• Title/Summary/Keyword: Scalable Information

Search Result 957, Processing Time 0.028 seconds

Design of Standard Metadata Schema for Computing Resource Management (컴퓨팅 리소스 관리를 위한 표준 메타데이터 스키마 설계)

  • Lee, Mikyoung;Cho, Minhee;Song, Sa-Kwang;Yim, Hyung-Jun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.10a
    • /
    • pp.433-435
    • /
    • 2022
  • In this paper, we introduce a computing resource standard metadata schema design plan for registering, retrieving, and managing computing resources used for research data analysis and utilization in the Korea Research Data Commons(KRDC). KRDC is a joint utilization system of research data and computing resources to maximize the sharing and utilization of research data. Computing resources refer to all resources in the computing environment, such as analysis infrastructure and analysis software, necessary to analyze and utilize research data used in the entire research process. The standard metadata schema for KRDC computing resource management is designed by considering common attributes for computing resource management and other attributes according to each computing resource feature. The standard metadata schema for computing resource management consists of a computing resource metadata schema and a computing resource provider metadata schema. In addition, the metadata schema of computing resources and providers was designed as a service schema and a system schema group according to their characteristics. The standard metadata schema designed in this paper is used for computing resource registration, retrieval, management, and workflow services for computing resource providers and computing resource users through the KRDC web service, and is designed in a scalable form for various computing resource links.

  • PDF

Design of a Bit-Level Super-Systolic Array (비트 수준 슈퍼 시스톨릭 어레이의 설계)

  • Lee Jae-Jin;Song Gi-Yong
    • Journal of the Institute of Electronics Engineers of Korea SD
    • /
    • v.42 no.12
    • /
    • pp.45-52
    • /
    • 2005
  • A systolic array formed by interconnecting a set of identical data-processing cells in a uniform manner is a combination of an algorithm and a circuit that implements it, and is closely related conceptually to arithmetic pipeline. High-performance computation on a large array of cells has been an important feature of systolic array. To achieve even higher degree of concurrency, it is desirable to make cells of systolic array themselves systolic array as well. The structure of systolic array with its cells consisting of another systolic array is to be called super-systolic array. This paper proposes a scalable bit-level super-systolic amy which can be adopted in the VLSI design including regular interconnection and functional primitives that are typical for a systolic architecture. This architecture is focused on highly regular computational structures that avoids the need for a large number of global interconnection required in general VLSI implementation. A bit-level super-systolic FIR filter is selected as an example of bit-level super-systolic array. The derived bit-level super-systolic FIR filter has been modeled and simulated in RT level using VHDL, then synthesized using Synopsys Design Compiler based on Hynix $0.35{\mu}m$ cell library. Compared conventional word-level systolic array, the newly proposed bit-level super-systolic arrays are efficient when it comes to area and throughput.

Scalable Ordered Broadcast Protocol in the Distributed System (분산 시스템에서 확장성 있는 순서화 방송통신 프로토콜)

  • Han, In;Hong, Young-Sik
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.29 no.3
    • /
    • pp.125-133
    • /
    • 2002
  • In this paper, we present an efficient broadcast protocol, called Btoken, that ensures total ordering of messages and atomicity of delivery in the large scaled distributed systems. Unlike the existing token-passing based protocol, Btoken does not circulate a token around the ring, instead, it uses three kinds of control messages for token transmission. The token has a sequence number field for broadcasting message, and the only site having the token can broadcast a message. When a site wishes to broadcast, It must send a message to the token site requesting the token. The token site sends a message with the token to the requester When the requester receives the token, it becomes the current token site and broadcasts a new message after setting sequence number derived from a field of the token into its message. Upon reception of it, any operating member is informed the position of the token site and will send token requesting message to the new token site. However, the other site may request the token to the old token site prior to receiving the broadcast message from the new token site. To resolve this problem, Btoken uses a message which is sent to the current token site by the old token site notifying who is the next token requester. Results of our simulation of the protocol show that Btoken is more efficient in the large scaled distributed system compared to existing broadcast protocols.

