• Title/Summary/Keyword: Run-time Access

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The Study of the Object Replication Management using Adaptive Duplication Object Algorithm (적응적 중복 객체 알고리즘을 이용한 객체 복제본 관리 연구)

  • 박종선;장용철;오수열
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.1
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    • pp.51-59
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    • 2003
  • It is effective to be located in the double nodes in the distributed object replication systems, then object which nodes share is the same contents. The nodes store an access information on their local cache as it access to the system. and then the nodes fetch and use it, when it needed. But with time the coherence Problems will happen because a data carl be updated by other nodes. So keeping the coherence of the system we need a mechanism that we managed the to improve to improve the performance and availability of the system effectively. In this paper to keep coherence in the shared memory condition, we can set the limited parallel performance without the additional cost except the coherence cost using it to keep the object at the proposed adaptive duplication object(ADO) algorithms. Also to minimize the coherence maintenance cost which is the bi99est overhead in the duplication method, we must manage the object effectively for the number of replication and location of the object replica which is the most important points, and then it determines the cos. And that we must study the adaptive duplication object management mechanism which will improve the entire run time.

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Design and Implementation of a Network Programming Language (네트워크를 고려한 프로그래밍언어의 설계와 구현)

  • Won, Yu-Hun;Han, Tae-Suk
    • Journal of KIISE:Software and Applications
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    • v.26 no.11
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    • pp.1359-1371
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    • 1999
  • 대규모 네트워크 상에서 동작하는 분산 시스템의 구현을 위해 제시된 방법 중의 하나인 이동 코드 개념은 네트워크 공유 자원에 접근할 수 있는 효과적인 방법을 제시하였고 이 개념을 지원하는 많은 언어들의 개발을 가져왔다. 개발된 언어들이 가지고 있는 이동 코드를 지원하기 위한 언어 구문과 적용하려는 문제 영역의 특성을 반영한 언어 구문은 네트워크 프로그래밍을 하는데 있어서 효율과 문제 중심의 프로그램의 두 가지를 모두 가능하게 하고 있다. 본 논문에서는 현재 분산 컴퓨팅 환경에서 가장 많이 사용되고 있는 클라이언트-서버 모델을 확장하여 서버의 자원에 접근할 수 있는 또 다른 방법을 가진 모델을 제시하고, 이 모델을 표현할 수 있는 언어를 설계하였다. 설계된 언어는 이동 코드의 개념을 지원함으로써 대규모 네트워크에서 수행되는 프로그램의 작성을 가능하게 하고, 분산 범위 규칙을 채택함으로써 이동 코드의 기술을 일반 함수를 기술하듯 명확한 관점에서 할 수 있도록 하였다. 또한 네트워크 관련 자원들을 언어 구문으로 채택하여 네트워크 프로그래밍을 언어 수준에서 할 수 있도록 하였다. 언어의 이론적인 설계에 그치지 않고 설계된 언어를 수행할 수 있는 실행 시간 지원 시스템을 구현하였다. 실행 시간 지원 시스템은 언어를 해석하고 실행하는 코드 해석기와 이동 코드를 지원하는 네트워크 감독으로 구성되며 설계된 언어를 사용하여 실제로 네트워크 응용 프로그램을 작성하고 테스트 해 볼 수 있다.Abstract Some studies bring up a concept of code mobility as an innovative way to access network resources in order to develop distributed systems working on a large scale network. After that, many languages are suggested to support this concept. In these languages, language constructors for their particular application domains and mobile codes provide both problem-oriented views to the programmer and reasonable performance to the system. In this thesis, we extend the client-server model that is the most popular model in developing distributed systems these days. We propose a model to have another method to access server's resources and extend the C language to implement the proposed model for the large scale network. The new language has capability to build a software working on a large scale network by supporting mobile code and gives a consistent network programming view to the programmer by adapting distributed semantics. The language also makes network programming easy by providing network primitives at the language level. We implement a prototype of run-time system to support this language. The run-time system is composed of two major parts: code-interpreter that interprets and executes the language and network-daemon that supports mobile codes.

