• Title/Summary/Keyword: Role-play model

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A Case Study of two Child-care Centers to Encourage Outdoor Play Environments and Play Programs in Daejeon (보육시설 실외놀이 환경과 실외놀이 프로그램 연계를 위한 기초 사례연구 - 대전시 A와 H 어린이집을 대상으로 -)

  • Choi, Mock-Wha;Son, Seung-Hee;Lim, Hyo-Sin
    • Korean Journal of Human Ecology
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    • v.19 no.5
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    • pp.775-794
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    • 2010
  • This study is to provided a basic model to encourage environment and outdoor play programs. The study was based on the analyses of actual activities performed in two child care centers in Daejeon area and the way in which the programs for outdoor play were related to the environment of the centers. Data were collected through 'The Daily Report of the Outdoor Play Programs: Plan and Evaluation' paper conducted at each center performed from 2007 to 2009. Following Mockwha Choi et al., (2007), the play observed and described by teachers was analyzed to classify play areas and play activities within each area. The places, equipment and, playthings using in each play period were also examined as well as the limitation and inspiration caused by the environment. The results of the study are as follows: 1) Empty and unfilled space tended to generate more types of non-structural play and role-pretend play 2)Adventurous play was rarely observed. More thoughtfully designed physical environments need to be provided for children to experience challenge and adventure through physical activities 3) Outdoor play environment should be suitable for the overall developments of infants and toddlers depending on their activities. A child care specialist should support the design such environment 4) Naturally, the programs of outdoor play will not be identical for all child care centers. Rather, they should go along with the programmatic characters and environmental attributes of each center. Therefore the awareness of teachers and parents as to the importance of must realize of outdoor play should be further increased.

Effect of Platelet-Activating Factor (PAF) on Murine Ovulation, Early Embryo Development and Implantation (Platelet-Activating Factor (PAF)가 생쥐의 배란, 초기배아의 발달 및 착상에 미치는 영향)

  • Kang, Kil-Chun;Lee, Young-Il
    • Clinical and Experimental Reproductive Medicine
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    • v.18 no.2
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    • pp.143-151
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    • 1991
  • An embryo-derived platelet activating factor (PAF) has been demonstrated to play an important role in reproduction. This report examined the effect of PAF on ovulation, fertilization, embryo development, implantation and fetal viability by using murine model. PAF had no stimulatory effect on ovulation and fertilization. But PAF had stimulatory effect on embryo development in in-vitro test, in spite of no effect on implantation and fetal viability. These results demonstrate that exogenous PAF could enhance embryo development and implantation and give suggestion that PAF may play an role in human IVF program.

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A Cross Cultural Study of Antecedents of Purchase Intention for Sports Shoes in Korea and China

  • Ko, Eun-Ju;Kim, Kyung-Hoon;Zhang, Hao
    • Journal of Global Scholars of Marketing Science
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    • v.18 no.1
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    • pp.157-177
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    • 2008
  • Sportswear, including sports shoes, becomes a common and popular category because it gives young people a more relax lifestyle and greater versatility and comfort. It is believed that consumers prefer products of developed countries to products of developing or underdeveloped countries. This study tries to compare consumer behaviors for sports shoes in China and Korea. Our research model analyzed relationships among country-of-origin, perceived quality, perceived price, brand image and purchase intention for sports shoes in Korea and China. The country-of-origin was not found to play a significant role in Korea. But it was found to positively influence perceived quality in China. Brand image was found to play an important role in influencing perceived quality and perceived price in Korea and China. Perceived quality was found to influence positively purchase intention in both countries. Perceived price was found to negatively influence purchase intention in China. Implications drawn from this study were discussed.

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Desing and Verification of Satellite B-ISDN Signalling Protocol (위성 B-ISDN 신호 프로토콜의 설계 및 검증)

  • Park, Seok-Cheon;Choe, Dong-Yeong;Gang, Seong-Yong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1909-1918
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    • 1999
  • The terrestrial/satellite hybrid network may replace or supply the terrestrial network in some areas or certain applications. For example, it may play a major role in global B-ISDN or in certain areas where the deployment of optical cable is not feasible, especially at the early stage of implementing terrestrial B-ISDN. Furthermore, it can play an important role in the development of B-ISDN due to their features of flexible wide coverage, independent of ground distances and geographical constraints, multiple access and multipoint broadcast. Also, satellite have the capability to supply terrestrial B-ISDN/ATM with flexible links for access networks as well as trunk networks. This paper describes the design and verification of the interworking protocol between terrestrial B-ISDN뭉 satellite network. For the verification, the designed interworking protocol is modeled by Petri-net and the model is analyzed by reachability tree.

