• 제목/요약/키워드: Scenario-based approach

검색결과 294건 처리시간 0.029초

CGE모형을 이용한 동아시아 역내포괄적경제동반자협정(RCEP)의 경제적 영향 분석 (The Regional Comprehensive Economic Partnership in East Asia and Its Economic Effects: A CGE Approach)

  • 고종환
    • 국제지역연구
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    • 제17권4호
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    • pp.1-21
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    • 2013
  • 본 논문에서는 ASEAN의 10개 회원국, 한국, 중국, 일본, 호주, 뉴질랜드, 인도 등 16개국으로 구성된 역내포괄적경제동반자협정(RCEP)가 RCEP의 회원국 경제와 전세계 경제에 어떠한 영향을 미치게 될 것인가를 다(多)지역 다(多)산업 연산일반균형(CGE)모형을 이용하여 정량적으로 분석하였다. Baseline 시나리오를 바탕으로 RCEP 회원국 구성의 특성에 입각하여 단계별 3가지 정책시나리오, 즉 한-중-일FTA(시나리오 1), ASEAN+3 FTA(시나리오 2), RCEP(시나리오 3)를 설정하였다. 3가지 정책 시나리오의 영향을 실질GDP, 후생수준의 지표로서 등가변환, 수출 수입물량, 국제수지, 교역조건 등 거시경제적 변수에 미치는 영향으로 제시하였다. 본 연구의 주요 결과를 보면, RCEP를 통해 모든 RCEP 회원국의 실질GDP가 증가할 것으로 전망되며 특히 한국의 실질GDP는 모든 RCEP회원국 중 가장 많이(2.43%) 증가할 것으로 예측되었다. 이는 한국이 RCEP 추진에 보다 적극적인 역할을 수행할 만한 경제적 이점이 있음을 시사하는 것이라고 할 수 있다.

Part-of-speech Tagging for Hindi Corpus in Poor Resource Scenario

  • Modi, Deepa;Nain, Neeta;Nehra, Maninder
    • Journal of Multimedia Information System
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    • 제5권3호
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    • pp.147-154
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    • 2018
  • Natural language processing (NLP) is an emerging research area in which we study how machines can be used to perceive and alter the text written in natural languages. We can perform different tasks on natural languages by analyzing them through various annotational tasks like parsing, chunking, part-of-speech tagging and lexical analysis etc. These annotational tasks depend on morphological structure of a particular natural language. The focus of this work is part-of-speech tagging (POS tagging) on Hindi language. Part-of-speech tagging also known as grammatical tagging is a process of assigning different grammatical categories to each word of a given text. These grammatical categories can be noun, verb, time, date, number etc. Hindi is the most widely used and official language of India. It is also among the top five most spoken languages of the world. For English and other languages, a diverse range of POS taggers are available, but these POS taggers can not be applied on the Hindi language as Hindi is one of the most morphologically rich language. Furthermore there is a significant difference between the morphological structures of these languages. Thus in this work, a POS tagger system is presented for the Hindi language. For Hindi POS tagging a hybrid approach is presented in this paper which combines "Probability-based and Rule-based" approaches. For known word tagging a Unigram model of probability class is used, whereas for tagging unknown words various lexical and contextual features are used. Various finite state machine automata are constructed for demonstrating different rules and then regular expressions are used to implement these rules. A tagset is also prepared for this task, which contains 29 standard part-of-speech tags. The tagset also includes two unique tags, i.e., date tag and time tag. These date and time tags support all possible formats. Regular expressions are used to implement all pattern based tags like time, date, number and special symbols. The aim of the presented approach is to increase the correctness of an automatic Hindi POS tagging while bounding the requirement of a large human-made corpus. This hybrid approach uses a probability-based model to increase automatic tagging and a rule-based model to bound the requirement of an already trained corpus. This approach is based on very small labeled training set (around 9,000 words) and yields 96.54% of best precision and 95.08% of average precision. The approach also yields best accuracy of 91.39% and an average accuracy of 88.15%.

