• 제목/요약/키워드: Role of Designer

검색결과 175건 처리시간 0.028초

교육을 위한 BIM 적용 실험 연구 - 초등학교 설계를 중심으로 - (The Experiment of BIM application for Design Education - In the Elementary School Project -)

  • 김용일
    • 교육시설 논문지
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    • 제21권5호
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    • pp.23-29
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    • 2014
  • It is evident that the education of architecture is being transformed under the influence of technological, environmental, social, and financial challenges. BIM application for design education is innovative responses that are expected to provide the high ground for the AEC industry. So the purpose of this paper introduces that application of BIM for design education of students is efficiency and effectiveness through an actual experiment by elementary school project. The results by actual experiment elaborate the role of BIM in architectural education and its appropriate place in the curriculum. Also they state that increasingly complex nature of professional world that is reliant on design teams, joint development efforts, and more complex design projects makes obsolete the designer who is trained as solo artist engaging in competitive and individual pursuits.

자동차용 알루미늄 합금 휠의 진동특성에 관한 실험적 연구 (An Experimental Study on Vibration Characteristics of AI-alloy Wheel for Passenger Car)

  • 김병삼;지창헌;문상돈
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 추계학술대회논문집A
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    • pp.623-628
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    • 2001
  • The styling of passenger car wheels and their effect on vehicle appearance has increased in importance in recent years. The wheel designer has been given the task of insuring that a wheel design meets its engineering objectives without affecting the styling theme. The wheel and tire system is considered as a vehicle component whose dynamic modal information of the tire/wheel system are employed in the modal synthesis model of the vehicle. The Vibration characteristics of a passenger car wheel play an important role to judge a ride comfortability and quality for a passenger car. In this paper, the vibration characteristics of a AI-alloy and steel wheel for passenger car are studied. Natural frequency, damping and mode shape are determined experimentally by frequency response function method. Results show that wheel material property, size and design are parameter for shift of natural frequency and damping.

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축 평형단면의 형상정의에 의한 대형 스크류 가공프로그램 생성에 관한 연구 (Study on the Generation of Machining Program for Large Screws Defined by Longitudinal-Section Profile)

  • 이원규;이민환;안중환
    • 한국정밀공학회지
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    • 제17권6호
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    • pp.83-88
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    • 2000
  • In machining large screws such as those of extruders, it takes long time to machine them on conventional machines which usually use single-tipped fixed tools. And it is also difficult to use an existing CAD/CAM coftware when trying to get over the problems of conventional machines and making use of CNC machines. In this paper, generation of machining program using rotational tools for large screws defined by longitudinal-section profile is descrebed. Use of rotational tools in machining plays an important role in saving machining time. In the sort of extruder screws, it is easy to define a screw shape by longitudinal-section profile, and by which improvement of dimensional accuracy can be expected. The CAM software developed in this paper is based on user's and designer's friendliness.

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통합 건축 설계 환경에서의 설계 정보의 교환에 관한 연구: STEP을 이용한 Product Modeling 접근 방법 (Design Data Exchange in an Integrated Architectural Design Environment: A Product Model Approach Using STEP Technology)

  • 김인한;김유진
    • 한국CDE학회논문집
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    • 제2권1호
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    • pp.44-52
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    • 1997
  • A design process is difficult to describe comprehensively because a design problem has a multi-disciplinary nature and the design itself evolves as solutions are attempted by the designer. The process of design has been investigated in this paper with the purpose of characterizing the role that a system of this kind may have. In defining the system, an approach has been used that privileges the relationships with the existing CAD tools based on data exchange standards in course of definition today. Integrated design environment normally consists of a centralized data model a data management system and a set of CAD tools. In this study, all further investigations are directed towards the data management system, as one of the main components of the proposed environment. Moreover, product modeling, as a prerequisite for the data management core, is taken into special consideration.

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인간공학적 설계를 위한 지형지물 명칭 표기에 대한 분석 (The Analysis for the Ergonomic Design of the Topographical Objects Marking Method)

  • 문형돈;차두원;박범
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1997년도 추계학술대회논문집
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    • pp.260-266
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    • 1997
  • The Navigation Streets Map that directly supplies information for a driver plays an important role in Car Navigation System(CNS). Therefore, cause the compatibility, preference, visibility, and readability of the navigation streets map will be hold sway over driver's information acquisition, safety, and performance in CNS, it is important that designer's requirements should be analyuzed for ergonomic design of navigation streets map. Especially, there are differences between the topographical objects marking method and that of the general map in a navigation streets map. Because much information is marked in a narrow space, it is important that the text information should be done in navigation streets map. Also, because it is a important factor to mark the text format for the marking method of the topographical objects, the design requirements will be drawn out through the factor analysis for the text marking method. And when ergonomic designers are doing, this result will be basic research for developing driving simulator of CNS and it will be a ergonomic guideline of navigation streets map.