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Interfacial stresses in porous PFGM-RC hybrid beam

  • Benferhat Rabia;Hassaine Daouadji Tahar;Rabahi Abderezak
    • Advances in materials Research
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    • v.13 no.1
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    • pp.37-53
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    • 2024
  • This paper presents a careful theoretical investigation into interfacial stresses in RC beams strengthened with externally bonded imperfect FGM plate. In this study, an original model is presented to predict and to determine the stresses concentration at the imperfect FGM end, with the new theory analysis approach. Stress distributions, depending on an inhomogeneity constant, were calculated and presented in forms. It is shown that both the shear and normal stresses at the interface are influenced by the material and geometry parameters of the composite beam, and it is shown that the inhomogeneities play an important role in the distribution of interfacial stresses. The theoretical predictions are compared with other existing solutions. The numerical resolution was finalized by taking into account the physical and geometric properties of materials that may play an important role in reducing the stress values. This research is helpful for the understanding on mechanical behaviour of the interface and design of the PFGM-RC hybrid structures.

State of Mind in the Flow 4-Channel Model and Play (플로우 4경로모형의 마음상태와 플레이(play))

  • Sohn, Jun-Sang
    • Journal of Global Scholars of Marketing Science
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    • v.17 no.2
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    • pp.1-29
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    • 2007
  • The flow theory becomes one of the most important frameworks in the internet research arena. Hoffman and Novak proposed a hierarchical flow model showing the antecedents and outcomes of flow and the relationship among these variables in the hyper-media computer circumstances (Hoffman and Novak 1996). This model was further tested after their initial research (Novak, Hoffman, and Yung 2000). At their paper, Hoffman and Novak explained that the balance of challenge and skill leads to flow which means the positive optimal state of mind (Hoffman and Novak 1996). An imbalance between challenge and skill, leads to negative states of mind like anxiety, boredom, apathy (Csikszentmihalyi and Csikszentmihalyi 1988). Almost all research on the flow 4-channel model have been focusingon flow, the positive state of mind (Ellis, Voelkl, and Morris 1994 Mathwick and Rigdon 2004). However, it also needs to examine the formation of the negative states of minds and their outcomes. Flow researchers explain play or playfulness as antecedents or the early state of flow. However, play has been regarded as a distinct concept from flow in the flow literatures (Hoffman and Novak 1996; Novak, Hoffman, and Yung 2000). Mathwick and Rigdon discovered the influences of challenge and skill on play; they also observed the influence of play on web-loyalty and brand loyalty (Mathwick and Rigdon 2004). Unfortunately, they did not go so far as to test the influences of play on state of mind. This study focuses on the relationships between state of mind in the flow 4-channel model and play. Early research has attempted to hypothetically explain state of mind in flow theory, but has not been tested except flow until now. Also the importance of play has been emphasized in the flow theory, but has not been tested in the flow 4-channel model context. This researcher attempts to analyze the relationships among state of mind, skill of play, challenge, state of mind and web loyalty. For this objective, I developed a measure for state of mind and defined the concept of play as a trait. Then, the influences of challenge and skill on the state of mind and play under on-line shopping conditions were tested. Also the influences of play on state of mind were tested and those of flow and play on web loyalty were highlighted. 294 undergraduate students participated in this research survey. They were asked to respond about their perceptions of challenge, skill, state of mind, play, and web-loyalty to on-line shopping mall. Respondents were restricted to students who bought products on-line in a month. In case of buying products at two or more on-line shopping malls, they asked to respond about the shopping mall where they bought the most important one. Construct validity, discriminant validity, and convergent validity were used to check the measurement validations. Also, Cronbach's alpha was used to check scale reliability. A series of exploratory factor analyses was conducted. This researcher conducted confirmatory factor analyses to assess the validity of measurements. All items loaded significantly on their respective constructs. Also, all reliabilities were greater than.70. Chi-square difference tests and goodness of fit tests supported discriminant and convergent validity. The results of clustering and ANOVA showed that high challenge and high skill leaded to flow, low challenge and high skill leaded to boredom, and low challenge and low skill leaded to apathy. But, it was different from my expectation that high challenge and low skill didnot lead to anxiety but leaded to apathy. The results also showed that high challenge and high skill, and high challenge and low skill leaded to the highest play. Low challenge leaded to low play. 4 Structural Equation Models were built by flow, anxiety, boredom, apathy for analyzing not only the impact of play on state of mind and web-loyalty, but also that of state of mind on web-loyalty. According the analyses results of these models, play impacted flow and web-loyalty positively, but impacted anxiety, boredom, and apathy negatively. Results also showed that flow impacted web-loyalty positively, but anxiety, boredom, and apathy impacted web-loyalty negatively. The interpretations and implications of the test results of the hypotheses are as follows. First, respondents belonging to different clusters based on challenge and skill level experienced different states of mind such as flow, anxiety, boredom, apathy. The low challenge and low skill group felt the highest anxiety and apathy. It could be interpreted that this group feeling high anxiety or fear, then avoided attempts to shop on-line. Second, it was found that higher challenge leads to higher levels of play. Test results show that the play level of the high challenge and low skill group (anxiety group) was higher than that of the high challenge and high skill group (flow group). However, this was not significant. Third, play positively impacted flow and negatively impacted boredom. The negative impacts on anxiety and apathy were not significant. This means that the combination of challenge and skill creates different results. Forth, play and flow positively impacted web-loyalty, but anxiety, boredom, apathy had negative impacts. The effect of play on web-loyalty was stronger in case of anxiety, boredom, apathy group than fl ow group. These results show that challenge and skill influences state of mind and play. Results also demonstrate how play and flow influence web-loyalty. It implies that state of mind and play should be the core marketing variables in internet marketing. The flow theory has been focusing on flow and on the positive outcomes of flow experiences. But, this research shows that lots of consumers experience the negative state of mind rather than flow state in the internet shopping circumstance. Results show that the negative state of mind leads to low or negative web-loyalty. Play can have an important role with the web-loyalty when consumers have the negative state of mind. Results of structural equation model analyses show that play influences web-loyalty positively, even though consumers may be in the negative state of mind. This research found the impacts of challenge and skill on state of mind in the flow 4-channel model, not only flow but also anxiety, boredom, apathy. Also, it highlighted the role of play in the flow 4-channel model context and impacts on web-loyalty. However, tests show a few different results from hypothetical expectations such as the highest anxiety level of apathy group and insignificant impacts of play on anxiety and apathy. Further research needs to replicate this research and/or to compare 3-channel model with 4-channel model.

