• 제목/요약/키워드: Scenario-based design

검색결과 576건 처리시간 0.02초

다중 시나리오에 의한 '클라우드 BIM 기반 협업 설계 지원 시스템'의 사용자 인터페이스 개발 (Multi-Scenario-Based Implementation of User Interface for a Cloud BIM-Based Design Support System)

  • 김진웅;정재환;김성아
    • 한국통신학회논문지
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    • 제42권2호
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    • pp.403-412
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    • 2017
  • BIM 과 ICT 기술이 도입됨에 따라 '클라우드 기반 협업 설계 지원 시스템'에 관한 연구가 활발히 진행되고 있으며 이를 지원하기 위한 새로운 사용자 인터페이스가 필요하게 되었다. 사용자 인터페이스를 개발할 때 실제 사용 시나리오를 기반으로 사용 상황을 예상하고 사용자의 요구사항을 반영할 수 있는 시나리오 기반 디자인 기법을 선택하였다. 하지만 기존의 시나리오 기반 디자인 기법은 귀납적인 방식이기 때문에 이를 통해 사용 시나리오를 작성할 경우에는 모든 사용자의 사용 상황에 대한 대응이 현실적으로 어렵다. 이러한 이유로 귀납적 방식이 아닌 체계적으로 시나리오를 작성하고 수정할 수 있는 새로운 시나리오 작성 기법이 필요하다. 본 연구에서는 기존의 방식을 보완한 다중 시나리오 기반의 디자인 기법을 제안하였고 이를 '클라우드 BIM 기반 협업 설계 지원 시스템'의 사용자 인터페이스 개발 과정에 적용하여 사용성을 검증하였다.

HD-Map기반 주행환경 검색 시스템 구현 (Design and Implementation of HD-Map based Scene Search System)

  • 이지연;고민지;손승녀
    • 대한임베디드공학회논문지
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    • 제19권2호
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    • pp.115-121
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    • 2024
  • Each ADS must have a validation and evaluation scenario for ODD. This requires a large number of scenarios, so a scenario library must be developed. In order to effectively utilize the scenario library, a system that supports testing in the ODD of the user's choice is required. In other words, in order to develop a scenario library, it is necessary to build a database on actual driving road conditions (geometry, etc.). Accordingly, in this study, we establish a domestic driving environment database based on HD-Map for driving safety testing, design a system that can search test target sections in connection with the ODD of the scenario, and present the implementation results. In the future, it is expected that the domestic driving environment database will be able to create scenarios through linking with the scenario library and directly utilize them for scenario-based evaluation of various demand sources.

Goal-based Scenario를 활용한 간호시뮬레이션 수업설계 및 적용 (Design and Application of Nursing Simulation using Goal-based Scenario for Nursing Students)

  • 박수진
    • 한국간호교육학회지
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    • 제23권2호
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    • pp.224-235
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    • 2017
  • Purpose: This purpose of this study was to investigate the effectiveness of educational design according to Goal-based Scenario constituent elements such as educational goals, mission, cover story, role, scenario operation, resources, and feedback in simulation training. Methods: The subjects of this study were 130 nursing students in their senior year who enrolled in the simulation exercise I course. They were divided into a total of 10 groups in which less than 20 students were assigned. In order to verify the effectiveness of the simulation training through Goal-based Scenario instructional design, a design of non-equality control group was carried out. Results: The results of this study were as follows: Critical thinking (t=1.81, p=.073) and problem solving ability (t=1.79, p=.076), course satisfaction (t=8.61, p<.001) and academic performance (t=5.48, p=.001) were supported. Conclusion: This study applied a Goal-based Scenario simulation program to present clear objectives for simulating training and to advance learning methods that are appropriate to the current education environment. In addition, this study has significance in presenting an instructional model for various simulated practice education and can be used as useful basic data related to simulated training education.