Implementation of Integrated Player System based on Free-Viewpoint Video Service according to User Selection (사용자 선택에 따른 자유 시점 비디오 서비스 기반의 통합 플레이어 시스템 구현)

  • Yang, Ji-hee;Song, Min-ki;Park, Gooman
    • Journal of Broadcast Engineering
    • /
    • v.25 no.2
    • /
    • pp.265-274
    • /
    • 2020
  • Free-viewpoint video service is a technology that allows users to watch at any angle, location and distance through interaction. In this paper, the free-viewpoint video services are defined in four viewing modes: Inward view, outward view, 3D object view and first person view. And we developed and implemented a new integrated program that plays all the suggested views. In the contents of girl band performances and basketball games, multi-view cameras suitable for each viewing mode are installed to acquire media, and data stored on the server is streamed over the network, making it available for viewing. Users can freely choose four viewing modes, space location, angle and so on, and the media data such as images and sounds are provided to them by rendering appropriately for the selected the viewpoint. Our system is expected to be a scalable free-viewpoint video service player as well as provide users with immersion and presence by combining various viewing modes.

Implementation of a Windows NT Based Stream Server for Multimedia School Systems (멀티미디어 교실을 위한 윈도우 NT 기반 스트림 서버 구현)

  • 손주영
    • Journal of Korea Multimedia Society
    • /
    • v.2 no.3
    • /
    • pp.277-288
    • /
    • 1999
  • A distributed multimedia school system is developed for the multimedia classroom at high school and university. The system is designed and implemented for students to improve the learning efficiency through the personalized multimedia contents and pace of learning. The previously developed multimedia information retrieval systems have some limitations on being applied to the multimedia classroom: expensive cost per stream or poor retrieval quality inappropriate for education, unscalability of system and service, unfamiliar proprietary client environment, and difficulty for teachers to use the authoring tools and manage the authored teaching materials. The system we developed overcomes the above problems. It is so scalable as to be applicable not only to a segmented classroom but also to the world wide Internet. The stream server is one of the components of the system: stream servers clients, a service gateway system, and a authoring management system. This paper describes the design and implementation of the stream server. A single stream server can simultaneously playback the multimedia streams as many as clients at one classroom. This is achieved only by the software engine without any changes of the hardware architecture. The systematic coupling with other components gives the scalability of the system and the flexibility of services.

  • PDF

Online Reorganization of B+ tree in a Scalable and Highly Available Database Cluster (확장 가능한 고가용 데이터베이스 클러스터에서 B+ 트리 색인의 온-라인 재조직 기법)

  • Lee, Chung-Ho;Bae, Hea-Young
    • The KIPS Transactions:PartD
    • /
    • v.9D no.5
    • /
    • pp.801-812
    • /
    • 2002
  • On-line reorganization in a shared nothing database cluster is crucial to the performance of the database system in a dynamic environment like WWW where the number of users grows rapidly and changing access patterns may exhibit high skew. In the existing method of on-line reorganization have a drawback that needs excessive data migrations in case more than two nodes within a cluster have overload at the same time. In this paper, we propose an advanced B$^{+}$ tree based on-line reorganization method that solves data skew on multi-nodes. Our method facilitates fast and efficient data migration by including spare nodes that are added to cluster through on-line scaling. Also we apply CSB$^{+}$ tree (Cache Sensitive B$^{+}$ tree) to our method instead of B$^{+}$ tree for fast select and update queries. We conducted performance study and implemented the method on Ultra Fault-Tolerant Database Cluster developed for high scalability and availability. Empirical results demonstrate that our proposed method is indeed effective and fast than the existing method. method.

Analysis on Scalability of Proactive Routing Protocols in Mobile Ad Hoc Networks (Ad Hoc 네트워크에서 테이블 기반 라우팅 프로토콜의 확장성 분석)

  • Yun, Seok-Yeol;Oh, Hoon
    • The KIPS Transactions:PartC
    • /
    • v.14C no.2
    • /
    • pp.147-154
    • /
    • 2007
  • Network topology in ad hoc networks keeps changing because of node mobility and no limitation in number of nodes. Therefore, the scalability of routing protocol is of great importance, However, table driven protocols such as DSDV have been known to be suitable for relatively small number of nodes and low node mobility, Various protocols like FSR, OLSR, and PCDV have been proposed to resolve scalability problem but vet remain to be proven for their comparative superiority for scalability, In this paper, we compare and amine them by employing various network deployment scenarios as follows: network dimension increase's while keeping node density constant node density increases while keeping network dimension fixed, and the number of sessions increase with the network dimension and the number of nodes fixed. the DSDV protocol showed a low scalability despite that it imposes a low overhead because its convergence speed against topology change is slow, The FSR's performance decreased according to the increase of overhead corresponding to increasing number of nodes, The OLSR with the shortest convergence time among them shows a good scalability, but turned out to be less scalable than the PCDV that uses a clustering because of its relatively high overhead.

