• Title/Summary/Keyword: SPH (smoothed particle hydrodynamics)

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Particle-Based Framework for Efficiently Representation of the Physical Properties of Paint in Virtual Environment (가상환경에서 물감의 물리적 특성을 효율적으로 표현하는 입자 기반 프레임워크)

  • HyeongJun Yoo;Jong-Hyun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.385-387
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    • 2023
  • 본 논문에서는 물감의 유체성, 확산성, 흡착성, 흡수성 및 응고성과 같은 물감의 물리적 특성을 활용하여 사실적인 페인트 시뮬레이션할 수 있는 입자 기반 프레임워크를 제안한다. 현실에서는 물감이 흐르고, 확산하는 것뿐만 아니라 흡착하거나 시간에 지남에 따라 응고되는 현상을 쉽게 관찰할 수 있다. 본 논문에서는 이런 현상을 사실적으로 표현하기 위하여 SPH(Smoothed-particle hydrodynamics) 방식을 시뮬레이션 하였으며 Isotropic kernel이 아닌 Anisotropic kernel을 사용하여 확산 과정을 표현하는 방식을 소개한다. 우리의 방법은 Fick's law를 바탕으로 물질 전달 방식을 이용한 확산 과정을 표현하였으며, 시간이 지남에 따라 굳어가는 응고성, 그리고 Van der waals 힘을 기반으로 한 흡착 과정을 동시적으로 표현하여 사실적인 페인트를 구현하였다.

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Numerical Analysis of Debris Flow Using Drone Images and NFLOW (드론 영상 및 NFLOW를 활용한 토석류 수치해석 연구)

  • Lee, Seungjoo;Lim, Hyuntaek;Lim, Moojae;Lee, Eungbeom;Lee, Kang-Il;Kim, Yongseong
    • Journal of the Korean Geosynthetics Society
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    • v.19 no.3
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    • pp.1-8
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    • 2020
  • In this study, numerical analysis of debris flow was performed using the SPH (Smoothed Particle Hydrodynamics) technique to analyze the mechanism of debris flow, and the applicability of soil parameters was verified by comparison with previous studies. In addition, after performing aerial photographic survey using a drone, a topographic model was created based on this survey to check the applicability of the site to the valley part of Jagul Mountain basin. And after numerical analysis of debris flow was performed using NFLOW, and the result was compared and analyzed with the existing satellite image based method. As a result of this study, the numerical analysis method using drone image and NFLOW was found to have a higher applicability to predicting the impact of debris flow, because it can reflect the actual topography better than the existing method based on satellite imagery. Therefore, it is considered that this study can be used as basic data to establish the preventive measures for debris flow such as location selection of the eruption control dam.

Development of WMLS-based Particle Simulation Method for Solving Free-Surface Flow (자유표면 유동해석을 위한 WMLS 기반 입자법 기술 개발)

  • Nam, Jung-Woo;Park, Jong-Chun;Park, Ji-In;Hwang, Sung-Chul;Heo, Jae-Kyung;Jeong, Se-Min
    • Journal of Ocean Engineering and Technology
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    • v.28 no.2
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    • pp.93-101
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    • 2014
  • In general, particle simulation methods such as the MPS(Moving Particle Simulation) or SPH(Smoothed Particle Hydrodynamics) methods have some serious drawbacks for pressure solutions. The pressure field shows spurious high fluctuations both temporally and spatially. It is well known that pressure fluctuation primarily occurs because of the numerical approximation of the partial differential operators. The MPS and SPH methods employ a pre-defined kernel function in the approximation of the gradient and Laplacian operators. Because this kernel function is constructed artificially, an accurate solution cannot be guaranteed, especially when the distribution of particles is irregular. In this paper, we propose a particle simulation method based on the moving least-square technique for solving the partial differential operators using a Taylor-series expansion. The developed method was applied to the hydro-static pressure and dam-broken problems to validate it.

Low mass star formation using the SPH simulation

  • Yun, Hye-Ryeon;Son, Jeong-Ju;Huvver, David Anthony
    • 한국지구과학회:학술대회논문집
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    • 2010.04a
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    • pp.118-119
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    • 2010
  • star formation is one of the hottest areas in astromy and increasing evidence is showing that star formation is actually a highly dynamic precess driven and strongly influenced by turbulent dynamics of molecular clouds. despite significant progress ir observation in process of star formation, earliest stage of star formation remains imcomplete. so, computer simulations are essential tool since the complex dynamics of star formation. We have performed simulation about the process of low mass star formation using the SPH simulation. we use the dragon-code, the most advanced star formation N-body Smoothed Particle Hydrodynamics (SPH) codes. We present how change the internal properties and how should evolve, while changing the values for Mass turbulence, central density and so on. ( mass range of values is 0.1 < M < $5\;M{\odot}$) based on this results, we discussed their circumstellar, characteristics they were borned and how they will evove while the Birth of low mass stars from interstellar cloud.

