• Title/Summary/Keyword: Scenario-based

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Development of a Simulation Scenario on Emergency Nursing Care of Dyspnea Patients (간호사를 위한 호흡곤란 응급관리 시뮬레이션 시나리오 개발)

  • Kang, Hye-Won;Hur, Hea-Kung
    • Journal of Korean Critical Care Nursing
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    • v.3 no.2
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    • pp.61-76
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    • 2010
  • Purpose: This study was aimed to construct an algorithm of dyspnea emergency care and develop a simulation scenario for emergency care of dyspnea based on the algorithm. Methods: The first stage of this methodological study was to construct a preliminary algorithm based on a literature review, and content and clinical validity were established. Reflecting the result of content and clinical validity for this preliminary algorithm, simulation scenario was developed based on the modified Bay Area Simulation Collaborative scenario template. The content validity of this scenario was established, and clinical applicability was tested by applying this scenario to nurses. Results: The final simulation scenario of emergency care of dyspnea consisted of scenario overview, curricular integrity, and scenario script. The scenario was proceeded on 7 phases of the algorithm as follows; initial assessment, immediate emergency care, reassessment of dyspnea, monitoring respiratory failure, checking pulse if respiratory failure occurs, decision making on cardiopulmonary resuscitation or intubation, determining a differential diagnosis according to origin of dyspnea. Conclusion: The simulation scenario of emergency care of dyspnea developed in this study may provide a strategy of simulation education for emergency care of dyspnea for nurses.

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Application of Fuzzy Logic in Scenario Based Language, Learning (시나리오 기반 언어 학습에서 퍼지논리 적용에 관한 연구)

  • Lee, Sang-Hyun;Moon, Kyung-Il;Lee, Sang-Joon
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.221-228
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    • 2013
  • A number of research studies focus on the efficacy of using such as scenario based learning. However, desirable methods have not been introduced to assess the scenario based learning. This article is to suggest a fuzzy logic based framework for scenario base learning in which more reasonable learning effects are measured. It can be solved uncertain problems of linguistic variables. Also, we suggest three measures of accuracy, comprehensibility and completeness in order to evaluate accurate effects of scenario based learning. This assessment provides the scenario to the learner in which the scenario is presented in an authentic context, and enable the learner to reach an outcome through an adequate sequence and choices. This approach enables the system to present new scenarios and outcomes based on what a user selects. In particular, the application of fuzzy logic in scenario based learning can be easily pursued certain successful path or wrong path all the way through to reach major outcome in real situation.

A Study on How to Apply GBS (Goal-Based Scenario) to 'Ecology & Environment' Education in High School (GBS(Goal-Based Scenario)에 의한 수업 개발 및 적용 방안 연구: 고등학교 '생태와 환경' 수업 사례 중심으로)

  • Kang, In-Ae;Lee, Myong-Soon
    • Hwankyungkyoyuk
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    • v.21 no.4
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    • pp.94-110
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    • 2008
  • Recently environmental problem becomes such a big issue all over the world that the necessity and importance of the environmental education in school has been simultaneously emphasized. While diverse methods for the environmental education have been researched, this paper, especially focused on a teaching-learning model called GBS (Goal-based scenario), aims to provide a new learner-centered approach for the environmental education. For this purpose, this paper first briefly presents two theoretical backgrounds of GBS (i.e., constructivism and Schank's dynamic memory theory), which is followed by specific and concrete strategies and methods of how to apply GBS in class for the teacher. GBS(Goal-Based Scenario) is a learner-centered model in which learners are presented with a reality-based scenario (or task or problem) and go through several stages of 'missions' to get to a final solution of the given scenario. GBS, while completely resonant with other constructivist learning models in terms of learner-centered approaches, is distinctive from others, when it supplies more specific, structured guides of learning, called 'missions', to the students throughout the whole learning process. In a words, GBS ought to be recognized as an unique learner-centered model compromising the contradictory concepts of 'learner control' and 'structure and specifics' in learning environments still without any damage of constructivist learning principles.

