• Title/Summary/Keyword: Rotated object

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Vision-based Motion Control for the Immersive Interaction with a Mobile Augmented Reality Object (모바일 증강현실 물체와 몰입형 상호작용을 위한 비전기반 동작제어)

  • Chun, Jun-Chul
    • Journal of Internet Computing and Services
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    • v.12 no.3
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    • pp.119-129
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    • 2011
  • Vision-based Human computer interaction is an emerging field of science and industry to provide natural way to communicate with human and computer. Especially, recent increasing demands for mobile augmented reality require the development of efficient interactive technologies between the augmented virtual object and users. This paper presents a novel approach to construct marker-less mobile augmented reality object and control the object. Replacing a traditional market, the human hand interface is used for marker-less mobile augmented reality system. In order to implement the marker-less mobile augmented system in the limited resources of mobile device compared with the desktop environments, we proposed a method to extract an optimal hand region which plays a role of the marker and augment object in a realtime fashion by using the camera attached on mobile device. The optimal hand region detection can be composed of detecting hand region with YCbCr skin color model and extracting the optimal rectangle region with Rotating Calipers Algorithm. The extracted optimal rectangle region takes a role of traditional marker. The proposed method resolved the problem of missing the track of fingertips when the hand is rotated or occluded in the hand marker system. From the experiment, we can prove that the proposed framework can effectively construct and control the augmented virtual object in the mobile environments.

Geometrically Invariant Image Watermarking Using Connected Objects and Gravity Centers

  • Wang, Hongxia;Yin, Bangxu;Zhou, Linna
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.11
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    • pp.2893-2912
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    • 2013
  • The design of geometrically invariant watermarking is one of the most challenging work in digital image watermarking research area. To achieve the robustness to geometrical attacks, the inherent characteristic of an image is usually used. In this paper, a geometrically invariant image watermarking scheme using connected objects and gravity center is proposed. First, the gray-scale image is converted into the binary one, and the connected objects according to the connectedness of binary image are obtained, then the coordinates of these connected objects are mapped to the gray-scale image, and the gravity centers of those bigger objects are chosen as the feature points for watermark embedding. After that, the line between each gravity center and the center of the whole image is rotated an angle to form a sector, and finally the same version of watermark is embedded into these sectors. Because the image connectedness is topologically invariant to geometrical attacks such as scaling and rotation, and the gravity center of the connected object as feature points is very stable, the watermark synchronization is realized successfully under the geometrical distortion. The proposed scheme can extract the watermark information without using the original image or template. The simulation results show the proposed scheme has a good invisibility for watermarking application, and stronger robustness than previous feature-based watermarking schemes against geometrical attacks such as rotation, scaling and cropping, and can also resist common image processing operations including JPEG compression, adding noise, median filtering, and histogram equalization, etc.

Development of Motion Control Camera Design Based on Wires with Anti-sway Method

  • Kim, Tae-Rim;Jung, Sung-Young;Baek, Gyeong-Dong;Kim, Sung-Shin
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.10 no.1
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    • pp.25-30
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    • 2010
  • This paper is proposed about three axis motion control camera design method based on wires. Original motion control camera consists of track, boom, L-Head, Camera and so on and is enormous and expensive. But proposed motion control camera adjusts wire length using encoders and motors. And position control use position based straight line of straight-line move method for moving precise position. Proposed simple design is able to use various place and inexpensive than original motion control camera. But, camera was vibrated and rotated due to basic property of wire. So we proposed solutions that connected method of wire and using a tensional object for reducing rotation. For proposed algorithm verification, we realized three axis motion control camera based on wire and measured oscillation while moving same trace. We confirmed the results that standard deviation of oscillation was reduced 4.93 degree than before design method.

Maintaining Spatial Informations and Structuring Appilcation System in 2-Dimensional Space (2차원 공간에서 공간 정보 유지 및 응용에 관한 연구)

  • Lee, Mal-Rye;Hwang, Su-Cheol
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.8
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    • pp.2007-2016
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    • 1997
  • Generally the quantitative and qualitative knowledges are used to describe the spatial information between objects in 2-dimensional space. In this study, we consider the combin of two knowldeges for complementing each disadvantages and suggest a method of maintaining a locational relation when a moving object is rotated or moved to another place between n static-objects. Also, we suggest a algorithm of modifying the relations when new locational relation is inserted into the network that represent the spatial knowledgs of the static objects. Then in order to apply our result, we have constructed a system which provide the locational informations between building and a moving car

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Rotating Brush Strokes to Track Movement for Painterly Rendering (회학적 렌더링에서 움직임을 따라 회전하는 붓질 기법)

  • Han, Jeong-Hun;Gi, Hyeon-U;Kim, Hyo-Won;O, Gyeong-Su
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.426-432
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    • 2008
  • We introduce a method of rendering a scene lying 3D objects which is like that artist draw on a canvas by brushing. Painting is the art area presenting something created by color and line on 2D plane. We are brushing on billboards on screen space for the 2D brushing effect according to the definition of "Painting". Brushing orientation is haven to rotate for preventing the orientation in the first scene in the case that object or camera are moving. If the brushing isn't rotated, shower-door effect is watched on the scene as undesirable result We present a brushing rotating method for keeping the orientation changing the direction of view and object rigid animation. The brushing direction is computed with Horn's 2D similarity transform by least-square solution. We watched the changing brushing to track the motion of object and view.

