• Title/Summary/Keyword: Scene Composition

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ORMN: A Deep Neural Network Model for Referring Expression Comprehension (ORMN: 참조 표현 이해를 위한 심층 신경망 모델)

  • Shin, Donghyeop;Kim, Incheol
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.2
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    • pp.69-76
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    • 2018
  • Referring expressions are natural language constructions used to identify particular objects within a scene. In this paper, we propose a new deep neural network model for referring expression comprehension. The proposed model finds out the region of the referred object in the given image by making use of the rich information about the referred object itself, the context object, and the relationship with the context object mentioned in the referring expression. In the proposed model, the object matching score and the relationship matching score are combined to compute the fitness score of each candidate region according to the structure of the referring expression sentence. Therefore, the proposed model consists of four different sub-networks: Language Representation Network(LRN), Object Matching Network (OMN), Relationship Matching Network(RMN), and Weighted Composition Network(WCN). We demonstrate that our model achieves state-of-the-art results for comprehension on three referring expression datasets.

Design the Scene Coposition-Information using Multi-Source based on MMT-CI (MMT-CI 기반 멀티 소스를 활용한 효율적 장면구성정보 설계)

  • Hong, Ji-Ye;Kim, Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.11a
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    • pp.107-110
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    • 2014
  • 방통융합시대가 도래함에 따라 방송망뿐만 아니라 IP망을 통해 콘텐츠를 소비할 수 있는 스마트TV의 보급이 급속히 확산되고 있다. 또한 영상과 음악 및 광고와 같은 멀티미디어 콘텐츠의 소비 환경이 한 화면에 한 가지의 미디어 서비스만 제공받는 환경에서 다양한 정보를 동시에 소비할 수 있는 환경으로 확대되면서 다양한 정보를 하나의 화면에서 혼용적으로 전달하기 위한 장면구성정보가 필요하게 되었다. 장면구성정보는 미디어가 소비되는 특정 시간과 해당 공간의 정보를 기술하므로써 다수의 미디어를 복합적으로 소비하는 방법으로, IP 기반에서도 여러 개의 화면을 통해 여러 소스의 콘텐츠를 소비하여 다양한 사용자 경험(User Experience)를 제공하고자 ISO/IEC JTC1/SC29/WG11(별칭 MPEG)에서는 방송서비스에서 방송망 및 IP망을 활용하여 멀티미디어 데이터를 전송할 때 사용하는 MPEG Media Transport(MMT)를 기반으로 장면구성정보를 제공하기 위한 MMT-Composition Information(MMT-CI)를 기술표준화하였다. 본 논문에서는 MMT-CI의 표준문서에 따라 W3C의 웹언어인 HTML5와 확장성 언어인 XML을 이용하여 멀티소스를 활용한 장면구성정보를 기술하는 것을 제안하고 장면구성서비스에 적용을 위한 플레이어를 구현 및 검증한다.

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A Study on the Application of Computer Graphics to the Development of Fashion Product Design of Young Casual -Focused on Girlish Ethnic Resort Wear- (컴퓨터그래픽스를 활용한 영캐주얼 패션상품 디자인 개발 -걸리쉬 에스닉 리조트웨어를 중심으로-)

  • Ryu, Jin-Kyeoung;Yang, Le-Na
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.1
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    • pp.89-101
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    • 2007
  • Young casual brands today is beset with perplexing difficulties, as consumer tastes become more sophisticated. Consumers request the type of product they want and how they want it differenciated from existing product. This study research that young casual brands seek to react to consumer who wants special and different fashion items, have a look for definite concept and target. Also In modem digital environment, Young Casual brands needs a quick and comprehensive action against a change of scene. So This study propose resort wear design with the use of computer graphics to applicate on young casual brands as developing various and effective design method, target on girlish young casual with unique indiviuality of lovely sensitivity. The result of this research as follows. First, young casual brands will have to seek ways to differentiate as brand identity, value of product, satisfaction for consumer's culture and lifestyle. Second, As a result of the adaptation of ethnic fashion, 8 resort wears designed development of girlish young casual wear using computer graphics. Third, computer graphics could contribute to the rapid composition of diverse, new and differenciated design research on it.