Performance Analysis of Caching Instructions on SVLIW Processor and VLIW Processor (SVLIW 프로세서와 VLIW 프로세서의 명령어 캐싱에 따른 성능 분석)

  • Ji, Sung-Hyun;Park, No-Kwang;Kim, Suk-Il
    • Journal of IKEEE
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    • v.1 no.1 s.1
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    • pp.101-110
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    • 1997
  • SVLIW processor architectures can resolve resource collisions and data dependencies between the instructions while scheduling VLIW instructions at run-time. As a result, long NOP word instructions can be removed from the object code produced for the processor. Thus, the occurrence of cache misses on the SVLIW processor would be lesser than that on the same cache size VLIW processor. Less frequent cache misses on the SVLIW processor would incur less frequent memory access, and thus, the total execution cycles to complete an application would be shortened compared with cases on the VLIW processor. Such a feature eventually compromises effects of longer instruction pipeline stages than those of the VLIW processor. In this paper, we formulate and compare two execution cycle models of the two architectures. A simulation results show that the longer memory access cycles when cache miss occurs, the total execution cycles of SVLIW processor would be shorter than those of VLIW processor.

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Early Decision of Transform unit for HEVC (HEVC를 위한 고속 변환 크기 결정방법)

  • Kang, Jang-Byung;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.18 no.4
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    • pp.631-642
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    • 2013
  • For the emerging High Efficiency Video Coding (HEVC) standard, a fast transform unit (TU) decision method is proposed. HEVC defines the TU representing a region sharing the same transformation, and it allows a residual block to be split into multiple TUs recursively to form a quadtree. By using the quadtree of TUs, HEVC supports various transform sizes from $4{\times}4$ to $32{\times}32$. The various sizes of TUs can provide a good coding efficiency, whereas this may increase encoding complexity dramatically. In the assumption that a TU with highly compacted energy is unlikely to be split, the proposed method determines TU sizes according to the position of the last non-zero transform coefficient. In the experimental results, the proposed method reduced 18% encoding run time with the negligible coding loss of 0.7% BD-rate for the Random_access case.

Tuning Backoff Period for Enhancing System Throughput with Estimating Number of Devices in IEEE 802.15.4 Slotted CSMA/CA (IEEE 802.15.4 슬롯 기반 CSMA/CA에서 시스템 처리율 향상을 위한 단말 수 추정을 통한 백오프 기간 튜닝 기법)

  • Lee, Won Hyoung;Hwang, Ho Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.9
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    • pp.1243-1249
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    • 2018
  • In this paper, we propose a scheme that tunes the backoff period for enhancing the system throughput with estimating the number of devices in IEEE 802.15.4 slotted carrier sense multiple access with collision avoidance (CSMA/CA) networks. Since each device does not sense the channel always in IEEE 802.15.4 slotted CSMA/CA networks, a personal area network (PAN) coordinator is used to estimate the number of active devices. The PAN coordinator broadcasts an optimal backoff period for the estimated number of devices through a beacon frame. In order to estimate the number of devices in run time, a simple moving average filter is utilized. We show the performance of our proposed scheme in terms of the estimated number of devices and the system throughput. The simulation results show that our proposed scheme can obtain higher system throughput than the IEEE 802.15.4 standard.

An automated memory error detection technique using source code analysis in C programs (C언어 기반 프로그램의 소스코드 분석을 이용한 메모리 접근오류 자동검출 기법)

  • Cho, Dae-Wan;Oh, Seung-Uk;Kim, Hyeon-Soo
    • The KIPS Transactions:PartD
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    • v.14D no.6
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    • pp.675-688
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    • 2007
  • Memory access errors are frequently occurred in C programs. A number of tools and research works have been trying to detect the errors automatically. However, they have one or more of the following problems: inability to detect all memory errors, changing the memory allocation mechanism, incompatibility with libraries, and excessive performance overhead. In this paper, we suggest a new method to solve these problems, and then present a result of comparison to the previous research works through the experiments. Our approach consists of two phases. First is to transform source code at compile time through inserting instrumentation into the source code. And second is to detect memory errors at run time with a bitmap that maintains information about memory allocation. Our approach has improved the error detection abilities against the binary code analysis based ones by using the source code analysis technique, and enhanced performance in terms of both space and time, too. In addition, our approach has no problem with respect to compatibility with shared libraries as well as does not need to modify memory allocation mechanism.

