• Title/Summary/Keyword: SW융합

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Effects of SW-Efficacy on Computational Thinking and STEAM Literacy in Robot-utilized SW Convergence Education: Dual Mediation Effects of Interests and Learning Engagement (로봇 활용 SW융합교육에서 SW효능감이 컴퓨팅 사고력, 융합인재소양에 미치는 영향: 흥미와 학습참여의 이중매개효과)

  • Huh, Mi-Seon;Lee, Jeongmin
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.1-14
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    • 2020
  • This study investigated the effects of SW-efficacy on computational thinking STEAM literacy and the dual mediation effects of interest and student engagement in the relationship between SW-efficacy, computational thinking and STEAM literacy in robot-utilized SW convergence education. For achieving this purpose, robot-utilized SW convergence education targeting 146 middle schools students were carried out, post-survey regarding SW-efficacy, computational thinking, STEAM literacy, interest, and learning engagement were conducted. Collected data were analyzed by SPSS macro process for analysis of the dual mediation effect. Results were as follows: first, SW-efficacy had a significant effect on computational thinking and STEAM literacy. Second, interest did not mediate the relationship between SW efficacy, computational thinking and STEAM literacy, while student engagement mediated it. Third, SW efficacy had a significant effect on computational thinking and STEAM literacy dual-mediating effect of interest and student engagement. These results imply the roles of SW efficacy, interest and student engagement to improve computational thinking and STEAM literacy in robot-utilized SW education and provide implications with regard to robot-utilized SW education and instructional directions.

Effects of SW-STEAM Education for Elementary School: A Meta-Analysis (초등SW융합교육의 효과에 대한 메타분석)

  • Bae, Yoonju;Lee, Jeongmin
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.247-258
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    • 2020
  • The purpose of this study is to synthesize and specifically analyze the effects of elementary SW-STEAM Education on learning outcomes by using meta-analysis. 29 papers are selected and total of 60 effect sizes are deduced. Total effect size is a medium effect of .35, which reveals significant effect on the cognitive and affective domains, and 8 moderator variables explain the difference in total effect sizes as well. The results show that SW-STEAM education is effective for elementary students' learning outcomes. Practical implication for design and implementation are addressed.

The Effect of Convergence Education based on Reading and Robot SW Education for Improving Computational Thinking (컴퓨팅 사고력 향상을 위한 독서와 로봇SW교육 기반 융합교육의 효과)

  • Jun, Soojin
    • Journal of Industrial Convergence
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    • v.18 no.1
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    • pp.53-58
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    • 2020
  • The 2015 revised curriculum aims to cultivate creative convergence talent. In this regard, SW education needs to study various convergence education methods to enhance computational thinking. The purpose of this study is to analyze the effects of SW convergence education centered on reading education and robot utilization education to improve computing thinking ability. For this purpose, SW education teaching and learning was designed by combining SW education using card coding-based robots with reading education based on interactive works and reading on the whole work. As a result, the convergence education between reading and SW improved all three areas of the concept, practice, and perspective of computational thinking ability and increased the learner's satisfaction.

The Effects of a Physical Computing Convergence Class to the Science Exploration Experiment Subject of High School on the SW Education Recognition and the Convergence Literacy (고등학교 과학탐구실험 교과에 피지컬 컴퓨팅을 융합한 수업이 SW 교육 인식 및 융합 소양에 미치는 영향)

  • Lee, Yura;Kim, Taeyoung
    • The Journal of Korean Association of Computer Education
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    • v.23 no.4
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    • pp.69-78
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    • 2020
  • In the era of the 4th industrial revolution and convergence, various discussions and studies have been conducted to develop future social talents, and through this, the need for creative convergence talents is increasing. In line with the change to a software-oriented society, countries around the world are trying to strengthen SW education, but high school students' awareness of the necessity of information subject and SW education that is the center of convergence is insufficient. Therefore, opportunities for convergence of the information subject and various fields should be provided. In this study, information education was converged to the science exploration experiment subject to construct an educational program that can develop creative convergence, and a convergence class using physical computing were applied to high school students for 9 hours. As a result of the experiment, the recognition of SW education of the experimental group was improved, and it was confirmed that the learner's convergence literacy of the experimental group was statistically different from that of the control group that conducted the general science experiment class.

A Preliminary Study for the Development of English-Software Convergence Education Program for Elementary Students (초등대상 영어-SW 융합교육 프로그램 개발을 위한 사전 연구)

  • Kim, Gina;Jin, Songhwa
    • Journal of The Korean Association of Information Education
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    • v.24 no.3
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    • pp.255-263
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    • 2020
  • The purpose of this study is to find out the perception of parents in order to develop a software education program for elementary students convergence with English. A survey was administered to 120 parents asking perceptions about SW education in schools and preferences about English-SW convergence programs for their elementary school children. The results shows that the parents think the current 17 hours of SW education provided at elementary schools is not enough and also they hoped the education started at an earlier grade than the current 5th·6th graders. Most parents perceived English is helpful in SW education and answered strongly for the need of English-SW convergence programs. A two-week program with the ratio of 6(SW):4(English) was the most preferred according to the study. As for regional differences, the parents in Seoul and Gyeonggi Province wanted SW education as after-school programs in elementary schools whereas, parents in Chungcheong Province expected SW education programs be provided from near-by universities. It is hoped that with the results of this study various English-SW education programs are developed and operated.