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The Role of Private Participation in FTA Negotiation : A Case of U.S., Mexico and Japan (FTA협상에서 민간참여의 역할 : 미국, 멕시코, 일본 사례를 중심으로)

  • Kim, Hong-Youl;Chung, Yong-Kyun
    • International Commerce and Information Review
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    • v.11 no.3
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    • pp.363-390
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    • 2009
  • This study investigates the role of private participation in FTA Negotiation in case of US, Mexico and Japan. We utilize Putnam(1988)'s two stage negotiation model, Schelling Conjecture and Principal-Agent(P-A) theory to understand the role of private sector in FTA Negotiation. Those theories are useful to understand the behavior and interaction of key players such as private sector, congress and government in FTA negotiation. Putnam(1988)'s two stage negotiation model divides the FTA negotiation process into two processes: the external negotiation with foreign country and domestic negotiation with domestic interest group. Principal-Agent(P-A) theory provides the theoretical foundation of Putnam's two stage negotiation model, which is that principal's interest is not identical to the interest of Agent. We showed that the private sector and congress play an important role in FTA negotiation in United States. In case of Mexico, the private sector and government occupy the dominant position in FTA negotiation. In particular, the cooperation of industry and government has been successfully established via COECE in Mexico. In contrast to these countries, the role of private participation in trade policy is relatively low in Japan and Korea.

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Study on The Calculation of The Stored Energy due to Defects at High-Strain-Rate Deformation Using Molecular Dynamics (분자동역학을 이용한 고변형률하에서 결함으로 인한 저장에너지 계산에 관한 연구)

  • Ryu, Han-Kyu;Choi, Deok-Kee
    • Proceedings of the KSME Conference
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    • 2003.11a
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    • pp.1139-1144
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    • 2003
  • This paper addresses a theoretical study to calculate the amount of the stored energy due to vacancies during high-strain-rate deformation. The study concerns the role of excess vacancies, which can play an important role to increase the amount of stored energy. Molecular dynamics simulation using a 3D model is carried out and the result clearly shows that the excess vacancies are credited to generation of the stored energy.

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A Case Study on the Auto-Adjustment System of the Regression Forecasting Model Parameters (Regression 모형(模型)에 있어 모수(母數)의 자동조절(自動調節) 시스템에 관한 사례연구(事例硏究))

  • Kim, Gwang-Seop;Lee, Chang-Hyeong;Hong, U-Chang
    • Journal of Korean Society for Quality Management
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    • v.9 no.2
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    • pp.2-9
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    • 1981
  • This paper deals with the critical role when adjustments of the regression model parameters play in forecasting. It attempts to formulate a methodology or systematic procedure for (1) detecting the points of adjustments and (2) finding the adjusted regression model parameters. The paper shows how the information of past experience in forecasting can be used future forecasting.

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An Analysis of Virtual Economies in MMORPG(Massively Multi-players in Online Role Playing Game)

  • Jung, Gwang-Jae;Lee, Byung-Tae
    • 한국경영정보학회:학술대회논문집
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    • 2007.06a
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    • pp.661-666
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    • 2007
  • MMORPG, massively multi-players in online role-playing game, is the most popular genre in online games. Because large number of players interacts with each other, virtual worlds in MMORPG are alike communities of real worlds. Moreover, players in virtual worlds trade game items with real money. This paper is to find impacts of real-money trading into real worlds, and game operators, by using two-period model between players of the game and the game operator. It was found that real-money trading benefits game operators, and there exists optimal supply of game items to maximize the profit of game operator. Moreover we found that the income disparity in real worlds could be decreased when real-money trading is allowed To support the analytical model, we used an empirical analysis using real-money trading data, and find the relationship among play time of MMORPG, transaction volume of real-money trading, and price of game items. In empirical analysis, it was found that real-money trading benefits game operators. Moreover, it was found that play time and price have positive relationship.

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