• Title/Summary/Keyword: Screen Design

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3D Target Tracking System using Adaptive Disparity Motion Vector (프레넬 렌즈의 영상 왜곡 보정을 위한 최적의 광학설계)

  • Ko, Jung-Hwan;Lee, Jung-Suk
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1205-1206
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    • 2008
  • In the conventional floating display system some image distortions might be occurred in the floating image plane, in which a flat screen has been mostly used for providing an adequate input image plane. In this paper, as a new approach to alleviate image distortion problem in a floating display system, a curved screen is suggested by through some computer simulation using an optics design program of Light Tools.

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An alternative method for smartphone input using AR markers

  • Kang, Yuna;Han, Soonhung
    • Journal of Computational Design and Engineering
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    • v.1 no.3
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    • pp.153-160
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    • 2014
  • As smartphones came into wide use recently, it has become increasingly popular not only among young people, but among middle-aged people as well. Most smartphones adopt capacitive full touch screen, so touch commands are made by fingers unlike the PDAs in the past that use touch pens. In this case, a significant portion of the smartphone's screen is blocked by the finger so it is impossible to see the screens around the finger touching the screen; this causes difficulties in making precise inputs. To solve this problem, this research proposes a method of using simple AR markers to improve the interface of smartphones. A marker is placed in front of the smartphone camera. Then, the camera image of the marker is analyzed to determine the position of the marker as the position of the mouse cursor. This method can enable click, double-click, drag-and-drop used in PCs as well as touch, slide, long-touch-input in smartphones. Through this research, smartphone inputs can be made more precise and simple, and show the possibility of the application of a new concept of smartphone interface.

A Study of the Defect Detection Method of Vision Technology via Camera Image Analysis on 4-col 7-row LED Screen Module (4단 7열 LED 사이니지 전면부 설치형 카메라기반 불량 LED 소자 검출 Vision 기술에 관한 연구)

  • Park, Young ki;Im, Sang il;Jo, Ik hyeon;Cha, Jae sang
    • Journal of Korea Multimedia Society
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    • v.23 no.11
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    • pp.1383-1387
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    • 2020
  • Recently, a 4-col 7-row LED Screen that provides various information of major roads and local governments has been installed and operated. However, due to deterioration due to changes in temperature and humidity, deterioration due to static electricity, and mechanical stress, partial module failure of the display may occur, which is a major cause of missing information of vitally given to citizens. However, there have been frequent cases where the 4-col and 7-row LED Screen that have failed due to reasons such as installed location where the signboards are installed on the road and outdoor, the lack of monitoring means at all times, and the lack of manpower is often neglected for a long time. Following this flow, this paper proposes a method to detect defective modules by analyzing the images collected through the camera fixed to the front part of the LED display.

Improvement of Smartphone Interface Using AR Marker (AR 마커를 이용한 스마트폰 인터페이스의 개선)

  • Kang, Yun-A;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.5
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    • pp.361-369
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    • 2011
  • As smartphones came into wide use recently, it has become increasingly popular not only among young people, but middle-aged people as well. Most smartphones use capacitive full touch screen, so touch commands are made by fingers unlike the PDAs in the past that use touch pens. In this case, a significant portion of the smartphone's screen is blocked by the finger so it is impossible to see the screens around the finger touching the screen, and difficulty occurs in precise control used for small buttons such as qwerty keyboard. To solve this problem, this research proposes a method of using simple AR markers to improve the interface of smartphones. Sticker-form marker is attached to fingernails and placed in front of the smartphone camera Then, the camera image of the marker is analyzed to determine the orientation of the marker to perceive as onRelease() or onPress() of the mouse depending on the marker's angle of rotation, and use its position as the position of the mouse cursor. This method can enable click, double-click, drag-and-drop used in PCs as well as touch, slide, long-touch-input in smartphones. Through this research, smartphone inputs can be made more precise and simple, and show the possibility of the application of a new concept of smartphone interface.

Design of Moir${\acute{e}}$- and Starburst-Free Metal Meshes for Touch Screen Panels (모아레, 스타버스트 현상이 없는 터치스크린 패널용 메탈 메쉬 설계)

  • Shin, Dong-Kyun;Park, Jong-Woon;Seo, Hwa-Il
    • Journal of the Semiconductor & Display Technology
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    • v.13 no.1
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    • pp.83-90
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    • 2014
  • Using a ray tracing simulation, we have investigated the moir${\acute{e}}$ and starburst phenomena of touch screen panels (TSPs) based on opaque metallic grids (square, hexagonal, and random grids). It is demonstrated that employing a random metal mesh is the most effective way to suppress the moir${\acute{e}}$ and starburst phenomena at the same time. At high crossing angles between metal mesh of TSPs and black matrix (BM) of displays, however, a random metal mesh brings in stronger moir${\acute{e}}$ phenomenon than a square metal mesh due to point defects. Though the square metal mesh suppresses the moir${\acute{e}}$ effect substantially at high crossing angles, yet it results in the strongest starburst patterns. We have also provided the simulation scheme that can capture the moir${\acute{e}}$ and starburst patterns observed experimentally and useful design guidelines for metal grids.

