• Title/Summary/Keyword: Role of Designer

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The Heat Transfer Analysis of the First Stage Blade (발전용 가스터빈 1단 동익 열전달 해석)

  • Hong, Yong-Ju;Choi, Bum-Seog;Park, Byung-Gyu;Yoon, Eui-Soo
    • Proceedings of the KSME Conference
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    • 2001.11b
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    • pp.30-35
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    • 2001
  • To get higher efficiency of gas turbine, The designer should have more higher turbine inlet temperature (TIT). Today, modem gas turbine having sophisticated cooling scheme has TIT above $1,700^{\circ}C$. In the korea, many gas turbine having TIT above $1,300^{\circ}C$ was imported and being operated, but the gas with high TIT above $1,300^{\circ}C$ in the turbine will give damage to liner of combustor, and blade of turbine and etc. So frequently maintenance for parts enduring high temperature was performed. In this study, the heat transfer analysis of cooling air in the internal cooling channel (network analysis) and temperature analysis of the blade (Finite Element Analysis) in the first stage rotor was conducted for development of the optimal cooling passage design procedure. The results of network analysis and FEM analysis of blade show that the high temperature spot are occured at the leading edge, trailing edge near tip, and platform. so to get more reliable performance of gas turbine, the more efficient cooling method should be applied at the leading edge and tip section. and the thermal barrier coating on the blade surface has important role in cooling blade.

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WCDMA Simulator Engine for 3G Wireless Network

  • Rashld Zainol Abidin Abdul;Ramaiah Karamchand Babu Atchitha
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.2 no.3
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    • pp.36-47
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    • 2003
  • Wideband Code Division Multiple Access (WCDMA) is one of the air interface techniques proposed for the third generation (3G) mobile communication system. WCDMA was selected because it fulfills the IMT-2000 requirements for higher data rate trans mission, support of multimedia capabilities and other flexible services due to its variable bit rates and larger bandwidth, improved capacity and coverage, efficient power control and support for advanced and improved detector structures. Performance evaluation of 3G wireless network through simulation plays an important role in the design and implementation of the actual system, aiding the wireless system designer by providing them the necessary performance conformance statistics prior to implementation. In accordance with this goal, a simulator engine was developed entirely on a MATLAB platform to emulate the behaviour of the WCDMA air interface for both the uplink and downlink in a real world fading mobile environment. This paper discuss the development of the simulator along with a brief description of its functionalities and user interface. The WCDMA air interface mode focused in this paper is in accordance to the 3GPPs frequency division duplex (FDD) mode and restricted to the physical layer description. Performance results for the selected cases for the downlink, uplink, varying mobile velocity and sampling rates are also provided.

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Application of the Digital Mockup to Preliminary Analysis the Remote Maintainability of ACP

  • Song, Tai-Gil;Kim, Sung-Hyun;Park, Byung-Suk;Yoon, Ji-Sup;Lee, Sang-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.363-366
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    • 2004
  • KAERI is developing the Advanced Spent Fuel Conditioning Process (ACP) as a pre-disposal treatment process for spent fuel. In this process, the management process must operate in intense radiation fields as well as in a high temperature. Therefore, remote maintenance has played a significant role in this process. Hence suitable remote handling and maintenance technology needs to be developed along with the design of the process concepts. To do this, we developed the digital mockup for the ACP. The digital mockup provides the capability of verifying the remote operability of the process without fabrication of the process equipment. In other words, by applying virtual reality to the remote maintenance operation, a remote operation task can be simulated in the digital mockup. Through utilizing this graphic simulation in this digital mockup, general guidelines can be established for designing equipment intended for remote handling and maintenance. Also, the designer of the equipment that must be remotely maintained should ensure that there is adequate access to the process equipment. The graphic simulator will substantially reduce the cost of the develo363pment of the remote handling and maintenance procedure as well as the process equipment.

