• Title/Summary/Keyword: Scenario Based Design

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Quantitative Deterioration and Maintenance Profiles of Typical Steel Bridges based on Response Surface Method (응답면 기법을 이용한 강교의 열화 및 보수보강 정량화 이력 모델)

  • Park, Seung-Hyun;Park, Kyung Hoon;Kim, Hee Joong;Kong, Jung-Sik
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.6A
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    • pp.765-778
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    • 2008
  • Performance Profiles are essential to predict the performance variation over time for the bridge management system (BMS) based on risk management. In general, condition profiles based on experts opinion and/or visual inspection records have been used widely because obtaining profiles based on real performance is not easy. However, those condition profiles usually don't give a good consistency to the safety of bridges, causing practical problems for the effective bridge management. The accuracy of performance evaluation is directly related to the accuracy of BMS. The reliability of the evaluation is important to produce the optimal solution for distributing maintenance budget reasonably. However, conventional methods of bridge assessment are not suitable for a more sophisticated decision making procedure. In this study, a method to compute quantitative performance profiles has been proposed to overcome the limitations of those conventional models. In Bridge Management Systems, the main role of performance profiles is to compute and predict the performance of bridges subject to lifetime activities with uncertainty. Therefore, the computation time for obtaining an optimal maintenance scenario is closely related to the efficiency of the performance profile. In this study, the Response Surface Method (RSM) based on independent and important design variables is developed for the rapid computation. Steel box bridges have been investigated because the number of independent design variables can be reduced significantly due to the high dependency between design variables.

A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.

A Development of Home Nursing Service System based Service Oriented Architecture (SOA) (SOA 기반의 가정간호서비스 시스템 개발)

  • Hong, Hae-Sook;Park, Chun-Bok;Kim, Hwa-Sun;Cho, Hun
    • Journal of Korea Multimedia Society
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    • v.12 no.11
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    • pp.1680-1691
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    • 2009
  • To improve the quality of healthcare and build up the health delivery system, electronic health record system is important for healthcare institutions providing health services. However, the systems currently operated in domestic healthcare institutions use independent software interface with distributed environment for data search and process. Therefore, it raises an additional expense to buy or develop each interface module when there is a link to new system and the problem of complexity. To solve these problems, this study implemented the service oriented architecture basis for home nursing service and carried out an assessment. The study defined the process modeling and business requirements based on the scenario of service and drew 17 suitable services based on five verification items for service design. To draw the final service, seven services were selected by service litmus test (SLT). The study found that, by the improvement of business process for healthcare service support department, SOA based information system has an effect of time reduction of patient processing time. In conclusion, to enable the hospital information system to cope with various demands of healthcare consumers, it is necessary to consider the application of SOA technology which has excellent interoperability, reusability and maintenance.

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Sliding Mode Observer-based Fault Detection Algorithm for Steering Input of an All-Terrain Crane (슬라이딩 모드 관측기 기반 전지형 크레인의 조향입력 고장검출 알고리즘)

  • Oh, Kwangseok;Seo, Jaho
    • Journal of Drive and Control
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    • v.14 no.2
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    • pp.30-36
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    • 2017
  • This paper presents a sliding mode observer-based fault detection algorithm for steering inputs of an all-terrain crane. All-terrain cranes with multi-axles have several steering modes for various working purposes. Since steering angles at the other axles except the first wheel are controlled by using the information of steering angle at the first wheel, a reliable signal of the first axle's steering angle should be secured for the driving safety of cranes. For the fault detection of steering input signal, a simplified crane model-based sliding mode observer has been used. Using a sliding mode observer with an equivalent output injection signal that represents an actual fault signal, a fault signal in steering input was reconstructed. The road steering mode of the crane's steering system was used to conduct performance evaluations of a proposed algorithm, and an arbitrary fault signal was applied to the steering angle at the first wheel. Since the road steering mode has different steering strategies according to different speed intervals, performance evaluations were conducted based on the curved path scenario with various speed conditions. The design of algorithms and performance evaluations were conducted on Matlab/Simulink environment, and evaluation results reveal that the proposed algorithm is capable of detecting and reconstructing a fault signal reasonably well.