Performance Analysis of Pursuit-Evasion Game-Based Guidance Laws

  • Kim, Young-Sam;Kim, Tae-Hun;Tahk, Min-Jea
    • International Journal of Aeronautical and Space Sciences
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    • 제11권2호
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    • pp.110-117
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    • 2010
  • We propose guidance laws based on a pursuit-evasion game. The game solutions are obtained from a pursuit-evasion game solver developed by the authors. We introduce a direct method to solve planar pursuit-evasion games with control variable constraints in which the game solution is sought by iteration of the update and correction steps. The initial value of the game solution is used for guidance of the evader and the pursuer, and then the pursuit-evasion game is solved again at the next time step. In this respect, the proposed guidance laws are similar to the approach of model predictive control. The proposed guidance method is compared to proportional navigation guidance for a pursuit-evasion scenario in which the evader always tries to maximize the capture time. The capture sets of the two guidance methods are demonstrated.

DoDAF를 이용한 항모 항공지원시스템 아키텍처 개발 (The Development of Carrier Aviation Support System Architecture using DoDAF)

  • 이승도;박범
    • 시스템엔지니어링학술지
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    • 제11권1호
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    • pp.33-39
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    • 2015
  • This paper describes a development of aircraft carrier aviation support system architecture using DoDAF. The aircraft carrier, a warship performing a role of mobile sea air base in offensive and defense mission, is super system that is comprised of carrier itself and carrier-based airwing. Performing critical role in step with aviation operations in carrier-airwing interactions, the aviation support system of aircraft carrier is also system of systems. It requires a complex and integrated approach based on systems engineering in establishing concept of this complex systems. In this view, this study establishes an operational scenario and derives operational requirements by identifying aviation operations environment on deck of aircraft carrier. The study presents the operational architecture of the carrier aviation support system by using DoDAF and CASE tool CORE.

몬테카를로 시뮬레이션을 이용한 직접부하제어의 적정 제어지원금 산정기법 재발 (Development of an Incentive Level Evaluation Technique of Direct Load Control using Sequential Monte Carlo Simulation)

  • 정윤원;박종배;신중린
    • 대한전기학회논문지:전력기술부문A
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    • 제53권2호
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    • pp.121-128
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    • 2004
  • This paper presents a new approach for determining an accurate incentive levels of Direct Load Control (DLC) program using sequential Monte Carlo Simulation (MCS) techniques. The economic analysis of DLC resources needs to identify the hourly-by-hourly expected energy-not-served resulting from the random outage characteristics of generators as well as to reflect the availability and duration of DLC resources, which results the computational explosion. Therefore, the conventional methods are based on the scenario approaches to reduce the computation time as well as to avoid the complexity of economic studies. In this paper, we have developed a new technique based on the sequential MCS to evaluate the required expected load control amount in each hour and to decide the incentive level satisfying the economic constraints. In addition, the mathematical formulation for DLC programs' economic evaluations are developed. To show the efficiency and effectiveness of the suggested method, the numerical studies have been performed for the modified IEEE reliability test system.

Comparison of Intelligent Charging Algorithms for Electric Vehicles to Reduce Peak Load and Demand Variability in a Distribution Grid

  • Mets, Kevin;D'hulst, Reinhilde;Develder, Chris
    • Journal of Communications and Networks
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    • 제14권6호
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    • pp.672-681
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    • 2012
  • A potential breakthrough of the electrification of the vehicle fleet will incur a steep rise in the load on the electrical power grid. To avoid huge grid investments, coordinated charging of those vehicles is a must. In this paper, we assess algorithms to schedule charging of plug-in (hybrid) electric vehicles as to minimize the additional peak load they might cause. We first introduce two approaches, one based on a classical optimization approach using quadratic programming, and a second one, market based coordination, which is a multi-agent system that uses bidding on a virtual market to reach an equilibrium price that matches demand and supply. We benchmark these two methods against each other, as well as to a baseline scenario of uncontrolled charging. Our simulation results covering a residential area with 63 households show that controlled charging reduces peak load, load variability, and deviations from the nominal grid voltage.

