• Title/Summary/Keyword: Scenario Based Design

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Tree Growth Management System using Hand-Held Type RFID based on CBD Methodolgy (컴포넌트 기반 방법론 및 핸드헬드형 RFID를 이용한 수목 생육 관리 시스템)

  • Jung, Se Hoon;Kwon, Young Wook;Sim, Chun Bo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.3
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    • pp.43-53
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    • 2011
  • The many cities are changing in the city form where the person and nature are mixed. Namely, the government invests many expense in tree field of distance space for the change in the green city. In this paper, we design and implement a tree growth management system using PDA built in 13.56MHz RFID reader and CBD(Component Based Development) for ubiquitous computing environments. Our system provides history management to increase business efficiency for location coordinate of tree and history information of tree which using RFID, the RFlD tag is attaching the new tree and that is inputting GPS location information in PDA and provides tree information of tree by location coordinate to history management. Finally, we show from a performance analysis that our system achieves about 85% average tree read rate of RFID under test scenario environments.

Finite element analysis based fatigue life evaluation approach for railway bridges: a study in Indian scenario

  • Ajmal, P.C. Hisham;Mohammed, Althaf
    • Structural Monitoring and Maintenance
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    • v.5 no.4
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    • pp.429-443
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    • 2018
  • Fatigue is a principal failure mode for steel structures, and it is still less understood than any other modes of failure. Fatigue life estimation of metal bridges is a major issue for making cost effective decisions on the rehabilitation or replacement of existing infrastructure. The fatigue design procedures given by the standard codes are either empirical or based on nominal stress approach. Since the fatigue life estimation through field measurements is difficult and costly, more researches are needed to develop promising techniques in the fatigue analysis of bridges through Finite Element Analysis (FEA). This paper aims to develop a methodology for the Fatigue life estimation of railway steel bridge using FEA. The guidelines of IIW-1823-07 were used in the development of the methodology. The Finite Element (FE) package ANSYS and the programming software MATLAB were used to implement this methodology on an Indian Railway Standard (IRS) welded plate girder bridge. The results obtained were compared with results from published literature and found satisfactory.

Research On The Relevance Between Mixed-use Complex and User Behaviour Based On Three-dimensional Spatial Analysis

  • Zhendong Wang;Yihan Pan;Yi Lu;Xihui Zhou
    • International Journal of High-Rise Buildings
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    • v.12 no.1
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    • pp.83-91
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    • 2023
  • Under the dual pressure of population growth and land shortage, threedimensional development is the inevitable choice for cities in China. In such a scenario, a mixed-use complex has considerable potential in its realization and research. Based on space syntax and the three-dimensional visibility graph analysis, this paper describes the spatial and functional layout of the Shanghai Super Brand Mall and studies the relationship between spatial visibility and user behaviour through linear regression analysis and correlation analysis. This paper studies three different types of user behaviour, namely, path selection, staying selection, and store selection, and finds that spatial visibility and accessibility have different effects on user behaviour depending on the type and purpose of the activity. This paper reveals the influence of spatial and functional layout on user behaviour and puts forward the corresponding design strategy under the three-dimensional environment.

The Study on the Developing Process of BIM Modeling for Urban-life-housing Based on Unit Modular (유닛모듈러 기반 도시형 생활주택의 BIM 모델링 프로세스 개발 연구)

