• Title/Summary/Keyword: Robot-Kit

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A Study on the Design and Development of Robot Game-based Project for Teaching Children to Program Computers (프로그램교육 목적의 로봇게임 프로젝트 학습 구안에 관한 연구)

  • Shin, Seung-Young;You, Sang-Mi;Kim, Mi-Ryang
    • Journal of Internet Computing and Services
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    • v.10 no.6
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    • pp.159-171
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    • 2009
  • The objective of this research is to explore a method to utilize a programmable robot, as a potential learning tool in the elementary school's curricula. Due to their programmability and operational ease of use, programmable robots are among digital toys that today offer specially instructive features. In this research, we developed the robot game-based project contents as a tool for teaching the elementary school children to learn the algorithm, the essential part of computer programming. The LEGO material, selected as the construction kit for robot, consists of a mechanical assembly system, a set of sensors and actuators, a central control unit, a programming environment. The project requires the children to complete 3 separate tasks, each of which is developed based on the principles of algorithm. The classroom feedback supports that the robotic experiences provided the children with fun and absorption. It is likely that implementing learning with robot in regular classroom in elementary school can bring new possibilities to the educational system, provided that a thorough preparation backs up the plan.

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Effect of Neurofeedback based Robotic Invention Education on Attention Ability of ADHD Children (뉴로피드백을 이용한 로봇 발명 교육이 ADHD 아동의 주의집중력 변화에 미치는 영향)

  • Nam, Hyun-wook
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.6
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    • pp.273-283
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    • 2016
  • In this paper, the effect of neurofeedback training program on attention ability of ADHD children is studied. The main concept of a neurofeedback training program is a robot control with brain wave. To do this, Mindset(neurosky, ltd) was used as a brain wave measurement and lego NXT was used to a robot kit. The developed brain wave training program has a 12 chapter. Students meet a problem situation and they invent and make a problem solving robot with NXT kits. After that, they control the their own robot by their brain wave. Developed program was applied to 8 student who live in chunan area. To monitor a change of attention ability, attention behavior checklist, K-CBCL, CTRS-R, ADS were used. These checklist were recorded with before and after the program. The result shows that student attention ability is increase after the program in the most of the checklist.

Design and Implementation of A Mobile Robot System for Mapping Unknown Environments (미지의 환경 지도 작성을 위한 이동 로봇 시스템의 설계와 구현)

  • Jeong, Bo-Young;Nam, Sang-Ha;Lee, Jun-Soo;Kim, In-Cheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.307-310
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    • 2011
  • 본 논문에서는 센서 데이터의 불확실성을 고려한 효과적인 점유 격자 지도 작성 방법을 제안하고, Lego Mindstorm NXT Kit과 leJos NXT를 이용하여 개발된 환경 지도 작성을 위한 자율 이동 로봇시스템의 설계와 구현에 대해 소개한다. 그리고 제안된 점유 격자 지도 작성 방법의 효과와 성능을 확인하기 위한 실험 결과도 소개한다.

Segmentation-Based Depth Map Adjustment for Improved Grasping Pose Detection (물체 파지점 검출 향상을 위한 분할 기반 깊이 지도 조정)

  • Hyunsoo Shin;Muhammad Raheel Afzal;Sungon Lee
    • The Journal of Korea Robotics Society
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    • v.19 no.1
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    • pp.16-22
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    • 2024
  • Robotic grasping in unstructured environments poses a significant challenge, demanding precise estimation of gripping positions for diverse and unknown objects. Generative Grasping Convolution Neural Network (GG-CNN) can estimate the position and direction that can be gripped by a robot gripper for an unknown object based on a three-dimensional depth map. Since GG-CNN uses only a depth map as an input, the precision of the depth map is the most critical factor affecting the result. To address the challenge of depth map precision, we integrate the Segment Anything Model renowned for its robust zero-shot performance across various segmentation tasks. We adjust the components corresponding to the segmented areas in the depth map aligned through external calibration. The proposed method was validated on the Cornell dataset and SurgicalKit dataset. Quantitative analysis compared to existing methods showed a 49.8% improvement with the dataset including surgical instruments. The results highlight the practical importance of our approach, especially in scenarios involving thin and metallic objects.

An Intelligent Moving Wireless Camera Surveillance System with Motion sensor and Remote Control (무선조종과 모션 센서를 이용한 지능형 이동 무선감시카메라 구현)

  • Lee, Young Woong;Kim, Jong-Nam
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.661-664
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    • 2009
  • Recently, intelligent surveillance camera systems are needed popularly. However, current researches are focussed on improvement of a single module rather than implementation of an integrated system. In this paper, we implemented a moving wireless surveillance camera system which is composed of face detection, and using motion sensor. In our implementation, we used a camera module from SHARP, a pair of wireless video transmission module from ECOM, body of moving robot used for A4WD1 Combo kit for RC, a pair of ZigBee RF wireless transmission module from ROBOBLOCK, and a motion sensor module (AMN14111) from PANASONIC. We used OpenCV library for face dection and MFC for implement software. We identified real-time operations of face detection, PTT control, and motion sensor detecton. Thus, the implemented system will be useful for the applications of remote control, human detection, and using motion sensor.

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A study on the application of robotic programming to promote logical and critical thinking in mathematics education (논리·비판적 사고 신장을 위한 로봇 프로그래밍의 수학교육 적용 방안)

  • Rim, Haemee;Choi, Inseon;Noh, Sunsook
    • The Mathematical Education
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    • v.53 no.3
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    • pp.413-434
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    • 2014
  • Logic lays the foundation of Mathematics and the development of Mathematics is dependent on critical thinking. So it is important that school mathematics helps students develop their logical and critical thinking ability for both mathematics learning and problem solving in general. MINDSTORMS, a LEGO based programming activity kit, is an effective teaching and learning tool that can be used to enhance logical and critical thinking in students. This study focused on measuring the growth of students' ability to think logically and critically when they used MINDSTORMS activities to learn programming. In addition, we investigated how the students' logical and critical thinking changed from the MINDSTORMS learning experience. The study confirmed that the programming activities using MINDSTORMS help to enhance logical and critical thinking in students. The students attitude about logical and critical thinking became more positive and the activities helped to engage students to think logically and critically. This type of programming activities should be valuable in mathematics education and it should be included in a general mathematics curriculum.