SE프로세스를 통한 객체지향 실시간시스템 개발 방법론의 개선에 관한 연구 (On Improving the Object-Oriented Method for Real-Time System by Applying the SE Process)

  • 이병길;이재천
    • 시스템엔지니어링학술지
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    • 제2권2호
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    • pp.21-26
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    • 2006
  • In modern systems technology, increasingly more systems are anticipated to operate in real-time environment. These systems are usually complex to implement since it is not easy to satisfy the real-time requirement for both hardware and software components simultaneously. In this paper, we first review an object-oriented development process that was proposed earlier for software-intensive real-time system using the Unified Modeling Language (UML). We then study how to improve the problems that the UML approach might have. Applying the systems engineering(SE) process yields useful results which include : 1) an improved requirements management over the whole system life-cycle ; 2) a detailed scenario on how to carry out the SE process ; and 3) a conversion process from the text-based requirements to the UML-based graphic ones.

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온라인 발전계획을 위한 강건한 경제급전 알고리즘 (A Robust Algorithm for On-line Economic Dispatch)

  • 송경빈;한승수
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1998년도 하계학술대회 논문집 C
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    • pp.1111-1113
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    • 1998
  • A robust economic dispatch algorithm involving transmission losses is proposed and investigated for a possibility of on-line applications. In this paper, the penalty factors are calculated directly from transposed Jacobian of load flow analysis with advantages of superiority to B-coefficients method based on its computation time and suitability for real time application since the approach is based on a current system condition. The proposed algorithm is systematically handling the generation capacity constraints with transmission losses. Implementation of the algorithm for IEEE systems and EPRI Scenario systems shows that computation time is enough to apply on-line economic dispatch to large power system and production cost is saved compared with the crude classical economic dispatch algorithm without considering transmission losses.

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Frequency divided group beamforming with sparse space-frequency code for above 6 GHz URLLC systems

  • Chanho Yoon;Woncheol Cho;Kapseok Chang;Young-Jo Ko
    • ETRI Journal
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    • 제44권6호
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    • pp.925-935
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    • 2022
  • In this study, we propose a limited feedback-based frequency divided group beamforming with sparse space-frequency transmit diversity coded orthogonal frequency division multiplexing (OFDM) system for ultrareliable low latency communication (URLLC) scenario. The proposed scheme has several advantages over the traditional hybrid beamforming approach, including not requiring downlink channel state information for baseband precoding, supporting distributed multipoint transmission structures for diversity, and reducing beam sweeping latency with little uplink overhead. These are all positive aspects of physical layer characteristics intended for URLLC. It is suggested in the system to manage the multipoint transmission structure realized by distributed panels using a power allocation method based on cooperative game theory. Link-level simulations demonstrate that the proposed scheme offers reliability by achieving both higher diversity order and array gain in a nonline-of-sight channel of selectivity and limited spatial scattering.

A SIMULATION APPROACH TO CONSTRUCTION MANAGEMENT EDUCATION

  • Muhammad Imran Ghatala ;Sang-Hoon Lee ;Lingguang Song
    • 국제학술발표논문집
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    • The 1th International Conference on Construction Engineering and Project Management
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    • pp.962-967
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    • 2005
  • Construction management requires decision-making skills. Main approaches to training construction management students are: (1) analyzing sample situations involving decision-making; and (2) teaching logical decision-making procedures. The absence of 'pressure' factors in these approaches has significant impacts on the success of the training. The approaches also lack 'dynamic' effects that help create a spontaneous plan for construction projects where unforeseen changes and interruptions may occur. To minimize the adverse effects of the existing approaches, this paper proposes a framework for developing a web-based training system. The application is delivered as a game involving decision-making on the student's part in response to developments at the job-site, and where one student competes against another in an attempt to simulate a real-world scenario.

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