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Multi-Scenario-Based Implementation of User Interface for a Cloud BIM-Based Design Support System (다중 시나리오에 의한 '클라우드 BIM 기반 협업 설계 지원 시스템'의 사용자 인터페이스 개발)

  • Kim, Jinwooung;Jung, Jaehwan;Kim, Sung-Ah
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.403-412
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    • 2017
  • With the introduction of BIM and ICT technology, 'Cloud-based collaborative design support system' has been actively researched and new user interface is needed to support it. When developing the user interface, scenario - based design method is selected which based on the actual usage scenarios to anticipate the usage situation and reflect the user's requirements. However, since the existing scenario-based design technique is an inductive method, it is difficult to cover the usage situation of all users when creating the usage scenario. For this reason, there is a need for a new scenario creation method that can systematically create and modify scenarios instead of inductive methods. This study proposes a 'Multi-scenario-based design method' that complemented the existing method and verify its usability by applying it to the user interface development process of 'Cloud-based collaborative design support system'.

Design and Implementation of Game Scenario Editor (게임 시나리오 편집기의 설계와 구현)

  • Park, Won-Sub;Hong, Hyun-Ki;WhangBo, Taeg-Keun
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.115-125
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    • 2010
  • In the field of game design, scenarios are essential part. But general-purpose tools for production of game scenarios have not been developed yet. In order to solve these problems, we studied the difference between game scenarios and other scenarios and analyzed scenario UCC(User Created Contents) and created suitable forms of game scenarios. To make OSMU(One Source Multi Use) easier, we use XML-based format of game scenario. To verify the possibility for practical application of XML-based format, we wrote a game scenario with scenario editor that we made and applied it to scenario-based game 'FEEL Online'.

Scenario based Information Technology Future Strategy approach to Engineering (시나리오기반 IT 미래전략연구의 공학적 접근법)

  • Ryu, Dong-Hyun;Park, Jeong-Yong;Lee, Woo-Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.10
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    • pp.2171-2179
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    • 2010
  • Currently, advanced countries are absorbed in vision research related to 'Technology Convergence', which is a 21 century Megatrend. They establish Technology Convergence strategy based on information and communication technology (ICT), and vision research that utilizes the scenario method is actively progressing. In this paper, scenario-based vision research case study using WWRF (Wireless World Research Forum), AmI (Ambient Intelligence), and mITF (mobile IT Forum) is conducted. The proposed 'engineering scenario method' is based on the case study results. Therefore, a future strategy study using the proposed scenario-based method is analyzed. The 'engineering scenario method' can provide a new direction in vision strategy research.

Development of a scenario and evaluation for SimMan3G simulation-based learning : Case for patient with acute abdominal pain (SimMan3G 시뮬레이션 기반 학습 시나리오 개발 및 효과 연구 : 급성복통 환자를 중심으로)

  • Chae, Min-Jeong;Choi, Gil-Soon
    • The Korean Journal of Emergency Medical Services
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    • v.17 no.2
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    • pp.77-87
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    • 2013
  • Purpose : The purpose of this study was to develop a scenario and to evaluate the students by simulation-based learning of acute abdominal pain case in an emergency unit. The expert group of simulation developed the scenario based on actual abdominal pain by medical treatment records. Methods : Scenario was developed to evaluate the simMan3G simulation-based learning. The scenario was used in 2013 with ten groups of fourth grade 50 nursing students who voluntarily participated in the simulation class. Results : The nursing students were able to express nursing knowledge, learning attitude and self-efficacy. The simulation-based scenario proved to be very effective to students' skill training. The performance of nursing practice through simulation class made the nursing students more confident with patient care. Conclusion : Simulation-based learning was found to be the most effective curriculum to the nursing students and made the students satisfied and confident. So the simulation-based learning would be helpful to other students including paramedic students and medical school students.

