• Title/Summary/Keyword: Scenario

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The Scenario Approach Method for Family Nursing Intervention Based on the Movie 'Mabin's Room' (영화 '마빈스룸' 가족간호중재 -시나리오 접근법-)

  • Park, Kyung-Min;Kim, Chung-Nam
    • Research in Community and Public Health Nursing
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    • v.12 no.3
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    • pp.627-638
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    • 2001
  • Caring is an essential element of nursing. In a family with a patient. a critical situation may happen not only for the patient but also for the members of the family. Therefore, a caring service from the healthcare providers can also be requested for the family members. The movie 'Mabin's Room' deals with family problems. In this study, the assessment, problem, diagnosis and planning for the family nursing situation for family problems were made focusing on the role of characters in the movie 'Mabin's Room'. Regarding family nursing intervention, the framework of the story 'Mabin's Room' was reorganized to solve the problems based on the role of community health nurse. In this scenario approach method, the situation in the movie is used without change but the scenario related to the roles (or communication) of community health nurse for solving the family problems is added. It is a problem solving oriented method by reorganizing the scenario in a movie story situation. The reorganized scenario in this study is just an example of scenario approach method. Community Health Nurses can cultivate their creativity by solving various problems in the community by adopting or modifying this simple scenario in practice.

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A study on the planing of game scenario (게임시나리오 기획에 관한 연구)

  • Lee, Jae-Hong
    • Journal of Korea Game Society
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    • v.3 no.2
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    • pp.12-18
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    • 2003
  • A good game comes from an original and unique scenario. Game development must precede with the game's scenario because this is where the contents of the game are expressed. Scenario planing brings the result of the game scenario. scenario planning is the draft for game development. The circumstances of gaming today, from the company which produce games to the academic world which educate game development, do not have planning for their game scenarios. A habit that many Korean game developers have is to just insert a rough scenario into a game or even worse no proper form for one at all. The Purpose of this book is to simply search for a scenario planning method and suggest the contents for game planning. paper, we researched technical considerations in initial game software planning, focusing on platform, game engine, game service, network infrastructure.

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Development of Modular HNS Accident Scenarios (모듈형 HNS 사고 시나리오 개발)

  • Ha, Min-Jae;Lee, Moon-Jin;Lee, Eun-Bang
    • Journal of Navigation and Port Research
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    • v.41 no.3
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    • pp.165-172
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    • 2017
  • Current scenarios for marine spill accidents were developed based on probable maximum spill accidents. However,, accidents of similar scale to maximum spill accidents are virtually non-existent, and training or deployment of response equipment based on these scenarios can be cost prohibitive. Current scenarios require realism for practical use and need to be designed for purpose of use. In this study we developed scenarios that may replace current scenarios by using the HNS accident standard codes based on past accident cases. Scenarios were developed by modularizing the HNS accident standard code, that is classified into three scenarios: Maximum Frequency Scenario, Maximum Damage Scenario, and Maximum Vulnerability Scenario. The situation of an accident presented in each scenario developed in this process is much like a real accident, and therefore, it is has practical application.

A Study on Scenario-Centered Design Process for Multimedia Contents Planning & Design - through a Case Study of Contents design of Internet Shopping Mall "Shop 'n' Chat" (멀티미디어 컨텐츠 디자인 프로세스에서의 시나리오 활용에 관한 연구 - 인터넷 쇼핑몰 “Shop 'n' Chat“의 컨텐츠 디자인 사례연구를 중심으로)

  • 김현정
    • Archives of design research
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    • v.15 no.3
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    • pp.137-148
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    • 2002
  • As human-centered design has become new paradigm in the field of design, it is also needed to apply scenario-centered design methodology in planning and design new multi-media contents. In this paper, scenario-centered design process for multimedia contnets planning & design was identified through a case study of contents design of internet shopping mall "Shop 'n' Chat". The study was preceded with three kinds of scenarios during design process, which are present situation scenario to find needed contents, behavior prototype scenario to make contents concrete, and future usage scenario to design visual interface. These three stages of scenario are exampled by of finally shopping scenario between 20's girls, internet shopping scenario with using messenger, and finally navigation/interaction scenario in future internet shopping mall.

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The Scenario Development of User Experience to Expand Seniors' Social Communication using the Service Design (서비스 디자인을 활용한 고령자의 사회적 소통 확장을 위한 사용자 경험 시나리오 개발)

  • Yoo, Hoon-Sik;Kim, Yong Ki;Pan, Young-Hwan
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.4
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    • pp.87-94
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    • 2013
  • While the society becomes older, the quality growth on the service adequate to seniors is required. The service design is highlighted as a measure to improve the quality of service. And actually, success cases through the service design in various areas are globally introduced. In this study, a research is conducted to develop a service scenario to expand seniors' communication by applying the service design methodology. To analyze seniors' behaviors related to the communication, profiles are established by performing interviews with professionals and the qualitative survey to seniors. And based on the profiles, an idea workshop is conducted with multi-disciplinary experts to develop ideas for seniors' communication. The representative service is drawn by refining ideas. And the detailed service scenario and the video prototype are developed by concentrating one service scenario. The developed service scenario is anticipated to be utilized as a base material to develop services to expand seniors' communication in the future.