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산업디자인 관련 아이템의 전자상거래에 관한 연구 (A Study on Electronic Commerce for Industrial Design Related Items)

  • 이원영;김대운
    • 산업공학
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    • 제15권3호
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    • pp.218-229
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    • 2002
  • This paper proposes how to develop the EC(Electronic Commerce) for industrial-related items, which has not been tried yet in EC areas. Usually industrial design derives an idea and concept for a new product from the needs of end-users and manufacturers. Then this product is developed through the design process such as idea-sketch, rendering, and design modeling mock-up. The purpose of this paper is to vitalize the trade for some items which are necessary for the design process and are intermediate products. That is, the idea and concept from the needs and seeds can be dealt with as one item. Furthermore, the idea-sketch and rendering materializing from the idea can be an item also. By doing so, excellent design items which could be thrown away in the middle of the process can be made into valuable commodities. Then we can specify the role of Designer, Manufacturer, and End-User as a buyer or a seller.

의류소재 이미지 분류에 따른 직물 특성 연구 (A Study of Fabric Properties for Classified on Apparel Material Image)

  • 박기윤
    • 한국의상디자인학회지
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    • 제3권1호
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    • pp.15-31
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    • 2001
  • Textile fabrication affected by consumer and selected by fashion designer. The textile fabrication has been made not only by introducing the newly developed fiber but also by modifying the existing textile materials to impart sensibility to them. Consumers choose but to their sensibility of textile material and fashion trend. On purpose in this research is find out have influence on textile image. Wool fabrics have been in use from early age in northern Europe. Recognition of the role of the morphological structure, surface properties, chemical composition, acid-base characteristics in the chemical treatment of wool led to quantum advances in the fields of setting, shrink-resisting, chemical modification, and internal fiber cross-linking. Mechanical finishing to develop the handle, drape, and surface characteristics of the fabric is at least as important as chemical or wet finishing. Result showed that to have variety sensibility and trend theme in wool fabrics are tweed, venetian, serge, gabardine and melton.

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Derivations of Single Hypothetical Don't-Care Minterms Using the Quasi Quine-McCluskey Method

  • 김은기
    • 한국산업정보학회논문지
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    • 제18권1호
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    • pp.25-35
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    • 2013
  • Automatically deriving only individual don't-care minterms that can effectively reduce a Boolean logic expressions are being investigated. Don't-care conditions play an important role in optimizing logic design. The type of unknown don't-care minterms that can always reduce the number of product terms in Boolean expression are referred as single hypothetical don't-care (S-HDC) minterms. This paper describes the Quasi Quine-McCluskey method that systematically derives S-HDC minterms. For the most part, this method is similar to the original Quine-McCluskey method in deriving the prime implicants. However, the Quasi Quine-McCluskey method further derives S-HDC minterms by applying so-called a combinatorial comparison operation. Upon completion of the procedure, the designer can review generated S-HDC minterms to test its appropriateness for a particular application.

설계단계에서의 BIM 안전설계 품질검토 (BIM Quality Assurance for DFS in Design Phase)

  • 권오철;조주원;조찬원
    • 한국CDE학회논문집
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    • 제18권5호
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    • pp.348-358
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    • 2013
  • Since the safety accidents on the construction sites take large part of total industry disasters, research on the construction safety has been getting important. Recently, as BIM technology allows cooperation between designer and constructor groups, it becomes more active worldwide than before to study on the ways of accomplish construction safety improvement in the design phase. In this paper, we suggested a checklist for assuring construction safety in the phase of design, and performed automatic evaluation by using a BIM quality checking tool. This shows that it is possible for us to find out the construction safety has been improved in the design phase. Once the standard checklist and assurance process are developed, they are expected to play a great role of reducing disasters in the construction industry.

3D 게임 제작을 지원하는 저작도구의 개발 (Development of an Authoring Tool for Producing 3D Games)

  • 이헌주;김현빈
    • 한국멀티미디어학회논문지
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    • 제7권10호
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    • pp.1464-1477
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    • 2004
  • 최근 3D 게임의 개발이 활발해지면서 이를 지원하기 위한 저작도구에 대한 관심이 높아지고 있다. 본 논문에서는 개발된 3D게임 제작용 저작도구를 소개한다. 개발된 저작도구는 맵 에디터, 사운드 에디터, 데이터 추출기 및 프리퓨어, 특수효과 에디터로 구성되어진다. 게임 디자이너는 본 저작도구를 이용하여 게임 맵, 사운드 및 특수효과 등과 같은 게임 데이터를 효율적으로 제작할 수 있다. 본 논문에서는 개발된 저작도구를 활용하여 실험용 컨텐츠를 만들어 저작도구의 유용성을 검증하였다.

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