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Automatic design, planning and drawing of scaffolding system for constructions

  • Hara, Takashi;Shimomura, Katsukiyo;Hamano, Keita;Miyake, Shoko
    • Advances in Computational Design
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    • v.4 no.2
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    • pp.179-196
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    • 2019
  • Temporary scaffold systems in the construction site play an important role for ensuring the safety of the workers and for constructing the stable structures. To assemble the scaffold, the pipe scaffolding system, the wedge binding scaffolding system and the particular materials have been utilized. To design the material arrangement of a scaffold, firstly the configuration was determined considering the construction geometry. Then, the strength of the scaffold was confirmed and the quantity of the material was accounted. In this paper, the design method of the temporary scaffold was proposed for intending the semi-automatic procedure. In the proposed design method, the geometric design and the safety requirement were specified by the safety standard and the design flow was followed by the designer's knowledge. The size and the quantities of the materials were calculated by referring to the relation between the scaffold and the constructing structure. In the calculating procedure, three dimensional positions of each scaffold materials were calculated and recorded simultaneously. Then, three dimensional scaffold structural was drawn semi-automatically on the CAD software by using the obtained material sizes, positions and directions. The proposed design method provides us the precise quantities of scaffold materials and enables us to reduce the design effort and the cost estimation processes. In addition, the obtained results can be applied to BIM software after converting to IFC format.

A Development of Wire Path Searching Module Using Extended RCA Method (Extended RCA법을 이용한 자동차 전장 경로 설정 모듈의 개발)

  • 임성혁;이수홍
    • Korean Journal of Computational Design and Engineering
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    • v.1 no.1
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    • pp.33-44
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    • 1996
  • This study deals with the development of wire path searching module as a part of automobile wire harness design system. Wire path searching module manages the free space, finds transition locations, and creates bundle paths to dramatically reduce a tedious iterative routing process which results in easy optimization of the bundle paths. A prime policy in the system configuration is to compromise between man's and computer's ability, and make it possible a designer's leading role in designing process. Human input is indispensable to cope with the special cases which were not considered in the initial design stage of the system. In this study, we improve the previous shortest-path-finding algorithm, (VGraph and RCA method) into a new method called Extended RCA. Bundles, connectors and transitions are handled as objects so one can manage and modify physical properties of the objects easily. Therefore a verification is allowed at any desired stage of design. The reuse of previous result is facilitated by using Dependency Structure, which represents the mutual relations among connectors, transitions, and bundles. Dependency Structure makes it possible the elimination of redundant calculating process, and consequently shorter routing time.

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A study on the formation of Youth's Fashion based on Street Fashion (스트리트 패션을 근원으로 한 영 패션의 형성에 대한 연구)

  • 신혜영
    • Journal of the Korean Society of Costume
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    • v.27
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    • pp.5-16
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    • 1996
  • In today's fashion Street is a birthplace of new generation fashion and Street Fashion have frequently influenced on high fashion. From this view point this study is a meaningful approach to forecast future fashion trend by examining the street style of youth who are regarded as Street Fashion leaders. The purpose of this study is to examine the Youth Fashion style in early 1990s and to pro-vide a reference to fashion designer and mer-chandiser in trend forecasting and product plan-ning. This study is focused on 1990s Youth Fashion style through the historical Street Fashion : 1950s Teddy boys & Mods 1960s Hippies & Skinhead and 1970s Punk. There were mainly two popular Street Fashion phenomena in early 1990s. There were mainly two popular Street Fashion phenomena in early 1990s. One is grunge fashion created by new gener-ation in opposition to existing generation society and impacting on hish fashion leaders. The other is Remix style that is mixed : sub culture fashion originated by young group in 1950-1970s with 1990s sensitivity. Both fashion styles origionated and led by youth of street have influenced on famous high fashion designeres as well as the general public. Street Fashion will continue to play an import-ant role in future fashion and more study and interest on Street Fashion should be taken by fashion forecaster and related.

