• Title/Summary/Keyword: Screen Design

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Design and Implementation of Low Power Touch Screen Controller for Mobile Devices (모바일용 저전력 터치 스크린 제어 회로 설계 및 구현)

  • Park, Sang-Bong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.279-283
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    • 2012
  • In is paper, we design and implement the low power, high speed touch screen controller that calculates and outputs the coordinate of touch point on the touch screen of mobile devices. The system clock is 10HMz, the number of input channels is 21, standby current is $20{\mu}A$, dynamic range of input is 140pF~400pF and the response time is 0.1ms/frame. It contains the power management unit for low power, automatic impedance calibration unit in order to adapt to humidity, temperature and evaluation board, adjacent key and pattern interference suppression unit, serial interface unit of I2C and SPI. The function and performance is verified by using FPGA and $0.18{\mu}m$ CMOS standard process. The implemented touch screen is designed for using in the double layer ITO(Indium Thin Oxide) module with diamond pattern and single layer ITO module for cost-effective which are applied to mobile phone or smart remote controller.

Basic Study on the Regenerator of Stilting Engine (II) - Heat transfer and flow friction loss characteristics of the regenerator with wire screen matrix - (스털링기관용 재생기에 관한 기초연구 (II) - 철망을 축열재로 한 재생기의 전열 및 유동손실특성 -)

  • 김태한;이시민;이정택
    • Journal of Biosystems Engineering
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    • v.27 no.6
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    • pp.529-536
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    • 2002
  • The performance of stilting engine, in particular, its energy conversion efficiencies are critically influenced by the regenerator characteristics. The regenerator characteristics are influenced by effectiveness, void fraction. heat transfer loss and fluid friction loss in the regenerator matrix. These factors were influenced by the surface geometry and material properties of the regenerator matrix. The regenerator design goals arc good heat transfer and low pressure drop of working Bas across the regenerator. Various data for designing a wire screen matrix have been given by Kays and London(1984). The mesh number of their experiment. however, was confined below the No. 60. which seems rather small for the Stirling engine applications. In this paper. in order to provide a basic data for the design of regenerator matrix, characteristics of heat transfer and flow friction loss were investigated by a packed mettled of matrix in oscillating flow as the same condition of operation in a Stirling engine. Seven kinds of sing1e wire screen meshes were used as the regenerator matrices. The results are summarized as follows; 1. While the working fluid flew slowly in the regenerator. the temperature difference was great at the both hot-blow(the working fluid flows from healer to cooler) and cold-blow(the working fluid flows from cooler to healer). On the other hand. while the working fluid flew fast. the temperature difference was not distinguished. 2. The No.150 wire screen used as the regenerator matrix showed excellent performance than tile others. 3. Phase angle variation and filling rate affected heat transfer or regenerator matrices. 4. Temperature difference between the inlet and outlet of the regenerator is very hish in degree of 120 phase angle.

Study on the Capillary Limitation in Copper-Water Heat Pipes with Screen Wicks

  • Park, Ki-Ho;Lee, Ki-Woo;Noh, Seung-Yong;Rhi, Seok-Ho;Yoo, Seong-Yeon
    • International Journal of Air-Conditioning and Refrigeration
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    • v.12 no.1
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    • pp.21-29
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    • 2004
  • This paper is to study the heat transfer performance of the copper-water heat pipe with screen wicks. Recently, the semiconductor capacity of an electronic unit becomes larger, but its size becomes much smaller. As a result, a high- performance cooling system is needed. Experimental variables are inclination angles, temperatures of cooling waters and the mesh number of screen wicks. The distilled water was used as a working fluid. Based on the experimental results, when the copper-water heat pipe of 6mm diameter is used at the top heat mode, the heat transfer performance of 100 mesh 2 layers heat pipe is better than that of 150 and 200 mesh. The thermal resistance of the two layers with the 100-mesh screen was 0.7-$0.8^{\circ}C$/W.