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An improved solid boundary treatment for wave-float interactions using ISPH method

  • Zheng, Xing;Lv, Xipeng;Ma, Qingwei;Duan, Wenyang;Khayyer, Abbas;Shao, Songdong
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.10 no.3
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    • pp.329-347
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    • 2018
  • The Smoothed Particle Hydrodynamics (SPH) method has proved to have great potentials in dealing with the wave-structure interactions. Compared with the Weakly Compressible SPH (WCSPH) method, the ISPH approach solves the pressure by using the pressure Poisson equation rather than the equation of state. This could provide a more stable and accurate pressure field that is important in the study of wave-structure interactions. This paper improves the solid boundary treatment of ISPH by using a high accuracy Simplified Finite Difference Interpolation (SFDI) scheme for the 2D wave-structure coupling problems, especially for free-moving structure. The proposed method is referred as the ISPH_BS. The model improvement is demonstrated by the documented benchmark tests and laboratory experiment covering various wave-structure interaction applications.

Procedural Fluid Animation using Mirror Image Method

  • Park, Jin-Ho
    • International Journal of Contents
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    • v.7 no.4
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    • pp.1-5
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    • 2011
  • Physics based fluid animation schemes need large computation cost due to tremendous degree of freedom. Many researchers tried to reduce the cost for solving the large linear system that is involved in grid-based schemes. GPU based algorithms and advanced numerical analysis methods are used to efficiently solve the system. Other groups studied local operation methods such as SPH (Smoothed Particle Hydrodynamics) and LBM (Lattice Boltzmann Method) for enhancing the efficiency. Our method investigates this efficiency problem thoroughly, and suggests novel paradigm in fluid animation field. Rather than physics based simulation, we propose a robust boundary handling technique for procedural fluid animation. Our method can be applied to arbitrary shaped objects and potential fields. Since only local operations are involved in our method, parallel computing can be easily implemented.

Computational fluid dynamic simulation with moving meshes

  • Yun, Kiyun;Kim, Juhan;Yoon, Suk-Jin
    • The Bulletin of The Korean Astronomical Society
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    • v.38 no.2
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    • pp.101.2-101.2
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    • 2013
  • We present a new computational fluid dynamic (CFD) simulation code. The code employs the moving and polyhedral unstructured mesh scheme, which is known as a superior approach to the conventional SPH (smoothed particle hydrodynamics) and AMR (adaptive mesh refinement) schemes. The code first generates unstructured meshes by the Voronoi tessellation at every time step, and then solves the Riemann problem for surfaces of every Voronoi cell to update the hydrodynamic states as well as to move former generated meshes. For the second-order accuracy, the MUSCL-Hancock scheme is implemented. To increase efficiency for generating Voronoi tessellation we also develop the incremental expanding method, by which the CPU time is turned out to be just proportional to the number of particles, i.e., O(N). We will discuss the applications of our code in the context of cosmological simulations as well as numerical experiments for galaxy formation.

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Unstructured Moving-Mesh Hydrodynamic Simulation

  • Yun, Kiyun;Kim, Juhan;Yoon, Suk-Jin
    • The Bulletin of The Korean Astronomical Society
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    • v.39 no.2
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    • pp.65.2-65.2
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    • 2014
  • We present a new hydrodynamic simulation code based on the Voronoi tessellation for estimating the density precisely. The code employs both of Lagrangian and Eulerian description by adopting the movable mesh scheme, which is superior to the conventional SPH (smoothed particle hydrodynamics) and AMR (adaptive mesh refinement) schemes. The code first generates unstructured meshes by the Voronoi tessellation at every time step, and then solves the Riemann problem for all surfaces of each Voronoi cell so as to update the hydrodynamic states as well as to move current meshes. Besides, the IEM (incremental expanding method) is devised to compute the Voronoi tessellation to desired degree of speed, thereby the CPU time is turned out to be just proportional to the number of particles, i.e., O(N). We discuss the applications of our code in the context of cosmological simulations as well as numerical experiments for galaxy formation.

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Effects of galaxy-galaxy encounters on galactic spin and central mass distribution

  • Hwang, Jeong-Sun;Park, Changbom
    • The Bulletin of The Korean Astronomical Society
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    • v.43 no.1
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    • pp.61.4-62
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    • 2018
  • We use smoothed particle hydrodynamics (SPH) models to study the evolution of galactic spin and the distribution of gas and young stars in the inner region of the galaxies through galaxy encounters. Specifically, we perform numerical simulations of interactions of a late- or an early-type galaxy with either a late- or an early-type galaxy with and without a gas halo at the closest approach distances of 25 and 50 kpc. We find that an early-type galaxy encountering a late-type galaxy have a higher galactic spin and more gas and young stars in the central region of the galaxy after the collision. We are analyzing the role of a gas halo on the changes of galactic spin and central mass distribution during various galaxy-galaxy encounters.

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A study of sub-galactic scale structure formation with a cosmological hydro code

  • Shin, Ji-Hye;Kim, Ju-Han;Kim, Sung-Soo S.;Yoon, Suk-Jin
    • The Bulletin of The Korean Astronomical Society
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    • v.36 no.2
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    • pp.57.2-57.2
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    • 2011
  • To study the formation and evolution of sub-galactic scale structures, we have added SPH (Smoothed Particle Hydrodynamics) method into an existing cosmological PMTree code, GOTPM. To follow the evolution of gas particles, we consider heating/cooling processes, star formation, and energy & metal feedback by supernova explosion. We have performed various tests for the new code and found that the results reproduce observed quantities or follow the known analytic solutions. We present a test simulation of isolated disk galaxy with a focus on whether the star formation reproduces the observed features.

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