Development of Artificial Intelligence Education Contents based on TensorFlow for Reinforcement of SW Convergence Gifted Teacher Competency (SW융합영재 담당교원 역량 강화를 위한 텐서플로우 기반 인공지능 교육 콘텐츠 개발)

  • Jang, Eunsill;Kim, Jaehyoun
    • Journal of Internet Computing and Services
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    • v.20 no.6
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    • pp.167-177
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    • 2019
  • The enhancement of national competitiveness in future society is the discovery and training of excellent SW convergence gifted. In order to cultivate these SW convergence gifted, reinforcing competence of teachers in charge should be made first. Therefore, in this paper, artificial intelligence education contents, one of the core technologies of the 4th Industrial Revolution era, were developed to reinforcing competence of SW convergence gifted teachers. After setting the direction of artificial intelligence education content, we constructed educational content suitable for secondary SW convergence gifted education, and designed and developed it in detail. The composition of artificial intelligence education content consists of machine learning and tensor flow understanding, linear regression machine learning implementation for numerical prediction, and multiple linear regression-based price prediction machine learning implementations. The developed educational contents were verified by experts with qualitative aspects. In the future, we expect that the educational content of artificial intelligence proposed in this paper will be useful for strengthening the ability of SW convergence gifted teachers.

2015년도 미래창조과학부 ICT/융합SW 분야 신규과제 기획방향

  • Jeon, Yeong-Pyo
    • Information and Communications Magazine
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    • v.32 no.1
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    • pp.21-23
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    • 2014
  • 본고에서는 미래창조과학부 ICT R&D 사업 중 융합SW 분야 중점 추진 방향과 개편 내용에 대해서 알아본다. 융합SW 분야 R&D는 응용SW, 응용플랫폼, 인공지능응용SW, 인터넷SW 등 4개 중점분야에 대해 국가 정책 전략 중심의 선도원천 기술개발 지원 사업과 기업의 혁신적 아이디어를 기반으로 글로벌 사업화를 추진하는 GCS(Global Creative Software) 지원사업으로 추진된다.

Design for Building and Enviromental Management System using the renewable energy (신재생에너지를 이용한 Building Energy and Environment Management System 설계)

  • Je, Eun-Jin;Sim, Hyun-Seok;Kim, Ji-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1068-1070
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    • 2011
  • 건물 부문의 에너지 절약방안으로 신재생에너지를 이용한 에너지 관리 시스템을 제안하고자 한다. 신재생에너지를 이용한 BEMS(Building and Enviromental Management System)를 설계하고, 이것을 구현하기 위한 Software Framework 를 설계한다.

The Flipped Learning-based SW-STEAM Education Program for Learning Motivation (학습동기 향상을 위한 플립러닝 기반 SW 융합 교육)

  • Song, Haenam;Ryu, Miyoung;Han, SeonKwan
    • Journal of The Korean Association of Information Education
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    • v.22 no.3
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    • pp.325-333
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    • 2018
  • This study analyzes students' motivation for learning when applying SW-STEAM education using Flipped Learning. As a main content of the study, we developed a program that combines SW education with existing subjects and utilized flipped learning as a method. Elementary school students were given an education program. The data were collected through pre and post-test of learning motivation. As a result of analysis, the SW-STEAM program based on flipped learning has improved attention, relevance and confidence. We expect that the results of the SW-STEAM education program developed in this study and the learning motivation analysis will help in the direction of the SW-STEAM education and be useful as a basic resources for settling in class.

국내 소프트웨어 산업 발전전략

  • Jeong, Gyeong-Won
    • Information and Communications Magazine
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    • v.29 no.1
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    • pp.17-22
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    • 2011
  • 최근의 글로벌 IT시장은 HW 중심에서 SW 모바일 중심으로 급속히 변화하고 있으며, SW, PC, 휴대폰 등 비교적 명확했던 IT 경계가 사라지고 융합화 되고 있어, SW산업은 IT 산업 전체의 경쟁력을 좌우하는 기반산업으로서 그 역할이 확대되고 있다. 그러나, 2010년말 국내 SW시장은 세계시장의 2.0%(임베디드SW 포함)에 불과하며, 적지 않은 문제점을 가지고 있다. 첫째, SW시장질서가 공정하지 못하며 생태계가 왜곡되어 있다. 둘째, 인력 기술 창업 등 SW산업의 기초체력이 미흡하다. 셋째, 임베디드시스템 경쟁력 부족으로 융합 시장이 활성화되어 있지 못하다. 넷째, 협소한 국내 시장을 넘어 글로벌 시장에 도전하는 기업가 정신이 부족하다. 이러한 상황에서 젊은 인재와 SW전문기업이 글로벌 시장에 도전하고 성공할 수 있는 생태계를 조성하기 위해 2011년 10월 27일 제102차 비상경제대책회의에 "공생발전형 SW생태계 구축 전략"이 상정되어 확정되었다. 동 전략의 기본 방향은 1) IT서비스 대기업 중심의 시장 질서를 전문 중소기업 중심으로 전환, 2) 패키지 SW 임베디드SW를 우리 경제의 사활이 걸린 분야로 선정하고, 핵심경쟁력 제고여건 조성에 있다. 이를 위한 추진과제로 SW공정 거래 질서 확립, SW기초체력강화, SW융합 활성화가 추진될 계획이며, 또한 정책의 지속적인 수행을 위한 재원 마련 방안 및 추진 체계를 확보함으로써, 공생발전형 SW생태계 구축의 새로운 전기가 마련될 것이다.