A New Eye Tracking Method as a Smartphone Interface

  • Lee, Eui Chul;Park, Min Woo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.4
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    • pp.834-848
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    • 2013
  • To effectively use these functions many kinds of human-phone interface are used such as touch, voice, and gesture. However, the most important touch interface cannot be used in case of hand disabled person or busy both hands. Although eye tracking is a superb human-computer interface method, it has not been applied to smartphones because of the small screen size, the frequently changing geometric position between the user's face and phone screen, and the low resolution of the frontal cameras. In this paper, a new eye tracking method is proposed to act as a smartphone user interface. To maximize eye image resolution, a zoom lens and three infrared LEDs are adopted. Our proposed method has following novelties. Firstly, appropriate camera specification and image resolution are analyzed in order to smartphone based gaze tracking method. Secondly, facial movement is allowable in case of one eye region is included in image. Thirdly, the proposed method can be operated in case of both landscape and portrait screen modes. Fourthly, only two LED reflective positions are used in order to calculate gaze position on the basis of 2D geometric relation between reflective rectangle and screen. Fifthly, a prototype mock-up design module is made in order to confirm feasibility for applying to actual smart-phone. Experimental results showed that the gaze estimation error was about 31 pixels at a screen resolution of $480{\times}800$ and the average hit ratio of a $5{\times}4$ icon grid was 94.6%.

A Study on the Risk Assessment of the Underground Space -The Estimation of Smoke Reservoir Screen for Smoke Control in Subway Station Platform (지하공간의 위험성평가에 관한 연구 -지하철 역사내의 연기제어를 위한 제연경계벽의 효용성 평가)

  • Roh Sam-Kew;Hur Jun-Ho
    • Fire Science and Engineering
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    • v.18 no.4
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    • pp.103-109
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    • 2004
  • The risk of underground space become an important issue of life safety thought the Taeku subway line Accident. It is essential to study of smoke control screen to minimize the damage of human life because of smoke passage and passenger evacuation routes are on the same vertical and dispersion movement. The Fire modeling result shows the effect of fire control screen can save the evacuation time about 2-2.5 times compare to existing the system However, The designs of fire control screen need to be complied with smoke control ventilation system to present optimum design and the position of installation.

Implementation and Design of Control Circuit for Touch Screen with Faster Response Time (고속 응답 터치스크린 제어회로 설계 및 구현)

  • Park, Sang-Bong;Heo, Jeong-Hwa
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.155-159
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    • 2014
  • In this paper, we describe algorithm and digital circuit implementation of touch screen controller that has the faster response time. We enhance the response time by adaptive search method instead of linear search method of step level in the pulse width decision. The faster response time might bring effects of feeling better in the touch keyboard. The performance of the proposed algorithm and function is verified by using logic simulation and FPGA test board. It is expected to use in the mobile touch screen.

Convergence Study on Usability of Music Streaming App UX Design (음악 스트리밍 앱 UX디자인의 사용성에 대한 연구 -멜론, 유튜브 뮤직, 지니, FLO앱을 중심으로)

  • Chun, Seung-Jae;Park, Jin-Ho
    • Journal of the Korea Convergence Society
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    • v.12 no.2
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    • pp.135-146
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    • 2021
  • In this study, in order to provide an app with improved usability to users in the trend of gradually increasing the number of users of music streaming services, usability tests were conducted by conducting interviews before and after the execution of the screen test technique and the performance measurement method and contextual. Usability test was conducted using the Inquiry method. Usability tests were conducted by one user each from their teens to their 50s, and were conducted on Melon, YouTube Music, Genie, and FLO apps with many service users. As a result of the usability test, the icon does not sufficiently represent the function and is not recognized as an interactive button, which is overlooked by the user, the problem that the user does not recognize due to lack of visual effect when the function is activated, The problem was derived. In this regard, suggestions for improving the user screen, such as intuitively changing the icon for each app, adding a visual effect of the screen when the function is activated, and adjusting the position so that the function has continuity, were presented along with the visual data.