Performance Evaluation Procedure for Advanced Emergency Braking System (자동비상제동 시스템의 안전성능평가)

  • Kim, Taewoo;Yi, Kyongsu;Choi, In Seong;Min, Kyong Chan
    • Journal of Auto-vehicle Safety Association
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    • v.7 no.2
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    • pp.25-31
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    • 2015
  • This paper presents a performance evaluation procedure for advanced emergency braking (AEB) system. To guarantee the performance of AEB system, AEB test scenario should contains various driving conditions which can be occurred in real driving condition. Also, performances of each elements of AEB system, such as sensor, decision, human machine interface (HMI) and control, should be evaluated in various situations. For this, driving conditions, road types, environment, and elements of AEB system were introduced. Test scenario has been designed to represent the real driving condition and to evaluate the safety performance of AEB system in various situations. To confirm that the proposed AEB test scenario is realistic and physically meaningful, vehicle test have been conducted in two cases of proposed AEB test scenario: subject vehicle cut-out scenario and narrow street turn left scenario.

Editing Use Case Scenario Editor (유스케이스 시나리오 편집 처리방법)

  • Choi, Hwan-Bok;Kim, Yun-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.507-510
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    • 2008
  • In this paper, we present a method of editing use case scenario for use case description. It presents interaction between scenario steps for automating the step numbering in editing scenarios and identify elements of scenario steps, extension and data structure and maintaining relationship of success scenario and ex tension.

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The Activation Strategy of Electronic Payment Industry Using Scenario Planning : Focusing Simple Payment (시나리오 플래닝을 통한 국내 전자결제 산업의 활성화 전략 : 간편결제를 중심으로)

  • Han, Chejin;Cho, Keuntae
    • Korean Management Science Review
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    • v.33 no.1
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    • pp.59-75
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    • 2016
  • The domestic simple payment service was not activated yet compared to foreign countries and there are many things to complement in the legal, institutional, and technical aspects. The future image of the domestic electronic payment propulsion was considered by the scenario planning focusing on the simple payment. Total 6 future scenarios were drawn through the scenario planning, and 3 major strategy directions for attaining the preferred future scenario were drawn. This study drew a meaningful scenario through various analyses and industry specialist questionnaire about the future of the simple payment service which will be a crucial change of the domestic electronic payment under the uncertain future situation, and suggested an implication for the government and every interested party who provides the industrial service to prepare for the future.

Proposal of Test Scenario Set for Wireless Location Determination Technologies Performance Evaluation (무선 측위 시스템의 성능 평가를 위한 시험 시나리오 집합 제안)

  • Son Seok-Bo;Kim Young-Baek;Park Chan-Sik;Lee Sang-Jeong
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.8
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    • pp.759-764
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    • 2006
  • This paper introduces test plan and scenario sets proposed by CDG(CDMA Development Group)for wireless location determination technologies performance evaluation, and proposes new test criteria and scenario sets which are more suitable in Korea environment. We propose two scenario sets. One is based on wireless network coverage, and another is based on test types. We evaluate the performance of AGPS(Assisted-GPS) receiver designed by Hanyang Navicom Co., ltd. and analyze the results according to proposed test criteria and scenario sets.

An Analysis of Examination of Eco-City Planning Scenario for Constructing Urban Integrated Energy System (차세대에너지시스템 구축을 위한 친환경 도시계획 시나리오 검토)

  • Yeo, In-Ae;Yee, Jurng-Jae;Yoon, Seong-Hwan
    • 한국태양에너지학회:학술대회논문집
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    • 2009.11a
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    • pp.181-184
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    • 2009
  • This study aimed at framing alternative urban planning scenarios reflecting urban planning factors, performing urban climate simulation and evaluating eco-friend and low energy characteristics of each scenario on the viewpoint of urban temperature and energy savings on the target of the costal city including Haeundae District in Busan The results are as follows. 1)The fact that urban higher temperature is approximately 2.5 times higher in the building constructed area than whole urban area was represented severe higher temperature phenomenon in the built-up area. Ground greening, water scenario and soil scenario could be expected peek air temperature alleviating effect in order. Especially water scenario had significant effect(maximum $2.5^{\circ}C$) on lowering of air temperature.

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