시나리오 기반의 생태마을 계획 및 설계 지원 GIS도구 개발 (Development of a Scenario-based GIS Tool for Planning and Design of Eco-Village)

  • 박성우;김두순;안경모
    • KIEAE Journal
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    • 제13권3호
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    • pp.41-49
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    • 2013
  • A tool to assist in designing an eco-village was developed using GIS(Geographical Information System) and RS(Remote Sensing) data and images. The difficulties of using GIS by untrained designers are resolved by simplifying the usage and making it a user friendly scenario-based tool, so that the designers with limited knowledge in GIS can use as a design tool. For this task, Da-Mu-Po, a village in Pohang, Gyeongbuk was picked as a site to test the design tool; through planning and designing as an eco friendly village, we tested the flexibility and usability of our newly developed design tool. From this experiment we also introduced test version of stand-alone GIS design tool by constructing program scenario and GUI(Graphic User Interface).

서비스 디자인을 활용한 고령자의 사회적 소통 확장을 위한 사용자 경험 시나리오 개발 (The Scenario Development of User Experience to Expand Seniors' Social Communication using the Service Design)

  • 유훈식;김용기;반영환
    • 한국디지털건축인테리어학회논문집
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    • 제13권4호
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    • pp.87-94
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    • 2013
  • While the society becomes older, the quality growth on the service adequate to seniors is required. The service design is highlighted as a measure to improve the quality of service. And actually, success cases through the service design in various areas are globally introduced. In this study, a research is conducted to develop a service scenario to expand seniors' communication by applying the service design methodology. To analyze seniors' behaviors related to the communication, profiles are established by performing interviews with professionals and the qualitative survey to seniors. And based on the profiles, an idea workshop is conducted with multi-disciplinary experts to develop ideas for seniors' communication. The representative service is drawn by refining ideas. And the detailed service scenario and the video prototype are developed by concentrating one service scenario. The developed service scenario is anticipated to be utilized as a base material to develop services to expand seniors' communication in the future.

게임 시나리오 편집기의 설계와 구현 (Design and Implementation of Game Scenario Editor)

  • 박원섭;홍현기;황보택근
    • 한국게임학회 논문지
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    • 제10권1호
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    • pp.115-125
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    • 2010
  • 게임에서 시나리오는 매우 중요한 요소이다. 그러나 아직까지 게임 시나리오 제작을 위한 범용적인 툴은 개발되어 있지 않다. 이를 해결하기 위해서 게임 시나리오와 일반적인 시나리오의 차이점을 알아보고 시나리오 UCC를 분석하여 게임 시나리오에 적합한 구조를 설계하였다. 또한 OSMU의 적용을 쉽게 하기 위해 XML로 게임 시나리오 구조를 정의 하였다. 정의한 시나리오 구조의 활용 가능성을 확인하기 위하여 시나리오 편집기를 만들어 게임 시나리오를 작성한 후 시나리오 기반 게임 "필온라인"에 적용하였다.

Development of Reference Scenarios Based on FEPs and Interaction Matrix for the Near-surface LILW Repository

  • Lee, Dong-Won;Kim, Chang-Lak;Park, Joo-Wan
    • Nuclear Engineering and Technology
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    • 제33권5호
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    • pp.539-546
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    • 2001
  • Systematic procedure of developing radionuclide release scenarios was established based on FEP list and Interaction Matrix for near-surface LILW repository. FEPs were screened by experts'review in terms of domestic situation and combined into scenarios on the basis of Interaction Matrix analysis. Under the assumption of design scenario, The system domain was divided into three sections: Near-field, Far-field and Biosphere. Sub-scenarios for each section were developed, and then scenarios for entire system were built up with sub-scenarios of each section. Finally, sixteen design scenarios for near-surface repository were evaluated A reference scenario and other noteworthy scenarios were selected through experts'scenario screening.

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소규모 교전을 위한 시나리오 생성 프로세스 제안 (A Proposal of Scenario Generation Process for Small Scale Engagement)

  • 안의국;고민석;천상욱;박상철
    • 한국CDE학회논문집
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    • 제18권2호
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    • pp.104-112
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    • 2013
  • Computer-based modeling and simulation (M&S) techniques have become an essential component in the development of new weapons systems. M&S techniques provide a means to simulate military training, strategies, military doctrines, and weapons acquisition processes. This paper proposes a small scale engagement scenario generation method. This work also includes a process for scenario generation and visualization. The proposed scenario generation methodology employs the Timed-FSA (finite state automata) and DFS (depth first search) algorithms. The proposed scenario generation method is verified using a one-on-one combat engagement scenario between two submarines. In addition, we suggest a scenario generation process including whole scenario generation and scenario visualization.