A Study on the Design Expression of the boundary Surfaces in Multi-family Housing of Digital Age (디지털시대의 집합주택 내외부 경계 표현에 관한 연구)

  • 문은미
    • Korean Institute of Interior Design Journal
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    • v.13 no.2
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    • pp.64-71
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    • 2004
  • This study attempts to clarify inter-relationship between design expression in the surface of contemporary multi-family housing and physical trends in this digital age. The study examines characteristics of housing design influenced from new digital technology in the forms of metaphor such as dematerialization, fluidity and mobility. Currently constructed multi-family housing in Europe after 1990 has been analyzed to find digital reflections in the surfaces. As a conclusion, findings are as follows; In this digital age, a house is considered as a base in the forms of boxes and containers to network to outer worlds. In a complex of multi-family housing, public spaces move to the inside and become parts of private domain. Therefore, a house directly faces a street/outer world without transitional areas and devices. The facades of housing become delicate skins to control private domain in the inside and the world in the outside. In this digital age, the surfaces of housing are designed by ways of wrapping and screening. Printing and mapping methods are used to surface design because they are manipulative and flexible methods in design like graphic design. Screening devices using louvers and shutters are powerful tools to make random and unpredictable images. If units of a louver and a shutter were pixels, a whole surface would be a digital screen. In such assumption, the facade of buildings reflects digital screen to interface while the louvers in operation reflect clicking to network. As a conclusion, design expression in surfaces in-between of multi-family housing is a metaphor of digital mechanism.

The Design Development for Umbrella by Sublimation Transfer Digital Textile Printing - To Utilize Korean Traditional Images - (승화전사(昇華轉寫) 디지털 프린팅을 활용한 우산디자인 개발 - 한국적 이미지를 활용하여 -)

  • Cho, Moon-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.12 no.4
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    • pp.207-221
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    • 2010
  • This study aim to suggest how alter the korean traditional image design for umbrellas by sublimation transfer digital textile printing. Umbrellas are highly depend on design and made from polyester fiber which is proper item to utilize sublimation transfer digital textile printing. Sublimation transfer digital textile printing system can use computer system to create the delicate high dense images and one full layout through the hole umbrella. It can create distinctive style of design compare with former screen printing umbrella design. As a result of this study, Korean traditional images were adopted and recreated for umbrellas as the modern practical item. 7 of umbrella designs were developed and sample umbrellas could be produced in short period comparing with screen printing process. Through this study, as green printing process, sublimation transfer digital textile printing will be more applied to manufacture high quality textile products along with design development, thus it is expected as an alternative plan to leads growth of umbrella industries.

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An Examination of an Efficient UI of Smartphone Home Screen Structure (스마트폰의 홈 화면구조에 따른 효율적 UI 방안 모색)

  • Choi, Jinhae
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.5
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    • pp.437-446
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    • 2017
  • Objective: This study aims to draw an efficient UI design by comparing the usability of App drawer and single-layered home screens, which are smartphone home screens. Background: Because smartphone home screen is frequently used including the installation, deletion, and editing of APPs, it should be designed with easily controllable information structure. There is a need to seek a user-friendly UI by comparing the usability of App drawer and single-layered home screens, of which methods to search Apps are different. There is also a need to examine an efficient UI and the factors to improve from the user perspective. Method: This study targeted 30 Android OS and iOS users to evaluate the App drawer and single-layered home screens, of which UI structures are different. Each participant was instructed to carry out an App searching task and App deleting task, and the execution time and the number of errors were measured. After the tasks were completed, they evaluated satisfaction through a questionnaire survey. Results: In the App searching task with low task level, there was no difference in execution level between the App drawer and single-layered home screens. However, the single-layered home screen showed higher efficiency and accuracy in the App deleting task with high task level. As for the group difference according to use experience, there was no difference in satisfaction among Android OS users, but iOS user satisfaction with single-layered home screen with which they were familiar was higher. Conclusion: As for home screen usability, the single-layered home screen UI structure can be advantageous, as task level is higher. Repulsion was higher, when users, who had used easier UI, used complex UI in comparison with user satisfaction, when users familiar with complex UI used easier UI. A UI indicating the current status with clear label marking through a task flow chart-based analysis, and a UI in which a user can immediately recognize by exposing hidden functions to the first depth were revealed as things to improve. Application: The results of this study are expected to be used as reference data in designing smartphone home screens. Especially, when iOS users use Android OS, the results are presumed to contribute to the reduction of predicted barriers.