Response Time Analysis of Web Service Systems with Mixedly Distributed Stochastic Timed Net (혼합 분포 확률 시간 넷을 이용한 웹 서비스 시스템의 응답 시간 분석)

  • Yim, Jae-Geol;Do, Jae-Su;Shim, Kyu-Bark
    • Journal of Korea Multimedia Society
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    • v.9 no.11
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    • pp.1503-1514
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    • 2006
  • Today, consumers can access Internet from everywhere, therefore most commercial and other organizations provide their services on the Web. As the result, countless Web service systems are already on the Internet and more systems are under construction. Therefore, many researches of verifying that the system to be constructed will not have any deadlock and will run successfully without any problem at the early stage of design have been performed. Several Petri net based verification methods have also been published. However, they have focused on building Petri net models of Web service systems and none of them introduces efficient analysis methods. As a mathematical technique with which we can find the minimum duration time needed to fire all the transitions at least once and coming back to the initial marking in a timed net, the minimum cycle time method has been widely used in computer system analysis. A timed net is a modified version of a Petri net where a transition is associated with a delay time. A delay time used in a timed net is a constant even though the duration time associated with an event in the real world is a stochastic number in general. Therefore, this paper proposes 'Mixedly Distributed Stochastic Timed Net' where a transition can be associated with a stochastic number and introduce a minimum cycle time analysis method for 'Mixedly Distributed Stochastic Timed Net'. We also introduce a method of analysing a Web service system's response time with the minimum cycle time analysis method for 'Mixedly Distributed Stochastic Timed Net.'.

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Template-Based Object-Order Volume Rendering with Perspective Projection (원형기반 객체순서의 원근 투영 볼륨 렌더링)

  • Koo, Yun-Mo;Lee, Cheol-Hi;Shin, Yeong-Gil
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.7
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    • pp.619-628
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    • 2000
  • Abstract Perspective views provide a powerful depth cue and thus aid the interpretation of complicated images. The main drawback of current perspective volume rendering is the long execution time. In this paper, we present an efficient perspective volume rendering algorithm based on coherency between rays. Two sets of templates are built for the rays cast from horizontal and vertical scanlines in the intermediate image which is parallel to one of volume faces. Each sample along a ray is calculated by interpolating neighboring voxels with the pre-computed weights in the templates. We also solve the problem of uneven sampling rate due to perspective ray divergence by building more templates for the regions far away from a viewpoint. Since our algorithm operates in object-order, it can avoid redundant access to each voxel and exploit spatial data coherency by using run-length encoded volume. Experimental results show that the use of templates and the object-order processing with run-length encoded volume provide speedups, compared to the other approaches. Additionally, the image quality of our algorithm improves by solving uneven sampling rate due to perspective ray di vergence.

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An Efficient AP Selection Strategy in Wi-Fi based Vechicle-to-Infrastructure Communications (Wi-Fi 기반의 차량과 기지국간 통신에서 효과적인 AP 선택에 관한 연구)

  • Hwang, Jae-Ryong;Lee, Hwa-Ryong;Choi, Jae-Hyuk;Yoo, Joon;Kim, Chong-Kwon
    • The KIPS Transactions:PartC
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    • v.17C no.6
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    • pp.491-498
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    • 2010
  • Wi-Fi based vehicle-to-infrastructure (V2I) communication is an emerging solution to improve the safety, traffic efficiency, and comfort of passengers. However, due to the high mobility of vehicles and the limited coverage of Wi-Fi APs, the V2I system may suffer from frequent handoffs although roadside APs can support cost effective Internet connectivity. Such problem of V2I systems can be overcome with Mobile AP (MAP) platform. The MAPs yield longer service duration by moving along with vehicles, yet they provide a lower link capacities than the roadside APs. In this paper, we propose a new association control mechanism that effectively determines whether the vehicle will select a fixed roadside-AP or a nearby MAP in mobile vehicular network environments. We consider both the achievable link bandwidth and available connection duration as a selection criterion and provide their run-time estimation method. Extensive simulation using real traces show significant performance improvements.

Large-Memory Data Processing on a Remote Memory System using Commodity Hardware (대용량 메모리 데이타 처리를 위한 범용 하드웨어 기반의 원격 메모리 시스템)

  • Jung, Hyung-Soo;Han, Hyuck;Yeom, Heon-Y.
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.9
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    • pp.445-458
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    • 2007
  • This article presents a novel infrastructure for large-memory database processing using commodity hardware with operating system support. We exploit inexpensive PCs and a high-speed network capable of Remote Direct Memory Access (RDMA) operations to build a new memory hierarchy between fast volatile memory and slow disk storage. The new memory hierarchy guarantees a reasonable response time, and its storage size enables us to run large-memory database systems with little performance degradation. The proposed architecture has two main components: (1) a remote memory system inside the Linux kernel to manage other computers' memory pages efficiently and (2) a remote memory pager responsible for manipulating remote read/write operations on remote memory pages. We insist that the proposed architecture is practical enough to support the rigorous demands of commercial in-memory database systems by demonstrating the performance of publicly available main-memory databases (e.g., MySQL) on our prototyped system. The experimental results show very interesting results from the TPC-C benchmark.