A Dynamic Hashing Based Load Balancing for a Scalable Wireless Internet Proxy Server Cluster (확장성 있는 무선 인터넷 프록시 서버 클러스터를 위한 동적 해싱 기반의 부하분산)

  • Kwak, Hu-Keun;Kim, Dong-Seung;Chung, Kyu-Sik
    • The KIPS Transactions:PartA
    • /
    • v.14A no.7
    • /
    • pp.443-450
    • /
    • 2007
  • Performance scalability and storage scalability become important in a large scale cluster of wireless internet proxy cache servers. Performance scalability means that the whole performance of the cluster increases linearly according as servers are added. Storage scalability means that the total size of cache storage in the cluster is constant, regardless of the number of cache servers used, if the whole cache data are partitioned and each partition is stored in each server, respectively. The Round-Robin based load balancing method generally used in a large scale server cluster shows the performance scalability but no storage scalability because all the requested URL data need to be stored in each server. The hashing based load balancing method shows storage scalability because all the requested URL data are partitioned and each partition is stored in each server, respectively. but, it shows no performance scalability in case of uneven pattern of client requests or Hot-Spot. In this paper, we propose a novel dynamic hashing method with performance and storage scalability. In a time interval, the proposed scheme keeps to find some of requested URLs allocated to overloaded servers and dynamically reallocate them to other less-loaded servers. We performed experiments using 16 PCs and experimental results show that the proposed method has the performance and storage scalability as different from the existing hashing method.

A Hybrid Mapping Technique for Logical Volume Manager in SAN Environments (SAN 논리볼륨 관리자를 위한 혼합 매핑 기법)

  • 남상수;피준일;송석일;유재수;최영희;이병엽
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.10 no.1
    • /
    • pp.99-113
    • /
    • 2004
  • A new architecture called SAN(Storage Area Network) was developed in response to the requirements of high availability of data, scalable growth, and system performance. In order to use SAN more efficiently, most of SAN operating softwares support storage virtualization concepts that allow users to view physical storage devices attached to SAN as a large volume virtually h logical volume manager plays a key role in storage virtualization. It realizes the storage virtualization by mapping logical addresses to physical addresses. A logical volume manager also supports a snapshot that preserves a volume image at certain time and on-line reorganization to allow users to add/remove storage devices to/from SAN even while the system is running. To support the snapshot and the on-line reorganization, most logical volume managers have used table based mapping methods. However, it is very difficult to manage mapping table because the mapping table is large in proportion to a storage capacity. In this paper, we design and implement an efficient and flexible hybrid mapping method based on mathematical equations. The mapping method in this paper supports a snapshot and on-line reorganization. The proposed snapshot and on-line reorganization are performed on the reserved area which is separated from data area of a volume. Due to this strategy normal I/O operations are not affected by snapshot and reorganization. Finally, we show the superiority of our proposed mapping method through various experiments.

An Implementation of Bandwidth Broker Based on COPS for Resource Management in Diffserv Network (차별화 서비스 망에서 COPS 기반 대역 브로커 설계 및 구현)

  • 한태만;김동원;정유현;이준화;김상하
    • Journal of Korea Multimedia Society
    • /
    • v.7 no.4
    • /
    • pp.518-531
    • /
    • 2004
  • This paper discusses a testbed architecture for implementing scalable service differentiation in the Internet. The differentiated services (DiffServ) testbed architecture is based on a model in which a bandwidth broker (BB) can control network resources, and the ALTQ can reserve resources in a router to guarantee a Quality of Service (QoS) for incoming traffic to the testbed. The reservation and releasemessage for the ALTQ is contingent upon a decision message in the BE. The BB has all the information in advance, which is required for a decision message, in the form of PIB. A signaling protocol between the BB and the routers is the COPS protocol proposed at the IETF. In terms of service differentiation, a user should make an SLA in advance, and reserve required bandwidth through an RAR procedure. The SLA and RAR message between a user and the BB has implemented with the COPS extension which was used between a router and the BB. We evaluates the service differentiation for the video streaming in that the EF class traffic shows superb performance than the BE class traffic where is a network congestion. We also present the differentiated service showing a better packet receiving rate, low packet loss, and low delay for the EF class video service.

  • PDF