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The Popularity depicted on Fashion Make-up in John Galliano's Collection (John Galliano 컬렉션의 패션메이크업에 나타난 통속성)

  • Jang, Ae-Ran
    • Journal of the Korean Society of Costume
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    • v.57 no.6 s.115
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    • pp.71-86
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    • 2007
  • Affinity between a creative and experimental fashion design and a Fashion Make-up expressed in John Galliano's Collection was analysed to examine the harmony between Beauty and Fashion. This approach may establish the link between the Fashion Make-up analysed in view of Aesthetics and aesthetic characteristics of a fashion design that a fashion designer pursues. The Fashion Make-up plays a significant role to express a relevance to a design spirit because it is a visual text that a audience faces easily in a collection leading the style. Under the proposition that collection is understood as a popular culture as the fashion is preferential and popular, the Fashion Make-up can be analysed in the aspect of aesthetics. The characteristics reflecting the popularity of popular culture, such as the comic, the erotic, the fantastic and the sentimental are used to analyse and interpret the Fashion Make-up. The fashion design and Fashion Make-up with one characteristics or combined ones showing uniqueness in the popular culture are compared and analyzed.

An Expert System for the Process Planning of the Elliptical Deep Drawing Transfer Die (타원형 디프 드로잉 트랜스퍼 금형의 공정설계 전문가 시스템(I))

  • 박동환;박상봉;강성수
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.3
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    • pp.255-262
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    • 2000
  • A computer-aided process planning (CAPP) system for rotationally symmetric deep drawing products has been developed. The application for non-axisymmetric components, however, has not been reported yet. Therefore, this study investigates process sequence design in deep drawing process and constructs an expert system of process planning for non-axisymmetric motor frame products with elliptical shape. The system developed consists of four modules. The first one is recognition of shape module to recognize the products. The second one is a 3-D modeling module to calculate surface area for non-axisymmetric products. The third one is a blank design module that creates an oval-shaped blank with the identical surface area. The forth one is a process planning module based on production rules that play the best important role in an expert system for manufacturing. The production rules are generated and upgraded by interviewing with field engineers. The constructed system using AutoLISP language under the AutoCAD environment is baled on the knowledge base system which is involved a lot of expert's technology. Results of this system will be provide effective aids to the designer and engineer in this field.

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Stealthy Behavior Simulations Based on Cognitive Data (인지 데이터 기반의 스텔스 행동 시뮬레이션)

  • Choi, Taeyeong;Na, Hyeon-Suk
    • Journal of Korea Game Society
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    • v.16 no.2
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    • pp.27-40
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    • 2016
  • Predicting stealthy behaviors plays an important role in designing stealth games. It is, however, difficult to automate this task because human players interact with dynamic environments in real time. In this paper, we present a reinforcement learning (RL) method for simulating stealthy movements in dynamic environments, in which an integrated model of Q-learning with Artificial Neural Networks (ANN) is exploited as an action classifier. Experiment results show that our simulation agent responds sensitively to dynamic situations and thus is useful for game level designer to determine various parameters for game.

A Framework for Developing Distributed Application with Web-Tier Object Modeling (웹계층 오브젝트 모델링을 통한 분산 애플리케이션 개발 프레임웍크)

  • Cheon, Sang-Ho;Kwon, Ki-Hyeon;Choi, Hyung-Jin
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1143-1148
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    • 2004
  • To develop multi-tier model or distributed architecture based distributed application needs to consider various aspects such as division of role between web-designer and software developer, defining entity and its usage, database connection and transaction processing etc. This paper presents DONSL(Data Server of Non SQL-Query) architecture that provides solution to above aspects through web-tier object modeling. This is the architecture that guarantees the transaction processing and performance between web-tier and DBMS through simplified usage of query logic property. This new conceptual framework also solves enterprise site implementation problems simplifying tier, and removing DAO(Data Access Object) and entity.