  • Lee, Chang-Jae;Lim, Seok-Ho
    • KIEAE Journal
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    • v.12 no.6
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    • pp.77-84
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    • 2012
  • The current architectural design of unit modular has been based on 2D of CAD program, so unit modular character which needs unit information management, as a dried-member system, has no effect on design process. The purpose of this study is We have developed a suitable BIM design process, according to various works of construction, then tried to contribute to supply and activation of the urban-life-housing based on unit modular. The BIM modeling process based on unit modular has been in order of unit combination with preparing manual classification, and, it has been constructed, at construction site, from housing foundation to roof finish by Bottom-up method. At a manufacturing factory, it has been produced in order of 1) grouping materials and parts, 2) fabricating unit boxes, and 3) interference examination of unit boxes, and each order has been classified as housing structure, architecture, plumbing process separately. At a construction site, the fabrication has been done in order of, like as a real housing construction scenario, 1) RC foundation work 2) unit module job-site-fabrication work, 3) roof truss work, 4) plumbing and HVAC work, and 5) housing interior finish work. After modeling process, the interference examination on each work of construction has finally completed modeling. The Unit modular utilizing BIM modeling can make easy housing maintenance through systematic control with preparing manual of unit module information, and securing accurate and speedy construction information. And it will promote design credibility and create maximum effect of unit modular construction method, such as construction period reduction and upgrade of construction quality, etc., through the computer simulation as real as construction environment in cyber space, and with the interfering examination.

A Study on the Application of PBL in Library and Information Science I: Course Developing and Analysis of Self-Reflective Journal (문헌정보학에서 문제중심학습 (Problem-Based Learning) 적용 연구 I - 설계 모형 적용과 성찰일지 분석을 중심으로 -)

  • Kang, Ji Hei
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.4
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    • pp.321-340
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    • 2017
  • The purpose of this study is to design a teaching model applying a problem-based learning model and to analyze the educational benefits that students felt. This study initiated a problem-based learning model from an analysis of existing studies. Through the consultation of experts, the scenario was modified. The problem was designed according to the design stage activity (problem analysis, PBL class suitability judgment, contents analysis, learner analysis, environment analysis, PBL operating environment decision, PBL class) and Strategic Design (problem situation design, learning resource design, Facilitation design, operational strategy design, evaluation design, PBL operating environment design). Based on the initial scenarios, the researcher analyzed the results of the problem - based learning through learners' reflective diaries. The researcher was able to confirm that the critical thinking and creativity were improved in the first PBL problem situation, and the method for smooth communication and cooperation was utilized. The results on analyzing the effects of education about the first problem-based learning and students' opinions about modification will be used for the second revision and supplement of the course design. This study introduces a case of PBL course development and expects further application and research.

Designing Effective Virtual Training: A Case Study in Maritime Safety

  • Jung, Jinki;Kim, Hongtae
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.5
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    • pp.385-394
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    • 2017
  • Objective: The aim of this study is to investigate how to design effective virtual reality-based training (i.e., virtual training) in maritime safety and to present methods for enhancing interface fidelity by employing immersive interaction and 3D user interface (UI) design. Background: Emerging virtual reality technologies and hardware enable to provide immersive experiences to individuals. There is also a theory that the improvement of fidelity can improve the training efficiency. Such a sense of immersion can be utilized as an element for realizing effective training in the virtual space. Method: As an immersive interaction, we implemented gesture-based interaction using leap motion and Myo armband type sensors. Hand gestures captured from both sensors are used to interact with the virtual appliance in the scenario. The proposed 3D UI design is employed to visualize appropriate information for tasks in training. Results: A usability study to evaluate the effectiveness of the proposed method has been carried out. As a result, the usability test of satisfaction, intuitiveness of UI, ease of procedure learning, and equipment understanding showed that virtual training-based exercise was superior to existing training. These improvements were also independent of the type of input devices for virtual training. Conclusion: We have shown through experiments that the proposed interaction design results are more efficient interactions than the existing training method. The improvement of interface fidelity through intuitive and immediate feedback on the input device and the training information improve user satisfaction with the system, as well as training efficiency. Application: Design methods for an effective virtual training system can be applied to other areas by which trainees are required to do sophisticated job with their hands.