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Consideration for application of IP camera system in Rolling Stock (철도차량 IP 카메라 시스템 적용에 대한 고찰)

  • Choi, Man-Ki;Jung, Pil-Hwa;Jung, Ho-Yung;Park, Jong-Chun
    • Proceedings of the KSR Conference
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    • 2010.06a
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    • pp.187-195
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    • 2010
  • IP camera which transmits image signal in network includes web server, network interface unit and CCD(Charge-Coupled Device) module. IP camera is able to transmit image signals by network in real time and to monitor the scene image always by IP or Web address. IP camera is substituted for analog camera now gradually according to the development and progress of camera technology and expect it to extend the boundary in rolling stock gradually cause of the excellent expansibility and noise solution of analog camera. We survey the IP camera system composition in rolling stock and so this can be a help to develop and design IP camera system, because it has unsolved problems for common use of IP camera.

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General Disaster Scattered Action Research -Focusing On the Construction Site Accident Cases- (일반재해 발생시 산재처리 방안연구 -건설현장 사고사례를 중심으로-)

  • Yoo, Yong Tae;Kang, Kyung-Sik
    • Journal of the Korea Safety Management & Science
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    • v.17 no.4
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    • pp.23-33
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    • 2015
  • Recently, the Ministry of Employment and Labor Management is a trend to strengthen all men death rate than the accident rate. Points reduction in the accident rate change orders related to credit rating score to +2 points in his plans as part of +1 point. In addition, according to the fancy linger RISK treatment in the event of a disaster site and fiction treatment to achieve accident-free during processing the scene interspersed with equity issues have been raised. In general disaster for the problem in the first two cases occurs when abnormal process according to the disaster site manager positions dismissal policy, each division headquarters itself, interspersed disasters performance compared to processing in accordance with the refrain, processing expenses in accordance with the composition of untreated industrial accident, costs and burdens partners FTC, there is a possibility that the issues raised, such as the Ministry of Employment and Labor. In response to domestic social practices focused on the construction site practices and prevention measures should be evaluated with respect to what.

2.5D human pose estimation for shadow puppet animation

  • Liu, Shiguang;Hua, Guoguang;Li, Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.2042-2059
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    • 2019
  • Digital shadow puppet has traditionally relied on expensive motion capture equipments and complex design. In this paper, a low-cost driven technique is presented, that captures human pose estimation data with simple camera from real scenarios, and use them to drive virtual Chinese shadow play in a 2.5D scene. We propose a special method for extracting human pose data for driving virtual Chinese shadow play, which is called 2.5D human pose estimation. Firstly, we use the 3D human pose estimation method to obtain the initial data. In the process of the following transformation, we treat the depth feature as an implicit feature, and map body joints to the range of constraints. We call the obtain pose data as 2.5D pose data. However, the 2.5D pose data can not better control the shadow puppet directly, due to the difference in motion pattern and composition structure between real pose and shadow puppet. To this end, the 2.5D pose data transformation is carried out in the implicit pose mapping space based on self-network and the final 2.5D pose expression data is produced for animating shadow puppets. Experimental results have demonstrated the effectiveness of our new method.

Designing Augmented Spatial Experiences of Architectural Heritage - Information Modeling for Intelligent Content Service Platform - (건축문화유산의 공간경험 디자인 - 지능형 콘텐츠 서비스 플랫폼과 정보표현체계 -)

  • Jang, Sun-Young;Kim, Seongjun;Kim, Sung-Ah
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.4
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    • pp.15-24
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    • 2019
  • Currently, museums and architectural heritage provide augmented user experiences by incorporating various media technologies. They still, however, suffer from the limitation of entertainment-based and the provision of location-based simple and repetitive contents. In addition, while acting as a key medium of experience for architectural heritage, the concept of space is not properly reflected in current services. The purpose of this study is to design user space experience considering such characteristics of architectural heritage. The spatial experience content and content production platform are defined. This software platform creates content that enhances the experience of the place by giving a context-based digital data associated with space and objects. The spatial experience content is designed as a series of experience sequences. The composition of the sequence borrows the method of film and narrative which segment and connect consecutive experiences on a scene basis considering user's detailed spatial experience. Therefore, content components can be combined and reproduced in various types. Augmented contents were extracted by using rule-based reasoning function of ontology at the moment. As a practical example of architectural heritage, the Seokjojeon Hall is used to reveal a spatial experience scenario.