Design and Implementation of a Motivation Model Using Edutainment Strategy on Mobile Learning Environments (에듀테인먼트 전략을 활용한 모바일 학습 환경에서의 동기 모형의 설계 및 구현)

  • Kim, Chang-Gyu;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.12 no.1
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    • pp.99-107
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    • 2008
  • Over online education based on wired Internet technologies, due to recent development of various mobile technologies, education based on mobile environment becomes popular. In the meanwhile, the young students are more interested in game-based education that provides more interaction and instant feedback than one-way cramming education. The purpose of this thesis is to develop a new motivation model for mobile environment and apply the model to the elementary school students. The proposed model, based on Keller's motivation model, is designed to increase study effects through motivating students with various game strategies. The proposed motivation model has the following characteristics. First of all, the best game genre can be provided for each study theme in early planning stage. Second, the model can allow students to have more interests in their study activity by providing various edutainment elements. Third, a stage of producing game synopsis and concrete scenario is included in motivation model. The stage enables more complete combination of game and mobile motivation strategies. Finally, the proposed model allows contents developed to be appled in teaching plan without any refinement. That is, the model allows a teaching plan to be extracted from study contents instantly.

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Real-Time Analysis of Occupant Motion for Vehicle Simulator (차량 시뮬레이터 접목을 위한 실시간 인체거동 해석기법)

  • Oh, Kwangseok;Son, Kwon;Choi, Kyunghyun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.5
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    • pp.969-975
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    • 2002
  • Visual effects are important cues for providing occupants with virtual reality in a vehicle simulator which imitates real driving. The viewpoint of an occupant is sensitively dependent upon the occupant's posture, therefore, the total human body motion must be considered in a graphic simulator. A real-time simulation is required for the dynamic analysis of complex human body motion. This study attempts to apply a neural network to the motion analysis in various driving situations. A full car of medium-sized vehicles was selected and modeled, and then analyzed using ADAMS in such driving conditions as bump-pass and lane-change for acquiring the accelerations of chassis of the vehicle model. A hybrid III 50%ile adult male dummy model was selected and modeled in an ellipsoid model. Multibody system analysis software, MADYMO, was used in the motion analysis of an occupant model in the seated position under the acceleration field of the vehicle model. Acceleration data of the head were collected as inputs to the viewpoint movement. Based on these data, a back-propagation neural network was composed to perform the real-time analysis of occupant motions under specified driving conditions and validated output of the composed neural network with MADYMO result in arbitrary driving scenario.

Design of Vehicle Location Data Generator based on a User defined Scenario (사용자 지정 시나리오에 기반 한 차량 위치 데이터 생성기 설계)

  • 정홍진;정영진;류근호
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.142-144
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    • 2004
  • 다양한 지리 관측 기술 및 GPS 그리고 무선통신 기술의 발달로 인해, 해수의 흐름 변화 관측이나 PDA를 장착한 물류 차량 관리와 같이 시간에 따라 이동하는 여러 객체들의 변화를 추적하고 관리하는 것이 용이해지고 있다. 그리고. 이로 인해 지능형 교통 시스템. 물류 차량 관리 시스템 등이 활발히 개발되고 있다. 그러나 개발된 시스템에서 차량 운송 계획 평가 및 테스트를 할 경우 차량의 실제 데이터가 부족하기 때문에 적절한 평가 및 다양한 테스트를 하기 힘들고, 실생활에 알맞은 시스템을 만들기 어려움 점이 있다. 이렇게 부족한 차량 데이터를 보충하기 위해, 대부분의 연구에서는 몇몇의 이동 객체 위치 데이터 생성기를 활용하고 있다. 그러나 기존의 이동 객체 데이터 생성기는 단순히 정규 분포, 가우스 분포. 랜덤 데이터. 도로 정보 등을 고려하여 데이터를 생성하기 때문에. 사용자가 물류 수송 계획 등에 활용하기 위해 의도한 시나리오에 따른 데이터를 생성하지 못하고 있다. 따라서, 이 논문에서는 차량 위치 데이터 생성기에 사용자가 지정한 시나리오를 생성, 저장하는 이동 객체 패턴 제공기를 추가하여. 사용자 지정 시나리오를 지원하는 차량 위치 데이터 생성기를 설계한다 이 논문에서 설계된 차랑 위치 데이터 생성기는 사용자가 원하는 계획대로 차량의 위치 정보를 생성함으로써, 물류 수송 및 도로 건설계획 등을 검토할 때 도움이 될 수 있을 것이다.