Design and Application of Nursing Simulation using Goal-based Scenario for Nursing Students (Goal-based Scenario를 활용한 간호시뮬레이션 수업설계 및 적용)

  • Park, Soo Jin
    • The Journal of Korean Academic Society of Nursing Education
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    • v.23 no.2
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    • pp.224-235
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    • 2017
  • Purpose: This purpose of this study was to investigate the effectiveness of educational design according to Goal-based Scenario constituent elements such as educational goals, mission, cover story, role, scenario operation, resources, and feedback in simulation training. Methods: The subjects of this study were 130 nursing students in their senior year who enrolled in the simulation exercise I course. They were divided into a total of 10 groups in which less than 20 students were assigned. In order to verify the effectiveness of the simulation training through Goal-based Scenario instructional design, a design of non-equality control group was carried out. Results: The results of this study were as follows: Critical thinking (t=1.81, p=.073) and problem solving ability (t=1.79, p=.076), course satisfaction (t=8.61, p<.001) and academic performance (t=5.48, p=.001) were supported. Conclusion: This study applied a Goal-based Scenario simulation program to present clear objectives for simulating training and to advance learning methods that are appropriate to the current education environment. In addition, this study has significance in presenting an instructional model for various simulated practice education and can be used as useful basic data related to simulated training education.

Seismic Fragility Assessment of NPP Containment Structure based on Conditional Mean Spectra for Multiple Earthquake Scenarios (다중 지진 시나리오를 고려한 원전 격납구조물의 조건부 평균 스펙트럼 기반 지진취약도 평가)

  • Park, Won Ho;Park, Ji-Hun
    • Journal of the Earthquake Engineering Society of Korea
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    • v.23 no.6
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    • pp.301-309
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    • 2019
  • A methodology to assess seismic fragility of a nuclear power plant (NPP) using a conditional mean spectrum is proposed as an alternative to using a uniform hazard response spectrum. Rather than the single-scenario conditional mean spectrum, which is the conventional conditional mean spectrum based on a single scenario, a multi-scenario conditional mean spectrum is proposed for the case in which no single scenario is dominant. The multi-scenario conditional mean spectrum is defined as the weighted average of different conditional mean spectra, each one of which corresponds to an individual scenario. The weighting factors for scenarios are obtained from a deaggregation of seismic hazards. As a validation example, a seismic fragility assessment of an NPP containment structure is performed using a uniform hazard response spectrum and different single-scenario conditional mean spectra and multi-scenario conditional mean spectra. In the example, the number of scenarios primarily influences the median capacity of the evaluated structure. Meanwhile, the control frequency, a key parameter of a conditional mean spectrum, plays an important role in reducing logarithmic standard deviation of the corresponding fragility curves and corresponding high confidence of low probability of failure (HCLPF) capacity.

An evaluation scenario of safety performance for extraordinary service permission of autonomous vehicle (자율주행 자동차 임시운행 허가를 위한 안전 성능 평가 시나리오)

  • Jeong, Yonghwan;Yi, Kyongsu;Choi, In Seong;Min, Kyong Chan
    • Journal of Auto-vehicle Safety Association
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    • v.7 no.2
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    • pp.44-49
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    • 2015
  • This paper presents an evaluation scenario of safety performance for extraordinary service permission of autonomous vehicle driving on a motorway. Based on advanced driver assistance system (ADAS) which is already mass-production, an autonomous vehicle driving on motorway is tested on the public roads and also getting close to mass-production. Before the autonomous vehicle tested, the safety of autonomous driving system should be evaluated based on a proper test scenario. Prior to develop the test scenario, this paper reviews the licensing standards for an autonomous vehicle in California and Nevada, and the international regulations of each ADAS. To develop the scenario, the driving conditions of motorway are categorized into five modes and fundamental evaluation requirements of elements of autonomous driving system are derived. An evaluation scenario, which represents the real driving conditions, has been developed to assess the safety of autonomous vehicle. This scenario has validated by computer simulation using model predictive control (MPC) based autonomous driving algorithm.