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Guidance Line Extraction for Autonomous Weeding robot based-on Rice Morphology Characteristic in Wet Paddy (논 잡초 방제용 자율주행 로봇을 위한 벼의 형태학적 특징 기반의 주행기준선 추출)

  • Choi, Keun Ha;Han, Sang Kwon;Han, Sang Hoon;Park, Kwang-Ho;Kim, Kyung-Soo;Kim, Soohyun
    • The Journal of Korea Robotics Society
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    • v.9 no.3
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    • pp.147-153
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    • 2014
  • In this paper, we proposed a new algorithm of the guidance line extraction for autonomous weeding robot based on infrared vision sensor in wet paddy. It is the critical process for guidance line extraction which finds the central point or area of rice row. In order to improve accuracy of the guidance line, we are trying to use the morphological characteristics of rice that the direction of rice leaves have convergence to central area of rice row. Using Hough transform, we were represented the curved leaves as a combination of segmented straight lines on binary image that has been skeletonized and segmented object. A slope of the guidance line was gotten as calculate the average slope of all segmented lines. An initial point of the guidance line was determined that is the maximum pixel value of the accumulated white columns of a binary image which is rotated the slope of guidance line in the opposite direction. We also have verified an accuracy of the proposed algorithm by experiments in the real wet paddy.

The Mobile Composting Device Development of Organic Wastes (유기성 폐기물의 이동용 퇴비화 장치개발에 관한 연구)

  • Shin, Hyun-Gon
    • Journal of the Korea Organic Resources Recycling Association
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    • v.21 no.2
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    • pp.56-62
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    • 2013
  • Organic wastes are not disposing object but renewable resources. One of those ways of rendering to resources, composting is environmentally friendly way as to aspect of recycling of resources. Regardless of ways, composting goes through the main processes which are fermentation process and curing process. In the study, mobile composting device was developed with the experiments which were performed to solve the problems of fermentation and curing process. Since reaction vessel is rotated, it does not cease in the middle of agitation because of foreign. In addition, it mixed as well. With maintaining uniform temperature of reaction vessel by controlling amount of air, fermentation and curing are easy to use. Its economic feasibility is better than the existing fermentation equipments. Furthermore, it benefits to reduce the personnel and materiel maintenance cost, and mass produce composting product which use organic waste. Especially, although it needs less space, it has effect to provide transferable composting device with available area to increase by contacting organic waste to air.

Facial Feature Extraction in Reduced Image using Generalized Symmetry Transform (일반화 대칭 변환을 이용한 축소 영상에서의 얼굴특징추출)

  • Paeng, Young-Hye;Jung, Sung-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.569-576
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    • 2000
  • The GST can extract the position of facial features without a prior information in an image. However, this method requires a plenty of the processing time because the mask size to process GST must be larger than the size of object such as eye, mouth and nose in an image. In addition, it has the complexity for the computation of middle line to decide facial features. In this paper, we proposed two methods to overcome these disadvantage of the conventional method. First, we used the reduced image having enough information instead of an original image to decrease the processing time. Second, we used the extracted peak positions instead of the complex statistical processing to get the middle lines. To analyze the performance of the proposed method, we tested 200 images including, the front, rotated, spectacled, and mustached facial images. In result, the proposed method shows 85% in the performance of feature extraction and can reduce the processing time over 53 times, compared with existing method.

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Study on the Emotional Response of VR Contents Based on Photorealism: Focusing on 360 Product Image (실사 기반 VR 콘텐츠의 감성 반응 연구: 360 제품 이미지를 중심으로)

  • Sim, Hyun-Jun;Noh, Yeon-Sook
    • Science of Emotion and Sensibility
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    • v.23 no.2
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    • pp.75-88
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    • 2020
  • Given the development of information technology, various methods for efficient information delivery have been constructed as the method of delivering product information moves from offline and 2D to online and 3D. These attempts not only are about delivering product information in an online space where no real product exists but also play a crucial role in diversifying and revitalizing online shopping by providing virtual experiences to consumers. 360 product image is a photorealistic VR that allows a subject to be rotated and photographed to view objects in three dimensions. 360 product image has also attracted considerable attention considering that it can deliver richer information about an object compared with the existing still image photography. 360 product image is influenced by divergent production factors, and accordingly, a difference emerges in the responses of users. However, as the history of technology is short, related research is also insufficient. Therefore, this study aimed to grasp the responses of users, which vary depending on the type of products and the number of source images in the 360 product image process. To this end, a representative product among the product groups that can be frequently found in online shopping malls was selected to produce a 360 product image and experiment with 75 users. The emotional responses to the 360 product image were analyzed through an experimental questionnaire to which the semantic classification method was applied. The results of this study could be used as basic data to understand and grasp the sensitivity of consumers to 360 product image.

Type and Role of Cognition Strategies in Spatial Tasks: Focusing on Visual Discrimination and Visual Memory Abilities (공간 과제에서 인지 전략의 유형과 역할: 시각적 변별과 기억 능력을 중심으로)

  • Lee, JiYoon
    • Journal of Educational Research in Mathematics
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    • v.25 no.4
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    • pp.571-598
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    • 2015
  • This study aimed to assess the spatial cognition strategies and roles taken by students in the process of solving spatial tasks. For the analysis, this study developed two spatial tests based on the mental rotation test, which were taken by 63 students in their final year in elementary schools. The results of this study showed that in terms of the method of approaching the tasks, students took the comprehensive approach and the partial approach. When solving the tasks, the students were shown to use the imagery thinking or analytic thinking method. In terms of perspective, the students rotated the object or change their perspectives. A comparison of the methods used by the students revealed that when approaching the tasks, the group of students who chose the partial approach had higher scores. In terms of solving the tasks the analytic thinking method, and in terms of perspective, changing perspectives were shown to be more effective. Such effective methods were used more frequently in discrimination tasks than in recognition tasks, and in more complicated items, than in less complicated items. In conclusion, the results of this study suggested that the partial, analytic approach and the change of perspectives are useful strategies in solving tasks which require high cognitive effort.