Public Identity, Paratext, and the Aesthetics of Intransparency: Charlotte Smith's Beachy Head

  • Jon, Bumsoo
    • Journal of English Language & Literature
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    • v.58 no.6
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    • pp.1167-1191
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    • 2012
  • For Romantic women writers the paratext itself is essentially a masculine literary space affiliated with established writing practices; however, this paper suggests that Charlotte Turner Smith's mode of discourse in her use of notes and their relation to the text proper are never fixed in her contemplative blank-verse long poem, Beachy Head (1807). Even though the display of learning in the paratext partly supports the woman writer's claim to authority, this paper argues that Smith's endnotes also indicate her way of challenging the double bind for women writers, summoning masculine authority on the margins of her book while simultaneously interrogating essentialist thinking and instructions about one's identity in a culture and on the printed page. The poem shows how the fringes of the book can be effectively transformed from a masculine site of authority to an increasingly feminized site of interchange as Smith writes with an awareness of patriarchal, imperial abuses of power in that area of the book. There is a persistent transgression of cultural/textual boundaries occurring in Beachy Head, which explores the very scene and languages of imperial encounter. Accordingly, if Wordsworth's theory of composition suggests a subjective and abstract poetic experience-an experience without mediation-in which its medium's purpose seems to be to disappear from the reader's consciousness, an examination of the alternative discourse of self-exposure in Smith's poem reveals the essentially fluid nature of media-consciousness in the Romantic era, which remains little acknowledged in received accounts of Romantic literary culture.

An Analytical Study on the Visual Innovation of the Animation <Spider-Man: Across the Spider-Verse>

  • Zhihui Chen;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.352-357
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    • 2023
  • This study focuses on the art style research of the 3D Animation <Spider-Man: Across the Spider-Verse>, exploring the film's innovation in art design. The article first analyzes how the movie skillfully blends American comics, watercolor painting style, Pollock drip painting, and ink painting, among other artistic techniques, to present a unique visual experience for the audience. By specifically dissecting the character design and scene composition in the movie, it explores the specific application of these art styles and their methods in digital image production. Ultimately, the paper emphasizes the contribution of <Spider-Man: Across the Spider-Verse> to 3D Animated cinema, particularly its innovation in the field of art design, as well as its inspiration and possibilities for the diversity of art styles in animated films. Overall, this study aims to provide in-depth academic insight into the field of animated film art design and to promote its development and innovation.

A Plan to Maximizing the Visual Immersion of 3D Media Art (3D 미디어아트의 시각적 몰입감 극대화 방안)

  • Kim, Ki-Bum;Kim, Kyoung-Soo
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.659-669
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    • 2015
  • Recently, media art is transforming from analogue to 'digital', and from 2D to '3D'. In particular, the range of utilizing 3D Media Art is getting wider through merging with other genres of contents in the digital environments, such as Media façade, Hologram, Virtual reality, App application, and etc. Therefore, by referring to the 3D award-winning works of Pirx Ars Electronica, which are regarded as the most outstanding works of media art of today, factors that affect sensation of visual immersion have been analyzed, through which strategies for maximizing viewers' interests in media arts and heightening their emotions while viewing have been determined. Based on the findings of the study, it has been shown that such works of media arts that involve development of concepts with 'creativity' and 'variability' from the perspective of visual concept, such as 3D modeling and mapping, with 'consistency' through out all concepts, as well as the works with stronger 'restriction' of concept within its animation and postproduction, attracted more interests from the viewer. From the point of view with visual four steps in composition, positioning the change in quality of 3D 'shape' and 'material' following the four-step rule, and gradual increase of change in quantity within the 'number' and 'size', in addition to increased degree of systematization within the change in editing, such as the 'scene change', resulted in more heightened emotions from the viewer. Thus, in order to maximize sensation of visual immersion, strategies for 'developing 3D visual concepts' while 'synchronizing' them, as well as 'strengthening the four steps within 3D visual composition' while 'systematizing' them should be emphasized.