Conceptual Design Study of Two-Stage Hypersonic Scramjet Vehicle (2단 초음속 스크램제트 비행체의 개념설계 연구)

  • Lee, Kyung-Jae;Kang, Sang-Hun;Yang, Soo-Seok;Park, Chul
    • Journal of the Korean Society of Propulsion Engineers
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    • v.16 no.1
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    • pp.16-24
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    • 2012
  • In this study, two-stage hypersonic scramjet vehicle was designed for the flight condition of Mach number 6. In order to launch at sea level, two stage concept was applied. The first stage of the vehicle is solid rocket-powered and is mounted under the second stage. The second stage is powered by scramjet propulsion system and gas wings. The suggested mission scenario is to deliver 0.2 ton payload to the range of 2,000 km. For the first step of conceptual design, trajectory of air vehicle was calculated by 3-DOF trajectory code. Based on the result of trajectory code, scramjet engine design and mass estimation were performed by non-equilibrium nozzle flow code and NASA's HASA model, respectively. In order to find best solution, all steps of designing process was iterated until they was reached.

A Study on a To-Be System Design for the Operational Information System of Postal Service (우편 물류 정보화 목표 시스템 설계에 관한 연구)

  • Yee, Soung Ryong;Sun, Ji Ung;Lee, Kyungsik
    • Journal of Korean Institute of Industrial Engineers
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    • v.28 no.3
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    • pp.302-318
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    • 2002
  • As facing the challenges from many competitors, the Office of Korea Postal Service has issued the fundamental plan of business renovation which includes the master plan of the information systems. In this paper we discuss the design of a to-be information system for postal service, which will be provided for the completion of the master plan. After briefly discussing the issues on developing information system and the current situation, we provide the design concept and the framework of the to-be system based on the bench marking and gap analysis with advanced systems. The to-be system consists of eight subsystems which can be grouped into three categories; intelligent systems, operational systems, and platforms. We develop detailed specification of each subsystem and provide an operational scenario. We also explain how the to-be system compatibly fits into an integrated information system, which will include the postal, banking, and management functions, to perform its ultimate role for the efficient postal service.

Conceptual Design Study of Two-Stage Hypersonic Scramjet Vehicle (2단 초음속 스크램제트 비행체의 개념설계 연구)

  • Lee, Kyung-Jae;Kang, Sang-Hun;Yang, Soo-Seok;Park, Chul
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2011.04a
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    • pp.309-317
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    • 2011
  • In this study, two-stage hypersonic scramjet vehicle was designed for the flight condition of Mach number 6. In order to launch at sea level and Mach number 0, two stage concept was applied. The first stage of the vehicle is rocket-powered and is mounted under the second stage. The second stage is scramjet-powered propulsion system and has wing. The suggested mission scenario is to deliver 0.2 ton payload to the range less of 2000km. For the first step of conceptual design, trajectory of air vehicle was calculated by 3-DOF trajectory code. Based on the result of trajectory code, scramjet engine design and mass estimation were performed by non-equilibrium nozzle flow code and NASA's HASA model, respectively. In order to find best solution, all step of designing process was iterated until they were converged.

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The Study on the Internet-based Virtual Apartment Remodeling and Auto Estimation Simulator (인터넷 기반의 아파트 리모델링 및 자동 내역산출을 위한 시뮬레이터 디자인 연구)

  • 서재은;김성곤
    • Archives of design research
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    • v.15 no.1
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    • pp.191-202
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    • 2002
  • As family types have been diverse, patterns of living and living space became diverse as much as users are. Therefore, it is needed to provide various remodeled design of living space corresponding to changes of users'living patterns, and to provide these remodeling process to users directly on the web. In this paper, use scenario for the Internet-based Virtual Apartment Remodeling Simulator is researched as an export system to remodel space in accordance with users diverse lifestyle paradigm and the website is developed. The study consists of four parts. First, the general concept of remodeling, including the range and types of remodeling, are defined, and the misleading terms in this field are reviewed and organized by secondary research Second, fixed factors and variable factors are differentiated in the complex building for residence and business that was decided as a basic building type in this study. Third, there needed a database for consulting, final material, pre-estimation real estimation for simulation of remodeling. This database was introduced along with floor plan and elevation. Finally, the remodeling simulator is presented by the case study developed on the web. The system structure and use scenario are also presented. In order to present and inspect design alternatives, prototype was produced. The Final simulator was enhanced by defeating problems regarding interface efficiency and missing information of existing online site.

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