A Research of Character Graphic Design on Larger Television Screens -Based on Analysis of its Visual Perception- (TV화면 대형화에 따른 문자그래픽 표현 연구 -시각인지도 분석 기반-)

  • Lee, Kook-Se;Moon, Nam-Mee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.129-138
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    • 2009
  • Character graphic design of TV screen, the major visual element, has become greatly important in its roles to help viewers understand visual information better and to enhance the qualities of the program. This research is to figure our a way of changing and improving the attributes of TV captions and graphics such as fonts, size, and caption speed appropriate to bigger and better qualified TV screen. Based on two Delphi surveys of graphics experts along with the theoretical studies, this article analyzes the relevance of visual perception to various visual elements of TV screen, and proposes a better plan in visual effects for various media under OSMU (One Source Multi Use).

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A Study on the Displacements-Thermal Stress Analysis of Smoke/Heat Interception Screen in Eire Door (방화문용 연기/열 차단막의 변위-열응력 해석에 관한 연구)

  • 이동명
    • Fire Science and Engineering
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    • v.18 no.2
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    • pp.73-78
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    • 2004
  • This study investigated about smoke/heat interception screen that can protect underneath of fire door and floor when occur fire, and keep out leakage or diffusion of smoke/heat. In this study, to considered differential pressure form smoke control area and mechanical force by fluid buoyancy of smoke when occur fire and stream of heat, are analyzed to used $ANSYS^{\circledR}$ of finite element analysis code. It presented direction of optimal design of smoke/heat interception screens that can minimize loading condition from study results, and helped that construct basic engineering data of smoke/heat interception systems as that utilize its shape design of smoke/heat interception screens.

A Study on the UX of Shopping Experience in Conversational Agents: Focus on the Difference between the Presence of a Screen, Product Involvement, and Conversation Style (음성 에이전트에서의 쇼핑 경험에 대한 사용자 경험 연구: 화면 유무와 제품관여도, 대화방식의 차이를 중심으로)

  • Lee, Hwayoung;Kim, Dongwhan
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1156-1166
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    • 2022
  • In this study, we examined voice shopping interaction in which consumers can be involved in the decision-making process. Sixteen kinds of voice shopping interaction were designed with differences in the existence of screen/product involvement/conversation style. Their effects on trust, cognitive load, satisfaction, and continuous intention to use were evaluated through a survey experiment. The main effect of conversation style was significant, and it was found that the more deeply involved users have higher trust. The interaction effect between conversation style and product involvement was also significant. Low involvement product buyers had the most positive user experience from the conversation style that included 'Ask for preference,' while high involvement product buyers had the most positive user experience from the conversation style that included both 'Ask for preference' and 'Question and Answer.' The main effect and interaction effect of the existence of screen was not significant. The results indicate that a positive user experience can be obtained when users are deeply involved in consumer decision-making, especially in purchasing high-involvement products.

A Design and Implementation of Application based on HTML5 of N-Screen Service (N-Screen Service를 위한 HTML5 기반의 Application 설계 및 구현)

  • Kim, Jeong-Jae;Seo, Joo-Hyun;Choi, Hyun-Woo;Lee, Jun-Ho;Kim, Jun-su;Cho, Kuk-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.671-674
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    • 2012
  • Recently, depending on the development of smart devices, a variable services have been offered to meet user's convenience. Due to these advance, the needs of users are extremely being diversified and more specific. In that situation, the needs for the N-Screen system has been varied and gradually evolved. An existing N-Screen system that use the way of video streaming upload its multimedia contents to their own cloud server so that might take a long play-reaction time and the number of user is limited by the server's performance. Because of the web based protocol adopted by existing N-Screen system, there are many different problems like high delay, overhead and something caused by simplex data communications. Therefore, to solve the problems above, this study proposes an application based on HTML5. This application supports Video tag and Progressive download via HTML5 so that improves the play-reaction time for multimedia contents. This system can also get rid of the chronic problems such as an access limitation for lots of users as per video streaming encoding. Also, through web sockets, this study proposes a system that has lower delay than the existing system and communicates in full duplex to be able to link dynamically.

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A Seismic Analysis for Driving Gear Reducer of ESW Traveling Sea Water Screen (ESW형 해수여과장치의 구동 기어감속기에 대한 내진해석)

  • Kim, Chang-Won;Lee, Young-Shin;Kim, Heung-Tae;Kim, Jee-Won
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.22 no.7
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    • pp.599-604
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    • 2012
  • In this study, the safety of the driving gear reducer of ESW(essential service water) traveling sea water screen was evaluated through seismic analysis. Mode analysis of gear reducer was performed for reliability of analysis. Seismic analysis was performed in operating basis earthquake(OBE) and safe shutdown earthquake(SSE), which were applied as design condition using floor response spectrum( FRS). The maximum strain of gear reducer under OBE and SSE were 20.4 ${\mu}$ and 33.6 ${\mu}$, respectively. The maximum stresses were 2.42 MPa under OBE condition and 4.36 MPa under SSE condition, which were smaller than the allowable strength of material.