanted alarms.

Tangible Interaction : Application for A New Interface Method for Mobile Device -Focused on development of virtual keyboard using camera input - (체감형 인터랙션 : 모바일 기기의 새로운 인터페이스 방법으로서의 활용 -카메라 인식에 의한 가상 키보드입력 방식의 개발을 중심으로 -)

  • 변재형;김명석
    • Archives of design research
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    • v.17 no.3
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    • pp.441-448
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    • 2004
  • Mobile devices such as mobile phones or PDAs are considered as main interlace tools in ubiquitous computing environment. For searching information in mobile device, it should be possible for user to input some text as well as to control cursor for navigation. So, we should find efficient interlace method for text input in limited dimension of mobile devices. This study intends to suggest a new approach to mobile interaction using camera based virtual keyboard for text input in mobile devices. We developed a camera based virtual keyboard prototype using a PC camera and a small size LCD display. User can move the prototype in the air to control the cursor over keyboard layout in screen and input text by pressing a button. The new interaction method in this study is evaluated as competitive compared to mobile phone keypad in left input efficiency. And the new method can be operated by one hand and make it possible to design smaller device by eliminating keyboard part. The new interaction method can be applied to text input method for mobile devices requiring especially small dimension. And this method can be modified to selection and navigation method for wireless internet contents on small screen devices.

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Application of Heat Balance Model Design of Ventilating and Cooling Greenhouse (온실의 환기 및 냉방 설계를 위한 열평형 모델의 작용)

  • 남상운
    • Journal of Bio-Environment Control
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    • v.9 no.4
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    • pp.201-206
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    • 2000
  • A certain system to overcome high temperature should be introduced for the stable year-round cultivation in greenhouses. There are efficient methods to overcome high temperature such as ventilation system with shading screen, fan and pad system with screen, and fog system with screen. This study was carried out to find a means to determine the capacity of such system. Heat balance equations for each system were established and verified by experimental results. The calculated ventilation rates from heat balance equations showed a good agreement with the measured ones. The evapotranspiration coefficient was the most important parameter affecting the ventilation requirement among input parameter affecting the ventilation requirement among input parameters except weather data. When the evaportanspiration coefficient increased 1%, the ventilation requirement decreased 1.3%. Therefore the data of evapotranspiration coefficient should be accumulated by various experiments, and then design standards and selection guidelines should be provided. The simulation results for same design conditions shown that air exchanges requirement and evaporating water of fan and pad system were 5.1∼7.7% and 6.8∼9.3% larger than those of fog system, respectively.

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Research on the Spatial Expression Characteristics of Illustration in Picture Books (그림책 속 일러스트레이션의 공간 표현 특징 연구)

  • Han, YongGang;Kim, KieSu
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.131-142
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    • 2021
  • This research is based on the design of pictures in picture books, and the spatial representation of illustrations in the picture books contains the significantly important objective. Various texts, pictures, spaces, etc. in a picture must have the operator's various editing skills so that spatial arrangement is made smoothly.In this paper, the characteristics of spatial expression of design in picture books are derived by analyzing several examples of paintings and studies on classic picture books. First, the fusion of picture and text, that is, that both picture and text convey spatial information together as elements of the screen. Second, as a characteristic of the coherence of the space design in picture books, the story and content must be smoothly connected when reading the book. Third, when expressing a space, the creator should utilize the strengths and weaknesses of each other between abstract and conceived spatial expressions as needed. Fourth, as a symbolic feature of picture book spatial expression, it can be seen that many symbolic expression techniques are applied to the spatial expression of picture books according to the semiotic principle, which greatly improves the cognitive efficiency of reading picture books. The fifth characteristic is that the spatial expression of an excellent picture book has excellent interesting element, rich design means, and interestingly conveys screen contents and screen format to readers. In this research, it is thought that designers and artists should guide the creation within a spatial framework as designing picture books, thus greatly improving the efficiency of the creation process, while also provide a reader-centered visual Interesting experience.

Models for evaluating and predicting the user satisfaction of product designs (제품다자인의 감성만족도 평가 및 예측모델 개발)

  • Han, Seong-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.20 no.1
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    • pp.87-113
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    • 2001
  • This study introduces the concept of image/impression of a product design, human interface elements, and the relationships between them. It is assumed that the human interface can be decomposed into detailed design elements, called human interface elements. This study attempts to build functional relationships between the image/impression of a product and human interface elements. Two different human factors experiments were conducted to demonstrate the effectiveness of the approach suggested in this study. A total of 35 audio/visual consumer electronics products (e.g., CD players, VCRs) were shown on a display screen and the subjects were instructed to evaluate them in terms of eight image/impression dimensions. One experiment was conducted using Korean subjects while the other using American subjects. The functional relationships were modeled by using the multiple linear regression technique. Similarity and difference between the Korean and the American subjects were analyzed. The approach suggested in this study is expected to help designers and developers identify important design variables to enhance the subjective satisfaction of a product design.

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Visual Object-Oriented Database Design Support System(VODS) (시각적 객체 지향 데이타베이스 설계 지원 시스템에 관한 연구)

  • Ryu, Si-Guk;Gang, Hyeon-Seok
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.4
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    • pp.745-756
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    • 1996
  • In this paper, the design and implementation of VODS is described. VODS is an object-oriented database de-sign support system. VODS supports the whole database design steps according to the EOMT(extended OMT). EOMT as an object- oriented database design methodology is deviced by extending the object model of OMT(Object Modeling Technique) for supporting information navigations to manipulate hyperemia objects. Database designers can do the whole design steps by clicking mouse buttons on the appropriate icons or commands from the initial screen mode.

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