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Seismic Fragility Assessment for Korean High-Rise Non-Seismic RC Shear Wall Apartment Buildings (국내 고층 비내진 철근콘크리트 벽식 아파트의 지진취약도 평가)

  • Jeon, Seong-Ha;Shin, Dong-Hyun;Park, Ji-Hun
    • Journal of the Earthquake Engineering Society of Korea
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    • v.24 no.6
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    • pp.293-303
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    • 2020
  • Seismic fragility was assessed for non-seismic reinforced concrete shear walls in Korean high-rise apartment buildings in order to implement an earthquake damage prediction system. Seismic hazard was defined with an earthquake scenario, in which ground motion intensity was varied with respect to prescribed seismic center distances given an earthquake magnitude. Ground motion response spectra were computed using Korean ground motion attenuation equations to match accelerograms. Seismic fragility functions were developed using nonlinear static and dynamic analysis for comparison. Differences in seismic fragility between damage state criteria including inter-story drifts and the performance of individual structural members were investigated. The analyzed building had an exceptionally long period for the fundamental mode in the longitudinal direction and corresponding contribution of higher modes because of a prominently insufficient wall quantity in such direction. The results showed that nonlinear static analyses based on a single mode tend to underestimate structural damage. Moreover, detailed assessments of structural members are recommended for seismic fragility assessment of a relatively low performance level such as collapse prevention. On the other hand, inter-story drift is a more appropriate criterion for a relatively high performance level such as immediate occupancy.

Safely Evaluation on Common Grounding System for Electric Railway (전기철도의 공용접지 시스템에 대한 안정성 평가에 관한 연구)

  • Song, Jin-Ho;Hwang, Yu-Mo
    • The Transactions of the Korean Institute of Electrical Engineers B
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    • v.51 no.6
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    • pp.298-306
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    • 2002
  • We performed an safety evaluation on constructing of a common grounding system for electrical railway in view of its efficacy and technical fit. In order to compare the conventional grounding method, which has been individually conducted, with the common grounding with all ground wires connected in common to the counterpoise buried below the surface of the earth in parallel with rail, we set up scenarios with several cases of fault and load conditions in Chungbuk railway sections with the common grounding system. Based on models for railway conductors including the grounded system, line Parameters of railway power system are computed. The circuit model for power system with up and down lines, auto-transformers and railway substations is used to compute impedances of counterpoise and substation ground net. For each scenario with faults and operation conditions of railway, the induced potentials on signal and communication lines are also computed. It is shown that the common grounding for Chungbuk railway is superior experimentally to the conventional method in three respects: (1) the lower rail potentials during operation of railway in line, (2) the lower rail potentials for short-circuit faults between catenary and rail, and (3) the lower stress voltages on signal and communication lines for short-circuit or ground faults. The analysis results confirm that the grounding system for electric railway is required to be built by the common grounding and be evaluated on its safety in design.

Urban Mobility Simulation (도시 교통 시뮬레이션)

  • Kim, Kyoung-Ah;Kim, Duk-Su;Yoon, Sung-Eui
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.4
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    • pp.23-30
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    • 2011
  • We propose an intelligent ribbon road network for automatic vehicle simulation, and a real-time algorithm for large-scale, realistic traffic simulation based on artificial energy functions. Our method reconstructs a road network automatically from both GIS (Geographic Information System) real-world data and synthetic models. Such automatic road network helps us to easily simulate almost every possible scenario such as intersections, ramps, etc. In order to simulate agents' movement, we design car-environment interaction energy and car-car interaction energy functions. Car agents move along the road network according to the proposed energy functions while avoiding collisions with other car agents.